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Beyond 50/50: Breaking Down The Percentage of Female Gamers by Genre (DAI 48% Female)

Zedark

Member
I have searched on GAF, but have been unable to find a thread relating to this article yet. Please lock if old.
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I found this article by Nick Yee at Quantic Foundry on the female demographics of different types of video games while looking around online. I found the results they present in their article very interesting, so that's why I am making this thread for it. I will be referencing some parts of the article here, but definitely take a look at the full article here.

Prior Research, Problems, and general statistics
You've probably heard the often-quoted statistic that about half of video gamers are women, illustrating how gaming is now a mainstream activity enjoyed by both men and women. This finding comes from the yearly ESA report, and has fluctuated between 38% and 48% in the past decade—currently estimated at 41% in the 2016 report.

Oddly, this statistic can have the exact opposite intended effect. Some gamers argue that the study bundles gamers across platforms and genres, and is thus unrepresentative of the ”real" PC/console gamers. Or that the apparent gender parity means there are no longer gender biases in game design. A game dev we recently chatted with mentioned that some designers she works with still assume that only 5% of core gamers are women, and that the quoted 41% of women are primarily casual gamers.

By bundling across platforms and genres, this 41% statistic doesn't surface how the percentage of female gamers does or does not vary across genres, or how large that variance is. Using survey data we have from over 270,000 gamers, we've put together some findings on the percentage of female gamers across game genres based on the specific game titles they enjoy playing.

Methodology
The Gamer Motivation Profile allows gamers to take a 5-minute survey to get a personalized report of their gaming motivations, and see how they compare with other gamers. Over 270,000 gamers worldwide have taken this survey. The 12 motivations that are measured in our model were identified via statistical analysis of how gaming motivations cluster together.

Alongside gaming motivations, we also collect data on demographic variables. In our full sample, 18.5% are female gamers. We also ask gamers to list specific game titles/franchises that they enjoy playing (up to 9). By sampling gamers who mention a specific game title/franchise, we can generate a profile of that game's engaged audience.

We decided to take an approach based on specific game titles. In our analysis, we manually picked popular game exemplars to create genre groupings. For each game, we calculated the proportion of its gamers that are female. And then we calculated the genre group average. So for example, when we say High Fantasy MMOs, we specifically mean the group average of gamers who enjoy playing World of Warcraft, Rift, Lord of the Rings Online, EverQuest II, and The Elder Scrolls Online.

On demographics:
Gamers from 191 countries participated in the Gamer Motivation Profile. The countries with the largest number of participants were the United States (125k), Canada (14.8k), United Kingdom (13.9k), Brazil (9.4k), Australia (8.5k), Italy (7.2k), Poland (6.8k), Indonesia (6.6k), Denmark (5.8k), Philippines (5k), Germany (4.9k), Sweden (4.4k), France (3.6k), Singapore (3.6k), Netherlands (3.1k), Spain (2.4k), Turkey (2.3k), Malaysia (2.2k), Russia (2.2k), Chile (2.0k), Norway (1.9k), followed by a long tail of other countries.

The percentages listed refer to the proportion of gamers within each genre that are female. So for example, the 69% for Match 3 games means that of the gamers who mentioned a Match 3 game in the data, 69% of them were female. The 69% does NOT mean that 69% of women play Match 3 games.
This part is important to realise: the numbers you are about to see are percentages of the full pool of respondents, not of only female respondents. As a result, from the fact that the survey only has 18.5% female respondents, the data likely skews further towards the male side than reality dictates. The respondents percentage is more than twice as low as the estimated number of female gamers, so that is an important limitation of the research. Edit: I have added some comments about this number from the writer of the article at the bottom of the OP, please read for a better insight into the meaning of the gender split disparity.

On Sample Bias:
Compared with the ESA 2015 factsheet of all gamers, our sample has a far higher proportion of male gamers and the average age is far lower. Also, our sample consists of a higher percentage of core gamers (the top game genre in the ESA sample was social games) with a skew towards PC gamers and RPG gamers.

All the games used for the analysis can be found in the article itself.

More information about the data used can be accessed here. You can take a look at the survey itself over here.

Results

genre-gender-averages-1024x878.png


Conclusions and Observations
The genre averages range from 2% to almost 70%. This is a 35-fold difference, and illustrates why an overall statistic for all gamers (ignoring genre) can be misleading and confusing.

The data hints at how none of these numbers are set in stone or represent some kind of hard ceiling. Note that variations within the same genre can be much larger than variations between genres. For example, Dragon Age: Inquisition has double the genre average (48% vs. 26%). In fact, this 48% is higher than the next 5 genre averages. This means that the opportunity to attract female gamers may be a lot larger than what the chart is showing, especially if you're the first ones to figure it out in your genre.

