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PlayStation VR2 |OT| I heard it has a single cable. Is this true?

Pelao

Member
I really need a review from someone who knows how to play Bulletstorm. The criticism that the enemies are brain dead is valid and I understand it, but that's also how the original game was. What I need to know is how well the chaos and creativity of the different executions you can perform translated to VR, or if it's simply a bad port, because so far all the videos I've seen are from people trying to play it as a normal first person shooter and they make the game, understandably, look fucking boring compared to how it can be at its best, at least on a flat screen.
 

Pelao

Member
Apparently, Sony is refunding Bulletstorm VR, at least in Korea, due to it being "incomplete."

ZoPx4S8.png

Bulletstom VR Purchase Cancellation and Refund Information.
Thank you for purchasing Bulletstom VR on the PlayStation Store. After the release, we have confirmed that the product contains unfinished content, making it unusable.
As a result, we have canceled your product purchase and completed the refund to the payment method you used for the purchase. If a refund is not possible through the original payment method, we will refund the purchase amount to your PlayStation Network wallet.
We apologize for any inconvenience caused.
Source:
 
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I've been seriously considering selling off my PSVR2 and grabbing a quest 3 instead. My dad bought one and has been going on about how good it is. I like the idea of being wireless (graphics don't really concern me) and I've also got a decent gaming rig to hook it up to.

Anyone done something similar or have both?
 
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Resenge

Member
I've been seriously considering selling off my PSVR2 and grabbing a quest 3 instead. My dad bought one and has been going on about how good it is. I like the idea of being wireless (graphics don't really concern me) and I've also got a decent gaming rig to hook it up to.

Anyone done something similar or have both?
I have both and if you have a decent PC I would say do it. I prefer to put on my Quest 3 than the PSVR2. plus the amount of games you can get working on the Quest dwarfs the PSVR2.

Homebrew is carrying PCVR atm and Homebrew on the Quest is also a fantastic. Give Brutal Doom a go, on the Quest it's much more fun than you would expect.

I would say the only downside is the big games like Resident evil, Gran Turismo etc, unfortunately its not enough for me to reccomend it over the Quest though, as Sony seems to be just letting 3rd party devs carry it. I hope that changes, Sony could really make some waves if they wanted to.

There is some decent Homebrew mods for Resident evil games, they are good for homebrew but do not really compare to the official ports on PSVR. Maybe play the Resident Evil games on PSVR before you sell if you haven't already, then your good to switch without regrets imo.

The Quest 3 is my favourite headset atm. it has so much more going for it compared to PSVR right now, even with the eye tracking on PSVR.

Couple of negatives on the Quest 3 that you need to know about. Imo it is essential you get a 3rd party strap plus if you want to play more than an hour or two investing in a powerbank is a good idea. I have a cheap 3rd party strap with a 3d printed powerbank holder on the back, which helps with balance and comfort also as I like the weight on the top of my head rather than the front.

Here is a pic of my setup for example, I have had to do this with all my Quests.

sBofj8d.jpg
 
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Minsc

Gold Member
I've been seriously considering selling off my PSVR2 and grabbing a quest 3 instead. My dad bought one and has been going on about how good it is. I like the idea of being wireless (graphics don't really concern me) and I've also got a decent gaming rig to hook it up to.

Anyone done something similar or have both?

Finish RE4, get one from Best Buy or somewhere with a return policy (you won't be returning it I'm pretty sure). Then you're golden.

In addition, just be aware you give up some immersion on the Quest 3 downgraded the screen - the blacks look bad at times - kinda like how the mura on the PSVR2 looks bad at time, it's distracting. And the colors don't hit the vibrant bright colors either.

But graphically, you're going to be amazed. I didn't even care about the wireless factor, but it's incredible. You'll probably love it even more than you expect. And the clarity is like 2 generations ahead of the PSVR2. You just put the headset on and you're done. No adjusting at all for sweet spots or anything.

Plus the PC VR games will look as good or better, and there are 1,000s if not 10,000s of them now with the UE injector out.

But native stuff and side-loading and being able to watch 3D movies/non-game content is great too. Plus Virtual Desktop is such a great piece of software, and you can use it for so much as well.

