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Accessibility On Marvel’s Avengers – The Journey So Far

IbizaPocholo

NeoGAFs Kent Brockman

And what about diversity and representation?

Meagan
: When we look at accessibility for Marvel’s Avengers, we aim for a holistic approach. Our efforts are for both the game; but we also want everyone to enjoy social content, events, and other services with as few barriers as possible.

In terms of representation, Cherry Thompson was a huge resource here as well. Representing disability in entertainment is not a one-size-fits-all solution, as evidenced by their really fantastic and informative talk “You Can Take an Arrow to the Knee and still be an Adventurer”.

Our goal is to normalize representation within our game world by reflecting the diversity of the real world. We have scenes in the game like A-Day which is essentially a comic book convention - having representation in a crowd of people who are all there sharing a passion for Super Heroes is important to us.

Cherry even did some baseline motion capture for us in their wheelchair, to help idle movements feel more organic. A true first for Crystal!

Mariah: We have been working on a variety of ways to represent diversity. We see all kinds of people in our society, so why not reflect that in our in-game world?

We tell the story of characters finding their way through hardship, tragedy, transformation, and searching for self-identification. In the end, it's a story about people.

Check the link for more.
 

Boss Mog

Member
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GreyHorace

Member
And what about diversity and representation?

Meagan
: When we look at accessibility for Marvel’s Avengers, we aim for a holistic approach. Our efforts are for both the game; but we also want everyone to enjoy social content, events, and other services with as few barriers as possible.

In terms of representation, Cherry Thompson was a huge resource here as well. Representing disability in entertainment is not a one-size-fits-all solution, as evidenced by their really fantastic and informative talk “You Can Take an Arrow to the Knee and still be an Adventurer”.

Our goal is to normalize representation within our game world by reflecting the diversity of the real world. We have scenes in the game like A-Day which is essentially a comic book convention - having representation in a crowd of people who are all there sharing a passion for Super Heroes is important to us.

2d80ed9223908c05a09ef2bcc576a7fc.jpg


They're going to include these losers in the game aren't they?

marvel-new-warriors-.jpg
 
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