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Any reason to think Final Fantasy XV won't disappoint?

Lots of cute male characters for my fanfiction and a Shimomura soundtrack are plusses. Overall I'm still iffy on the combat they've displayed, but I like KH so if it plays similarly to that I won't be disappointed. I'd like to think my expectations are in line, but people who looked at this as the savior of jrpgs and SE might be let down.
 

DigitalDevilSummoner

zero cognitive reasoning abilities
Back on topic what makes me optimistic:

-The concept was deemed good enough to be a proper numbered Final Fantasy
-Is it the first numbered game directed by Nomura
-Co-directed by the critically acclaimed FF Type-0's director Hajime Tabata
-It is will not be compromised as a mutliplatform since Nomura (the director) has explicitly stated it is developed with the PS in mind and everything else is a corporate decision.

With that comment I just really meant that FFXIII is one of the only big games from SQEX that got a kind of disappointing reception GENERALLY and that their output otherwise has been incredibly stellar, even if it has been on handhelds

Not gonna argue with someone who tries to gain credibility by typing "generally" in capitals.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Yeah, it's more their clothing than anything. I guess that falls in with hating the setting. I'm not crazy about having modern settings (clothes, vehicles, etc.) in fantasy games.

Well, just so you know the clothes I believe can be actually worn since they're designed by Roen, a clothing brand unlike Nomura's haute couture belt outfits.
 

kayos90

Tragic victim of fan death
The only thing we can judge the game are on how the game looks, what're the initial gameplay concepts that motivate the trailer and the ideas that didn't carry over from vXIII to XV, if any at all. As of right now the concepts are solid and it's looking great. The execution of it is an entirely different subject.
 

Mario007

Member
Back on topic what makes me optimistic:

-The concept was deemed good enough to be a proper numbered Final Fantasy
-Is it the first numbered game directed by Nomura
-Co-directed by the critically acclaimed FF Type-0's director Hajime Tabata
-It is will not be compromised as a mutliplatform since Nomura (the director) has explicitly stated it is developed with the PS in mind and everything else is a corporate decision.




Not gonna argue with someone who tries to gain credibility by typing "generally" in capitals.
That is actually not true of the next-gen version. The way they're working now is on an overspeced PC and then porting it to PS4 and Xbone. Technically that should still result in the game not being compromised for the lowest common denominator.
 

Ylyon

Neo Member
oh, but it will disappoint. The new battle system seems awful from what I saw. And the guy with blond hair managed to irritate me even in the trailer.
 

DigitalDevilSummoner

zero cognitive reasoning abilities
That is actually not true of the next-gen version. The way they're working now is on an overspeced PC and then porting it to PS4 and Xbone. Technically that should still result in the game not being compromised for the lowest common denominator.

You said it "not being compromised for the lowest common denominator". In other words there won't be a crap port but that doesn't mean anything about the PS4.
 

Kagari

Crystal Bearer
That is actually not true of the next-gen version. The way they're working now is on an overspeced PC and then porting it to PS4 and Xbone. Technically that should still result in the game not being compromised for the lowest common denominator.

I think what he means is, they've said they won't force parity.
 

Daedardus

Member
For me it's already a sort of disappointment. I'm afraid it will become too actiony to my tastes.

I hope it will come out good though. Can't say no to more good JRPG's.
 

Mario007

Member
You said it "not being compromised for the lowest common denominator". In other words there won't be a crap port but that doesn't mean anything about the PS4.
Yeah you're right. I was pretty uneasy when I heard the game announced for Xbone but reading that quote from Nomura put my mind to rest.
I think what he means is, they've said they won't force parity.
Yup he did, I just wanted to make sure there was no confusion.
 
For me it's already a sort of disappointment. I'm afraid it will become too actiony to my tastes.

I hope it will come out good though. Can't say no to more good JRPG's.

I don't really understand why people are disappointed when we've known it was going to be completely real-time for almost a decade now.

What's so special about sitting there pressing attack over and over again anyway?
 

Hedge

Member
Has anything been mentioned or hinted at with regards to DLC? How its handled or if they're planning anything
(costumes please~!)
?
 

kayos90

Tragic victim of fan death
Has anything been mentioned or hinted at with regards to DLC? How its handled or if they're planning anything
(costumes please~!)
?

