• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Graphical Fidelity I Expect This Gen

mrqs

Member
More leaked footage. Dont remember seeing this in the leak last year. Looks like division 2. Not seeing anything next gen under the hood here that stands out. even if the graphics get improved, i dont see how the make a generational leap from this.



Oh, this game is going to be so nice.
 

SlimySnake

Flashless at the Golden Globes
Not a chance but I'm thinking I'll like the visuals better anyway. As long as it's a nice jump from RDR2 I'll be happy.
It will look better due to the art design and the cinematography. Rdr2 is stilll the most consistently good looking games I’ve played. Every area in that game looks great in every lighting condition. Most games can’t do that.

Playing robocop right now and man it looks mid as fuck coming off of callisto. Production values and artistry will make up for any gaps in technology most of the time. Its why Spider-Man 2 looks so good despite being last Gen in terms of asset quality. Their production values are just on another level. And rockstar is in another league altogether. I think it might even top cyberpunk even if they stick with last Gen tech and just up the settings.
 

GymWolf

Member
The dragons Dogma big statue Is somewhat impressive because it seems to be a real object moving through the openworld if on a strict path.

It's more impressive than that overhyped FF16 clown titan boss because at least you can move around it far more freely jump on it from any point go between it legs etc.

My mind is blown that people think that titan boss fight is impressive. It's Big that's it it's just a bigger version of the Coloussus of Rhodes from God of war 2 while somehow being more mechanically shallow and even more linear.

Having said all that has any game delivered more impressive large scale enemies than shadow of Coloussus a ps2 game!?

I don't think they have certainly not if you include gameplay considerations. Maybe Horizon but that's it.
I don't see anything nextgen in a big statue walking a scripted path and destroying scripted parts of the level.

It would be nextgen if it was free to move and destroy things at random.

It is nothing different than the setpieces in ff16, but those are even crazier scale wise.


After the leaks, is the thread confident that rockstar will beat a c tier developer like Teyon in terms of graphics fidelity? i have no doubt Rockstar will beat them on production values, cinematography and sheer scale, but are we expecting typical gta6 streets to look like this? 2 more days. who wants to bet?

URG9o4x.gif

li1meRd.gif


8X8fLDK.gif
I told you people to not expect robocop graphic from gta 6, you are not saying anything new or controversial.
 
Last edited:

GymWolf

Member
I don't think they did. I think they played PC. I watched the beginning of that video and they didn't mention it was PS5. The girl that did the preview was so god damn annoying I couldn't believe it.
Playstation access is formed by annoying people with fake enthusiams, i mute their videos.

You know they are trash when she consider looting vegetables to be the best part of the game...
 
Last edited:

SABRE220

Member
More leaked footage. Dont remember seeing this in the leak last year. Looks like division 2. Not seeing anything next gen under the hood here that stands out. even if the graphics get improved, i dont see how the make a generational leap from this.


Yeah no way is this the nextgen showcase we were expecting...looks crossgen as hell. I fear rockstar wants to target the maximum userbase looking at the money they made with gta 5 across platforms.
 

Portugeezer

Member
After the leaks, is the thread confident that rockstar will beat a c tier developer like Teyon in terms of graphics fidelity? i have no doubt Rockstar will beat them on production values, cinematography and sheer scale, but are we expecting typical gta6 streets to look like this? 2 more days. who wants to bet?

URG9o4x.gif

li1meRd.gif


8X8fLDK.gif
What's the scope of these levels? How fast can you travel in the game?
 
I don't see anything nextgen in a big statue walking a scripted path and destroying scripted parts of the level.

It would be nextgen if it was free to move and destroy things at random.

It is nothing different than the setpieces in ff16, but those are even crazier scale wise.



I told you people to not expect robocop graphic from gta 6, you are not saying anything new or controversial.
Well sure but what is FF16 doing that wasn't done in the God of war series?

In Dragon's Dogma 2 you can definitely interact more and have more freedom of movement than the titan lost boss fight. Multiple AI's can interact with it as well.

The only interaction you have with the titan fight is hitting its hand and shooting fireballs at it.
 

GymWolf

Member
Well sure but what is FF16 doing that wasn't done in the God of war series?

In Dragon's Dogma 2 you can definitely interact more and have more freedom of movement than the titan lost boss fight. Multiple AI's can interact with it as well.

The only interaction you have with the titan fight is hitting its hand and shooting fireballs at it.
Maybe you misunderstood me, i don't give a fuck about any of these setpieces with a big enemy, they are usually the dead of good gameplay in favour of spectacle and qtes, even horizon had a shit boss fight in the burning shores dlc.

