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Xbox One: Details on Connectivity, Licensing (24 hour check-in) and Privacy Features

Y2Kev

TLG Fan Caretaker Est. 2009
As i've said before,

Don't fuck this up Sony.

The ball is in your court.

Vx1dUrh.jpg
 

DC1

Member
Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.


Yes. And it is called the SHUT DOWN.

I cant believe they really did it.
This has got to be this most insidious rule of them all....Not managing used games... No; they are effectively destroying used games as we know it.
 
The main advantage console gaming had for me over PC (I play on both BTW) is not having to install the games and being able to loan, sell and trade stuff in.

All of this pretty much defeats the purpose of a console for me. You have so many of the annoying aspects of PC gaming in a closed platform, which needs cloud computing to make up for it's static, weak components. And they aren't keeping those servers up for an eternity.

That "publishers can decide how used games will work, if at all" line has me super worried about Sony's comments now. You could easily spin that as "letting publishers decide and not making it company policy" while doing the same goddamn thing.

Ugh.
 

mnz

Unconfirmed Member
yeah i'm genuinely confused about sony being pulled into this, when they have repeatedly stated the ps4 will not need a persistent internet connection, or even the internet at all (IIRC)
Sony has talked about markets with bad internet, they want and need those. These markets usually don't have GameStop either and I doubt publishers will make contracts with every little electronics chain in every little country, so these are all up for grabs for Sony because you would be fucked with Xbox One. I'm sure that's their plan, to beat Microsoft all these different places.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Please explain to me oh benevolent video game journalist god, how these policies from lord Microsoft are good for me, the peasant.

This situation is making me despise gaming "journalism" even more, and I didn't think that was possible.

Major respect to guys like Jim Sterling who aren't taking this lying down.
 
It all makes sense now.

The used games sales publishers have been bitching about aren't their retail partners at Gamestop, Best Buy, etc. giving $10 in trade value for a game they'll turn around and sell for $55.

No, the used games "problem" in the industry is us shitty consumers. We let untold MILLIONS of people just borrow our games, we sell them on the black market that benefits NO ONE (not directly affiliated with the publishers themselves), and we have this inordinate sense of entitlement whereby we think that if a game is shit we shouldn't be stuck with it until they personally feel it's acceptable for us to trade it in to their specific list of retail partners.

This isn't anti-used games. This is anti-consumer in it's purest form. Consumers are the only target here (except Gamefly I guess). Microsoft and their partners are literally saying the problem with the industry are their customers.

Absolutely brilliant conclusion. How could this have played out any better? Gamestop, Best Buy, etc. were just handed a monopoly on buying used games. Why give $10 for that game you'll sell for $55 now? Why not just give $5? Its not like these poor saps will KEEP it since it won't work in 10 years when the XB1 servers are shut down and you can't update your 24 hour registration.

Fucking hell. Die in a fire games industry.

yep. nailed it.
 

Bowler

Member
So they didn't even address the military issues with online handicaps and straps?, as well as countries with shit internet...


the fuck is this?
 

JaggedSac

Member
I think all of the policies they announced are logical extensions of the fact that this is a digital-only console. The "retail" titles, such as they are, are like Steamworks games. It's not a retail+digital console, it's a digital-only console. I mean, imagine if a competitor to Steam popped up that had all of these policies. It'd be fairly standard--in some respect forward-thinking (being able to transfer a game you own to a friend, even once, is better than what Steam has right now; being able to trade in at select retailers is better than what Steam has now for both the retailer and the customer), in other respects a little behind the curve (offline mode being a 24 hour limit) I don't personally have a problem with digital only, I've got 600 games on Steam. And I'm generally a pretty future-proof kind of guy, none of my computers have optical drives anymore. I use Dropbox for everything. I love tablets I'm not someone who typically needs to be encouraged to adopt new tech or who worries about trading off the stability of current options for the cutting edge of new options.

