encephalon
Member
What looks bad about it?
I think it looks very good when there's a lot of enemies on the screen. I'd prefer a huge amount of 2D sprites to Nocturne's limited low-poly 3D models. But I've always been a "gameplay trumps all" sort of guy.
Why do I think it looks bad? Well ...
To me the battles looks like poor Frankenstein reanimations of the past. If they had done a really good job, maybe it wouldn't. But if I look at a video I feel something similar to seeing FFV iOS or one of Square's mobage.
If you can enjoy the game and it's visuals, then you probably have a great experience on your hands.
I think JParish is suggesting that the economic situation for these games is even worse than in the PS2 era.
According to garaph's media create archive, SMT3 LTD was 245,520 whereas SMT:SJ was 136,149, so for 4 they may have scaled their expectations downward.
For some reason I couldn't find SMT4 on there, but SMT4 sales for the first week in Japan were 188,562, which seems pretty decent.
EDIT: Last Media Create had SMT4 at 245.568 so that's a pretty big success.
I mostly attribute the difficulties of this generation with the higher costs of HD development, but I suppose you have a point.