At least dogma seems to have some actual gameplay when you fight them, and it's not all qtes.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
I don't see anything nextgen in a big statue walking a scripted path and destroying scripted parts of the level.

It would be nextgen if it was free to move and destroy things at random.

It is nothing different than the setpieces in ff16, but those are even crazier scale wise.



I told you people to not expect robocop graphic from gta 6, you are not saying anything new or controversial.
I’m not saying anything. I’m asking what everyone here thinks.
 

GymWolf

Member
I’m not saying anything. I’m asking what everyone here thinks.
I think the leaks pretty much confirms that it is not gonna look super hot, but honestly, rdr2 was kinda dated in some graphical aspects even at launch and it was still impressive for the sum of its parts, i expect gta6 to be the same.

I expect to look like spidey 2 or slightly better in the best possible scenario but with a gazzillion more simulation going on.

People expecting cutting edge character models and assets from gta6 probably never played a rockstar game.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
What's the scope of these levels? How fast can you travel in the game?
Fairly linear levels. Wide linear like the town level in Alan Wake 2 and some of the larger levels in TLOU2. Its not corridor like Callisto and Dead Space.

Callisto has a similar level but its basically two small corridors. Robocop is bigger, but not open world.

lFWljOJ.gif




The thing with nanite is that you no longer have to worry about LODs and streaming thanks to nanite. It fills in the LODs gracefully and when implemented correctly you shouldnt see any pop-in even when moving at high speeds. Something to do with virtualized geometry thats too technical for me to explain.

Robocop walks like kratos in the walking segments in Ragnorak. Very slow. But nanite can handle fast spiderman 2 levels of speeds at high level of detail.

wkJ8yRZdHRBta2p3YQRyPV.gif
 
Last edited:

SlimySnake

Flashless at the Golden Globes
I think the leaks pretty much confirms that it is not gonna look super hot, but honestly, rdr2 was kinda dated in some graphical aspects even at launch and it was still impressive for the sum of its parts, i expect gta6 to be the same.

I expect to look like spidey 2 or slightly better in the best possible scenario but with a gazzillion more simulation going on.

People expecting cutting edge character models and assets from gta6 probably never played a rockstar game.
Yeah, i agree. I said something similar when i first posted the leak. Basically on par with Spiderman 2 and cyberpunk in tech terms but with better production values, lighting, art etc to make it look better overall.

RDR2 was the best looking game of that gen when it came out. yes, it had issues like character models and indoor areas not looking too hot, but overall, it was in another league compared to games like GOW ragnorak, spiderman, and other big games of 2018. It also looked a generation above GTA5 so if GTA6 comes out and looks like a souped up RDR2, of course people are going to be upset. They were expecting a generational leap.

That said, I was fine with the souped up Spiderman 2 and I will be fine with GTA6. It's just hard not to be disappointed considering this will likely be the only GTA game we play for the next 10-15 years. $2 billion 10 years for a game that looks on par with spiderman 2 which was made in 2 years by the probably not even their A team at insomniac is not really an accomplishment.
 

GymWolf

Member
Yeah, i agree. I said something similar when i first posted the leak. Basically on par with Spiderman 2 and cyberpunk in tech terms but with better production values, lighting, art etc to make it look better overall.

RDR2 was the best looking game of that gen when it came out. yes, it had issues like character models and indoor areas not looking too hot, but overall, it was in another league compared to games like GOW ragnorak, spiderman, and other big games of 2018. It also looked a generation above GTA5 so if GTA6 comes out and looks like a souped up RDR2, of course people are going to be upset. They were expecting a generational leap.

That said, I was fine with the souped up Spiderman 2 and I will be fine with GTA6. It's just hard not to be disappointed considering this will likely be the only GTA game we play for the next 10-15 years. $2 billion 10 years for a game that looks on par with spiderman 2 which was made in 2 years by the probably not even their A team at insomniac is not really an accomplishment.
Lol rdr2 was not on another league compared to spidey and gow 2018, it just had different strong points, let's not rewrite history.

Rdr2 was arguably the better looking game for the art direction and being more than the sum of its parts, but not another league.
 
Maybe you misunderstood me, i don't give a fuck about any of these setpieces with a big enemy, they are usually the dead of good gameplay in favour of spectacle and qtes, even horizon had a shit boss fight in the burning shores dlc.

At least dogma seems to have some actual gameplay when you fight them, and it's not all qtes.
Sure! I get that

If we're chatting about "next gen" shouldn't gameplay be taken into consideration as well.

