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They aren't Sony owned thoughGuess it's only bad when Microsoft lay off workers.
It's fine when Sony closes down studios, cancel games or lay off workers...
Best of luck to the people laid off.
They aren't Sony owned thoughGuess it's only bad when Microsoft lay off workers.
It's fine when Sony closes down studios, cancel games or lay off workers...
Best of luck to the people laid off.
And we at Deviation Games will start working on the game after we've wasted all our time and money at summer camps and pubbing.
Studio is only 3 years old, there's been no teasers and reveals, makes me think that it's unlikely that the layoffs are due to the project being complete and close to shipping.Could the game be almost done? Layoffs and firings are not uncommon once a project is nearly done.
Firesprite's action shooter was canned about a year ago. Their current projects seem to only be the dark narrative adventure game and Twisted Metal.
90 people! That's most of the studio. Either Sony cancelled the project with them or they have to go back to the drawing board to unlock more funding. Tough position, if Sony cancelled the project, their other option is to see if another publisher will pick-up/fund the project.
Sony commited to investing significantly into their 1st party studios ($300M/year expansion) but also cited 1st party costs as a reason for the decline in net income this FY. So they're cutting projects that aren't going to make it, including 2nd party games.
MS should have done this with Redfall after they bought the studio
TBH both of those sound more to my tastes than the action shooter, so it's not a big loss in that regard.
Yep, astute conclusion. Interesting it does also seem to signal they're scaling back on the amount of live-service games. Maybe instead of 10-12 they are looking to start with 3-5 and make sure they're really good and have the financial support behind them to expand and adjust depending on how they do in the market.
TBH the issue with RedFall seems like it was on the way to being one sort of game, but then when MS stepped in forced the game to become something else and only with a two-year timeline to change it to whatever taste they were looking for to satiate "Xbox, PC and Game Pass".
There's probably an earlier build of RedFall with very different gameplay compared to what we got, that will leak some day in the future.
Redfall issue existed before MS purchase and Bethesda was chasing the co-op trend.MS should have done this with Redfall after they bought the studio
Yep. Dead or needs to go back to the drawing board.The project is either dead, or will take much longer to produce...
Explains the silence surrounding it...
Yep. Its very common.Redfall issue existed before MS purchase and Bethesda was chasing the co-op trend.
Also why people are bringing these stuff?
It's normal for studios to have situations like these. They aren't owned by big companies, and the risk of big projects results in situations like this.
We only hear about successful companies with their big first launch, but not those companies who dispand after 2-4 years due to situations like these.
TBH the issue with RedFall seems like it was on the way to being one sort of game, but then when MS stepped in forced the game to become something else and only with a two-year timeline to change it to whatever taste they were looking for to satiate "Xbox, PC and Game Pass".
There's probably an earlier build of RedFall with very different gameplay compared to what we got, that will leak some day in the future.
Glad you shed some light on who the real victims are. I hope MS can recover from the Deviation Games layoffs.Guess it's only bad when Microsoft lay off workers.
It's fine when Sony closes down studios, cancel games or lay off workers...
for deviation did.The sky is falling.... the sky is falling!
they just got fired.Jim Ryan and Hermen Hulst are joke, they need to be fired. Looks like they dont know how to manage the brand.
More like they saw a shitty game and cut funding, instead of realeasing a broken, 30fps whilst lying to influencers messJim Ryan and Hermen Hulst are joke, they need to be fired. Looks like they dont know how to manage the brand.
That's kind of creepyI checked these people out
It really doesn't seem like setting up a new studio making AAA games is a viable thing anymore. Not to say it never works out, but I can't count the number of "ex-[insert prolific studio] devs" studios that have started over the last 5 years with absolutely 0 output and nothing close to being delivered in the near future.Founder already left too. Wouldn’t be surprised if they fold before shipping a game.
TBH the issue with RedFall seems like it was on the way to being one sort of game, but then when MS stepped in forced the game to become something else and only with a two-year timeline to change it to whatever taste they were looking for to satiate "Xbox, PC and Game Pass".
There's probably an earlier build of RedFall with very different gameplay compared to what we got, that will leak some day in the future.
What's a little misinformation to get the narrative spinning? lolThey aren't Sony owned though
Firesprite's action shooter was canned about a year ago.
Yup.90 layoffs already? Studio hasnt even made one game yet.
By the way check out their website. What a load of pretentious junk. They also seem to care more about hanging out and partying than making games.
They do sell product. Deviation Games soccer jerseys.
Deviation Games – Let's build a community together.
www.deviationgames.com
It really doesn't seem like setting up a new studio making AAA games is a viable thing anymore. Not to say it never works out, but I can't count the number of "ex-[insert prolific studio] devs" studios that have started over the last 5 years with absolutely 0 output and nothing close to being delivered in the near future.
I honestly think they're rethinking the GaaS/live service strategy. Remember originally it was going to be 10 (12?) games. Just way too many right off the bat. Scaling it back to a few choice cuts showing the best promise is for the best, that way you can put resources to them to grow even more if they take off.
