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[DF] Metro Exodus Enhanced Edition: PS5 vs Xbox Series X - Image Quality + Performance Tests

If you look at the minimum resolutions mentioned and assuming there is no other form of drs:

PS5: 1296p = 2304x1296 resolution = 2,985,984 pixels
XSX: 1512p = 2688x1512 resolution = 4,064,256 pixels

That's a 36.1% difference in pixels. We are getting close to the actual "absolute win goalpost".

PS5 dropping to 1296p (and apparently even lower) this early in the first year of the gen is really a matter of grave concern imo.

Edit: XSX will win this one unless their average framerate is lower than 60 * (1/1.36) = 44.08 fps
The fact that this game takes 44 seconds to load on XSX and 47 (!) seconds on PS5 shows that this has just been updated. It's not a nextgen game.
 
PS5 has black crush, gamma issues, sub-1080p resolution at times and slower loading times. The only advantage is a few extra frames you barely will notice, while everything else is something you will notice immediately. Also no VRR support at this time so you are stuck with the framerate drops.

Series X has faster load times, proper gamma and no black crush, no sub 1080p resolutions with a 20% advantage in resolution at all times and faster loading times. It has framerate drops similar to PS5 but more frequent but the console has VRR support to make those drops irrelevant.

Pretty clear here that the Series X version is the better one and if you have a VRR display then you’re laughing.
 
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SmokSmog

Member
If you look at the minimum resolutions mentioned and assuming there is no other form of drs:

PS5: 1296p = 2304x1296 resolution = 2,985,984 pixels
XSX: 1512p = 2688x1512 resolution = 4,064,256 pixels

That's a 36.1% difference in pixels. We are getting close to the actual "absolute win goalpost".

PS5 dropping to 1296p (and apparently even lower) this early in the first year of the gen is really a matter of grave concern imo.

Edit: XSX will win this one unless their average framerate is lower than 60 * (1/1.36) = 44.08 fps
This, people here can't even calculate percentages and they don't know how resolution works.
 

Arias05

Banned
You must have watched a different video than the one I did because the series x dropped frames far more often. And please stop papering over the cracks with VRR. Not everybody has a VRR TV ffs.

Lol just cause not everyone has it doesn’t mean it’s not a advantage on XSX! Not everyone has a 4K tv so no advantage of ps5 over XSX hmm? Lmao
 

Zathalus

Member
They said it avg about 200p difference. So some quick math on the low end.

1300p x 100 = 13000/1500p = 8.6 %
That is not how the math works.

2688x1512p = 4064256 pixels.

2304x1296p = 2985984 pixels.

A increase of 36%.

Using the like for like given in the video for the combat:

Xbox 2016x1134 = 2286144 pixels
PS5 1804x1015 = 1831060 pixels.

A increase of 25%.

So Xbox is delivering 25%-36% more pixels while having a few more frame drops. Xbox has a few more frame drops in traversal, while some areas run better on one machine vs the other.
 
So basically:

9mRK2ID.jpg

If you have a VRR set then you don’t need to decide.
 
If you look at the minimum resolutions mentioned and assuming there is no other form of drs:

PS5: 1296p = 2304x1296 resolution = 2,985,984 pixels
XSX: 1512p = 2688x1512 resolution = 4,064,256 pixels

That's a 36.1% difference in pixels. We are getting close to the actual "absolute win goalpost".

PS5 dropping to 1296p (and apparently even lower) this early in the first year of the gen is really a matter of grave concern imo.
As you know, it's dynamic. Even Xbox Series X reaches 1080p in some heavy frames.

But suppose we find some specific frame that was 1296p for PS5 and 1512p on Xbox Series X, and we got your 36.1% pixel difference. What was the frame time? PS5 has general smooth experience, and it's a important thing here.
 

assurdum

Banned
By people like you.
Entire DF roasted Xbox for years during the last generation. And well deserved.
No need to bring conspiracy tales. Move on.
It's not conspiracy.
This, people here can't even calculate percentages and they don't know how resolution works.
It happened the same thing in the reverse front with Tony Hawk and AC Valhalla. We have to worried about series X too? And people has the courage to call conspiracy. All the people talked about a dynamic difference with an higher average talking of something of worrying and noticeable. VRS did it in purpose on series X via hardware but they call it a majestic RDNA2 feature. DRS has a purpose. Better performance not better resolution.
 
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01011001

Banned
The fact that this game takes 44 seconds to load on XSX and 47 (!) seconds on PS5 shows that this has just been updated. It's not a nextgen game.

it's a native app on both consoles... so it is a next gen game. just because the loading is CPU heavy doesn't mean it's not next gen.

you can't just point at a game that's not 100% optimised to load fast and say it's not next gen.

this might be the most next gen game released yet, it has no baked lighting whatsoever and is relying 100% on RayTracing to light the game.
 

Chukhopops

Member
Are you ignoring XSX drops to 1080p too?