Edit: Oh and the speakers on the Quest 3 are surprisingly decent. Like you probably won't need any sort of headphones which is great, better than you'd expect. Just another notch in the put it on and you're golden - super fast in to the game advantadge it has.
 
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sncvsrtoip

Member
I've been seriously considering selling off my PSVR2 and grabbing a quest 3 instead. My dad bought one and has been going on about how good it is. I like the idea of being wireless (graphics don't really concern me) and I've also got a decent gaming rig to hook it up to.

Anyone done something similar or have both?
If you have highend pc then probably not bad idea tough better to just have both ;d If you dont have pc dont bother, its still only mobile soc without dynamic foveated rendering.
 
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Minsc

Gold Member
If you have highend pc then probably not bad idea tough better to just have both ;d If you dont have pc dont bother, its still only mobile soc without dynamic foveated rendering.

Even with a mere 3070 laptop GPU that's plenty to enjoy most PC VR content, remember PC VR pretty much peaked during the 1000-series GPUs, so even semi-modest gaming PCs can breeze through much PC VR.

Plus the lens is just so much clearer and pleasant to look through. Stuff like Walkabout MiniGolf is way better on the Quest 3, and the MR stuff is neat, and AW2 is a game many would put as one of the best VR games made - and that's only really showing what the Quest 2 is capable of not the Quest 3. AC Nexus is sweet too.

Games with fast motion like Synth Riders also look better on Quest 3 because there's much less image persistence, the higher clarity in motion is definitely visible to me between the two headsets.

Then all the side-loading content, there's dozens of classic FPS games enhanced for VR you can run natively on the headset that are said to be amazing.

Then you have the whole media angle totally absent on PSVR2. And the mixed reality stuff, controllers that last for months at a time instead of a day before charging, and just the freedom of wireless.

The benefits are not simply waived away by not having a strong PC IMO.
 

sncvsrtoip

Member
Even with a mere 3070 laptop GPU that's plenty to enjoy most PC VR content, remember PC VR pretty much peaked during the 1000-series GPUs, so even semi-modest gaming PCs can breeze through much PC VR.

Plus the lens is just so much clearer and pleasant to look through. Stuff like Walkabout MiniGolf is way better on the Quest 3, and the MR stuff is neat, and AW2 is a game many would put as one of the best VR games made - and that's only really showing what the Quest 2 is capable of not the Quest 3. AC Nexus is sweet too.

Games with fast motion like Synth Riders also look better on Quest 3 because there's much less image persistence, the higher clarity in motion is definitely visible to me between the two headsets.

Then all the side-loading content, there's dozens of classic FPS games enhanced for VR you can run natively on the headset that are said to be amazing.

Then you have the whole media angle totally absent on PSVR2. And the mixed reality stuff, controllers that last for months at a time instead of a day before charging, and just the freedom of wireless.

The benefits are not simply waived away by not having a strong PC IMO.
ok but you dont have oled, dont have hdr, dont have haptics and lack of dynamic foveated rendering, without strong pc he would go backward with experience
 

Minsc

Gold Member
ok but you dont have oled, dont have hdr, dont have haptics and lack of dynamic foveated rendering, without strong pc he would go backward with experience

Right in all the ways the PS VR2 sucks the Quest 3 pretty much excels at, and vice-versa. PS VR2 has bad mura, Quest 3 has none. PS VR2 has a wire, Quest 3 does not. PS VR2 has terrible clarity and a horribly small sweet spot, Quest 3 has great clarity and no sweet spot at all, it's just put on and go. PS VR2 has no capabilities outside gaming, nor does it have PC VR, and Quest 3 very much has both. PSVR2 has no built in speakers and Quest 3 does. Then the opposite, like you say, PSVR2 has great OLED blacks and HDR and the power of the PS5 behind it, and Quest 3 does not. Plus those haptics.

