LordOfChaos
Member
20 Years of Guerrilla: The Story of a PlayStation Studio
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
blog.playstation.com
The year we formed Guerrilla, 2003, was an interesting time for gaming. The PlayStation 2 had launched three years earlier to critical acclaim. People were losing their minds over the technological feats being achieved with all the power it offered (six whole GFLOPS!).
Early days of development
Meanwhile, we were working hard in the Netherlands – some of us making Game Boy Color games. We were called Lost Boys, we were scrappy, maybe flying by the seat of our pants a little, but we were also ambitious. So, when the opportunity came up to create these new experiences that push boundaries and steer the industry, we grabbed it with both hands.
It was a time of experimentation, and it was exciting to be at the forefront of innovative, interactive technology. I think it’s clear that’s still in our DNA – in Decima, especially.
As Guerrilla, we made a lot of work for ourselves right off the bat, creating 3D immersive games with Shellshock: Nam ‘67 and Killzone. Unexpectedly, our small studio was quickly catapulted to the global stage. Killzone’s gritty galactic war captured the imagination of gamers, and we were proud of having made a mark in the industry and having developed a first-person shooter for Sony.
Boy I'd love to see what a PS5 only Killzone looks like, especially after Burning Shores looking so good. We can all agree to forget the plot of Shadowfall even