• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Bungie on Destiny's lack of story, the new raid, and Destiny 2

Here's the great thing about having matchmaking in raids...you can still form raid parties with your friends and clan members! Everytime this topic gets brought up some people's brains glitch out and think options are taken away by including matchmaking.

That's a common thing. "I don't like X so I'm glad no one has even the option to use it."
 

Hiko

Banned
The game is essentially a Tuesday/Friday game for me now. I used to spend the time in between grinding and upgrading my gear. But now I've upgraded and bought everything I want so I have nothing else to do in between Xur and Nightfall/Raid. So I just screw around in the Crucible with my Last Word (which utterly destroys people btw).
 

Nameless

Member
How does optional raid matchmaking preclude people who want to squad up manually as they've always done from doing just that? All the potential problems of playing with 'randoms' already occur. Honestly, is matchmaking that much different than soliciting for participants in the tower, or playing with random friends of fire team members you don't know either?

Matchmaking would greatly reduce the barrier to entry for most players, and in the long run create a community where more people have atleast some familiarity with raiding. Not sure how that's a bad thing.
 
It's going to be really dumb when Bungie finally caves and includes raid matchmaking (which they absolutely will) and realizes they dragged their heels on the issue for no good reason at all.
 

Pimpwerx

Member
kind of wonder the hours people are putting in to this game. is it because the game is that addictive or that there is so little else worth playing on ps4 right now? if this was a year or so ago and you had a ps3 and lots of game options would you still be playing it?
I just tallied my hours and it's 477hrs. Yes, the game is addicting. And it's fun. I would say at least 450 of those hours were fun. The rest was spent farming, which is no longer needed, or was stuck on hard Atheon, which is even more annoying now.

Fortunately, I didn't buy the DLC, and I'm at a point now where I play the game 2-3 days in the middle of the week, and that's it. I'm transitioning to the rest of my catalog now. I'll get back into it heavy if I score a deal on the expansion or they release the sequel. PEACE.
 

WITHE1982

Member
It's going to be really dumb when Bungie finally caves and includes raid matchmaking (which they absolutely will) and realizes they dragged their heels on the issue for no good reason at all.

This.

It's a bit like when they said the VOG raid will take 6h + and only the most committed guardians need apply. Cue the first team finishing it in 2 hours and the average time for a clear now just over an hour (on normal).

Now according to Bungie there's "No way players who match-make will ever be able to do the VOG".

IMHO they underestimate their player base. Maybe try out match-making on the normal raid and see how the community takes to it.
 

Dunlop

Member
hmm, i guess i'll elaborate further on raid matchmaking

Goal 1: Grouping Players Together
  • unique lobby system where each player's class and gear is readily accessible
  • confirm to start match (1 minute countdown begins when majority confirm)
  • system ensures there are no more than 3 "inexperienced" players (less than 5 clears) per run under normal conditions
  • search preferences: chatty, quiet, region, good connection, language, etc
  • No matchmade join in progress, but players can invite friends should someone drop (players shouldn't spawn dead when they join either)

Goal 2: Facilitate Team Building
  • mic recommendation message when searching
  • for users without mics, let them customize a set list of chat messages
  • allow users to display messages in the lobby and in game for strategy
  • recent player list
  • some method of interacting with a clan roster/redirecting to bungie.net


Goal 3: Ensuring Run Success and Eliminating Frustration
  • maxed gear check
  • level check no greater than one level below difficulty
  • vote to kick inactivate/uncooperative players
  • quit probation for users who quit or are kicked frequently.
  • completion/quitting percentage displayed by player
  • checkpoints saved for each individual should the party disband
  • prefer/avoid players

Feel free to add, but I think anything less than this would be a disaster. There shouldn't be compromise so it bears repeating that "how hard is it to just add matchmaking" isn't the right way to tackle it. as the saying goes, be careful what you wish for.

This would totally bring me back to the game
 
kind of wonder the hours people are putting in to this game. is it because the game is that addictive or that there is so little else worth playing on ps4 right now? if this was a year or so ago and you had a ps3 and lots of game options would you still be playing it?

I played it as much as I did because my friends played it a lot. With them, it was a lot of fun. I didn't really need any other reason other than I was enjoying myself.
 
This.

It's a bit like when they said the VOG raid will take 6h + and only the most committed guardians need apply. Cue the first team finishing it in 2 hours and the average time for a clear now just over an hour (on normal).

Now according to Bungie there's "No way players who match-make will ever be able to do the VOG".

IMHO they underestimate their player base. Maybe try out match-making on the normal raid and see how the community takes to it.

Bungie: "We brought in the best of the best to test VOG and not a single one of them could be the first boss. This shit is legit."

Cue live server launch: VOG beaten in like 10 hours.

Today: VOG routinely beaten by pick up groups on a matchmaking website in 2 hours.
 

RdN

Member
I've been saying this for some time... One of the biggest problems Bungie currently has is that Deej is the one representing them. That guy is so wrong for a company like Bungie, I really don't understand how he got hired.. Specially when his predecessors like Frankie, Sketch and to a lesser extent, urk, set the bar so high.
 

gdt

Member
Bungie: "We brought in the best of the best to test VOG and not a single one of them could be the first boss. This shit is legit."