I'm sure DLC is one of the last things on their minds when trying to release info on this game atm.
 

kayos90

Tragic victim of fan death
While classic jobs are gone, or at least the labels are, I think it's interesting theorize what classes these characters resemble. Obvious Ignis is going to be the Black Mage of sorts and Gladiolus will be the Warrior. What about the others? Quicksilver?
 

Hedge

Member
While classic jobs are gone, or at least the labels are, I think it's interesting theorize what classes these characters resemble. Obvious Ignis is going to be the Black Mage of sorts and Gladiolus will be the Warrior. What about the others? Quicksilver?

Classic FF jobs meets action rpg? I'd love to see how they would do a proper action-y white mage. Imagine casting shell and protect, but having it a temporary AoE field instead of just a buff to go on the party. *allofthesedreams*
 

kayos90

Tragic victim of fan death
Classic FF jobs meets action rpg? I'd love to see how they would do a proper action-y white mage. Imagine casting shell and protect, but having it a temporary AoE field instead of just a buff to go on the party. *allofthesedreams*

Battle White mage? Float around by gliding a la Wisdom Drive Mode in Kingdom Hearts while casting heals, shooting miniature missiles and raining Holy down on everyone.
 
Why I think XV won't disappoint: because Square has obviously learned from their mistakes. Final Fantasy XIV is SOOOO much better in ARR than 1.0, it's crazy to think that 1.0 even existed. And while I was one of the people who enjoyed XIII (its combat system is amazing once you finish the 25 hour tutorial), it did have definite flaws, and XIII-2 not only dealt with almost every one of those flaws, but gave the game a Chrono Trigger feel! XIII-2 is the closest they've come to a Chrono Trigger 3. If they can do that to FFXIII, and FFXIV, I could see Square fixing any bad game.

I have a feeling the main reason FFXV has been taking this long because the Square that learned from their mistakes in other games, saw that they were making similar mistakes in this one, and decided they really needed to fix it before doing anything else with it.
 

kayos90

Tragic victim of fan death
Why I think XV won't disappoint: because Square has obviously learned from their mistakes. Final Fantasy XIV is SOOOO much better in ARR than 1.0, it's crazy to think that 1.0 even existed. And while I was one of the people who enjoyed XIII (its combat system is amazing once you finish the 25 hour tutorial), it did have definite flaws, and XIII-2 not only dealt with almost every one of those flaws, but gave the game a Chrono Trigger feel! XIII-2 is the closest they've come to a Chrono Trigger 3.

I have a feeling the main reason FFXV has been taking this long because the Square that learned from their mistakes in other games, saw that they were making similar mistakes in this one, and decided they really needed to fix it before doing anything else with it.

The temporal narrative elements in that game were horribly explained and horribly executed. The way they actually build up the foundations for how time travel works and how they actually travel through time makes no sense by the game's end.
 

Kagari

Crystal Bearer
Why I think XV won't disappoint: because Square has obviously learned from their mistakes. Final Fantasy XIV is SOOOO much better in ARR than 1.0, it's crazy to think that 1.0 even existed. And while I was one of the people who enjoyed XIII (its combat system is amazing once you finish the 25 hour tutorial), it did have definite flaws, and XIII-2 not only dealt with almost every one of those flaws, but gave the game a Chrono Trigger feel! XIII-2 is the closest they've come to a Chrono Trigger 3. If they can do that to FFXIII, and FFXIV, I could see Square fixing any bad game.

I have a feeling the main reason FFXV has been taking this long because the Square that learned from their mistakes in other games, saw that they were making similar mistakes in this one, and decided they really needed to fix it before doing anything else with it.

Remains to be seen.
 

sholvaco

Neo Member
What I've seen so far is majorly disappointing to me. From weird CG that makes characters' faces look and animate like rubber, a sense of forced anime "coolness" stemming from characters' fashion and hairstyles (and frowns), down to wooden "canned emotion" style of overacting typical of Japanese entertainment in general.

I'll reserve my final judgement at least until I get to hear the English voice acting but after experiencing XIII I feel like I can miss out on the next mainline Final Fantasy title, even though FF used to be my favorite game series.
 