E.g. you said you're not impressed with the amount of Spider-Man's npc because you can't Interact with them (completely valid opinion).

I'm making the same argument here Dragon Dogmas big statue is more impressive than FF16 big boss battles because you can Interact with it far more.
 

SlimySnake

Flashless at the Golden Globes
Lol rdr2 was not on another league compared to spidey and gow 2018, it just had different strong points, let's not rewrite history.

Rdr2 was arguably the better looking game for the art direction and being more than the sum of its parts, but not another league.
maybe in another league is too harsh, but no one brings up spiderman 1 or gow 2018 as the best looking games of last gen. poll this thread or gaf, and RDR2 would top or be in the top 5 of everyone else's list for last gen. while spiderman 1 and gow 2018 wont even make the top 10.
 

SlimySnake

Flashless at the Golden Globes
Sure! I get that

If we're chatting about "next gen" shouldn't gameplay be taken into consideration as well.

E.g. you said you're not impressed with the amount of Spider-Man's npc because you can't Interact with them (completely valid opinion).

I'm making the same argument here Dragon Dogmas big statue is more impressive than FF16 big boss battles because you can Interact with it far more.
Dragons dogma definitely looks more interactive than FF16, but FF16 was far more interactive than GOW setpieces. GOW3's Chronos setpiece was the series at its peak. That was in 2010. It took 13 years for us to get something on a similar scale. That to me is an accomplishment worth noting.

FF16 also does a great job mixing in actual boss fights with setpieces. The titan setpiece is part QTE, part 1v1 boss fight where you full control, part flying/falling scene and you even get full control on the ground as you run towards the titan. It is far more elaborate than even the chronos setpiece in GOW3 let alone the colossus fight in GOW2.

The behemoth fight in space is absolutely insane too. The first pheonix vs bahamut fight was amazing too. The scale is just simply something we did not see in the PS4 gen, let alone the PS3 gen. Play bayonetta 3 and you will see just how impressive FF16 really is. Its the only game trying to do setpieces at that scale and it runs at 240p with ps2 quality visuals and models, and simply loses all its epicness that FF16 retains in every single setpiece. And it is nearly ALL QTEs except when you turn into godzilla and even then its basically a 2d fight instead of fully 3d ones like you see in FF16.

Dragon's Dogma seems to be a step ahead of FF16, but i will never understand why people think FF16 is a QTE fest when they go out of their way to give you control in every titan setpiece.
 
Last edited:

Vick

Member
Maybe on a 4090, but even then my guess is that's a target render that was exported at 1fps. no chance it's looking like that on consoles - look at the shadowing and reflection on the green tiles as she kicks off it. It looks like it was rendered with an offline renderer like vray.
It's insignificant and we wouldn't notice if it was a simpler approximation, but the level of detail and responsiveness in that subtle shadow right now cannot be done on a ps5 in real time.
Not saying I believe that Trailer is real-time, but we've yet to see what a PS5 native approximation would look like in this regard when the bolded looked like this on PS4:



Still wouldn't believe that Trailer in the slightest, for sure not on Consoles and even if not at enjoyable framerates or an engaging game structure.
 

GymWolf

Member
maybe in another league is too harsh, but no one brings up spiderman 1 or gow 2018 as the best looking games of last gen. poll this thread or gaf, and RDR2 would top or be in the top 5 of everyone else's list for last gen. while spiderman 1 and gow 2018 wont even make the top 10.
But we both know that the difference in graphic is not nearly as big as being number 1 and number 10 on a list about graphic.

It's more about awe inspiring microdetails, animations, scene composition.
 

SlimySnake

Flashless at the Golden Globes
Not saying I believe that Trailer is real-time, but we've yet to see what a PS5 native approximation would look like in this regard when the bolded looked like this on PS4:



Still wouldn't believe that Trailer in the slightest, for sure not on Consoles and even if not at enjoyable framerates or an engaging game structure.

Man, watching this made me realize how far graphics have come in three years that a stunning looking game like TLOU2 looks dated to me.

Thats not an insult on TLOU2, but after bitching about nothing topping RDR2 and TLOU2 all gen, this year has proven to me that these games have indeed been topped. Some even cross gen games.

I am expecting wolverine to look like that fake Nekki game if its a linear game. I think ratchet is already half way there, and insomniac should improve their rendering pipeline for a 2024 game. they just need to drop this ridiculous fascination with native 4k modes.
 

GymWolf

Member
Dragons dogma definitely looks more interactive than FF16, but FF16 was far more interactive than GOW setpieces. GOW3's Chronos setpiece was the series at its peak. That was in 2010. It took 13 years for us to get something on a similar scale. That to me is an accomplishment worth noting.