It's also easy to read the genres in the chart and pin the cause solely on gender differences in gaming motivations–e.g., women simply don't like X or Y game mechanic, but there may be a lot more going on. For example, games on the bottom of the chart tend to not have female protagonists, tend to involve playing with strangers online, and tend to have a lot of rapid 3D movement which can lead to motion sickness (which women are more susceptible to). Low female gamer participation in certain genres may be a historical artifact of how motivations and presentation have been bundled together and marketed.
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The research has some clear limitations: First of all, there is a difference in the respondents demographic and the reported gaming demographic. Secondly, the research necessarily picks a select number of game titles to represent a genre. As a result, titles that happen to have higher female or male participation do not influence the overall demographic outlook: a good example is Overwatch, which could give some diversity in gender to the sample of FPS titles. Despite those limitations, it is an interesting look at the gaming demographic and gives us some very useful data points from which to work (and to start new research from). I recommend to everyone that they read the article, since there is much more in the way of specific conclusions to be found there.

Edit: I have asked the author in what way he views the disparity of his sample (18.5% female) versus the ESA report's 41%. He gave me the following response:
Nick Yee said:
This largely depends on how you interpret why the ESA had 41% female gamers while we had 18.5% in our respective samples. The ESA randomly sampled and dialed up US households, but they don't provide the details on who got counted as a gamer–e.g., if playing Solitaire last year counts.

What we do know is their sample is biased towards more casual games. In their 2015 report, their most frequent gamers are most likely to be playing social games (31%) and puzzle games (30%). Note that this is their ”most frequent" gamers. We can assume that their less frequent gamers are even more likely to play casual titles. So a large portion of their sample may not regularly play AAA titles at all.

Our sample is biased towards core gamers–people who would click on something labeled a Gamer Motivation Profile. But when we're drilling down to a specific game (like Diablo III in the Action RPG genre), the 41% in the ESA sample is not a meaningful benchmark because a large portion of that sample was likely not playing a AAA game to begin with.

On the other hand, the ”relatively more active" framing is correct. Based on our data, roughly 18.5% of core gamers are female. And relative to this baseline of core gamers, Action RPGs (at 20%) have a ever-so-slightly higher than expected proportion of female gamers.
He suggests that the sample of the survey skews more towards a core gamer audience, which makes sense if you consider that core gamers are probably more likely to fill in a survey on gaming than casual gamers. He added an interesting data point elsewhere that further strengthens this point:
Nick Yee said:
Each genre we analyzed contained between 3-5 game titles. The median sample size for each game title was 1,184. And the median sample size for each genre was 4,657. That corresponds to 1.7% of the full sample.

The genre with the smallest sample was Casual Puzzles (n = 635), and the genre with the largest sample was Western RPGs (n = 60,275). Most of the other genres were in the 3-6k range.
It would seem that the audience is vastly more interested in WRPGs than in casual puzzles, which once more suggests that this is indeed a representation of a more core gaming audience rather than a general gaming audience.
 

SalvaPot

Member
Animal Crossing, Story of Seasons and Pokemon are popular among the female crowd in my community, figures.

Zelda is too.
 
Before too many people just look at the chart and rattle off a reply, it's worth highlighting this again:

This part is important to realise: the numbers you are about to see are percentages of the full pool of respondents, not of only female respondents. As a result, from the fact that the survey only has 18.5% female respondents, the data likely skews further towards the male side than reality dictates. The respondents percentage is more than twice as low as the estimated number of female gamers, so that is an important limitation of the research.

Back on topic, I'm a little confused, how does the data collection work? How did they select who would be part of the profile thing?
 

dottme

Member
Before too many people just look at the chart and rattle off a reply, it's worth highlighting this again:



Back on topic, I'm a little confused, how does the data collection work? How did they select who would be part of the profile thing?
It might not be perfect, but it probably give much better information than the "I know a lot of woman playing video game".

But personally, I'm not surprised by the number and it is kind of how I was imagining them.
 
Weird Jrpg at high percents given some of the design choices.
It's wholly anecdotal, but I find JRPGs have more popularity among female friends than any other genre. Huge overlap with the anime & cosplay communities, who may not play many other 'traditional' games.

I think the more fanservice-driven stuff is absolutely isolating to the outside eye, but is considered pretty digestible by fans who already engage with other Japanese media.

I also feel like the popularity of Western RPGs may be correlated to the fact they're some of the biggest AAA games that can be played as a female avatar. Mass Effect, Skyrim, and Fallout all have strong female audiences, and their ability to create strong female protagonists feels like a likely explanation.
 