Ninjimbo

Member
I'm keeping my expectations in check. SE knows they can't afford further harm to the brand so they won't release a shoddy product. I just don't happen to trust SE when it comes to making games that aren't RPGs.

What they showed of FFXV looked a lot like an action game -- a very mediocre one at that. Also, knowing the KH team is behind it doesn't fill me with confidence from a gameplay standpoint.

I think it's best to not form any concrete impressions when we have so little to go on.
 

Hedge

Member
Battle White mage? Float around by gliding a la Wisdom Drive Mode in Kingdom Hearts while casting heals, shooting miniature missiles and raining Holy down on everyone.

I can't.. I.. hhnngh.. I want this.

This really makes me miss the drive forms in KH2 though. I had too much fun with those.
 
The reason why turn based fans view this as essentially the death knell is petty simple.

As you follow this chain , the games become more and more ARPG like
Final Fantasy XII (ATB with no Wait option) -> Final Fantasy XIII (+ no party control) -> hut Final Fantasy XV (total ARPG)
as such having something that is an out and out ARPG seems like the door closing on the traditional system.

If it had gone

IX (ATB) -> X (Turn Based) - > XV (ARPG)
Turn based fans would probably still be disappointed but it wouldn't have the same final nail in the coffin/ death knell feel about it. All the reassurance in the world doesn't mean much when there's such a clear pattern.

There's something tragic about watching something you used to love slowly become something else entirely.

I think it's SE trying to appeal to a more mainstream audience. Didn't they try to do the same with DQIX, and only dial it back cause of tremendous pushback?

They already completely murdered FF if you ask me, so changes like the ones in XV don't matter anymore. It'll always be a spin-off as far as I'm concerned, but it's not like we're getting a next gen FFIX anytime soon, so whatever.
 

Village

Member
I think it's SE trying to appeal to a more mainstream audience. Didn't they try to do the same with DQIX, and only dial it back cause of tremendous pushback?

They already completely murdered FF if you ask me, so changes like the ones in XV don't matter anymore. It'll always be a spin-off as far as I'm concerned, but it's not like we're getting a next gen FFIX anytime soon, so whatever.

Why?
 

kayos90

Tragic victim of fan death
I think it'll be much more enjoyable to play as the mages this time around but this is mostly due to some gameplay ideas that I have in my head. It honestly doesn't matter what weapon Ignis uses, with the exception of fists. He can cast spells and depending on the sequencing and chains he can pull off bonus magic chains that will increase the damage and possibly a finisher spell. You can also have interesting ideas such as channeling spells and casting the for more damage or channel the spell and have another spell added onto that for a different spell combination. There are some really neat things you can do. If he uses fists, then it becomes even more interesting because you don't simply have ranged spell options but the notion of directly applying spells to your attacks for some pretty cool mechanics.
 

Kagari

Crystal Bearer
I think it's SE trying to appeal to a more mainstream audience. Didn't they try to do the same with DQIX, and only dial it back cause of tremendous pushback?

They already completely murdered FF if you ask me, so changes like the ones in XV don't matter anymore. It'll always be a spin-off as far as I'm concerned, but it's not like we're getting a next gen FFIX anytime soon, so whatever.

Versus never was a spin-off, is the thing.
 

LuuKyK

Member
Joking aside and letting my FF fanboy to rest. I am honestly failing to see how the progression in this game will be, gameplay-wise. I know its early and everything but I like to speculate on how the characters will grow throughout the games story development. It seems like every skill will be given to you from the start of the game according to some of the Nomuras comments right? He said you wont have AS MANY warp abilities (probably means those dots in the UI) at the start. But then I am supposing you start knowing everything and just evolve it during the progression of the game. Maybe that means no more long tutorials that so many people hated in XIII? And the only thing you will unlock as time passes are new weapons? I am guessing they will completely depart from the Crystarium thing and go for a more simple upgrade your skill thing.
 

