TheGodfather07
Member
Otoh Spiderman looked better than Horizon, so...
Didn't spider-man use the extra power of ps4 pro? It's not a fair comparison.
Otoh Spiderman looked better than Horizon, so...
This is why I don't take these claims seriously. You're essentially ripping one, and praising another, for the exact same fucking thing. What is not possible with last gen for R&C is the level loading. You could do it, but you have to slash the visual budget. Well, it's the same thing for any of the cross-gen titles. They're putting more visuals on the screen than the last-gen consoles, and that's largely it.That’s literally what it is. Nothing there is beyond what they are doing on PS4 except a couple of settings turned a few notches up and the character rim lights. Looks really good but Ratchet and Clank gives me a more can’t be rendered on PS4 feeling without massive cutbacks in geometry, texture quality and features.
What I find even funnier about all the graphics comparisons going around today is that Dokev was probably the most next-gen looking game shown so far, and no one is jizzing over it because it's a k-pop game. Visually, though, it's the most-impressive console game I've seen thus far. Maybe that's just me.
I think we just have higher expectations of Guerrilla and its a shame we have to wait for their next game to see that potential.Well the game is crossgen so...
It looks at least on par if not better than ratchet\demons remake while being a full fledged open world game with probably most stuff on screen than both those games, for being a crossgen i think guerrilla delivered big time in terms of raw graphic here.
The game having barely any improvement in physics\destruction\enviromental interaction is what stands out more.
The snow looks the same as frozen wild, the sand is basically yellow snow even if sand doesn't act like snow at all, not all the vegetation react to external forces, destruction is still limited to trees, rocks and plants in the open world etc.
Not that ratchet and demons do any better in those departments tbh...
Didn't spider-man use the extra power of ps4 pro? It's not a fair comparison.
No...
Turn camera left like every game in existence?...don't you people want to see what's on your left?
Lol tell me about it...horizon was my gotg so imagine how mad i am that the sequel is a fucking crossgen...I think we just have higher expectations of Gorilla and its a shame we have to wait for their next game to see that potential.
The game is still beautiful either way
Don’t really care what you take or don’t take seriously. The game looks like a really good cross gen game to me, it’s the nature of it being literally cross gen. I just finished both Ratchet and Clank and Horizon Zero Dawn back to back and Forbidden west looks like more of the same with things turned up a notch with improved rendering and level design. They can’t do things in the game that PS4 couldn’t handle. The geometry density is not going to be a massive jump between the 2, the major difference is going to come from LOD management and draw distance. General lighting is going to be the same with PS5 having the fore mentioned rim light. If you disagree that’s ok too.This is why I don't take these claims seriously. You're essentially ripping one, and praising another, for the exact same fucking thing. What is not possible with last gen for R&C is the level loading. You could do it, but you have to slash the visual budget. Well, it's the same thing for any of the cross-gen titles. They're putting more visuals on the screen than the last-gen consoles, and that's largely it.
...don't you people want to see what's on your left?
Sorry for my french, but dafuq are you 2 talking about?People press L3
Damn... this game is shaping to look much better than I initially expected it would. Impressive gifs.
Did they show combat against humans? That's probably my number 1 issue with the 1st game.
I have something small but juicy for you then (its not my dick, stop salivating), in the latest sony update with a lot of gifs, there is one where aloy use the tripcaster to set a trap, but unlike the old tripcaster in horizon 1, she onky need to shot on the ground one time instead of 2 to set the trap, this is probably the perk system in action, some weapons are gonna have unique perks to differentiate from each other, this is alreadymuch better thanjust having green tier, purple tier etc.It does look insane and gameplay no doubt as great as the first
But Im still concerned they are shying away from showing the RPG elements. I was hoping they'd lean into that way more
Thanks, I have just searched about it and found this segment (time stamped):Yes, there are multiple videos with improved fights against humans
I think we just have higher expectations of Gorilla and its a shame we have to wait for their next game to see that potential.
The game is still beautiful either way
Sorry for my french, but dafuq are you 2 talking about?
Debatable.Otoh Spiderman looked better than Horizon, so...
How many open world with a tps combat has more variety in weapons and enemies?! Ubisoft stuff?This looks a lot better and more interesting than the original game. I enjoyed the first one and got a platinum, but wished it had a bit more variety in gameplay, but considering it was a new IP for Guerilla Games after making FPS goes for a decade or so I think it was more than acceptable.
Visuals here look pretty crazy for a cross gen game, then again Guerilla Games were always tech gods in their own ways so I am not surprised. I also do prefer the more colorful look here.
I am more hyped now than I was before when the sequel was just announced.
This is why I don't take these claims seriously. You're essentially ripping one, and praising another, for the exact same fucking thing. What is not possible with last gen for R&C is the level loading. You could do it, but you have to slash the visual budget. Well, it's the same thing for any of the cross-gen titles. They're putting more visuals on the screen than the last-gen consoles, and that's largely it.
I don't know, the first game felt very Far Cryish to me. Even the weapon wheel and crafting was basically identically. Nothing wrong with that, it worked for the game. But for some reason the game felt a bit repetitive, I finished it for the story and platinum. I enjoyed of what I played, but I don't think it was mind blowing, but for a new IP it was more than good.How many open world with a tps combat has more variety in weapons and enemies?! Ubisoft stuff?