The genre that actually surprises me, and perhaps it shouldn't, is sports at only 2%.

I think the gender breakdown for sports audiences usually sits between a 60/40 or 70/30 breakdown. So while I understand that sports games would probably be male dominated, 2% seems a bit crazy. That gets me back to my question about sampling. Do we have any idea about how they are recruiting these participants, like say if they're not sampling the kind of players who might be interested in a sports game?
 

ShyMel

Member
Weird Jrpg at high percents given some of the design choices.

Is this US only?

More JRPGs feature female playable characters versus shooters. I would imagine many women are like myself and prefer to play as our own sex versus playing as a guy, even with some of the design choices for female characters.
 

patapuf

Member
I always thought JRPG's were mainly turn based (or majority) ? Turn based is low.

turn based strategy is the genre name, not turn based games in general.

So something like Civilisation and similar games. Maybe they included some SRPG's like Fire emblem.
 
It might not be perfect, but it probably give much better information than the "I know a lot of woman playing video game".

But personally, I'm not surprised by the number and it is kind of how I was imagining them.
Oh doh, obviously it's better than that, and I'm not necessarily surprised by any of the numbers either. I'm just a stat-head (especially having dabbled in doing my own studies and analyses in undergrad), so looking at these numbers and understanding the sampling/recruitment process is interesting to me.
 

patapuf

Member
You trippin. Girls love jrpgs.

I'm actually surprised that there aren't more JRPG series that take advantage of that.

Something like Persona with a female PC or things like that.

It seems relatively few franchises, like FF or Pokemon, try to actually target them.
I guess it might be different in Japan.
 

Zedark

Member
The genre that actually surprises me, and perhaps it shouldn't, is sports at only 2%.

I think the gender breakdown for sports audiences usually sits between a 60/40 or 70/30 breakdown. So while I understand that sports games would probably be male dominated, 2% seems a bit crazy. That gets me back to my question about sampling. Do we have any idea about how they are recruiting these participants, like say if they're not sampling the kind of players who might be interested in a sports game?

It is a free to access survey, in fact you can just go and fill in a form here if you like. There is no barrier to entry of any kind. It just so happens that they attracted only 18.5% female participation. One reason why the numbers skew so far towards the male demographic for the sports games could be that the sample used (FIFA, NBA and NFL) simply happens to attract more male participants. A game like Mario & Sonic at the Olympics would have been interesting, as it adds some diversity that these titles may not have. Same thing with racing: if you add Mario Kart in there, will there be more women represented because that game happens to be more attractive for female gamers? It is a large subject, and they did a very good job in my opinion, but further research is definitely needed before we can pin down the exact root of the issue.
 

Zedark

Member
I assume "atmospheric exploration" is a nicer name for "walking simulator"?

Atmospheric exploration means games like ABZÛ and Journey. The genre you refer to seems to be called 'Interactive Drama'. You can find the sample of game titles used in the article itself, which will give a clear idea of they mean with a certain genre.

Edit: On second thought, you are probably right.
 

TheChaos

Member
For example, Dragon Age: Inquisition has double the genre average (48% vs. 26%). In fact, this 48% is higher than the next 5 genre averages. This means that the opportunity to attract female gamers may be a lot larger than what the chart is showing, especially if you’re the first ones to figure it out in your genre.

Gee...I wonder why?
 
Atmospheric exploration means games like ABZÛ and Journey. The genre you refer to seems to be called 'Interactive Drama'. You can find the sample of game titles used in the article itself, which will give a clear idea of they mean with a certain genre.

The other titles they used as examples are what people often return to as "walking simulators": Dear Esther and Gone Home. "Atmospheric Exploration" is just a larger umbrella and less overtly pejorative term.

Interactive Dramas are Telltale-style games for the purposes of this survey.
 
I'm actually surprised that there aren't more JRPG series that take advantage of that.

Something like Persona with a female PC or things like that.

Yeah, imagine that...

More JRPGs feature female playable characters versus shooters.

They also feature female playable characters more often than WRPG, which would also account for the disparity between both. They also tend to be more story-based (predetermined characters with personalities and interactions) and less power fantasy (player-made avatar that in the end steamrolls the entire world), which from conversations and casual evidence seems to appeal to women more.

In any case, as usual, every single shred of evidence (including your own testimony, as well as many other women here on NeoGAF and otherwise) contradicts the convenient myth that "females don't care if they play as males". Not that it will stop from being regurgitated until the end of time... :/
 

ShdwDrake

Banned
Their genre's look kinda weird to me...