Kagari

Crystal Bearer
Joking aside and letting my FF fanboy to rest. I am honestly failing to see how the progression in this game will be, gameplay-wise. I know its early and everything but I like to speculate on how the characters will grow throughout the games story development. It seems like every skill will be given to you from the start of the game according to some of the Nomuras comments right? He said you wont have AS MANY warp abilities (probably means those dots in the UI) at the start. But then I am supposing you start knowing everything and just evolve it during the progression of the game. Maybe that means no more long tutorials that so many people hated in XIII? And the only thing you will unlock as time passes are new weapons? I am guessing they will completely depart from the Crystarium thing and go for a more simple upgrade your skill thing.

I don't think that's what he meant at all.
 
Rewatching the trailer I noticed how little of cutscene Noctis is shown, we still don't know all that much about him. A part of me is afraid that I'll end up hating Noctis if the character and game don't live up to my expectations. Sure, when XIII was starting its media blowout, Lightning seemed really cool and a great female lead, but look where we are now.
 

It's drastically different from what a traditional FF is supposed to be. So much so that it was deemed best as a spin-off. And that's taking into account that the series reinvents itself with each entry. Not saying that makes it bad (the game looks amazing), but this is clearly FFXV now cause fucked up their output schedule/pace.
 

Village

Member
It's drastically different from what a traditional FF is supposed to be. So much so that it was deemed best as a spin-off. And that's taking into account that the series reinvents itself with each entry. Not saying that makes it bad (the game looks amazing), but this is clearly FFXV now cause fucked up their output schedule/pace.

the battle system in ff has changed so much to this point, the word traditional seems a bit stretched.

Also its called FFXV, best believe if this does well you will be getting more. This isn't a spin off.
 
I think people should start to accept that traditional command based battle systems are a niche market these days, and if Final Fantasy wants to stay relevant, an action based battle system is really the way to go. With the power of next gen systems, why would they incorporate a command system that does very little to push the boundaries of the hardware or even the series? I think with XV they're combining the best of what we perceive as Final Fantasy as well as some elements that would appeal to mainstream gamers. Look at all the most popular AAA titles that the appeals to the mainstream, this title is the first Final Fantasy that can fit alongside them in years. I really believe this a step in the right direction for SE.
 

Thoraxes

Member
I'm still skeptical, especially because we've seen nothing about growth/level up systems yet. And being a more action oriented game, i'm worried I may be worried about something that won't really end up existisng.
 

kayos90

Tragic victim of fan death
I think people should start to accept that traditional command based battle systems are a niche market these days, and if Final Fantasy wants to stay relevant, an action based battle system is really the way to go. With the power of next gen systems, why would they incorporate a command system that does very little to push the boundaries of the hardware or even the series? I think with XV they're combining the best of what we perceive as Final Fantasy as well as some elements that would appeal to mainstream gamers. Look at all the most popular AAA titles that the appeals to the mainstream, this title is the first Final Fantasy that can fit alongside them in years. I really believe this a step in the right direction for SE.

I disagree. Just because it's action doesn't mean it's good and just because a combat system is fast doesn't mean it's good. Turn based can definitely work as long as the systems and mechanics that support and compliment the actual turn-based combat works well. Look at The Last Remnant. It's an engaging turn-based combat system with a lot of macromanagement. I never thought a game like TLR could exist. There's still a lot of untraveled territory and as long as the combat system remains engaging and cohesive, nothing really dies.
 
I think people should start to accept that traditional command based battle systems are a niche market these days, and if Final Fantasy wants to stay relevant, an action based battle system is really the way to go. With the power of next gen systems, why would they incorporate a command system that does very little to push the boundaries of the hardware or even the series? I think with XV they're combining the best of what we perceive as Final Fantasy as well as some elements that would appeal to mainstream gamers. Look at all the most popular AAA titles that the appeals to the mainstream, this title is the first Final Fantasy that can fit alongside them in years. I really believe this a step in the right direction for SE.

Thats definitely not the case. It just seems more devs are pushing arpgs thinking they get a larger crowd but traditional systems are by no means niche. Dragons Quest and Persona are popular rpgs that still use turn based, and I can see the next FF doing the same.

I agree that the inclusion of scripted sequences and the combat system does seem to try and make the game appeal to fans who are not the traditional FF fan base but I hope their next trailer shows some exploration and airships :eek:
 
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