FF16 also does a great job mixing in actual boss fights with setpieces. The titan setpiece is part QTE, part 1v1 boss fight where you full control, part flying/falling scene and you even get full control on the ground as you run towards the titan. It is far more elaborate than even the chronos setpiece in GOW3 let alone the colossus fight in GOW2.

The behemoth fight in space is absolutely insane too. The first pheonix vs bahamut fight was amazing too. The scale is just simply something we did not see in the PS4 gen, let alone the PS3 gen. Play bayonetta 3 and you will see just how impressive FF16 really is. Its the only game trying to do setpieces at that scale and it runs at 240p with ps2 quality visuals and models, and simply loses all its epicness that FF16 retains in every single setpiece. And it is nearly ALL QTEs except when you turn into godzilla and even then its basically a 2d fight instead of fully 3d ones like you see in FF16.

Dragon's Dogma seems to be a step ahead of FF16, but i will never understand why people think FF16 is a QTE fest when they go out of their way to give you control in every titan setpiece.
Because the more spectacular parts of these setpieces have zero control or barely any control like when you slide on the arms of the rock colossus.

When you actually fight, they are just 2 big character models fighting inside an arena, when you are in space against bahamut, all the cool parts are cutscene between real controllable combat.


Exactly like spidey 2 where all the sandman fight is a qte with some slinging here and there.

You are never gonna convince any gameplay centric dude that those sections represent good gameplay.
Ff16 was also fucked by the fact that it was an absolute cakewalk so even when you actually command the titans, the game has no challenge whatsoever so it become a mix of qte, cutscene and piss easy combat.
 

rofif

Can’t Git Gud
Man, watching this made me realize how far graphics have come in three years that a stunning looking game like TLOU2 looks dated to me.

Thats not an insult on TLOU2, but after bitching about nothing topping RDR2 and TLOU2 all gen, this year has proven to me that these games have indeed been topped. Some even cross gen games.

I am expecting wolverine to look like that fake Nekki game if its a linear game. I think ratchet is already half way there, and insomniac should improve their rendering pipeline for a 2024 game. they just need to drop this ridiculous fascination with native 4k modes.
your weird outlook at tlou2 is so strange.
I have no idea how it can look any dated to you.
It's baked lighting is better than any path tracing is in real time.
In fact, it looks surprisingly dynamic for how static it really is. Just serves to show how fantastic job they did hiding how simple the tech really is.

As for rdr2 ? tlou2 already looked better. Many games do. rdr2 was never anything special... especially characters. Just shows how people are easily fooled by long distance greenery.
 

Vick

Member
Man, watching this made me realize how far graphics have come in three years that a stunning looking game like TLOU2 looks dated to me.

Thats not an insult on TLOU2, but after bitching about nothing topping RDR2 and TLOU2 all gen, this year has proven to me that these games have indeed been topped. Some even cross gen games.
Maybe I'm just playing the wrong games, but I've yet to find equals..







So hard disagree. It's a whole damn generation later we're in, embarassing. But 60fps, so I'm good.

I am expecting wolverine to look like that fake Nekki game if its a linear game. I think ratchet is already half way there, and insomniac should improve their rendering pipeline for a 2024 game. they just need to drop this ridiculous fascination with native 4k modes.
Way more optimistic than me here my friend.

I've yet to play SM2 so maybe you have a better base for this claim, but from what I've seen not even close.
 

SlimySnake

Flashless at the Golden Globes
your weird outlook at tlou2 is so strange.
I have no idea how it can look any dated to you.
It's baked lighting is better than any path tracing is in real time.
In fact, it looks surprisingly dynamic for how static it really is. Just serves to show how fantastic job they did hiding how simple the tech really is.

As for rdr2 ? tlou2 already looked better. Many games do. rdr2 was never anything special... especially characters. Just shows how people are easily fooled by long distance greenery.
I am too lazy to go back and find my list of best looking games of last gen, but i think i put TLOU2 above RDR2. Maybe the PC version i might put ahead of TLOU2. So no issues there. If someone wants to rank RDR2 above TLOU2, i wont fight them.

That gif Vick posted is missing volumetric lighting ive come to expect in modern games. It feels empty. The lighting is fine, but the sunlight coming in from the windows just doesnt illuminate the corridor like it should. It looks unfinished.

hell, just compare it to the uncharted 4 epilogue beach house. The lighting there is far more elaborate, the GI bounce lighting is way better, and just the sheer number of objects in that house is way beyond what you are seeing in that TLOU2 level and tbh most TLOU2 levels.

