Zathalus
Member
I'd imagine the bottleneck is likely the engine and the development itself. Having this much bandwidth and decompression on tap is rather revolutionary for game developers at this stage. Imagine developers were struggling along with a 300Mhz Pentium 3 and then suddenly a 8 core 16 thread 3.5Ghz CPU was the upgrade that they now had to take advantage of. Obviously the first generation game engines would not take advantage of that. It took well over a decade before proper multithreaded game engines were a thing, but in the end the payoff was worth it.Why isnt Ratchet utilizing the full potential speed of the system?
Why is a 3.2 GBps drive performing the same as a 5.5 GBps drive and a 2x faster 7 GBps drive? Surely the 2-3 second portal rifts should've been shorter on the faster SSDs, no? Isn't that why Cerny went for the overkill 5.5 GBps?
So clearly, the 5.5 GBps speeds are not the bottleneck. And they are not enhancing the experience in any meaningful way by shortening the portal load times. So where is the bottleneck? The I/O? The RAM? The question needs to be asked if the extra speeds was even necessary if the APU and all that kracken decompression isnt able to full utilize the extra 3.8 GBps of speeds.
It may well be the PS5 has an overkill I/O system for the majority of this generation, and we will only truly see the benefits of it towards the end of the consoles lifespan. But that leap had to have been taken someplace, and I have a feeling the payoff is going to be worth it. Or it may not, but I feel it is certainly way to early to tell.