I had a dream the other night that Capt. America could throw an air shield at apex of his uppercut. It cost ex meter to do it.
I have Capt America on the brain.
how fucking great was that movie
I had a dream the other night that Capt. America could throw an air shield at apex of his uppercut. It cost ex meter to do it.
I have Capt America on the brain.
DEATH;107102159 said:It's getting new players... It's just that you can't see them. I mean, Philippines is getting new players. Venenzuelan players are striving. Europe too. You look at Mastercup too and those are filling in the brim on players. If airfare ain't expensive, FR would even blow up. This is the time where it's just American thing...
Main thing about Tekken 4 that I didn't like (which was promptly removed in T5) was that many stages had elevations and depressions. This meant that many combos didn't work because of those elevations and depressions. So if you had a combo you had to go to every ramp on every stage to check if that combo still worked.
Also some characters had stage infinites. Lee had a super easy infinite on that small Wresteling cage type stage for example.
It's really weird... when Tekken 4 came out I was like "why the hell did they do this". Why did they rework so many characters? Why did they remove so many characters? Why did they remove mechanics/change up so many moves? Why is the camera so up close? Why are the effects so muted?
Turns out after over a decade I finally understood why they made those changes. Tekken 4 was basically their preemptive answer to prevent series fatigue. It's basically what some people want after TTT2 now only Namco already tried it with T4. Less characters/clones, less mechanics, more "realistic" combat, less focus on mobility, more environment interaction, better graphics/different engine, 1v1 game play after TTT1 etc.
I pretty much expect the next Tekken to be a Tekken 4 like game. They are probably going to introduce a few new mechanics but also subtract mechanics/characters. Fans of the series will probably not like it. We'll see what happens.
Edit: Forgot about button mashing but IIRC they said they got requests for that so it's not fair of me to list it as something that no one wanted because according to Capcom people DID want it.
I only play on Endless stages like Moonlight Wilderness. Easier to practice stuff in without walls getting in the way.
I've been dreaming about Iron Man having homing missiles and repulsar shots out of his hands for 15 years.I had a dream the other night that Capt. America could throw an air shield at apex of his uppercut. It cost ex meter to do it.
I have Capt America on the brain.
Yeah, this came about today, along with a video showing how Zato can loop unblocks on you via restand shenanigans. Don't forget using YRC to escape mix ups and possibly punish people going for them. The mechanic is about as dumb as it could get
Scroll up. He posted one.Do you have the link?
Scroll up. He posted one.
Scroll up. He posted one.
Remember when S-Kill said he was getting a new move? LolI've been dreaming about Iron Man having homing missiles and repulsar shots out of his hands for 15 years.
I remember the 4chan (lol) rumour about UMvC3 where you can hold buttons to charge hand repulsar blasts and release to discharge them getting me excited that they might actually do something about his design being so far removed from the character, despite me not liking that sort of button holding play style at all.
Nope.You mean go back a page.
how fucking great was that movie
Re: Namco x Capcom. I don't want another crossover title. No more licensing crap. If there is a guest Namco character, cool. Nothing more though.
namco x capcom would be great man. they have done successful collabs before and i dont think there would be nearly the hassle between namco and capcom working post production support compared to marvel
the cast and potential for a REAL crossover title like that is def there
No risks!I think Namco was pretty chill about it with SFXTK. Marvel is a different story. But I would be completely okay with Capcom All-Stars too. They should get more use out of that MvC3 engine.
Excellent.
Wouldn't this be escape-able for someone with a DP like Sol? Even then that's still pretty bad for everyone who doesn't have one. Maybe they can patch this up for the April update.
theCaptain America 2 was pretty entertaining but I couldn't help but feel like it was a generic spy movie wrapped in a Captain America coat of paint.
thethough holy shitscene where fury gets attacked by winter soldier in broad daylight
- Sir Tongara de Pepperouchau III & Princess Chelsea (Clockwork Knight)No Clockwork Knight or somebody from Eternal Champions for a new Fighters Megamix? Throw in James Cools from Virtua Cop as well, he can play like Chris in marvel, heh.
DEATH;107100602 said:This is not only about change... especially for Tekken. People pour their hearts out playing and improving that the skills they had would last a lifetime, kinda like playing guitar or drawing and painting. Would you want all those things that you practiced suddenly go to waste? It's not having a negative impact on their wins, it's about taking away the things that they enjoy on that game..
People put alot of coins and spent so much time for the things that they practiced, because they loved it. And then you removed that for the newbie that don't wanna put in the work? Yes, some people can deal with that for the sake of supporting the franchise, but then the game also becomes less enjoyable too! I mean, it's hard to go back to other wines if you tasted better ones..
this would be earth's best game
There is probably a good opportunity for Sony to fund the development. They need a fighting game on the PS4 and as a bonus it would make the Playstation all-stars line up choices look amazing.
