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I think this is the Noctis alone/stealth/horror vibe/key-card puzzles segment mentioned in the preview.
Which video showed that scene? I don't remember.
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I think this is the Noctis alone/stealth/horror vibe/key-card puzzles segment mentioned in the preview.
Good to have you here. I was wondering when you'd show up!Just jumping in real quick about specific statements that keep bugging me.
"The reverse of XIII."
This statement is a complete logical fallacy. XIII was linear all the way through. And to be quite frank it wasn't the reason people disliked the game. Though, admittedly, it didn't help its cause. XIII had an open space 24 hours into the game that bottle-necked back into a linear second half.
FFXV has a large open world from go and doesn't become "linear" until much later in the game. Even then, as stated in the article, you can return to the open world at any point after you enter the more linear part of the game.
I'm not a huge fan of Tabata's but , still, chill out guys.
Sounds like the FF8 structure..... but better - you actually get to do things besides the last dungeon.
Yeah, can't argue with this. There were more than a few times I worked my way to the next location or cutscene and couldn't remember what I was supposed to be doing there.
Worded wrong meant,Keiji glad he plays a villain that won't have a redemption
FFXII (from my experience) was almost just as frustrating. I never had enough money in that game and I had to google what monsters dropped rare loot so that I could at least sell that to buy a weapon for more than the main person I'm using.
well this spoiler made me walk the fuck away from final fantasy 15
fucking final fantasy 13 all over again
such a shame
I'm probably lucky, I always knew what to do when I had a expensive item in my inventory. I farm like a machine. Chains were my friend. The skeletons in the Lhushu Mines hated my guts early game. They spawned so quick, and their bones were gold, then you could zone 2x easily in there to get a fresh batch of them quickly. Now I want to play FFXII, have to find out why my PSX2 keeps crashing when I hit a certain button, I'll rather wait on the remaster news.
Honestly, sounds like what I expected and Im still excited.
I got the idea it would be a mix of ideas (lots of the promotional material has been showing random shit you can do) and a game with clear flaws that's still enjoyable and unique.
Shame that the story is said to not be that great. But come on, it's a square game. The surprise would have been if it had a good story.
The bit about the second half does sound terrible. No problem with linearity but I hope it's not all stealth / horror focused.
They didn't play the compete game or finish the game for their preview. All clear?
In Witcher 3 when you are in the second part of the game you have to go back to Master amorers and weaponsmiths to have a meaningful upgrade to your weapons, and they are one per region. One in Velen, one in Skellige. It's annoying, especially with the long loading times, but i didn't care so much so weapon upgrade being accessible only in one part of the map, so it won't be an issue in FF XV.
About outfits being few and mostly underpowered compared to default armor: Witcher 3 suffered from the same mistake, the really important weapons and armors were just Witcher gear and every other weapon and armor were completely useless. I didn't care in that game, i won't care in FF XV.
Ah. That brings joy to my heart.Ravus fanbois need to face the facts: Ardyn is the main villain. He always was. Ravus is Seifer. Ardyn is Kefka.
Go and read the spoilers and come back and rewrite your post![]()
to clear up any confusion. To celebrate their 300th issue we let Edge have a longer preview.
See back then I didn't care for grinding like that so I had a hard time when I got to phon (?) coast. I couldn't afford anything but healing items, one new weapon and maybe a spell. I think I had early game weapons and magic for most of the game. It was a struggle. Not sure how it would be for me now though.I'm probably lucky, I always knew what to do when I had a expensive item in my inventory. I farm like a machine. Chains were my friend. The skeletons in the Lhushu Mines hated my guts early game. They spawned so quick, and their bones were gold, then you could zone 2x easily in there to get a fresh batch of them quickly. Now I want to play FFXII, have to find out why my PSX2 keeps crashing when I hit a certain button, I'll rather wait on the remaster news.
Ehhh? What does that mean? That its a cut version of the game?
Just jumping in real quick about specific statements that keep bugging me.
"The reverse of XIII."
This statement is a complete logical fallacy. XIII was linear all the way through. And to be quite frank it wasn't the reason people disliked the game. Though, admittedly, it didn't help its cause. XIII had an open space 24 hours into the game that bottle-necked back into a linear second half.
FFXV has a large open world from go and doesn't become "linear" until much later in the game. Even then, as stated in the article, you can return to the open world at any point after you enter the more linear part of the game.
Ehhh? What does that mean? That its a cut version of the game?
"A longer preview" which somehow reaches the apparent end of the game. This feels like more of a complete package.
Unless Square-Enix clarifies how EDGE's copy wasn't a full copy, I call bullshit.
What if it was the complete game, but they gave a timer for them instead of limiting the actual content, but didn't expect them to rush to the ending as fast as they could? That fits with impressions that don't really seem like such a big deal, like weapon upgrading not appearing after the first area, which is easily fixable if you just go back to the first area and upgrade your weapons, but it's something they wouldn't do if they're rushing through the game so they can see as much of the story as they could for their preview.
Highly doubt it. The 40 hours limit could have worked theoretically if they were previewing it in a PR event, which was time limited. But it sounds like SE gave them some cut copy that was specifically for preview purpose.Okay, so I'm thinking what happened here was that Edge was given a 40-hour opportunity versus 15 or so with everyone else and the author chose to spend that time driving forward to the conclusion of its critical path.
I very much doubt anything was removed from the cut they were given. I've almost never seen this actually happen, but folks wonder if it's the case whenever something like this occurs, heh.
That doesn't happen. This would be a huge oversight for them.What if it was the complete game, but they gave a timer for them instead of limiting the actual content, but didn't expect them to rush to the ending as fast as they could? That fits with impressions that don't really seem like such a big deal, like weapon upgrading not appearing after the first area, which is easily fixable if you just go back to the first area and upgrade your weapons, but it's something they wouldn't do if they're rushing through the game so they can see as much of the story as they could for their preview.
Imagine a preview version existing that goes beyond other preview versions but isn't the full experience![]()
Highly doubt it. The 40 hours limit could have worked theoretically if they were previewing it in a PR event, which was time limited. But it sounds like SE gave them some cut copy that was specifically for preview purpose.
Highly doubt it. The 40 hours limit could have worked theoretically if they were previewing it in a PR event, which was time limited. But it sounds like SE gave them some cut copy that was specifically for preview purpose.
It's odd, then. Edge mentions the ending. The "cut copy for preview purpose" seems to be the complete package.
Yes, a cut copy makes a lot more sense. There is no way, you can keep people stuck on a chair playing the game for a solid 40 hours straight. The only folks I know who can attempt that and stay sane is a video game speed runner.
Maybe its an ending of an arc? Did the previewer mention anything about?older Noctis
Keep in mind that whatever code the previews have used is compatible with the final game. Saves will carry over to the final copy of the game. So if they can give just the first 5 chapters, what stops them from giving 10 chapters? 12?It's odd, then. Edge mentions the ending. The "cut copy for preview purpose" seems to be the complete package.
Good to have you here. I was wondering when you'd show up!
Sounds like XIII in reverse. :/
Keep in mind that whatever code the previews have used is compatible with the final game. Saves will carry over to the final copy of the game. So if they can give just the first 5 chapters, what stops them from giving 10 chapters? 12?
Just seems to me they received 10 chapters or more as opposed to 5 for the rest of the press, because it was their special anniversary edition.
I wasn't envisioning this as a 40-hour play session. More like a complete copy of the final game (minus Day One Patch etc of course) which doesn't allow for further play after 39:59 on its in-game timer.
So the version they played didn't have the complete story? Just to clarify.
https://twitter.com/FFXVEN/status/796065826021539840That's correct.