Also, it seems some of the games they were funding in that regard were maybe too similar. Do you really need a scifi-military shooter from Deviation if Bungie are probably going to make something in that style with their next game, and Destiny 2 already covers that fix from a different angle? And that's on top of Firesprite's game, which is yet another FPS probably also scifi-military themed.
In a way I think this is a good thing. Yeah Sony need a few more MP games and they are in the works, but maybe they just had too much with 10-12 of them in development and decided they only need some of them instead. If it means more single-player marquee games and/or some unique AA games with legacy IP, then I welcome the decision. And like I said, the MP live-service/GaaS titles are still coming. It's just a question of quality > quantity.
Oh I'm sorry did they release a 55 MC game last week after a quarter with hardware sales down by 30%?
C'mon man, don't say ridiculous stuff unless you're ready for the truth to slap you like Rick James.
Seems like Sony made a global revaluation of the games in development earlier this year, some people were given the ok or even got acquired in the process like Firewalk, others were not delivering as expected and got the hammer.
We'll see if the game is still alive.
They saw a shitty game and pulled funding, News at 11
It was really convenient for Blundell to jump ship not long after they got their kushty deal with Sony.They Saw Sony money and stopped giving a shit likely. Well there is the .
True. But that 5 years was a conservative number, and while it's one thing to take longer than 5 years to get up running and release a game, there really doesn't seem to be an end in sight for almost any of the projects some of these studios pitched.Starting a studio and building a AAA game from scratch takes longer than 5 years.
It was really convenient for Blundell to jump ship not long after they got their kushty deal with Sony.
Even Haven Studios had enough to get Sony to purchase them. Imagine losing to Jade Raymond in timely deliverables.
True. But that 5 years was a conservative number, and while it's one thing to take longer than 5 years to get up running and release a game, there really doesn't seem to be an end in sight for almost any of the projects some of these studios pitched.
At the very least, it indicates that they're not so craven for live service stuff as to force a project through when it's not working - and yes, I do think it's cancelled. Between this, Blundell's leaving, and Deviation being the only one of the 3 studios Sony partnered with for this live service initiative not to get purchased, they must've really shit the bed.I honestly think they're rethinking the GaaS/live service strategy. Remember originally it was going to be 10 (12?) games. Just way too many right off the bat. Scaling it back to a few choice cuts showing the best promise is for the best, that way you can put resources to them to grow even more if they take off.
Honestly, that should be Sony's philosophy irrespective of MP, SP or whatever. It is a good sign that they don't throw that to the wind just because they have 0.001% chance of "being the next such and such" in the live service space.And like I said, the MP live-service/GaaS titles are still coming. It's just a question of quality > quantity.
There's that, and I also think Haven is setting up virtual workspace infrastructure that'll be useful to Sony live service wise.There are other considerations you have to make there.
Jade Raymond and Haven gave them the ability to incorporate in Canada and start recruiting Canadian talent. They need to have offices in Vancouver, Toronto, and Montreal. It's been a big miss for Sony not to have offices there.
With Deviation Games, it was one of many California-based studios.
Deviation had a Canada studio as well.There are other considerations you have to make there.
Jade Raymond and Haven gave them the ability to incorporate in Canada and start recruiting Canadian talent. They need to have offices in Vancouver, Toronto, and Montreal. It's been a big miss for Sony not to have offices there.
With Deviation Games, it was one of many California-based studios.
This is what Microsoft SHOULD have done with Redfall, but they got to a point where they'd put too much money into it not to recoup something from it.
TBH the issue with RedFall seems like it was on the way to being one sort of game, but then when MS stepped in forced the game to become something else and only with a two-year timeline to change it to whatever taste they were looking for to satiate "Xbox, PC and Game Pass".
There's probably an earlier build of RedFall with very different gameplay compared to what we got, that will leak some day in the future.
You tried to console war and failed miserably.Completely clueless that you simply don't get it...
I think at least 2/3 were already canned.I wonder how many of the 400 live service games they have in development are going to end up coming out.
No, the games were probably just looking bad and they dont want to invest in it anymore, standard practice for vidya.
Deviation had a Canada studio as well.
Maybe they expanded too quickly and the quality didn’t keep up.
I believe the general plan was to have that be a co-development studio like Insomniac have (they are across two sites).It was a satellite office and they already had Haven.
Why do people believe in Haven Studios so much?I think at least 2/3 were already canned.
Safe bets that should ship:
Haven
Why do people believe in Haven Studios so much?
I don't know. If games needing to score 80s and 90s is the concern then they might think twice about just shutting down MM.Media Molecule are likely on the chopping block as well. You've got to keep operating costs down and if you want to prioritize games that are going to be 80s and 90s.
I don't know. If games needing to score 80s and 90s is the concern then they might think twice about just shutting down MM.
LittleBigPlanet: 95
LittleBigPlanet 2: 91
Tearaway: 87
Dreams: 89
Not to mention LBP is probably the closest they've ever gotten to a GAAS success.
I think while Media Molecule gets rave reviews, they haven't put out a financially successful game in a long time.
Dreams and LBP have GaaS written all over it, but it seems like the studio is struggling to creation a monetization model. I firmly believe that is why the founder of the company is out. We'll see what their future holds as a result.