Jason is not the only one who supported this theory. The guy who originally leaked this is pretty reliable buddy, he was thee first one who leaked this story and no one ever debunked him. I remember it was known fact around 2020-21 that 343i tried building Halo Infinite with Unreal Engine initially, they were just not "'considering it". How many more times do I have to dig for the same shit from different sources? Slipspace Engine only came to the picture in 2017-2018 when they rebooted it.
That said it is still possible that Tatanka(Certain Affinity's game mode) was always in Unreal Engine, since it is very different from traditional Halo multiplayer. Kinda like the UI of But Halo as a whole? Never.
Because people who buy Halo would rather have it play and feel like a Halo game.
Not really the same thing. Final Fantasy XVI was made by an entirely a different team and is set in the world of XIV. Halo Infinite's biggest issue is its lack of content and to fix that you would rather make more content for your game then to start everything and throw everything away.
You aren't giving any reasons why they are all wrong either.
Forge is mostly the internal tools 343i uses in Slipspace Engine to make maps. Switching to Unreal would mean giving it all up. If they are gonna spend years(mind you this will take forever) completely rewriting Unreal for Halo with Blam/Slipspace code, why even use Unreal? Better import codebase from id Tech or IW engine to Slipspace. Same reason Bethesda does not just use id Tech
idTech 6 is able to support relatively open worlds and even destructible environments, according to id Software's Tiago Sousa.
wccftech.com