But here are the problems:
1) No one views these policies as an advantage in any digital-only platform. They're a necessary evil. And they're one that's overcome with sweeteners. One sweetener is pricing. In Steam that's manifested in a few ways--frequent and steep sales on the whole catalogue, and the ability for developers to produce unlimited keys for free (and thus for third party resellers to sacrifice margin for volume and offer discounts). Will Xbox One games be $35 to pre-order? Will they drop to $5 within 6 months? I doubt it.

2) Digital-only PC platforms emerged in response to the decline of retail. Retail has not declined for consoles. It's still there. The Xbox One's direct competitors will have retail space. And the direct competitors will not necessarily have these policies. Maybe Microsoft ends up correctly predicting the future and riding the wave in advance, but it seems like Microsoft's competitors are healthy enough that this is too much too soon.

3) There exists no digital-only platform that requires an ongoing membership fee (or that encourages an ongoing membership fee). Ongoing membership fees tend to be for unlimited, all-access type services like Netflix--or even in the more limited form, Playstation Plus, or discount programs like Amazon Prime or Costco membership. It's true that Gold exists today, but today there's a platform that doesn't necessarily need the kind of sweeteners that the One will need.

So, I guess my conclusion is that given that we now know that Xbox One is a digital-only, not digital-first system, the policies are fairly unremarkable and the next question becomes how Microsoft will blunt these inherent limitations of digital-only systems and show advantages.

Excellent fucking post dude. A diamond among the rough.
 

fallingdove

Member
Well that does it Microsoft. I will not be buying your console.

This is depressing. I hope thst Sony doesnt pull this anti-consumer bullshit. I had no idea that the Xbone was going to turn out like this. Now I kinda wish that I still had a Wii U.
 
B logs in to any console he wants, plays any disc he owns, problem solved.

If they have the same game, why would B need to bring his disc?

Requirement is that if you are not logged in on primary console, it is limited to "one hour".

you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library

Looks like even if you are accessing your own library, if it is not your console (or primary console whatever you call it), game time is limited to one hour.
 

jtb

Banned
I think all of the policies they announced are logical extensions of the fact that this is a digital-only console. The "retail" titles, such as they are, are like Steamworks games. It's not a retail+digital console, it's a digital-only console. I mean, imagine if a competitor to Steam popped up that had all of these policies. It'd be fairly standard--in some respect forward-thinking (being able to transfer a game you own to a friend, even once, is better than what Steam has right now; being able to trade in at select retailers is better than what Steam has now for both the retailer and the customer), in other respects a little behind the curve (offline mode being a 24 hour limit) I don't personally have a problem with digital only, I've got 600 games on Steam. And I'm generally a pretty future-proof kind of guy, none of my computers have optical drives anymore. I use Dropbox for everything. I love tablets I'm not someone who typically needs to be encouraged to adopt new tech or who worries about trading off the stability of current options for the cutting edge of new options.

But here are the problems:
1) No one views these policies as an advantage in any digital-only platform. They're a necessary evil. And they're one that's overcome with sweeteners. One sweetener is pricing. In Steam that's manifested in a few ways--frequent and steep sales on the whole catalogue, and the ability for developers to produce unlimited keys for free (and thus for third party resellers to sacrifice margin for volume and offer discounts). Will Xbox One games be $35 to pre-order? Will they drop to $5 within 6 months? I doubt it.

2) Digital-only PC platforms emerged in response to the decline of retail. Retail has not declined for consoles. It's still there. The Xbox One's direct competitors will have retail space. And the direct competitors will not necessarily have these policies. Maybe Microsoft ends up correctly predicting the future and riding the wave in advance, but it seems like Microsoft's competitors are healthy enough that this is too much too soon.

3) There exists no digital-only platform that requires an ongoing membership fee (or that encourages an ongoing membership fee). Ongoing membership fees tend to be for unlimited, all-access type services like Netflix--or even in the more limited form, Playstation Plus, or discount programs like Amazon Prime or Costco membership. It's true that Gold exists today, but today there's a platform that doesn't necessarily need the kind of sweeteners that the One will need.