I think if you list out all the positives of each headset, even without PC VR, Quest 3 pulls ahead, but if you home in and focus explicitly on immersion in games like Village and RE4, PS VR2 wins.
 

sncvsrtoip

Member
Right in all the ways the PS VR2 sucks the Quest 3 pretty much excels at, and vice-versa. PS VR2 has bad mura, Quest 3 has none. PS VR2 has a wire, Quest 3 does not. PS VR2 has terrible clarity and a horribly small sweet spot, Quest 3 has great clarity and no sweet spot at all, it's just put on and go. PS VR2 has no capabilities outside gaming, nor does it have PC VR, and Quest 3 very much has both. PSVR2 has no built in speakers and Quest 3 does. Then the opposite, like you say, PSVR2 has great OLED blacks and HDR and the power of the PS5 behind it, and Quest 3 does not. Plus those haptics.

I think if you list out all the positives of each headset, even without PC VR, Quest 3 pulls ahead, but if you home in and focus explicitly on immersion in games like Village and RE4, PS VR2 wins.
nah, you will never have games like gt7, re4r, village on standalone quest 3, it just not happen, would never chose standalone q3 over psvr2, situation change when you have strong pc and can try vr injection modes
 

Minsc

Gold Member
nah, you will never have games like gt7, re4r, village on standalone quest 3, it just not happen, would never chose standalone q3 over psvr2, situation change when you have strong pc and can try vr injection modes

Every one of those games you listed is a console game though - a lot of VR purists prefer VR-only games, like Alyx/Asgard's Wrath 2, etc.

And you basically just listed all of them too. Sony doesn't give a shit about putting out more hybrid games like RE4/RE8/GT7.
 
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sncvsrtoip

Member
Every one of those games you listed is a console game though - a lot of VR purists prefer VR-only games, like Alyx/Asgard's Wrath 2, etc.

And you basically just listed all of them too. Sony doesn't give a shit about putting out more hybrid games like RE4/RE8/GT7.
Hybrids aaa games is all I care ;) Sony did create vr mode for gt7 and did pay capcom to make vr modes for resident games, so its not that they do nothing, tough they can do much more.
 

Autofokus

Member
I have both and I would say thats the way to go.

I think when we talk about "image quality" or "graphics", we need to split it in more detail:

"image clarity" & "image fidelity"

The clarity on Q3 is absolutely great, really wowed me when I bought it at launch. But as time moved on, getting into more and more games, the really lackluster image fidelity caught on. There are games that get away with it, like Walkbout (but be aware, later DLC courses which are more graphically complex, the visual gap gets wider) and the fidelity is fine - the wireless plug&play wins over. But with games, more visual realistic in nature, the fidelity just isn't there. Blocky environments, awful textures, no shadows, no reflections and so on. Thats just a level of fidelity I personally won't want to go back. And I hate playing dark games on it, that LCD gray soup you're constantly swimming in is so awful.

And the performance often isn't there. Regular framerate dips in Arizona Sunshine 2, the stuttering in AC:Nexus and even Metas golden goose, Asgards Wrath 2 loves to stutter when for example new enemies spawn (especially in combat arenas). I backlogged AW2 for the time being, waiting for additional patches.

For stylized visual low-poly/fidelity & sport/fitness games, I'll go Quest 3 - for everything else PSVR2 or PCVR, depending on a game-to-game basis. PCVR can be really nice, but getting stuff to run adds additional friction points - I often caught myself just playing something else instead, obviously YMMV.
 

Minsc

Gold Member
Yeah, don't get me wrong - despite the scales tipping in the favor of the Q3 when you look at them as a whole - because the Q3 can do much more than just play games purchased from the PS store, and the hardware IMO overall is more enjoyable, when you are playing games - particularly immersive games like GT7 or Red Matter 2, or anything that's got a plot like a traditional game (so like not stuff like Beat Saber, Synth Riders, Fitness apps, MiniGolf, etc), the better visuals the PSVR2 brings - even over PC VR to the Q3 are what I'd pick.

But there's a lot of cases outside of traditional games in VR that really annoy me on the PSVR2. Like MiniGolf - you were saying how the newer courses look worse, that was more a limit of the Q2 (like the most recent on they released some media showing the Q3 enhancements over Q2), but even so, say the Q3 is still quite a bit worse than PSVR2.