Cue live server launch: VOG beaten in like 10 hours.

Today: VOG routinely beaten by pick up groups on a matchmaking website in 2 hours.

If something takes 10 hours to beat first go....that is indeed a big deal.

It wasn't a lie.
 
How does optional raid matchmaking preclude people who want to squad up manually as they've always done from doing just that? All the potential problems of playing with 'randoms' already occur. Honestly, is matchmaking that much different than soliciting for participants in the tower, or playing with random friends of fire team members you don't know either?

Matchmaking would greatly reduce the barrier to entry for most players, and in the long run create a community where more people have atleast some familiarity with raiding. Not sure how that's a bad thing.

Exactly. I've had randoms I've recruited from reddit drop out during the raid, and I've also cleared the raid in under an hour with half a team of randoms.

Just design the matchmaking to have options and your own criteria for acceptable fireteam members, and boom--it's as effective as LFG stuff.

Fuck story, there are a ton of things to do in Destiny that require your attention.

There are a ton of "do x/kill x/gather x because who cares" missions. All of the stuff that you "do" has no consequences in the world, it's completely disconnected, regardless of whether you're gathering scraps for the shipwright or Dead Orbit. You're just doing the exact same things, over and over.

Minimum viable fetch quests.

EDIT: Ah, I misunderstood. Yeah, it's way too late to salvage Destiny's story/world-building, IMO.
 

Trakan

Member
If something takes 10 hours to beat first go....that is indeed a big deal.

It wasn't a lie.

The first raid was a lot different. You had people trying it who were underleveled, didn't have max weapons, and most likely had vendor guns at best. Now you're going to have people at the appropriate level, maxed guns, and exotics/raid guns to use.
 

Etnos

Banned
Or people might just find the game fun, a good distraction, and enjoy the combat or playing with friends....

you can do the same in a number of other games, you don't get "sweet" loot for doing the same thing over and over though

so I don't know, take out the loot that game is nothing but a gallery of boring levels with the same exact enemies.
 
you can do the same in a number of other games, you don't get "sweet" loot for doing the same thing over and over though

so I don't know, take out the loot that game is nothing but a gallery of boring levels with the same exact enemies.

So, if someone plays Destiny, they're only doing so because they've fallen prey to psychological traps, being the dimwits they are. There's no other reasons, whatsoever, at all.

Gotcha.
 

gatti-man

Member
you can do the same in a number of other games, you don't get "sweet" loot for doing the same thing over and over though

so I don't know, take out the loot that game is nothing but a gallery of boring levels with the same exact enemies.

Take out the loot and the mechanics and the coop sure. So take out half the game.
 

Carl

Member
destinystatus.com

Such a handy website, it update real time, just 1 F5 and everything updates
No reason to run back to the Tower to see your Faction rank, all info right there

This thing seems way off. Bungie website has me at 250 hours, this thing has me at about 380 :S
 

gdt

Member
The first raid was a lot different. You had people trying it who were underleveled, didn't have max weapons, and most likely had vendor guns at best. Now you're going to have people at the appropriate level, maxed guns, and exotics/raid guns to use.

Absolutely. Still, 10 hours is still 10 fucking hours.

Also the difficulty mixed with the new mechanics are what took people so long. Not just the adds.
 

TheYanger

Member
Bungie: "We brought in the best of the best to test VOG and not a single one of them could be the first boss. This shit is legit."

Cue live server launch: VOG beaten in like 10 hours.

Today: VOG routinely beaten by pick up groups on a matchmaking website in 2 hours.

To be fair, that's how difficult raid-style content works in all of these games. Once the most simple and digestible strat for joe idiot is known, (which DOES take time) and the information is disseminated throughout the playerbase (Which takes time but not as much as you'd think) it's just jokesville USA.

I mean it's fairly normal in wow for a raid boss to take hundreds of attempts for a group to kill the first time, and then they beat it on the first try most weeks thereafter. That's just how learning works.
 

DocSeuss

Member
Or people might just find the game fun, a good distraction, and enjoy the combat or playing with friends....

Yeah, the core gameplay is more or less flawless, aside from shotguns feeling like crap ot use. It's wonderful to run around and shoot stuff in.
 

Mindlog

Member
I can do Raid matchmaking in five checks.
Level 29.
900 Attack.
10 Heavy ammo synths.
Completed the weekly Nightfall.
Voice your request to the Vanguard handler.

It could all easily be done as the culmination of an exotic bounty. Make the requirements more or less demanding to taste. Bonus points for aggressive and intelligent idle detection allowing kick votes.

Of course barring all that hard work some exceedingly basic in-game guild interface would be helpful. God awful social features for a $6.66/mo MMO.

As always: Defiance did it better.
 

Etnos

Banned
Take out the loot and the mechanics and the coop sure. So take out half the game.