So, I guess my conclusion is that given that we now know that Xbox One is a digital-only, not digital-first system, the policies are fairly unremarkable and the next question becomes how Microsoft will blunt these inherent limitations of digital-only systems and show advantages.

this basically sums up my position on xbone far more coherently than I could hope to. especially agreed on the whole concept of "sweeteners"—it's not about the principle, it's about the price and perceived value. if you give up things like used games, you expect benefits in return.

but at the end of the day, it's still just another product that I will either purchase or pass on.
 
Seems like the transition period to a Digital-only future. It's rough and it will work itself out in a matter of years. I'm just glad I still get physical copies. I don't sell my games often, but I do buy used, so this will be interesting to see how it pans out.

Shit, if I can share games with my close friend, we'll split the cost. However, I'm sure it wont be that easy. There needs to be videos that explain each feature to make it crystal clear. You want people to buy your product not to be confused and angry toward it.

I really don't understand the people who say 'Fuck This I'm Out' and that they wont buy a PS4 if Sony does the same. I'm still a gamer, and I'm going to game, but I wont be silent about how the developers, publishers tell me how I can and cannot play my game.

If I can allow someone access to my library and play that same game at the same time (even against them) then that is fucking cool as shit. I hope that the owner of the game library can add restrictions to the "family" list and allow them to play certain games or even regulate the time allotted for them to play the owner's games. It's my fucking games after all. I'd like to see some freedom.

As someone else pointed out, this is the future, but if the consumer/community doesn't speak out about the things they don't like, it'll only get worse. We wont get a perfect alternative, but if this forum has the amount of pull that the media alludes to, let's make good use of it.

I saw we should collectively come up with what we want to see for next gen licenses and try to come up with a compromise with Microsoft and Sony.
 
The systems biggest problem is it has a disc drive. I'm sure they included it because of broadband caps but all it did is avalanche all this other shit. If they wanna be steam they need to price like steam.

How an you have an all in one entertainment device with Blu-Ray and DVD playback?

Just curious.
 
Your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.
I want to stab the motherfucker who composed this paragraph in the fucking eyeball.
 

jwhit28

Member
I think all of the policies they announced are logical extensions of the fact that this is a digital-only console. The "retail" titles, such as they are, are like Steamworks games. It's not a retail+digital console, it's a digital-only console. I mean, imagine if a competitor to Steam popped up that had all of these policies. It'd be fairly standard--in some respect forward-thinking (being able to transfer a game you own to a friend, even once, is better than what Steam has right now; being able to trade in at select retailers is better than what Steam has now for both the retailer and the customer), in other respects a little behind the curve (offline mode being a 24 hour limit) I don't personally have a problem with digital only, I've got 600 games on Steam. And I'm generally a pretty future-proof kind of guy, none of my computers have optical drives anymore. I use Dropbox for everything. I love tablets I'm not someone who typically needs to be encouraged to adopt new tech or who worries about trading off the stability of current options for the cutting edge of new options.

But here are the problems:
1) No one views these policies as an advantage in any digital-only platform. They're a necessary evil. And they're one that's overcome with sweeteners. One sweetener is pricing. In Steam that's manifested in a few ways--frequent and steep sales on the whole catalogue, and the ability for developers to produce unlimited keys for free (and thus for third party resellers to sacrifice margin for volume and offer discounts). Will Xbox One games be $35 to pre-order? Will they drop to $5 within 6 months? I doubt it.

2) Digital-only PC platforms emerged in response to the decline of retail. Retail has not declined for consoles. It's still there. The Xbox One's direct competitors will have retail space. And the direct competitors will not necessarily have these policies. Maybe Microsoft ends up correctly predicting the future and riding the wave in advance, but it seems like Microsoft's competitors are healthy enough that this is too much too soon.