That doesn't matter one bit, why? Because when you look down to hit the ball on the PSVR2, the headset's shit quality along the edges mean that while you're looking down at the ball to line up your shot to the hole, the hole is horribly fringing and out of focus because it's at the corner of your vision, and the PSVR2 sucks for edge to edge clarity. So now you have to move your head to bring the hole towards the center of your vision, but guess what, now you can't see the ball anymore. So how are you supposed to line up your shot without using the corners of your vision? You just have to deal with the out of focus edges on the PSVR2.

While on the Q3, even if it's a bit worse visually, the clarity of the headset means you can line up all your shots in complete focus, without needing to make any accommodations due to the headset when doing so.

But there's just so much Q3 does which PSVR2 can't. Like I can be in VD within seconds and have access to 10,000s of games.

What about emulation? They just released Citra natively on the headset, and even non-native, you can run Switch games right from VD on the headset in 3D and get to play them in a pseudo-VR mode, same with other emulators.

Plus all the media apps, once IQ comparable to AVP hits more mainstream levels, and we have HDR + good blacks on Quest 5 or 6, goodbye TVs, well not really, but it is still quite nice. Even as it stands, I find watching movies way better on the Quest 3 than PSVR2, because it's just too blurry on PSVR2 outside of the center sweet spot.
 

Autofokus

Member
I'm not arguing about Walkabout, like I said, I play sports games on Quest.

And I only compare gaming because a) thats what I'm primarily interested in and b) its the only thing to compare because PSVR2 does nothing else.

If you're highly interested in anything outside of gaming, there is no way around the Quest 3. Its wins by default.

My foray into UEVR after all those clips & videos got posted are more then sobering. You need a really high tolerance for jank, its nice for the 15min of "uuhhh" & "aahhh" but most of them I would never play for real. I highly praise PrayDogs achievement, it just isn't what I want from VR Gaming - I need a minium polish threshold.
 

fart town usa

Gold Member
Picked up Vertigo2.

I think I got too hyped on this game? It's not bad by any means but I dunno, also isn't as engaging as I thought it would be. Gunplay feels a bit sloppy and the enemies so far are bullet sponges. Turned it to 'easy' because it just felt dumb shooting a trash mob eyeball like 6-8 times to kill it. Controls are whack too. Jump is L3? So far I have a bunch of buttons that don't do anything. And I'm not seeing a sprint option anywhere?

I need to give it more time.

Hubris is still my favorite VR FPS SP campaign so far, in terms of gameplay though, the narrative aspect of Hubris is pretty meh. I'd also say that if you want a quirky FPS game and aren't sure on Vertigo2, just get the newest Cactus Cowboy. That game is honestly far better than what I've played of Vertigo2 so far, less expensive too (it's 15 but also on sale right now for $12). CCDW is legit top shelf VR gaming if you can look past the visuals and AI voice acting. Come to think of it, I might like CCDW over Hubris
 
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SilentUser

Member
Picked up Vertigo2.

I think I got too hyped on this game? It's not bad by any means but I dunno, also isn't as engaging as I thought it would be. Gunplay feels a bit sloppy and the enemies so far are bullet sponges. Turned it to 'easy' because it just felt dumb shooting a trash mob eyeball like 6-8 times to kill it. Controls are whack too. Jump is L3? So far I have a bunch of buttons that don't do anything. And I'm not seeing a sprint option anywhere?

I need to give it more time.

Hubris is still my favorite VR FPS SP campaign so far, in terms of gameplay though, the narrative aspect of Hubris is pretty meh. I'd also say that if you want a quirky FPS game and aren't sure on Vertigo2, just get the newest Cactus Cowboy. That game is honestly far better than what I've played of Vertigo2 so far, less expensive too (it's 15 but also on sale right now for $12). CCDW is legit top shelf VR gaming if you can look past the visuals and AI voice acting. Come to think of it, I might like CCDW over Hubris
Man, for some reason I have trouble getting excited for Vertigo 2. It seems way over the top when it comes to artstyle, almost like it lacks a coherent direction. But everyone says great things about it (PCVR, at least), so I might ending up checking some day in the future. Thanks for sharing your thoughts about it, I really appreciate it!
 

sncvsrtoip

Member
Picked up Vertigo2.

