Can someone who already plays the game say something about how exactly the difficulty levels differ from each other?
I'd like to start on hard but I have the fear that enemies take too much hits on this difficulty. Less health and items are fine but I hate it when enemies turn into bullet sponges.
Some people said that it's hard even on normal but i don't really trust strangers when it comes to challenge, a lot of unskilled noobs even inside enthustiast forums.
The combat work this way, you do melee combos and when you end with the combo a symbol appear on the enemy body, if you immeditely shot the weak point you do a lot of damage, that is the fastest way to kill mofos, just shooting\melee is not efficent.
Also, if you miss the weak point or just fight like a noob, the enemies grow tentacles and new body parts and become stronger and spongier, the game punish bad skills.
The focus is more on melee combat with an evade system similar to tlou2\for honor.
Imo if you fear spongy enemies and not sure about your skills, go with easy mode, or maybe try medium and maybe go down to easy if you can't play well with the game systems.
This is not dead space combat where cutting limbs is the focus, in a way it looks more like a slower re6 with the evolving enemies.
P.s. not sure about this, but on reee someone said that hitting the weak spot after a melee combo is like a semi-auto thing, like you end the combo, push the button to aim the gun and the character aim to the weak spot automatically without manual aim, probably to make the thing more snappy\easy to do, but again i'm not sure about this.
The hard part should be avoiding the attack before doing the combo, not actually aiming to the weak spot (like it was in dead space).