3) There exists no digital-only platform that requires an ongoing membership fee (or that encourages an ongoing membership fee). Ongoing membership fees tend to be for unlimited, all-access type services like Netflix--or even in the more limited form, Playstation Plus, or discount programs like Amazon Prime or Costco membership. It's true that Gold exists today, but today there's a platform that doesn't necessarily need the kind of sweeteners that the One will need.

So, I guess my conclusion is that given that we now know that Xbox One is a digital-only, not digital-first system, the policies are fairly unremarkable and the next question becomes how Microsoft will blunt these inherent limitations of digital-only systems and show advantages.

Exactly. It's Steambox without Steam or any of the flexibility the PC environment provides. It's the worst of the 360 and PC combined into one box.
 

Camp Lo

Banned
Games better be $30-$40 dollars at launch then. Seriously what the fuck are they thinking with this abomination? I'm fucking shocked at the audacity.
 
Go into his post history, straight up MS shill.

And my personal favorite, RE Sony not bundling the camera with every system (IE what pretty much every GAFfer wants to keep the price of the PS4 down)

To be fair, there are some eyetoy/pseye/pspeye fans who have wanted it standard for years. I, for example, want it standard so I can finally see eyetoy games worth a damn.

Granted, the ps4eye can't cost nearly as much per unit as a kinect 2 does, due to different technology.
 
D

Deleted member 80556

Unconfirmed Member
They don't give a shit about the people with no money. They are targeting people who do have money to spend.

The 80/20 rule of business. Pareto's Law. They'll get 80% of their business from the 20% of the world's population who have money and broadband. No point in creating a console to instead target the 80% of the world's population who are only worth 20% of your potential business.


And that 80/20 rule applies to the entirety of Microsoft's next-gen strategy, including the % of people who are anal about graphics vs the people who will appreciate an all in one device with Kinect, and the % of people who care about DRM vs those who will just appreciate no discs. GAF is firmly in the 20% camp I'm afraid.

So my money is not as good as theirs? Fucking hell, I'm out.
 
@XboxSupport


So I guess private sales are still somehow possible? What a mess.

A game can be given to someone on your friends list. It's something than can only be done once. And don't forget that is just something 3rd party publishers "can enable" you to do, they don't have to.
 

Iorv3th

Member
Does anyone see them retracting a lot of these policies later on?

Like how to start off with PS3 had 5 consoles could be activated, then they changed it to 2.

I could see friends sharing games if they really let you give a game to one friend and then they also have a copy? Also family sharing will probably have some issues as well, didn't they completely remove the family pack because of some issues it had with people exploiting it to get gold for cheaper etc?

I have never traded in a game but I do occasionaly buy used or borrow/lend games to and from friends.
 
You mean I can give a friend a game from my steam library that I'm done with?

Nope, but nobody complains about Steam. I don't blame some people for not liking things, but many are being completely unreasonable. The most controversial thing in the entire policy is the requirement of an internet connection. Everything else sounds completely reasonable and like a decent compromise between what could have been a worse case scenario.

GAF was pissed about fees when giving games to friends or when trading them in or reselling.

Microsoft announces that there are no fees for giving games to friends or trading them in or reselling. GAF still pissed.

GAF was pissed about no used games.

Microsoft announces, unequivocally, that used games are definitely supported on Xbox One, and even describes how they are supported. GAF still pissed.

A game can be given to someone on your friends list. It's something than can only be done once. And don't forget that is just something 3rd party publishers "can" allow you to do, they don't have to.

I'm calling bs on this one. People are reading way, way too much into how that was written lol. Seriously. By the very nature that any publisher will be releasing a game on Xbox One, all games will have to meet these requirements. You won't need to contact some publisher and get permission from them. People really do try to find new ways to complain...
 

Cizard

Member
Those rules for giving away games are going to make for some odd ebay auctions. "Shipping: 1 month after you've added me on XBL."
 
I don't think it is.

With MS leaving this up to the publishers, I get the feeling that it was the powerhouse publishers like EA and Activision that are driving this. EA wouldn't have dropped online passes if they didn't know they'd have control over used games on both major platforms.

