The fact that alt costumes being weaker than the main costume has a good logical reason, though. The default costumes are official battle fatigues, while the alts seem to be more casual wear. It makes total sense.
Also, lest we not forget that Bloodborne had a ton of alternate costumes that were equal, or worse than the main hunter garb. The reason being, they were more for fashion, as well as their negative stat protection. It could be a similar situation here. Perhaps one outfit is better against fire, while another is better against ice. You just can't say for sure without going in-depth.
Yeah, that's what I'm thinking. And except for frenzy resistance, it never really mattered anyway. You just choose whatever you think looks cool, and that's what I'll be doing in FFXV, even if there are huge stat differences.
Yeah, that was something I didn't want to know.
People here read every little detail about a game and get surprised when some of us consider a huge plot detail a big spoiler.
Don't worry, it doesn't seem to be one, I think he misinterpreted it. The game calls it "going back in time", but it's probably just a silly excuse for the open world being static and not reacting to the plot changes. After all, it's a story about the Plague of the Stars and the two biggest nations at war, it'd be very jarring to see no one giving a shit and just business as usual when you go back to the first area near the end of the game. As well as possible changes in the party being reverted. For example, what if a party member dies? This is basically saying you won't be without your team mate for the end-game hunts. The game will just say TIME TRAVEL WOOO and everything will be back to normal.
You can be fighting the Emperor, and the next time you hit some save point or whatever you just teleport back to the second area to ride chocobos and hunt something, the idea is to give the player an excuse for that to not be completely against the plot.
The linear segment doesn't sound like a "second half", plus wasn't this already reiterated by Tabata?
More like "end game". Like I'm not expecting the linear segment to be as lengthy as the open world.
Also I like tone shifts so the end game sounds interesting to me. Especially the horror comments. As long as it's not poorly designed I'll probably like it. The stealth doesn't bother me as this is an RPG...you have the option to fight head on. Not to mention, we saw stealth in that military base video a while ago, so it's not coming out of nowhere.
Plus if the conclusion is strong then great. I'll judge the rest of the story myself...you know just because one person said the story's not that strong doesn't mean everyone will share that same opinion.
Chill.
I think the game does get more linear for the second half, and what Tabata said later was just damage control because he was seeing some people reacting to that with "so it's a reverse FFXIII?", when that's not what he meant by linear at all. But since people were already considering linear to mean that, he then said that it only gets linear close to the end. So, in other words, the last stretch of the game (possibly from a little before Chapter 0 up until the end of the game) will be FFXIII levels o linear, everything else will be more open, but the second half is still "linear" by reasonable people's standards of what linear means.