Wario64 said:RE4 would be very difficult to play if the laser highlighted everything including the environment and items that are non-breakable. i only took shots in RE4 where i could see the little red cicle at the end of the laser
Dr_Cogent said:Holy shit!
I may be interested in the series again if they do this. The sorta old top down camera was bullshit IMO.
Is this an admission that SC is better in that respect? :lol
Red Scarlet said:Nope, I'm not playing RE4.
It's wonderful that all the players that enjoy this game do, but they enjoy it for things "improved" that I and other fans of the old style wish were still intact. But they no longer are. RE4 does not contain the game elements that I got into the series to begin with. People seem to not be able to comprehend that there are fans of what the RE series used to be, which is a shame.
But that's how things go sometimes. Have fun, I know I will playing something else. We all win in various ways (you guys finally get a "tolerable" RE, I save 50 bucks).
Stinkles said:Camera changes controls. If you played Halo from a top-down perspective, it would have roughly the same movement controls as Gauntlet. But you don't, so it doesn't.
PanopticBlue said:In the case of RE4, the controls do exactly the same thing whether the camera is behind Leon or across the room from him. In all RE games (including RE4) the basic movement controls are as follows:
UP = Move Forward
Down = Move Backward
Left = Turn Left
Right = Turn Right
The camera placement doesn't change a thing. Bear in mind, I never really had a problem with this setup, I'm just defending the truth. However, I still wish RE4 would have adopted the DMC control scheme.
MoxManiac said:I like both styles, really.
I loved the tension and ammo micromanagement of the old REs. You never felt safe at the higher difficulties, because the games never relented. Even though the series' scare tactics were old hat and outplayed, I still played with a large amount of tension due to the game's mechanics.
I was still blown away by RE4 though. The difficulty dropped considerably, but everything else about it was amazing. The game never, not even for a second, dragged, from the moment you started in the village to the game's finale.
PanopticBlue said:UP = Move Forward
Down = Move Backward
Left = Turn Left
Right = Turn Right
The camera placement doesn't change a thing
Red Scarlet said:Nope, I'm not playing RE4.
It's wonderful that all the players that enjoy this game do, but they enjoy it for things "improved" that I and other fans of the old style wish were still intact. But they no longer are. RE4 does not contain the game elements that I got into the series to begin with. People seem to not be able to comprehend that there are fans of what the RE series used to be, which is a shame.
But that's how things go sometimes. Have fun, I know I will playing something else. We all win in various ways (you guys finally get a "tolerable" RE, I save 50 bucks).
Instigator said:I thought the locales were more of a turn-off. It felt more like Silent Hill than RE for a good portion of the game.
Red Scarlet said:Nope, I'm not playing RE4.
It's wonderful that all the players that enjoy this game do, but they enjoy it for things "improved" that I and other fans of the old style wish were still intact. But they no longer are. RE4 does not contain the game elements that I got into the series to begin with. People seem to not be able to comprehend that there are fans of what the RE series used to be, which is a shame.
But that's how things go sometimes. Have fun, I know I will playing something else. We all win in various ways (you guys finally get a "tolerable" RE, I save 50 bucks).
Jagernaut said:I wish i had saved my 50 bucks. I did not like RE4 and i was a fan of the old games (loved RE1 and RE2, RE3 was ok, RECV sucked). I feel exactly like you, RE4 was not a real RE game (it was more of a shooting gallery game like HotD) , and i just don't see what people here love about it.
IAWTPMoxManiac said:I like both styles, really.
I loved the tension and ammo micromanagement of the old REs. You never felt safe at the higher difficulties, because the games never relented. Even though the series' scare tactics were old hat and outplayed, I still played with a large amount of tension due to the game's mechanics.
I was still blown away by RE4 though. The difficulty dropped considerably, but everything else about it was amazing. The game never, not even for a second, dragged, from the moment you started in the village to the game's finale.
TheJollyCorner said:If that were the case, RE4 would have actually been creepy and unnerving.
Shogmaster said:Having said all that, I tried to catch up on RE Zero that skipped over after RE4, and I couldn't even bear to play half an hour of that shit. RE4 mechanics with all it's flaws is still lightyears beyond the previous RE controls/camera stupidity.
Jagernaut said:and i just don't see what people here love about it.
Instigator said:That is, if you get scared easily.
Silent Hill is a bore fest.