After a full year of ps5 winning several face offs, they need to stop being baffled. It was tools at launch, baffling today or perhaps they were wrong to question cerny and insinuate ps5 was 9 tflops.
We discussed this and it seems the combination of the ps5 io, the higher clocks and the Xsx sticking more CUs in shader arrays than normal is probably what’s contributing to ps5 keeping up with the 18% faster xsx gpu.
When xsx does win, it wins big like in hitman, metro and doom so maybe it is due to different engines preferring higher CUs vs higher clocks.
I tried to give people a heads up but I'm crazy
40 CU 9.75 TFLOPs RX 5700 XT vs 64 CU 12.6 TFLOPs RX Vega 64 ( Different architectures but probably the best way to compare PS5 & Xbox SX for now)
Why RX 5700 XT vs RX Vega 64 & not RX 590 vs RX Vega 64? My reason for this is because RX 590 is ROP limited with 32 ROPs while RX 5700 XT has the same 64 ROPs as the RX Vega 64. RX 5700 XT is a newer architecture & benefit from that but at the same time I'm comparing it to the RX Vega 64 &...
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