AnotherOne
Member
Don't worry about the summary just know its another one.
Last edited:
Fuckin rights bro.Woooooo!
Another one!
can someone write :
Game Sizes?
Loading times?
3D Audio support?
Dualsense support?
It's also interesting to note that Xbox Series consoles use the hardware-based tier two VRS feature of the RDNA2 hardware, which is not present on PlayStation 5. VRS stands for variable rate shading, adjusting the precision of pixel shading based on factors such as contrast and motion. Pre-launch there was plenty of discussion about whether PS5 had the feature or not and the truth is, it doesn't have any hardware-based VRS support at all. However, developers can tap into the MSAA anti-aliasing hardware and exploit it to deliver something very similar to a tier one VRS solution. Metro Exodus does this on PlayStation 5, while Call of Duty Warzone does something similar on all consoles. In combination with Series X's extra GPU grunt, the use of variable rate shading may explain why the Microsoft console achieves higher resolutions overall.
"It's also interesting to note that Xbox Series consoles use the hardware-based tier two VRS feature of the RDNA2 hardware, which is not present on PlayStation 5. VRS stands for variable rate shading, adjusting the precision of pixel shading based on factors such as contrast and motion. Pre-launch there was plenty of discussion about whether PS5 had the feature or not and the truth is, it doesn't have any hardware-based VRS support at all. However, developers can tap into the MSAA anti-aliasing hardware and exploit it to deliver something very similar to a tier one VRS solution. Metro Exodus does this on PlayStation 5, while Call of Duty Warzone does something similar on all consoles. In combination with Series X's extra GPU grunt, the use of variable rate shading may explain why the Microsoft console achieves higher resolutions overall."
Confirmation of the joint AMD statement about RDNA2 hardware features.
Uh...
Doom Eternal's next-gen patch tested on PS5 and Xbox Series consoles
Released at the tail-end of last week, Doom Eternal's upgrade for PC and next generation consoles is an important relea…www.eurogamer.net
Uh...
Doom Eternal's next-gen patch tested on PS5 and Xbox Series consoles
Released at the tail-end of last week, Doom Eternal's upgrade for PC and next generation consoles is an important relea…www.eurogamer.net
Loading times are 2x faster than SX (4 sec vs 8 sec). No mention of game sizes, 3D audio, or DualSense features support.can someone write :
Game Sizes?
Loading times?
3D Audio support?
Dualsense support?
"It's also interesting to note that Xbox Series consoles use the hardware-based tier two VRS feature of the RDNA2 hardware, which is not present on PlayStation 5. VRS stands for variable rate shading, adjusting the precision of pixel shading based on factors such as contrast and motion. Pre-launch there was plenty of discussion about whether PS5 had the feature or not and the truth is, it doesn't have any hardware-based VRS support at all. However, developers can tap into the MSAA anti-aliasing hardware and exploit it to deliver something very similar to a tier one VRS solution. Metro Exodus does this on PlayStation 5, while Call of Duty Warzone does something similar on all consoles. In combination with Series X's extra GPU grunt, the use of variable rate shading may explain why the Microsoft console achieves higher resolutions overall."
Confirmation of the joint AMD statement about RDNA2 hardware features.
XSX wins even John noted he saw how much higher res XSX is over ps5
No vrs 2.0 hw for ps5 as we suspected too
Uh...
Doom Eternal's next-gen patch tested on PS5 and Xbox Series consoles
Released at the tail-end of last week, Doom Eternal's upgrade for PC and next generation consoles is an important relea…www.eurogamer.net
Yeah, looks like RDNA1 with RT after all. I wonder about mesh shaders but chance that PS5 supports it om hardware level are slim. But... it has geometry engine and this shit has some custom elements not present on RDNA2 PC parts? It's confusing...
More like RDNA 2 with RT but without tier 2 VRS support on the hardware level.Yeah, looks like RDNA1 with RT after all. I wonder about mesh shaders but chance that PS5 supports it om hardware level are slim. But... it has geometry engine and this shit has some custom elements not present on RDNA2 PC parts? It's confusing...
More like RDNA 2 with RT but without tier 2 VRS support on the hardware level.
Even without it games don't look like trash on the PS5. Pretty impressed with how well it's keeping up with the XSX. Certainly not the console that I had in mind when the first rumors hIt.