You can't be serious.
To be honest I don't think it is really that bad but that's the only direct numbers DF put in the video so there's nothing else to calculate.

Also remember that the lower the edge you take on both sides, the larger the difference percentage will be. For example if you take the upper edges from the same comparison, the difference is "only" 30.6%.
 
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Who cares what alex prefers, man people can be so childish in here, the game is upscaled 4k can go from anything from 1080p to 4k diping more on ps5 than series x because first it isnt a native game its still running legacy ps4 code with enhancements above it. I mean the game loads in 40s when other triple a games load in 2 seconds on ps5

And we all know series x has better engineered bc capabilities hence why, it outperforms ps5 in some bc crossgen games,

As we saw in alot of comparisons earlier that have been patched star wars ran with low res on ps5 than series x and the new patch runs with higher res, cod warzone ran without 120fps amd now runs with a 120fps on ps5, this games arent native at all n theres nothing so expensive in this game to run 1080p upscaled on series x or ps5 it just seems to be a technical difficulty because of legacy code.
 

anthony2690

Gold Member
I do wonder though, how good is VRR before it stops feeling smooth? As in how low does the fps how to drop before it becomes not a good experience.

Maybe games could implement a VRR mode on series x & ps5 (it is still getting VRR in the future right?) , where they maybe push things just that little bit further.
But ONLY if VRR keeps the experience smooth.

How would you guys feel about this?
 

Arias05

Banned
The PS5 version doesn’t need VRR. The fact is that series x hardware can’t handle the additional resolution without dropping regular frames.

It’s mostly 60fps with minor drops apprarently you didn’t watch video. It’s rare occasions it drops a frame or two mostly due to loading or something as Alex says

ps5 could use it dropping FPS on top of crane shows and other areas too
 

assurdum

Banned
To be honest I don't think it is really that bad but that's the only direct numbers DF put in the video so there's nothing else to calculate.

Also remember that the lower the edge you take on both sides, the larger the difference percentage will be. For example if you take the upper edges from the same comparison, the difference is "only" 30.6%.
Alex found in the combat ps5 stay between 1250-1580p I don't remind the precise number where on series X stay more at 1580p. How you can notice it that easily to call it dramatic? That's trolling.
 
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fatmarco

Member
I still don't quite understand how we can keep having games where Xbox averages slightly higher resolution but the PS5 average slightly more consistent FPS.

You'd assume the DRS would simply scale down resolution to get a locked framerate if it has enough performance to get those higher resolutions right? Or they've just incorrectly set the DRS?

If it's the former, you do wonder if there's something at OS level that's causing it perhaps. How isolated are the parts of the system dedicated to the OS from the rest of the system dedicated to running the game? Is there a performance cost to having Quick Resume etc. What about an issue related to the SSD? Or could it just be a consequence to the set up of each systems GPU?
 
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Zathalus

Member
Are you ignoring XSX drops to 1080p too?
And what does the PS5 drop to in that scene? They didn't get the number as they did not get that far into the game, but since the PS5 is dropping to 1015p in scenes where the Xbox was 1134p, that means it can likely drop to 970p on the PS5.
 

assurdum

Banned
I still don't quite understand how we can keep having games where Xbox averages slightly higher resolution but the PS5 average slightly more consistent FPS.

You'd assume the DRS would simply scale down resolution to get a locked framerate if it has enough performance to get those higher resolutions right? Or they've just incorrectly set the DRS?

If it's the former, you do wonder if there's something at OS level that's causing it perhaps. How isolated are the parts of the system dedicated to the OS from the rest of the system dedicated to running the game? Is there a performance cost to having Quick Resume etc. What about an issue related to the SSD? Or could it just be a consequence to the set up of each systems GPU?
Faster GPU better performance. More compute unit higher resolution.
 
it is beautifully smooth on p5 , the guy had a tv that showed the left image on all set bar? the backlight is too high , as i couldn't see the left image on highest.. anyway. enjoy all.

A cut and dried Xbox Series X advantage is mitigated a little when it comes to the matter of performance, where I generally found PlayStation 5 to have a significant advantage in locking to 60 frames per second. Sony's new console delivers a Metro Exodus experience that's super-smooth in combat, and equally robust in traversing the open world. Similar to Xbox Series X, there can be the odd one-frame drop, but where I found PS5 smoother is in areas where I saw some significant stutter on the Microsoft machine. Quite why the Xbox version has this issue isn't immediately clear, but I'd hope to see this addressed by the developer as there's little evidence that it's directly caused by GPU load.
 
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Markio128

Member
It’s mostly 60fps with minor drops apprarently you didn’t watch video. It’s rare occasions it drops a frame or two mostly due to loading or something as Alex says

ps5 could use it dropping FPS on top of crane shows and other areas too
They clearly stated that the PS5 version was smoother and I got the distinct impression that it was the most fun version to play.
 

anthony2690

Gold Member
I love when people say "just use VRR". Ok, BRB, just gonna go get a new $2000 TV to replace the very nice 4K HDR TV I already have.
4K TVs, with VRR, hdmi 2.1, 120fps are very affordable now imo.