I think path tracing is overrated. You dont notice the difference unless the lighting is dynamic which it isnt in many games. So again, in agreement there. Its just that TLOU2 is using lower quality GI than some of the more recent games and thats ok. Its a last gen game designed around a 1.8 tflops GPU while these modern games are targeting 10 tflops. Again, its not an insult to TLOU2. I consider it arguably the best looking game of last gen, but i have no problems admitting its been topped.
 

Vick

Member
As for rdr2 ? tlou2 already looked better. Many games do. rdr2 was never anything special... especially characters. Just shows how people are easily fooled by long distance greenery.
Woah, woah.. mate. The permanent downgrades the game got since D1 shouldn't distract from the absolute madness that game in version 1.00 is.

This is the Pro version but on One X at native 4K looked perfection.

kW7O9mH.png


hxFVE7A.png


QB4MMc3.png


vQm3BIq.png


OEOXQyY.png


zs93XBF.png


NO4UAR1.png


scirkhT.png


cE1T5Rd.png


tQ4P9uY.png


9HKtaxB.png


yJHj8wp.png


hiQ3gok.png


kREXrBc.png


AiAENHp.png


Qxf8l6c.png


GJ9XfEl.png

The characters you mention were massively affected by the downgraded AO:

efceW8m.gif


More here:

Same reason R* usually downgrades their single player games.. their damn Multiplayer modes.
It's the most infuriating shit ever, especially when downgrades get later ported on more powerful machines.
@SkyHighTrees Add draw distance and AO to the list, massive difference for both.

AO difference is absolutely awful for characters especially:

DDD29B00-5156-4A21-899F-C196EAD31284.gif


But in general game had a unique pre-rendered quality thanks to it which is not there anymore.

02CAE6DF-04DA-498E-9560-2F1A6FD40D19.gif


75703F09-7C1C-4259-8798-323DCEBA4A3A.gif


723C7221-399D-463D-9A62-191B721404E3.gif


4AE82583-7387-4149-929F-8D5C04C53D30.gif


And what's worse to me is draw distance, as you said LOD management was jaw dropping in 1.00 with practically non-existent pop-in, when any version after display tons of missing trees/shadows all over the place.

253BB2EE-E5FC-496E-A1E3-32EB5CB17803.gif


4DEFF4E7-2B4C-4242-AC0C-D2A006DDA5F2.gif


37832166-3707-4F7C-B0F6-A9D08B5846FD.gif



I mean look behind the characters, it's insane:

6B7C595D-6AC3-4655-9477-E119F1D0E0F3.gif


C3F118FD-1D87-49C8-A09D-7EF65BADC595.gif


D1BB867A-F9A0-4784-9B0E-2E8D83D53E46.gif


0271BB8B-387C-4ADD-8463-8731E419142E.gif

Snake is right, it is was the most consistent game ever made.
 
Last edited:

rofif

Can’t Git Gud
Woah, woah.. mate. The permanent downgrades the game got since D1 shouldn't distract from the absolute madness that game in version 1.00 is.

This is the Pro version but on One X at native 4K looked perfection.

kW7O9mH.png


hxFVE7A.png


QB4MMc3.png


vQm3BIq.png


OEOXQyY.png


zs93XBF.png


NO4UAR1.png


scirkhT.png


cE1T5Rd.png


tQ4P9uY.png


9HKtaxB.png


yJHj8wp.png


hiQ3gok.png


kREXrBc.png


AiAENHp.png


Qxf8l6c.png


GJ9XfEl.png

The characters you mention were massively affected by the downgraded AO:

efceW8m.gif


More here:



Snake is right, it is was the most consistent game ever made.
mmmm I forgot about 1.0 version. idiots had to downgrade it
 

GymWolf

Member
Nah, characters were mostly underwhelming even on vers 1.0.

And the texture work was also the same, they didn't downgraded textures in any way.

It was more consistent than other open world games but the characters were a super noticeable low point of the game.
 
Last edited:

Neilg

Member
Not saying I believe that Trailer is real-time, but we've yet to see what a PS5 native approximation would look like in this regard when the bolded looked like this on PS4:



Still wouldn't believe that Trailer in the slightest, for sure not on Consoles and even if not at enjoyable framerates or an engaging game structure.


I think you missed where I said responsiveness - TLOU is a temporal shadow improved over time by stacking previous frame's results. due to the slow movement, it looks fine as it has time to build up. It's very soft too.
The clip posted and what I was referring to has a near single-frame response time to resolve a much more complex shadow.
Like I said - borderline insignificant, but notable in how it's not currently possible.
 