I think I got too hyped on this game? It's not bad by any means but I dunno, also isn't as engaging as I thought it would be. Gunplay feels a bit sloppy and the enemies so far are bullet sponges. Turned it to 'easy' because it just felt dumb shooting a trash mob eyeball like 6-8 times to kill it. Controls are whack too. Jump is L3? So far I have a bunch of buttons that don't do anything. And I'm not seeing a sprint option anywhere?

I need to give it more time.

Hubris is still my favorite VR FPS SP campaign so far, in terms of gameplay though, the narrative aspect of Hubris is pretty meh. I'd also say that if you want a quirky FPS game and aren't sure on Vertigo2, just get the newest Cactus Cowboy. That game is honestly far better than what I've played of Vertigo2 so far, less expensive too (it's 15 but also on sale right now for $12). CCDW is legit top shelf VR gaming if you can look past the visuals and AI voice acting. Come to think of it, I might like CCDW over Hubris
I enjoy it even tough fps drops can be severe. Like that there is variety in this game and some half life/portal feeling with humour. But surly you can also feel clumsiness.
 

fart town usa

Gold Member
Anyone know what the issue is/was with Arashi?

I really want to play that game but I know some people were saying it's broken/trash... So many VR titles get absolutely dogged and from what I've seen, I can't tell if there are legit glaring issues or if it's YouTubers bitching as always, lol. My confusion stems from an issue with movement that people described, but there was no other info, just that movement was broken, and the person playing was using click turn so it's like hmmmmmmm🤔

Same with Bulletstorm, I was watching a review and the guy kept saying how bad it was but didn't offer any useful info, just talking about how ugly and bad it is, meanwhile the social screen footage looked completely fine to me, lol.
 
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sncvsrtoip

Member
Anyone know what the issue is/was with Arashi?

I really want to play that game but I know some people were saying it's broken/trash... So many VR titles get absolutely dogged and from what I've seen, I can't tell if there are legit glaring issues or if it's YouTubers bitching as always, lol. My confusion stems from an issue with movement that people described, but there was no other info, just that movement was broken, and the person playing was using click turn so it's like hmmmmmmm🤔

Same with Bulletstorm, I was watching a review and the guy kept saying how bad it was but didn't offer any useful info, just talking about how ugly and bad it is, meanwhile the social screen footage looked completely fine to me, lol.
I will not check ;d Brian gave 4/10 and Vr Grid 3/10 :messenger_poop:
 

Autofokus

Member
Anyone know what the issue is/was with Arashi?

I really want to play that game but I know some people were saying it's broken/trash... So many VR titles get absolutely dogged and from what I've seen, I can't tell if there are legit glaring issues or if it's YouTubers bitching as always, lol. My confusion stems from an issue with movement that people described, but there was no other info, just that movement was broken, and the person playing was using click turn so it's like hmmmmmmm🤔
When using smooth turning (snap turning didn't have the problem), your analog movement was based on your virtual body. So pressing Up on the stick and you suddenly move sideways for example. That got pretty fast patched, now it works like in any other game.

Gameplay-wise its a little dated, especially the melee combat. I think when on sale, its worth a look if you really like the setting and set your expectations accordingly.
 

fart town usa

Gold Member
When using smooth turning (snap turning didn't have the problem), your analog movement was based on your virtual body. So pressing Up on the stick and you suddenly move sideways for example. That got pretty fast patched, now it works like in any other game.

Gameplay-wise its a little dated, especially the melee combat. I think when on sale, its worth a look if you really like the setting and set your expectations accordingly.
Thank you! I watched 2 or 3 "reviews" and it was just general complaints about movement. Like WTF, explain what the issue is! :messenger_tears_of_joy::messenger_grinning_sweat:

I might get it this weekend. Gameplay does look a bit brain dead but it seemed that way with the PSVR version, I just want to be in a virtual Onimusha/Tenchu style environment for the experience.

I was thinking about getting Bulletstorm too but it looks like it's right hand dominant w/o the ability to swap. I'm a lefty. I've played other games that are right hand dominant (Organ Quarter) and it was fine, but something like Bulletstorm might be too awkward.
 

Alexios

Cores, shaders and BIOS oh my!
Big Shots trailer is from november too, just removed the other platforms' logos (edit: maybe changed a couple scenes in there too, not sure, but the main beats match) :pie_thinking:
 
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fart town usa

Gold Member
Finally got around to booting up Vampire last night. Cool game but it seems quite janky. I only mention that because it was praised so highly.