Tripcaster and ropecaster were both pretty original as weapons, same for the tear blaster arrows, and i really don't need to specify why enemies were incredible compared to most open world (or tps really).
For a first attempt i thought the game had more than enough variety tbh.
Same thought when she jumped out of that mountain. i really hope so en tout cas.They are teasing flying mounts?...
My heart stopped when she jumped off the mountain into those flying glinthawks.Same thought when she jumped out of that mountain. i really hope so en tout cas.
If that's your opinion, then who am I to judge. That's definitely not my take as far current gen games goes, but there's nothing wrong with different opinions. "Better looking" is subjective by nature after all.Well there is currently no better looking console game released on consoles than R&C. Maybe Demon's Souls and a bit behind Forza Horizon 5 come close.
For upcoming stuff, this clearly looks better. Maybe Spider-Man 2, but it's so far away, I don't really count it.
PS: I'm not counting the really impressive Matrix tech demo, until they make a proper game out of it.
I must be the only one who is not really hyped for flying mounts...My heart stopped when she jumped off the mountain into those flying glinthawks.
then she landed without flying and cried myself to sleep.
Same, flying kind of makes all the other traversal trivial. Like grappling hook and the glider look so much more interesting than just soaring over everything, it takes away 99% of the actual game.I mist be the only one who is not really hyped for flying mounts...
To me they jist make the world feel small and how many devs have FUN fluing mechanics\combat?
Tbh i'm not even a gigantic fan of the underwater stuff...usually this stuff is half hassed in most open world games.
Gimme 15 new dinobots to fight and 10 more story missions instead of air\water sections and i'm okay with that.
Yeah same for a moment i though she's gonna ride one of the glinthawks. Hopefully they're just saving this for the ultimate launch trailer.My heart stopped when she jumped off the mountain into those flying glinthawks.
then she landed without flying and cried myself to sleep.
You are never gonna see a poll about best traversal mechanics where straight up driving an airplane get the first place.Same, flying kind of makes all the other traversal trivial. Like grappling hook and the glider look so much more interesting than just soaring over everything, it takes away 99% of the actual game.
Flying in Anthem was absolutely incredible. It made the game so much more fun than other looter shooters.I must be the only one who is not really hyped for flying mounts...
To me they just make the world feel small and how many devs have FUN flying mechanics\combat? Almost none.
Tbh i'm not even a gigantic fan of the underwater stuff...usually this stuff is half hassed\not fun in most open world games and i don't expect nothing revolutionary from guerrilla neither.
Gimme 15 new dinobots to fight and 10 more story missions instead of air\water sections and i'm okay with that.
Hopefully not, i wouldn't like to have something like this availble early in the game, but it would def be nice to unlock something like this by end game, like let's say 70 to 90% of story. There will be some very high places (with some of them having unique decors or stuffs) that can be only reach with flying mounts, with some very legendary stuffs to find here. To me this sounds super neat (i'll admit i took inspiration for that idea from Dragon Quest games LOL)I wouldn’t be surprised if flying mounts is regulated to a set piece/boss battle.
Unfortunately literally everything else was trashy, and i was one of the few who kinda enjoyed anthem (with friends).Flying in Anthem was absolutely incredible. It made the game so much more fun than other looter shooters.
Robot monkeys are gonna be the best
People don't talk about Stray enough. Pretty excited to play it with my daughter. Puzzle platformers are our shit, she's played through ICO, Shadow, and Last Guardian all on her own, so proud of her.That flying mounting tease
Looks really great. 2022 starts with a bang with this, Elden Ring, GT7, Forspoken, Sifu and Stray.
Yep. But I would love for them to do the same mettallic armor design for all the enemies and embrace transformers like colors and metal sheen. For example, the Jaguar or Cheetah in that pic would look far cooler if it was all black.Gaia and hephaestus doing the extra work with these robots design lol...
I love how there is a precise reason for all of this in the story so they can go wild with the design all they want without never being out of place.
Why even its a big deal ?:d many open games has flyingMy heart stopped when she jumped off the mountain into those flying glinthawks.
then she landed without flying and cried myself to sleep.
Explain to me what you find so clearly cross-gen on the graphics?
I agree. It looks like an expansion on the first game rather than a new one.Nothing really is screaming current gen in this.
- Geometric detail
- Lighting
- Effects
- Foliage
Its similer to what playground did with FH5. Scalable foliage, terrain, resolution, fps etcI agree. It looks like an expansion on the first game rather than a new one.
Obviously there's better shaders and textures here and there. But the upgrade is not "OMG NEW GEN" to my eyes.
This definitely looks cross gen, but the upgrade is massive. Her character model looks better, the water tech is massively improved, the lighting and foliage have gotten a massive upgrade. GOW looks more like an expansion. This looks like a Uncharted 1 to Uncharted 2 caliber leap.I agree. It looks like an expansion on the first game rather than a new one.
Obviously there's better shaders and textures here and there. But the upgrade is not "OMG NEW GEN" to my eyes.
At this point, it's mostly a running joke. I guess I want it in there just so I can tell myself this wasnt held back by last gen.Why even its a big deal ?:d many open games has flying