Last edited:

Vick

Member
Nah, characters were mostly underwhelming even on vers 1.0.

And the texture work was also the same, they didn't downgraded textures in any way.

It was more consistent than other open world games but the characters were a super noticeable low point of the game.
Compared to other free-roams? Nah.

0271BB8B-387C-4ADD-8463-8731E419142E.gif


02CAE6DF-04DA-498E-9560-2F1A6FD40D19.gif


Game was perfection, expecting an inch more in any way is insanity. Everything was cohesive and consistent like in no other game.

I could praise RDR2 v.1.00 for days non stop, it's still the most impressive achievement I've ever seen.
Thousands of damn hours, not a single "this looks meh" and countless "Oh my God".

I think you missed where I said responsiveness - TLOU is a temporal shadow improved over time by stacking previous frame's results. due to the slow movement, it looks fine as it has time to build up. It's very soft too.
The clip posted and what I was referring to has a near single-frame response time to resolve a much more complex shadow.
Like I said - borderline insignificant, but notable in how it's not currently possible.
No, it's not (time-stamped):

 

Neilg

Member
After the leaks, is the thread confident that rockstar will beat a c tier developer like Teyon in terms of graphics fidelity?

Something to remember about robocop is that it's not really made by a small team. They used quixel assets to save modeling everything from scratch, and those have been developed and optimized by a team of 250 for the last 12 years.
It allows small teams like theirs to go toe to toe with the biggest AAA developers in terms of resources - and the only negative is you'll see the same signposts and objects across every game that uses them.

I do think anyone judging gta6 based on the leaks is massively short-changing what rockstar can do. The leaks were taken from the team working on scripting. games are modular, there's no way they were even pulling the most recent engine features or assets in those leaks. Will it be on par with short shooter? probably not, but it'll be a lot closer than you think. It's going to be a notable step up from RDR2.


No, it's not (time-stamped):


Fair enough, I assumed it was. it's still a lot softer.
 
Last edited:

rofif

Can’t Git Gud
Compared to other free-roams? Nah.

0271BB8B-387C-4ADD-8463-8731E419142E.gif


02CAE6DF-04DA-498E-9560-2F1A6FD40D19.gif


Game was perfection, expecting an inch more in any way is insanity. Everything was cohesive and consistent like in no other game.

I could praise RDR2 v.1.00 for days non stop, it's still the most impressive achievement I've ever seen.
Thousands of damn hours, not a single "this looks meh" and countless "Oh my God".


No, it's not (time-stamped):


man... it's also downgraded on ps4/5 ?
I have the ps4 disc version so I guess I could play it fully offline on ps5.
Still proves the value of physical god damn media
 
Last edited:

GymWolf

Member
Compared to other free-roams? Nah.

0271BB8B-387C-4ADD-8463-8731E419142E.gif


02CAE6DF-04DA-498E-9560-2F1A6FD40D19.gif


Game was perfection, expecting an inch more in any way is insanity. Everything was cohesive and consistent like in no other game.

I could praise RDR2 v.1.00 for days non stop, it's still the most impressive achievement I've ever seen.
Thousands of damn hours, not a single "this looks meh" and countless "Oh my God".


No, it's not (time-stamped):


Dude, we both know that dutch and arthur are the best models in the game.

I played the game and it was my goty and human models were absolutely a low point compared to how realistic the game looked.
Rockstar use that slightly cartoony artstyle for humans and that is why they never get criticized much for their characters rendering.

And gta6 is gonna be the same, i expect characters that are gonna look worse than the best we had on ps4 face wise.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
Maybe I'm just playing the wrong games, but I've yet to find equals..







So hard disagree. It's a whole damn generation later we're in, embarassing. But 60fps, so I'm good.


Way more optimistic than me here my friend.

I've yet to play SM2 so maybe you have a better base for this claim, but from what I've seen not even close.

Why havent you played spiderman 2? I ask because it will become abundantly clear to you why I believe last gen games like RDR2, TLOU2, and uncharted 4 have been topped. Its a souped up last gen game at best, but the upgrades to the lighting, the rt reflections, the draw distance and NPC count, behaviors and density has taken a very good looking PS4 game in Spiderman 1, and just taken it to another level. As for wolverine, I get your skepticism. Despite my praise for Spiderman 2, i dont think they pushed the PS5 hard but i do think they will show a clear leap over 2021's Ratchet just like how they showed a noticeable leap over Miles for Spiderman 2.