Like you have Japanese RPG, Western RPG, and action RPG. That doesn't make sense unless im missing something.
 

kswiston

Member
I'm actually surprised that there aren't more JRPG series that take advantage of that.

Something like Persona with a female PC or things like that.

It seems relatively few franchises, like FF or Pokemon, try to actually target them.
I guess it might be different in Japan.

As, I can easily back up with movie, novel, etc stats, girls/women have less of an issue with consuming media aimed primarily at boys/men than the reverse.

Easier to go the customizable avatar option.
 

StoneFox

Member
Kingdom Hearts I know for sure has a sizable female fanbase, if not bigger then the male side. Final Fantasy and Tales also has a lot of us girls into them, if the fanart and polls about cutest video game boys are any indication.

Other games I know are popular with the ladies are Overwatch, Skyrim, Mass Effect, Dragon Age, World of Warcraft, Pokemon, Call of Duty, League of Legends, Metal Gear Solid, Assassin's Creed etc.

Honestly, all games have female fans, it's just when the games get more obscure like Dwarf Fortress or such when the gender ratio starts to skew towards men. There is no set genre that women are into more than men, but like everything else, it's going to skew to what's popular because most men and women are not "hardcore" gamers.
 

Akuun

Looking for meaning in GAF
Weird Jrpg at high percents given some of the design choices.

Is this US only?
A lot of the girl gamers I know like JRPGs. In some cases they may look like they only pander to guys, but I think they go out of their way to try to appeal to both genders. Notice how there are just as many good looking guys as there are good looking girls in a lot of them.

Besides the looks, the genre itself just seems to appeal to women. I see way more girls liking RPGs than, say, FPSes.

Not surprised at the MMO numbers either. In FFXIV, while girls are still generally outnumbered by guys, they're still common enough that most people don't bat an eye if they find a girl or two in their party.
 
Kingdom Hearts I know for sure has a sizable female fanbase, if not bigger then the male side.

Yeah, Nomura actually mentioned this before

There’s a sense that Kingdom Hearts appeals to wider age range of fans compared to Final Fantasy. Ratio wise, more fans are female. I’m especially happy to see that there is strong support for the series from fans in foreign countries too.

https://sqex.wordpress.com/2011/07/14/more-kh3d-details-from-famitsu/
 

Par Score

Member
The Gamer Motivation Profile allows gamers to take a 5-minute survey

Self selecting survey, not worth the digital ink it's printed with.

All this writing, all this talk of samples and biases and analysis and whatever the fuck else, all totally wasted because self-selecting surveys tell you nothing about anything other than the people who took them.

There is no way to infer anything about the wider population from this, no amount of modelling or fiddling you could do to make this representative, because it fails in the most basic and immediate way.
 

careksims

Member
I know a lot of girls love JRPGs because they got some hot/cute guys in them and it's ship ship city. Western rpgs don't have a lot of handsome dudes...
 

LordofPwn

Member
just a reminder that polls are not 100% indicative of the whole truth. while highly improbable it is possible that those numbers are nowhere close to being reflective of the actual percentages. the only truths are that of the people surveyed that's how things shook out.

41% seems pretty low, and is raising a red flag for me. They should do more studies to see how many percentage points of variance there are. Should also get more places doing these surveys.
 

datwr

Member
just a reminder that polls are not 100% indicative of the whole truth. while highly improbable it is possible that those numbers are nowhere close to being reflective of the actual percentages. the only truths are that of the people surveyed that's how things shook out.

41% seems pretty low, and is raising a red flag for me. They should do more studies to see how many percentage points of variance there are. Should also get more places doing these surveys.

Did you actually read the article?
The 41% is not from their own survey, its from the ESA report.
They mention several, if not all of the interesting percentage points variances, there is probably more, but of less significance.
And they got answers from 191 different countries, they even listed where the respondent found the survey on (Facebook, news articles etc) Or did you mean something else with more places?

You are totally right about it not being totally accurate, especially with not even 20% females. And the self selecting nature of it skews the results even further.
I think this is the most interesting data I have seen on the subject so far though.
 

sa201674

Banned
I'm actually surprised that there aren't more JRPG series that take advantage of that.

Something like Persona with a female PC or things like that.

It seems relatively few franchises, like FF or Pokemon, try to actually target them.
I guess it might be different in Japan.

Isn't Final Fantasy XV basically "Boy Band, The RPG"?
 

Budi

Member
So many female gamers like Hunie Pop huh. Didn't expect that.

From my friends and acquaintances women seem to indeed play MMO:s a lot.
 
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