VR, at least for me, has this weird thing where some games are just completely dog piled and trashed, but then there are certain games that receive immense praise. With my VR experience, I see a lot of overlap in mechanics with "trash" games and "amazing" games.

Kind of a shame but it's like that across the board with gaming in general, it is what it is.
 

fart town usa

Gold Member
Trying to find a VR game that engages me, booted up Dyschronia: Chronos Alternate. It was on sale for $20 back in December, it had been on the wish list for quite some time but I never really looked into it on YT.

Wow. This game is pretty amazing so far. Gameplay is essentially a Japanese PC Adventure. The story so far reminds me VIRUS for the Sega Saturn. I think there's a Phoenix Wright element too, the story involves a murder and you're the rookie investigator that has to solve it.

Great OST, typical Japan videogame stuff, a bit of electronic and classical. All great so far.

The visuals are freaking stunning, it's seriously one of the best looking games I've seen in the headset. The intro credits, it was so incredibly cool, go into this game as blind as possible. :messenger_grinning_sweat:

Has English/Japanese voice tracks.

Anyone else play this game or interested in it? This game has all the markings of a sleeper banger.

------------------------

I did play a bit more of Vampire as well, I really dig the art style and overall vibe. It looks absolutely amazing at times and has good level design so far. I'm just not in the mood for stealth so it's going on the back burner for now. Still playing Vertigo2. Both solid games, just not quite hooking me like I thought they would.
 

Sleepwalker

Member
What's the best psvr2 to get some cardio in? This weather makes it kinda hard to get motivated to go to the gym.

I know they have a workout game but im not that interested in that.

I was looking at

Synth Riders remastered (dont really like the song catalogue)
Beat saber (not too thrilled about having to buy song packages)
Tennis on court (or any other tennis game)

Any ideas?
 

Minsc

Gold Member
What's the best psvr2 to get some cardio in? This weather makes it kinda hard to get motivated to go to the gym.

I know they have a workout game but im not that interested in that.

I was looking at

Synth Riders remastered (dont really like the song catalogue)
Beat saber (not too thrilled about having to buy song packages)
Tennis on court (or any other tennis game)

Any ideas?

It's definitely Synth Riders on the higher settings. The songs weren't really my thing either, but you get a good amount with the base game (like 50 or so) and there's definitely some surprises in there, I ended up appreciating some of the genres a bit more than I used to. They work quite well, but yeah, people work up a good sweat on that game on the difficulties past medium (iirc there's 5 levels of difficulty). You'll be sweating for sure, and best to have a fan in advance while you play.
 
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aclar00

Member
Ive seen a few people mention hybrid games and im curious to see how others feel about it and what it means in their opinion?

The ladder climbing in RE4 got me wondering about how 3rd person games would work in VR. RE4 looks great when climbing the latters and makes it seem as though it would be playable in 3rd person in VR, much like moss or Astro.

With that said, how feasible would it be just to implement a simplified VR mode for some 3rd person games? Only drawback i can think of is limited field of view.
 

Ar¢tos

Member
It’s been announced that Rec Room isn’t coming to PSVR2 because of the “numbers.”

https://www.reddit.com/r/virtualreality/s/r714vmxLbx

At this point it just kinda feels like PSVR2 is dead in the water. Don’t really see it getting much better from this point.
It hasn't been 1 year since launch and we are still in the middle of the gen.
Aren't you crying "PSVR2 IS DEAD!" a bit early?
Team Asobi hasn't even released Astro Bot yet.
 

Minsc

Gold Member
Yeah, it's easy to be all doom and gloom about VR2, but the reality is they've had 100s of games released in the first year with dozens of games that are either exclusive or fall in the best VR experiences out there category.

Really the main thing I fault them for is not going heavier in on hybrid ports and having no non-VR games.

I think that Rec Room story isn't telling the full picture. Even if they could sell millions and have PS VR2 be their strongest platform, I'm not sure I buy it, because I personally think Sony isn't allowing non-gaming VR apps (very few exceptions, like meditation/fitness). Certainly no media/social platforms.
 
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