I think linear games like Demon Souls, Alan Wake 2, Callisto, Robocop and Ratchet all look better than TLOU2 and Uncharted in several aspects from lighting to asset quality and especially volumetric lighting. Starfield's outdoor open world areas look like shit but the game basically takes place indoors most of the time and they like a clear leap over TLOU2's interior levels. RE4 and RE Village interiors also look way better than Uncharted 4 and TLOU2's interiors. incredible model quality and lighting.

HFW, Spiderman 2, Cyberpunk, and Avatar have topped the open world king RDR2. But i do think RDR2 is a bit more consistent. overall though, its been topped in terms of lighting, foliage density, tree rendering, character models and even environmental level of detail is simply better than RDR2.

I am not saying the leaps are generational but the upgrades are there. Those games have indeed been topped.

Gifs in spoiler below should show just how much better games look today compared to TLOU2 and RDR2.

goVRh8P.gif


oTOj0r3.gif


mbzOM9O.gif

F1m9ADO.gif

0Rslnwa.gif


aOLrCl0.gif


F90Rx6OWIAEaZrP

E4YYQPmWEAI9MdB

E181g3GWQAEMmG0
 

Vick

Member
man... it's also downgraded on ps4/5 ?
I have the ps4 disc version so I guess I could play it fully offline on ps5.
Still proves the value of physical god damn media
Yes you could play version 1.00 on PS5 (without jet engines noises in the background, mandatory on Pro, and at rock solid framerate, too bad just 30), but on Xbox would be better because of native 4K.

Dude, we both know that dutch and arthur are the best models in the game.

I played the game and it was my goty and human models were absolutely a low point compared to how realistic the game looked.
Rockstar use that slightly cartoony artstyle for humans and that is why they never get criticized much for their characters rendering.

And gta6 is gonna be the same, i expect characters that are gonna look worse than the best we had on ps4 face wise.
Yeah they got that Rockstar style. I don't mind it though.
 

rofif

Can’t Git Gud
Yes you could play version 1.00 on PS5 (without jet engines noises in the background, mandatory on Pro, and at rock solid framerate, too bad just 30), but on Xbox would be better because of native 4K.


Yeah they got that Rockstar style. I don't mind it though.
hmm maybe I will. + infinite gold bar glitch if I remember correctly.
I only finished the game on ps4 slim on lcd.
so 1.0 on ps5 is still 1440p and hdr.. although patches fixed as much stuff as they broke
 

SlimySnake

Flashless at the Golden Globes
Something to remember about robocop is that it's not really made by a small team. They used quixel assets to save modeling everything from scratch, and those have been developed and optimized by a team of 250 for the last 12 years.
It allows small teams like theirs to go toe to toe with the biggest AAA developers in terms of resources - and the only negative is you'll see the same signposts and objects across every game that uses them.

I do think anyone judging gta6 based on the leaks is massively short-changing what rockstar can do. The leaks were taken from the team working on scripting. games are modular, there's no way they were even pulling the most recent engine features or assets in those leaks. Will it be on par with short shooter? probably not, but it'll be a lot closer than you think. It's going to be a notable step up from RDR2.
Thats true, but nothing is stopping Rockstar with their $2 billion budget from licensing quixxel megascans. Capcom uses it for their RE games and so do most UE4 and UE5 games. Go to their website and you will see some surprises there too. Including first party non-UE sony games.

They just come free with the UE5 license so its more cost effective for smaller devs, but rockstar with their infinite budget shouldnt have problems buying some assets. no one expects everyone to create pots and pans when they can be bought from a library.
 

GymWolf

Member
Yes you could play version 1.00 on PS5 (without jet engines noises in the background, mandatory on Pro, and at rock solid framerate, too bad just 30), but on Xbox would be better because of native 4K.


Yeah they got that Rockstar style. I don't mind it though.
I don't even care honestly, i don't buy rockstar games for the graphic.

I want to see how much they can push the city simulation and if they can manage to upgrade the euphoria system that didn't really had much improvements since his first version in gta4 or rdr1 (kinda the opposite).
 

Neilg

Member
Thats true, but nothing is stopping Rockstar with their $2 billion budget from licensing quixxel megascans. Capcom uses it for their RE games and so do most UE4 and UE5 games. Go to their website and you will see some surprises there too. Including first party non-UE sony games.
Nothing apart from pride. Rockstar will always avoid using use non-custom assets in their final build of games, making everything from scratch is a point of pride for them and they believe everything being handcrafted sets them apart. (it does, imo)
They have an estimated 6,000 people (including all contractors). When those leaks came out they had thousands of people working on improved assets already.
 