But it's not RDNA1 with RT.
More like RDNA 2 with RT but without tier 2 VRS support on the hardware level.
The GPU clock speed is also another hint.Pretty much otherwise AMD wouldn't have sold the PS5 as an RDNA2 system.
I don't recall anyone saying anything about the PS5 looking like 'trash' man. Where did you hear that?Even without it games don't look like trash on the PS5. Pretty impressed with how well it's keeping up with the XSX. Certainly not the console that I had in mind when the first rumors hIt.
"Additional features confirmed by AMD include real-time, hardware accelerated ray tracing, Infinity Cache™, mesh shaders, sampler feedback and variable rate shading."
Infinity cache aside we know Xbox uses RDNA2 with all this features, but for PS5 only RT is present and confirmed.
I don't recall anyone saying anything about the PS5 looking like 'trash' man. Where did you hear that?
xsx has reduced detail , vrs2 in action
Does no infinity cache make the XsX GPU RDNA 1.8? Who decides how many points are deducted per feature lost? It's a silly argument as a GPU architecture is more than the additional features it supports. You could remove all RDNA2 features including RT and it still wouldn't be RDNA1 as clock for clock it would have better IPC and thermals while being able to reach much higher clocks.It doesn't have all the things that makes RDNA2... RDNA2
It's RDNA1 with RT and come custom Sony/AMD parts - so let's call it RDNA1.5?
It was like this I think:
xsx has reduced detail , vrs2 in action
This was confirmed by the Metro devs. PS5 GPU does not have hardware support for VRS. Software only.Uh...
Doom Eternal's next-gen patch tested on PS5 and Xbox Series consoles
Released at the tail-end of last week, Doom Eternal's upgrade for PC and next generation consoles is an important relea…www.eurogamer.net
Mesh shaders could be primitive shaders, sampler feedback could be present too, under a different name. Why are we having these silly RDNA 1 discussions again?"Additional features confirmed by AMD include real-time, hardware accelerated ray tracing, Infinity Cache™, mesh shaders, sampler feedback and variable rate shading."
Infinity cache aside we know Xbox uses RDNA2 with all this features, but for PS5 only RT is present and confirmed.
its just like dynamic res , lower some graphical detail to get more fps , strange that a 12TF console would need thatWe are going back to PS2 era details with this shit.
VRS is a mistake
Does no infinity cache make the XsX GPU RDNA 1.8? Who decides how many points are deducted per feature lost? It's a silly argument as a GPU architecture is more than the additional features it supports. You could remove all RDNA2 features including RT and it still wouldn't be RDNA1 as clock for clock it would have better IPC and thermals while being able to reach much higher clocks.
We are going back to PS2 era details with this shit.
VRS is a mistake
I’mExpected Khaled. Got Khaled.
The Perf per watt gains are also only possible on RDNA 2.0 GPUs. The RDNA 1.0 36 CU GPUs cannot even come close to hitting 2.23 ghz let alone hit them in a console TDP.Yeah, looks like RDNA1 with RT after all. I wonder about mesh shaders but chance that PS5 supports it om hardware level are slim. But... it has geometry engine and this shit has some custom elements not present on RDNA2 PC parts? It's confusing...
UE5's nanite system is using mesh technology. Both the PS5 and XSX target the same 1440p 30 fps resolution on high lumen settings and 1080p 30 fps on epic settings.Mesh shaders could be primitive shaders, sampler feedback could be present too, under a different name. Why are we having these silly RDNA 1 discussions again?
It doesn't have all the things that makes RDNA2... RDNA2
It's RDNA1 with RT and come custom Sony/AMD parts - so let's call it RDNA1.5?
It was like this I think:
I am not an expert so i do not fully understand the point of VRS in Doom. If it produces the same framerate at a higher resolution, but at the expense of image quality, what is the point of it?
I mean, i would use something like this on a weaker machine and not the other way around..
Does no infinity cache make the XsX GPU RDNA 1.8? Who decides how many points are deducted per feature lost? It's a silly argument as a GPU architecture is more than the additional features it supports. You could remove all RDNA2 features including RT and it still wouldn't be RDNA1 as clock for clock it would have better IPC and thermals while being able to reach much higher clocks.