Giving a great deal of this game purpose is to own meaningless virtual items, I stand by my word.

I know it is not a popular opinion, no even among game designers, but I'm quite certain with time more voices are gonna start questioning the morality-ethics of designs like Destiny or WOW. This are very well documented psychological tricks to build addiction, is not like "they don't know".

It is not a casualty people experience this love-hate relationship with these games, they don't enjoy playing them... yet they keep doing it, just like a harmful drug some would say.

being the dimwits they are. Gotcha.

Don't put words in my mouth, I'm not calling out the users. I'm calling out draconian design models that are not exclusive just to video games, the same techniques are used by casinos.
 

Nephtes

Member
I keep saying this. I'll say it again.

We wouldn't need matchmaking for the raid if Bungie would just show the list of online Destiny clan members (for your clan) IN GAME and allow us to use that list to form fireteams. Why is this so difficult for Bungie?
 
I keep saying this. I'll say it again.

We wouldn't need matchmaking for the raid if Bungie would just show the list of online Destiny clan members (for your clan) IN GAME and allow us to use that list to form fireteams. Why is this so difficult for Bungie?

That only solves the problem for clans/clan members, though.
 

Pimpwerx

Member
Giving a great deal of this game purpose is to own meaningless virtual items, I stand by my word.

I know it is not a popular opinion, no even among game designers, but I'm quite certain with time more voices are gonna start questioning the morality-ethics of designs like Destiny or WOW. This are very well documented psychological tricks to build addiction, is not like "they don't know".

It is not a casualty people experience this love-hate relationship with these games, they don't enjoy playing them... yet they keep doing it, just like a harmful drug some would say.
Build addiction? Ha! It's tapping into people's desires. This is marketing 101. You find a hook and then maximize your returns. People like loot in games. Everyone knows this. Bungie has designed very addictive and fun core gameplay. They just need to provide more content to make that gameplay feel less repetitive. There's nothing sinister at play. People with addiction problems need to fix that problem on their own. It's not Bungie's fault. PEACE.
 
they don't enjoy playing them... yet they keep doing it, just like a harmful drug some would say.

We see evidence of exactly this in all types of games, even ones completely bereft of gambling tricks, loot systems or filling XP bars.

I've seen people "hate game" across all genres and styles of game, claiming to hate the game and everything it is about, yet not stopping playing it. Likely just so they can keep complaining about how bad it is. They get addicted to hating it.

People are addiction machines, we're wired to be. And yes, there are a lot of dubious and sketching game design principles, especially in mobile gaming.

But compared to most, Destiny really doesn't try that hard to make people become addicted. The loot system is remarkably flat, with only mild verticality - most of the "progression" comes from a very weak tier system. It's not like, say Borderlands 2 - where you're always looking for something that's a few points higher, or with a unique effect on shot.

So while you are right on the count of games often using addiction-forming loops, I also think you're being needlessly dismissive and reductionist with regards to why people might be playing Destiny.
 

joecanada

Member
Bungie: "We brought in the best of the best to test VOG and not a single one of them could be the first boss. This shit is legit."

Cue live server launch: VOG beaten in like 10 hours.

Today: VOG routinely beaten by pick up groups on a matchmaking website in 2 hours.

the only hard part of VOG is the constant glitching... that's it. If it wasn't for glitches most groups would finish in an hour.

oracles don't die, relic doesn't work, teleports don't work, dmg doesn't register.....
... but make sure you fix the cheese though bungie!!
 

diaspora

Member
What about me Bish?

=3

rXQE39z.png


Clocking in on 700 hour or close to 30 days >_>;

It would take 4~ months to clock in at 700 hours if you played 8 hours a day 5 days a week- or as if it were a full time job. Game has only been out since september though, so how...?
 
It would take 4~ months to clock in at 700 hours if you played 8 hours a day 5 days a week- or as if it were a full time job. Game has only been out since september though, so how...?

8 hours a day for 7 days a week is about 12.5 weeks, which would be more accurate for this person's avg. A couple people have mentioned their hours on Bungie differed (and was fairly less) from destinystatus so there could be that.

I wonder if destinystatus counts tower, orbit and flying time hahaha. I have 142 hours playing time via Bungie, but 198 hours via destinystatus.com
 
It's super easy to make/join a clan on the website. Linking up in game? Horribly difficult, forcing you to use PSN or XBL friends lists...

Oh I agree, completely--we need in-game clan access/management. I was just saying that, for any player who doesn't use a clan, they'd still be SOL if there isn't matchmaking added.
 
How surprising, the Destiny regulars all yelling about how matchmaking would ruin their game again as if the looking for group websites or threads aren't just posts consisting of:
"we need people for raid"
"can I join?"
"ok"

Hell, just make it so you open a lobby for matchmaking in raid instead if idiots want to interview and ask for the raid experience and gaming history of every person that joins.
 

Hiko

Banned
I'm essentially doing matchmaking already by using destiny lfg. I don't know any of those people. No reason not to have it as an option. Just place a level restriction. That's basically the only restriction people use on LFG anyway.
 
Top Bottom