So Sony probably has no choice but to do the same and leave it up to publishers. They have to have CoD, Madden etc. on their console or they might as well not bother launching in the US.

So if it is the publishers driving this, the ball isn't in their court with anything but their first party games.

There not only leaving it up to the publishers. MS is specifically working with select retailers only, and it's up to publishers if they want to trade in their games at all.

Not to mention the every 24 hour connection login that is the bases for all this, which Sony has already stated won't be a requirement. This is a system based mandate.

Leaving up to the publishers would be what the ps360 is right now
 

twobear

sputum-flecked apoplexy
I think all of the policies they announced are logical extensions of the fact that this is a digital-only console. The "retail" titles, such as they are, are like Steamworks games. It's not a retail+digital console, it's a digital-only console. I mean, imagine if a competitor to Steam popped up that had all of these policies. It'd be fairly standard--in some respect forward-thinking (being able to transfer a game you own to a friend, even once, is better than what Steam has right now; being able to trade in at select retailers is better than what Steam has now for both the retailer and the customer), in other respects a little behind the curve (offline mode being a 24 hour limit) I don't personally have a problem with digital only, I've got 600 games on Steam. And I'm generally a pretty future-proof kind of guy, none of my computers have optical drives anymore. I use Dropbox for everything. I love tablets I'm not someone who typically needs to be encouraged to adopt new tech or who worries about trading off the stability of current options for the cutting edge of new options.

But here are the problems:
1) No one views these policies as an advantage in any digital-only platform. They're a necessary evil. And they're one that's overcome with sweeteners. One sweetener is pricing. In Steam that's manifested in a few ways--frequent and steep sales on the whole catalogue, and the ability for developers to produce unlimited keys for free (and thus for third party resellers to sacrifice margin for volume and offer discounts). Will Xbox One games be $35 to pre-order? Will they drop to $5 within 6 months? I doubt it.

2) Digital-only PC platforms emerged in response to the decline of retail. Retail has not declined for consoles. It's still there. The Xbox One's direct competitors will have retail space. And the direct competitors will not necessarily have these policies. Maybe Microsoft ends up correctly predicting the future and riding the wave in advance, but it seems like Microsoft's competitors are healthy enough that this is too much too soon.

3) There exists no digital-only platform that requires an ongoing membership fee (or that encourages an ongoing membership fee). Ongoing membership fees tend to be for unlimited, all-access type services like Netflix--or even in the more limited form, Playstation Plus, or discount programs like Amazon Prime or Costco membership. It's true that Gold exists today, but today there's a platform that doesn't necessarily need the kind of sweeteners that the One will need.

So, I guess my conclusion is that given that we now know that Xbox One is a digital-only, not digital-first system, the policies are fairly unremarkable and the next question becomes how Microsoft will blunt these inherent limitations of digital-only systems and show advantages.

I actually felt like this reading it too. This is a digital-only games policy for a system that has retail discs. It's like the worst of both worlds.
 

Seanbob11

Member
Hold up. It says one family member can play the same time as you are. So if I buy FIFA 14, can I half the price with my brother and he can play too? That seems too good to be true.
 
this is so bad, im not always at home because of my work, but my console goes with me. and i let my brothers and friends borrow all my dang games to try and pique their interest.

dont let us down sony
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
To all of you yapping it's almost like Steam, how many fucking games did you buy for $50 last year?

Don't bullshit, bet you it wasn't even a fucking handful

Most of your sales were through Steam (seasonal) sales, Deals of the Day, other online distributors that gave you Steam keys for said games at ridiculous low prices, and/or Humble Indie Bundles + their ilks

I can't believe people in here are OK with a corporation having the rights on what you can do with your purchased goods, holy shit!
I guess it isn't that bad the stick is getting jammed up a little bit further up your ass, only droplets of blood so far, when it gushes, then it might be a problem

Do you really think the 10 family member bullshit won't have it's hoops to jump through
What if the option to even do that asks you for a $100/xbl fee every year and you have to be contracted in, no matter what
Only you + someone else can play those titles, but both can't be on the MP same time, cause remember the publisher would be losing money due to server costs that 1 copy granted 2 slots for MP access, that's a big no no
 

.hacked

Member
If I can buy 2 xbones and one copy of a game and play it coop via the share game feature I'd be all over that. Apple let's me do that with my ipad games.
 

