Sidney Prescott
Member
Played Demon's Souls.
I still feel it. Wow.
I still feel it. Wow.
those stills are bullshots tho
Yup its definitely a jump between Ratchet on PS4 and PS5.
We should hopefully see less CGI trailers for this generation at the game awards and more in-game
2/3s of you guys game on a 1080p screen and can’t tell the difference between 60/30 fps …and we’re talking about what, next gen tessellation and RT. Or, let’s talk about how you haven’t been blown away by the progress in quantum computing while you pluck away on your MS Surface…
edit: that was unfair, *Surface Pro
those stills are bullshots tho
Lol I took those myselfthose stills are bullshots tho
aye with the ingame photomode.Lol I took those myself
Of course not. At least not in an actual gaming load.
3DMark feature tests are designed to have that very feature as a massive, artificial bottleneck.
That's why we see some 60-70% performance upgrades in 3DMark's VRS test, but in actual games the difference is lower than 5%. VRS 2 might give an additional boost in some scenarios where the GPU is shader-limited, but it's probably not that much more. Otherwise Activision wouldn't be using their own compute-based VRS claiming it works better than whatever is in the consoles.
Mesh shaders in the Series X == Primitve Shaders on the PS5. It's the same hardware capability. And on the PS5 AFAIK they've been used in most 1st-party titles like Demon's Souls 2020 and Rift Apart, as they're already exposed in the devkit. We also got confirmation directly from Epic that the UE5 demo "Lumen in the Land of Nanite" from May 2020 is using PS5's Primitive Shaders.
But mesh shaders are never going to be holy grails that give 500% performance boosts to future games. They're just a faster method to do triangle culling and LODing but even those aren't without their limitations, considering UE5's Nanite resorts to compute shaders for smaller triangles.
We saw in other thread how LeviathanGamer found out there's no ISA change in the geometry engine between Vega and RDNA2.Any proof Primitive Shaders have been used in Sony first parties? I know someone else mentioned this to me as well but I haven't found anything after digging around.
Good post. The leap between PS4 and PS5 is closer to 5x in terms of CPU, GPU, SSD, geometry engine / UE5 and all the custom hardware acceleration.I've seen people here argue we're at the stage of diminishing returns and that next-gen will be defined by higher resolutions and frame-rates. I think that's absolutely false. The Unreal Engine 5 demos is proof of this, it's some of the best looking gameplay we've ever seen and no one even saw it coming. It's photo-realism and it's not even doing any funny tricks, as Mark Cerny said "the idea behind this technology (Nanite) is that no matter how far you zoom into something no matter how close you get to something, you're seeing like the real world more and more detail". It's a good guess to say there are perhaps several studios already working on triple A projects using UE5 but it's a fairly new release so we won't be seeing such titles for another year or two (at worst).
It's also fair to speculate that there are several other studios working on next-gen iterations of their engines, Assassin's Creed Odyssey which I'm currently playing now looks gorgeous in 60FPS and HDR, although there flaws which are minor but noticeable to the trained eye, like texture and foliage pop-in, lighting bugs. The terrain, rocks and environments also lack a lot of detail at times but again these are nit picks, but my point is a game like this (and many others) could get a huge uplift through micro-polygon rendering technologies similar to Nanite and Virtual Texturing, it's also plausible to say that the Ubisoft developers might already be working on such technologies although I'm not 100% sure since it was announced that AC would be going in a different direction, there's also other studios as well like Rockstar who all their faults still go after bleeding edge visuals in all their titles.
We already can count on Sony's first parties delivering on next-gen goodness, look at what was achieved in terms of visuals on games like God of War (2018), Ghost of Tsushima and Last of Us 2, I do think we'll get that moment similar to last-gen when Naughty Dog revealed Uncharted 4 which is still one of the best looking games to date. Now imagine what such developers could achieve on hardware which is at least 2.5x more powerful and not bottlenecked by the CPU or the slow streaming speeds of clunky a HDD.
It's just a matter of patience, so many game developments and productions were hit hard by covid, which means a lot of delays. I do think we'll see some mind-blowing stuff by the end of next-year.
forza horizon 5 and flight simulator are great examples of this. /sGood post. The leap between PS4 and PS5 is closer to 5x in terms of CPU, GPU, SSD, geometry engine / UE5 and all the custom hardware acceleration.
To the above poster Geometry Engine is the PS5 equivalent of mesh shading. Series S will also greatly hold back Xbox Studio development in terms of game development and scope due to their development base being 4tflops instead of PS5’s 9-10tflops. I’m glad Sony never done that.
Hey, someone who hasn't actually played Ratchet on PS5!those stills are bullshots tho
It has actually...cross gen engines are holding the new hardware back.
Photomode is not gameplay but okayHey, someone who hasn't actually played Ratchet on PS5!