My Samsung qled q80t, cost £899 and came with a free Samsung q60t sound bar too.

Love it, I can imagine there is even better deals going now as I got mine last year :)
 
To be honest I don't think it is really that bad but that's the only direct numbers DF put in the video so there's nothing else to calculate.

Also remember that the lower the edge you take on both sides, the larger the difference percentage will be. For example if you take the upper edges from the same comparison, the difference is "only" 30.6%.

But also maybe you should listen what they are saying too. Like...

Everyone miss that he says Series X might drop to sub 1080p as well at 8:34?

Am I just misinterpreting what he is saying?

And what does the PS5 drop to in that scene? They didn't get the number as they did not get that far into the game, but since the PS5 is dropping to 1015p in scenes where the Xbox was 1134p, that means it can likely drop to 970p on the PS5.

Yeah, regarding XSX, Alex said :

"...Image quality suffers the most. Maybe you'll get something like sub 1080p counts more often..."

So, sub 1080p on XSX too. And still performing worse and stutters more.
 
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GJj0MLq.jpg


It's funny to see this resolution differences in analysis. This image is from "El Analista de Bits"

Of course it's dynamic, but maybe DF likes to find outliers, or "El Analista de Bits" is not a trustable measure.

Or ... errr ,,, both alternatives :messenger_tears_of_joy:
 

assurdum

Banned
And what does the PS5 drop to in that scene? They didn't get the number as they did not get that far into the game, but since the PS5 is dropping to 1015p in scenes where the Xbox was 1134p, that means it can likely drop
Why it's that important if ps5 drop lower? Can someone post a picture which show that difference in resolution? Out of my curiosity.
 

yamaci17

Member
hmm interesting

they exposed 512p and 1080p taiga with series s/x

for some reason they didn't expose what resolution PS5 played at those SPECIFIC locations.

this is atricious. surely, ps5 would fall below 1080p in those instances. for some reason, they never stated this. hyporcisy much?
 

assurdum

Banned
GJj0MLq.jpg


It's funny to see this resolution differences in analysis. This image is from "El Analista de Bits"

Of course it's dynamic, but maybe DF likes to find outliers, or "El Analista de Bits" is not a trustable measure.

Or ... errr ,,, both alternatives :messenger_tears_of_joy:
It exposed the reality of the things. A common person cannot perceive the difference in the IQ and still people here debate as it is a dramatic difference. Such channel is a bless from this point of views because prove how false is the narrative of some person about the resolution perceived.
 
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th4tguy

Member
What is going on with the guys glasses sliding around on his face?
Also in the PS5 footage when they are on the tram and the guys are talking about PS5 dropping to a lower than 1080p resolution, there is a crazy odd graphical bug.
 

jroc74

Phone reception is more important to me than human rights
Can we for a minute celebrate that the ray tracing is identical for both platforms. I assume that the case since I didnt hear that come up.

I know they said the dark level was off on PS5...but....it looks washed out to me on Series consoles....
 

Fredrik

Member
20% highter resolution average for Xbox Series X

A bit smoother FPS experience on PS5

Same graphical presets for both.

As expected. SeriesX is more powerful machine, but PS5 is competitive.
Well the power is wasted. My takeaway is that devs ruin the XSX version by going too high in resolution. I don’t think anyone would spot the resolution difference but I think most would notice the fps drops unless you have a VRR TV.
 

NEbeast

Member
It’s an odd yet consistent trend we are seeing. XSX running at a higher resolution at the expense of a smoother performance.
Maybe it because SX has VRR enabled, which means devs can push higher resolution knowing VRR can cover the dips in fps. Honestly, with VRR being fairly knew I would rather devs lower the resolution to keep the frames higher/stable. The majority of gamers don't have a hdmi 2.1 capable tv.
 

yamaci17

Member
I do wonder though, how good is VRR before it stops feeling smooth? As in how low does the fps how to drop before it becomes not a good experience.

Maybe games could implement a VRR mode on series x & ps5 (it is still getting VRR in the future right?) , where they maybe push things just that little bit further.
But ONLY if VRR keeps the experience smooth.

How would you guys feel about this?
if u have LFC, infinite range

i practically play most of my games like this, and never compromise on resolution/graphics

most 60 hz vrr screns will have a range between 48-60, but 120 hz vrr screens have 0-120 range (even if they state 48-120)

lfc increases the range of VRR, say you get 40 fps, screen syncs it to 80 hz, say you get 35 fps, screen syncs it to 70 hz and so on

this way, LFC+VRR sreens can cover entire range of frame rates between 0-120

sadly, i think developers would never provide such an additional mode...
 
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