I own it, and I am constantly fighting the urge to trade it in. It's just such a PS1 game in every way except for the new character art, and it shows from head to toe. It's a damn shame, because they put so much effort into new content and new UI elements for P4G.
Obviously, it's a 3DS port of a PS1 port of a Saturn game, so some of that is to be expected, but man, that game has not aged well at all. They should've just gone whole-hog and remade it from the ground up.
This looks so good, and even better that Nintendo wants to give us $30 for playing the two best 3DS games this year.
SMT has always been less about character development, right, totally a different experience from the Persona series.
I'm still fairly a newbie to the series with SMT Strange Journey. Even that one had flat characters.
Yeah I don't think an ATLUS game can ever get high scores/sales until they go all flashy and 3d.
Lot's of complaints from people complaining about "lazy graphics". It's a shame but I get that no 3d battles seems like a step back for some newcomers. I hope the Nintendo deal will offset some of that.
They're both available digitally. Hopefully that will keep the prices on physical units down.
Fuck the "lazy graphics" argument.
People crying for a game that isn't SMT IV. These people need to get over it and just go play something that meets their demands.
Fuck the "lazy graphics" argument.
People crying for a game that isn't SMT IV. These people need to get over it and just go play something that meets their demands.
IGN's review (by Kat Bailey) is up:
http://www.ign.com/articles/2013/07/10/shin-megami-tensei-4-review
8.5/10
Wow, Kat Bailey works at IGN now? Crazy. I used to love the ATB podcast on 1up.
Is this your first mainline SMT game? The stories in the games are usually good, but they are delivered in a way that's different from what people are used to.the story being on fair is disconcerting to me
Exactly.Nocturne did have 3D battles heh.
The series took a step back in that regard and it is understandable some people are not that happy about it.
Nocturne did have 3D battles heh.
The series took a step back in that regard and it is understandable some people are not that happy about it.
Are the reviews really calling out the 2D first person battles? I've only skimmed them for dungeon exploration stuff but it seems like most talk about how good the game looks (world map aside).
Are the reviews really calling out the 2D first person battles? I've only skimmed them for dungeon exploration stuff but it seems like most talk about how good the game looks (world map aside).
Is the criticism for the 2D drawings because they're apparently recycled? Aren't they redrawn?
Nope. It's just people in this thread who are projecting.Are the reviews really calling out the 2D first person battles? I've only skimmed them for dungeon exploration stuff but it seems like most talk about how good the game looks (world map aside).
It certainly isn't just him.Yeah there are not really any complaints about that and Nags should calm down.
From the trailers shown so far, they look kinda cheap, and how they seem to not fit with the 3D background is a bit jarring.Is the criticism for the 2D drawings because they're apparently recycled? Aren't they redrawn?
Is the criticism for the 2D drawings because they're apparently recycled? Aren't they redrawn?
Yeah there are not really any complaints about that and Nags should calm down.
Nocturne did have 3D battles heh.
The series took a step back in that regard and it is understandable some people are not that happy about it.
Do the monsters animate in SMT IV?
Nocturne did have 3D battles heh.
The series took a step back in that regard and it is understandable some people are not that happy about it.
Nocturne went backwards in some ways compared to earlier games. The battle system was slow, and enemy encounters typically had few enemies for most part. The encounters with more than 5 or 6 enemies had minor framerate hiccups too.
The sprites are animated, yes.
I think so. I'm pretty sure I've seen an article of hers turn on on USGamer recently. Glad she did the review at IGN. I think she's a fantastic reviewer, and that one paragraph salivating over potential demon fusings highlighted one of my favourite aspects of these games.isn't she just freelancing right now? though is nice to see her doing RPG reviews, she is one of the best IMO
The sprites are animated, yes.
Great, they can go fuck themselves. It's exactly what I want.
This looks so good, and even better that Nintendo wants to give us $30 for playing the two best 3DS games this year.
It's best to look at the characters as tangible representations of a specific ideology. While character development is minimalmost of them don't really have much of a personality to begin withtracking the changes to their outward personality and mannerisms as they are slowly corrupted by the ideology they choose to associate themselves with is really interesting, and makes up for the lack of character depth.
People still like physical things though
Wow, Kat Bailey works at IGN now? Crazy. I used to love the ATB podcast on 1up.
But I didn’t care about the human characters, even during the dramatic moments. They just didn’t seem to have much in the way of motivation; rather, they were sort of a traveling peanut gallery, there to comment on all the weirdness around them for the benefit of my silent protagonist.
I was also a little disappointed with the actual exploration, which is hurt by a very basic overhead map in which characters and demons are represented by simple icons. Everything is rendered in shades of grey or brown, so the paths are frequently difficult to distinguish from the buildings, and it’s easy to get lost. It stands in weird contrast to the rest of SMT4, which is normally experienced from a third-person point of view, and features plenty of detailed environments. I wish I could say that it's relatively inconsequential, but I spent a ton of time on that map, and it got old in a hurry.
Barely. They don't attack or react to being hit, they just kind of float there in a single loop of animation, unless things changed massively since the last trailer I watched.
The thing is that SMT4 has over 400 demons, which is dramatically more enemies than a game like EO4. If SMT were a bigger franchise that were guaranteed to sell, they may have put money into making 3D models for all of them, but they cut their losses and it was probably a good idea.That's rather disappointing to hear. I saw a video on YouTube and the enemy just appeared to be in a puffing animation and just flashed during its attack. After playing Etrian Odyssey IV I was expecting something like that. I can see this as being a valid complaint actually.
Still excited to play it though,
The thing is that SMT4 has over 400 demons, which is dramatically more enemies than a game like EO4. If SMT were a bigger franchise that were guaranteed to sell, they may have put money into making 3D models for all of them, but they cut their losses and it was probably a good idea.
How sad is it that SMT is still not a guaranteed seller at this point? You'd think that Persona would've raised the franchise's profile enough to make it worthwhile.
How sad is it that SMT is still not a guaranteed seller at this point? You'd think that Persona would've raised the franchise's profile enough to make it worthwhile.
I've never played anything in this series and yet holy shit I have to have this.
Persona has raised the interest, but this isn't Persona. There's no guarantee that because someone likes Persona, they'll like SMT. As evidenced by this thread and every other SMT4 thread on this forum.How sad is it that SMT is still not a guaranteed seller at this point? You'd think that Persona would've raised the franchise's profile enough to make it worthwhile.
Is this your first mainline SMT game? The stories in the games are usually good, but they are delivered in a way that's different from what people are used to.
Nocturne's characters are also flat. Only names I remember are Dante, Hikawa, and Lucifer.I played Nocturne on PS2 and quite enjoyed it, but in Kat's review for IGN she called the characters flat
I played Nocturne on PS2 and quite enjoyed it, but in Kat's review for IGN she called the characters flat
I've seen other people like Ryouga call the characters really interesting.