True. Most games change their rendering when you enter photomode and then even soup up the visuals more when you stop moving the camera, especially with RT reflections giving them time to accumulate to the best resolution possible.Photomode is not gameplay but okay
How much better do you need a game to look than something like Days Gone, The Last of Us 2 or Red Dead 2 at 1800p checkerboard, 60fps?better visuals at 30 fps >>> 60/120fps with PS4 graphics
aye with the ingame photomode.
like i did right?
the RT is way better in pauze mode a lot of games do this
There's no way I'm going back to 60fps after experiencing Rift Apart at 30fps/4K/RT
60fps shouldn't even be a thing anymore if we want bleeding edge visuals.
If you need 60fps in everything, then buy a PC and upgrade it to keep up with newer, more demanding titles.
I've been playing 30fps games for over a decade and a half.It's lucky for you if 30fps doesn't look shit. I think most people aren't so fortunate, I know I'm certainly not. I wouldn't mind 40fps so much, that's ok-ish, but 30 just looks bad imo.
There's no way I'm going back to 60fps after experiencing Rift Apart at 30fps/4K/RT
60fps shouldn't even be a thing anymore if we want bleeding edge visuals.
If you need 60fps in everything, then buy a PC and upgrade it to keep up with newer, more demanding titles.
I've been playing 30fps games for over a decade and a half.
To each their own. FS 2020 runs at 30fps even on Series X and FH5 is a great looking game but then again so is FH4. It’s not a generational leap, it’s a game built around a standard XB1’s limitations like they will be now building around Series S limitations of lower, slower memory and 60% weaker than Series X GPU. Lowering resolution can only do so much with such a gulf. There are already 720p Series S games and we’re talking cross gen games like Avengers.forza horizon 5 and flight simulator are great examples of this. /s
I've been curious about Strive. I can't really tell the quality over YouTube. Is it impressive?Have you played Guilty Gear Strive
Nah...Games have waaaayyyy more to go graphically...How much better do you need a game to look than something like Days Gone, The Last of Us 2 or Red Dead 2 at 1800p checkerboard, 60fps?
I think games should stop graphically/frame rate wise right here and start working on higher in world texture quality (buildings grass, anything that isn't a character), realistic A.I., physics engines, real time lighting, etc.
I would happily take a new Battlefield 3 in 1800p checkerboard, 60fps with advanced physics and RTGI.
Or a new game like Far Cry 2 with slightly updated graphics with even better A.I.
Japanese and small studios gives 2 fucks if more graphical advanced games comes out, hades was literally the 2020 goty for many people so good indie games still have market, and japan stopped being in a graphic race with western developers like 15 years ago, and you still have your tales of arise or multiple anime game every year.I don't mind. Technological stagnation is good for Japanese developers and smaller studios.
yea i cry a little bit when i think of how good Animal Crossing would look in 60fps. It's a pretty game imo but it's hindered by resolution and performance like most Switch games.So have I, that's why I'm so fucking sick of them.
The thing is, you also implied you want 4k, given that resolution is virtually the only difference between modes in Ratchet.
Well then I think we should both be happy with fidelity and performance modes, as you can have 4k and I can have 1440p at 60fps. Seems like a reasonable compromise.
Well the series X then must blow your mind?I'm the complete opposite. PS4 and Xbox one didn't really impress me at all, my PC back then completely obliterated them ( 780ti sli). Ps5 on the other hand is very impressive and keeps up with my 2080 pc nicely.
Here's the deal. Even PC games haven't really seen the next-gen treatment. Also, no, I don't consider Metro Exodus with RT-GI to be next gen. Not even close. Other than the lighting, the game looks pretty badWell the series X then must blow your mind?
This. Only Star Citizen and Certain games on max like Control.Here's the deal. Even PC games haven't really seen the next-gen treatment. Also, no, I don't consider Metro Exodus with RT-GI to be next gen. Not even close. Other than the lighting, the game looks pretty bad
Yeah... Control isn't a next gen game either. It's a pretty last gen game, but it's still using last gen tech with some RT enhancements.This. Only Star Citizen and Certain games on max like Control.
Yeah... Control isn't a next gen game either. It's a pretty last gen game, but it's still using last gen tech with some RT enhancements.
I was told it does the same thing on PC.Control on PC is a different beast...
I'm good even with 1080p/30 fpsI'm still good with 1080p/60 fps.
Me too, man. I still wanna rock 1080p the next years.I'm still good with 1080p/60 fps.
Yeah... Control isn't a next gen game either. It's a pretty last gen game, but it's still using last gen tech with some RT enhancements.
And Minecraft is full raytracing Vs Control. Did Minecraft seem more next generation to you?Control on PS5/Series X is basically the PC game on Low with 2 out of the 4 RT (was 1 of 4?) options enabled, lmao.
Yes?And Minecraft is full raytracing Vs Control. Did Minecraft seem more next generation to you?
Someone told me this area is exactly the same on PC. Same pop in issue.Control on PS5/Series X is basically the PC game on Low with 2 out of the 4 RT (was 1 of 4?) options enabled, lmao.
You are missing out massively if you aren't playing your ps5 on a 4k screen.I still don't own a 4K screen so I feel whenever I get that I might see a big difference in already good-looking games. Despite that I still think the difference is notable compared to the base ps4. Demon's Souls looks amazing and 60fps has greatly improved the experience, don't think I could go back. Everything just feels so much sharper