I really get annoyed when people use this argument. To me it's saying "change nothing major forever"
At some point you have to adapt or join the senior's tour. This is the other reason why I want to keep TTT2 around- so the old farts can go play that instead while the series passes them by because they don't want to adapt.
It's the same argument ST heads used with 3S, and the same argument 3S used with SF4.
If you don't change, you die slowly, especially if you shot your load in the way TTT2 did by giving the old folks everything they want.
it's 3AM and this is what I'm doing while i wait for my laundry.
DEATH;107109455 said:The thing is, people want changes to make Tekken to stop being Tekken. That's unreasonable.
DEATH;107109455 said:If that's the case, Tekken's changing on each iteration. If you really looked at how each game was played before, you see the massive difference for each game. Look, a simple thing like the crush system added on T5 suddenly changes the way people play by being cautious on doing pokes. Bounds in T6 suddenly gave everyone a chance to wall carry, and changed the way on how people juggle. I mean, the changes are there and they are massive system changes.
The thing is, people want changes to make Tekken to stop being Tekken. That's unreasonable. It's like you want to have Ryu do fireball by pressing f+fierce because people can't handle the qcf motion. It's beyond ridiculous. The thing is, these little things that people want to change now is associated with Tekken for a long long time ago. There's a reason why MK decided to ditch 3D and can't leave the "clunky" engine they had and the fatalities and stuff. It's just embedded to the franchise.
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P.S. thanks to Joshua from KTA for giving me the link... This is old school Tekken player Spero Jin...
https://www.youtube.com/watch?v=Dxu93AQkneo
So I played BBCP for the first time knowing nothing about it. I think it is both
1) Creative
2) Really unintuitive for a nonanime player unless you're playing Hakumen maybe.
Wish I could play it on PC to get a better feel for it.
also how UD can stand playing Tager, or anyone can, is beyond me.
gear always had characters that did some wild shit. ABA would make you block some stuff that would crank your guard bar incredibly fast after which basically any hit was like 70 to 100%. eddie knocks you down in the corner into an unblockable setup that takes most of your life...thats what eddie does. from what ive seen i think this version of eddie is more tame than he was in #R or AC.
Wish I could play it on PC to get a better feel for it.
Well, you have to define what is and isn't Tekken. Bounds were a good change IMO, as were crushes. I don't think Tekken's clunky awkward movement system is necessary for Tekken to be Tekken. (generally if a mechanic can be described as awkward, it can be improved on) I always thought crushes were in as far back as Tekken 2 though, not formalized until 5.
I'd argue that hadoken's aren't awkward- a certain amount of motion is necessary, either to balance moves out or to prevent overlap.
For example, I think KOFXIII wasn't KOF enough for me because it was like an anime game due to the loops.
This is why I say Harada has his work cut out for him- he needs to Evolve Tekken in such a way to bring new players in without forcing old players out. That's really difficult with a long-established series. Ono did a great job in this regard.
I think people want changes so there still is a Tekken.
Sure Namco came through with the cash to keep things going at EVO, but it is clear churning out TTT3 on the same path isn't going to cut it.
The opening song for this was quite catchy.
Too bad it was just a mediocre SRPG.
The next Tekken game should be free or cheap to buy, to encourage people to play with their friends. Make money back off of DLC.
They have already tried this with that single player SC game and Tekken Revolution, but TR is pretty broken thanks to crits...
I remember when Battle Fantasia came out and it showed how much health everyone had, people were straight away saying it wasn't balanced, after they'd barely even played it, just because the health numbers were different.I was so casual, up until SF4 came out, I literally had no idea different characters had different amounts of health. They never show you any numbers, so I thought it was all the same.
The only "crossover" fighter that needs to happen is an updated Fighters Megamix.
- Bayonetta & Jeanne
- Joe Musashi & Hibana (Shinobi)
- Miku & other Miku
- Hornet from Daytona USA and the Celica from SEGA Rally
- Axel and Blaze (Streets of Rage)
- Ulala and Michael Jackson (alternatively, Pudding)
- Akira Yuki and Sarah Bryant
- Bonanza bros.
- Ryo Hazuki and Ren
- Altered Beast guy and the one guy from Golden Axe
- NiGHTs and Reala
- Amigo and Alex Kidd
- Agent G and the guy from MadWorld
Boss: Segata Sanshiro
I am ready to start the petitionbased on Final Showdown engine? i'd play this.
I regret marathoning all the BBCP story in 2 days. Now I have to wait years for story progress :l
Also I posted this in the Texas Showdown thread but does anyone know why Tekken gets so many matches compared to other games? It's Bo5, Bo5, and every match takes forever. It doesn't seem anymore random than Marvel. I could see Bo5 Bo3, but not it's current format.