Last edited:
Dragons dogma definitely looks more interactive than FF16, but FF16 was far more interactive than GOW setpieces. GOW3's Chronos setpiece was the series at its peak. That was in 2010. It took 13 years for us to get something on a similar scale. That to me is an accomplishment worth noting.
The scale is definitely note worthy.
FF16 also does a great job mixing in actual boss fights with setpieces. The titan setpiece is part QTE, part 1v1 boss fight where you full control, part flying/falling scene and you even get full control on the ground as you run towards the titan. It is far more elaborate than even the chronos setpiece in GOW3 let alone the colossus fight in GOW2.
It's impressive in how it starts far out and how it flows seamlessly into getting up close. The space the player the occupies is very limited which knocks it down a few points for me. It was the classic giant hand slamming down on a small platform trope. I personally think Chronos looks better than Titan Lost but maybe that's just artstyle. You can't control the camera at any point as well.
The behemoth fight in space is absolutely insane too. The first pheonix vs bahamut fight was amazing too. The scale is just simply something we did not see in the PS4 gen, let alone the PS3 gen.
Some of the big hunt fights are impressive as well the amount of particles on display is insane.
Play bayonetta 3 and you will see just how impressive FF16 really is. Its the only game trying to do setpieces at that scale and it runs at 240p with ps2 quality visuals and models, and simply loses all its epicness that FF16 retains in every single setpiece. And it is nearly ALL QTEs except when you turn into godzilla and even then its basically a 2d fight instead of fully 3d ones like you see in FF16.

Dragon's Dogma seems to be a step ahead of FF16, but i will never understand why people think FF16 is a QTE fest when they go out of their way to give you control in every titan setpiece.
FF16 definitely isn't a QTE feast but ifrit still feels pretty limited. Dragon's Dogma 2 seems like it has the most impressive Big Scale fight from a gameplay perspective.

The Colossi from Shadow of the Coloussus (Remake) are still the most impressive large enemies that I know of.
 

SlimySnake

Flashless at the Golden Globes
Nothing apart from pride. Rockstar will always avoid using use non-custom assets in their final build of games, making everything from scratch is a point of pride for them and they believe everything being handcrafted sets them apart. (it does, imo)
They have an estimated 6,000 people (including all contractors). When those leaks came out they had thousands of people working on improved assets already.
Which is why i think they should be criticized if they are unable to get Matrix Awakens level of fidelity both in terms of lighting and asset quality. The demo was made by 80 people in 8 months. Yes, they used quixel assets but a lot of them were created specifically for the demo. Rockstar has no excuse tomorrow if they come out and feature spiderman 2 or cybperunk asset quality and lighting fidelity.
 

ChiefDada

Gold Member
I've yet to play SM2

Shame on you. Go play SM2

. $2 billion 10 years for a game that looks on par with spiderman 2 which was made in 2 years by the probably not even their A team at insomniac is not really an accomplishment.

Everyone knows I am the champion of giving developers time to show final product, but GTA VI offscreen fidelity is not on par with SM2 BASED ON EVERYTHING WE'VE SEEN SO FAR.

People will always clown Dada for saying SM2 bests Matrix Demo but when you are in the Financial District or Midtown with all of those reflective, mirror encased skyscrapers, I am 100% right. Here is offscreen gameplay.

 

SlimySnake

Flashless at the Golden Globes
People in the main thread are saying that the new leaked footage shows the game running at 1440p 60 fps in performance mode. If this is the PS5 footage, this all but confirms a native 4k 30 fps game. basically what we have seen in other cross gen games like horizon.

At best, this will be a PS4.5 game like Demon Souls, Ratchet and Spiderman 2. At worst, they will probably release it on PS4 because well, lets face it a native 4k game can easily run on the PS4 at 900p-1080p with some paired down settings.

lets hope they are pushing the cpu hard because they clearly dont seem to be pushing the GPU.
 

SlimySnake

Flashless at the Golden Globes
Shame on you. Go play SM2



Everyone knows I am the champion of giving developers time to show final product, but GTA VI offscreen fidelity is not on par with SM2 BASED ON EVERYTHING WE'VE SEEN SO FAR.

People will always clown Dada for saying SM2 bests Matrix Demo but when you are in the Financial District or Midtown with all of those reflective, mirror encased skyscrapers, I am 100% right. Here is offscreen gameplay.


yeah, they look good but the illusion breaks as soon as you start flying through other building types. they are way too flat.

I think the lighting is pretty good and on par with the dusk lighting in spiderman 2. the haze has a nice glow to it that fakes the GI light bounce.
 
Top Bottom