PowerTaxi

Banned
The used game situation doesn't bother me personally(It's still shitty though) but man, they can fuck off with the 24 hour authentication period.

Sony can take my money now as long as they don't mess this up. Not needing the console to be online is a good start.
 

Durante

Member
I think all of the policies they announced are logical extensions of the fact that this is a digital-only console. The "retail" titles, such as they are, are like Steamworks games. It's not a retail+digital console, it's a digital-only console. I mean, imagine if a competitor to Steam popped up that had all of these policies. It'd be fairly standard--in some respect forward-thinking (being able to transfer a game you own to a friend, even once, is better than what Steam has right now; being able to trade in at select retailers is better than what Steam has now for both the retailer and the customer), in other respects a little behind the curve (offline mode being a 24 hour limit) I don't personally have a problem with digital only, I've got 600 games on Steam. And I'm generally a pretty future-proof kind of guy, none of my computers have optical drives anymore. I use Dropbox for everything. I love tablets I'm not someone who typically needs to be encouraged to adopt new tech or who worries about trading off the stability of current options for the cutting edge of new options.

But here are the problems:
1) No one views these policies as an advantage in any digital-only platform. They're a necessary evil. And they're one that's overcome with sweeteners. One sweetener is pricing. In Steam that's manifested in a few ways--frequent and steep sales on the whole catalogue, and the ability for developers to produce unlimited keys for free (and thus for third party resellers to sacrifice margin for volume and offer discounts). Will Xbox One games be $35 to pre-order? Will they drop to $5 within 6 months? I doubt it.

2) Digital-only PC platforms emerged in response to the decline of retail. Retail has not declined for consoles. It's still there. The Xbox One's direct competitors will have retail space. And the direct competitors will not necessarily have these policies. Maybe Microsoft ends up correctly predicting the future and riding the wave in advance, but it seems like Microsoft's competitors are healthy enough that this is too much too soon.

3) There exists no digital-only platform that requires an ongoing membership fee (or that encourages an ongoing membership fee). Ongoing membership fees tend to be for unlimited, all-access type services like Netflix--or even in the more limited form, Playstation Plus, or discount programs like Amazon Prime or Costco membership. It's true that Gold exists today, but today there's a platform that doesn't necessarily need the kind of sweeteners that the One will need.

So, I guess my conclusion is that given that we now know that Xbox One is a digital-only, not digital-first system, the policies are fairly unremarkable and the next question becomes how Microsoft will blunt these inherent limitations of digital-only systems and show advantages.
This is a fantastic post that summarizes everything far more calmly and analytically than I'd be able to, given how pissed off I am right now. It really shouldn't get lost in this 50 replies per minute thread.
 

Spongebob

Banned
Nope, but nobody complains about Steam. I don't blame some people for not liking things, but many are being completely unreasonable. The most controversial thing in the entire policy is the requirement of an internet connection. Everything else sounds completely reasonable and like a decent compromise between what could have been a worse case scenario.

GAF was pissed about fees when giving games to friends or when trading them in or reselling.

Microsoft announces that there are no fees for giving games to friends or trading them in or reselling. GAF still pissed.

GAF was pissed about no used games.

Microsoft announces, unequivocally, that used games are definitely supported on Xbox One, and even describes how they are supported. GAF still pissed.
You're being dishonest.
 

Kinyou

Member
It says recommended, not required. If you want to play online games, you'll want as fast as possible. If you just want to play, you should be fine...unless the game relies on the cloud.
Yeah, there is a chance that you'll get a worse experience when you're under 1,5 which is pretty horrible.
 
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