M1chl
Currently Gif and Meme Champion
I mean this might another emo thread, but I don't care. I think most often than not, I am not hyped for game because it lacks "the scene", setting tone and "put you into game".
Many people told me that I am negative with everything, but I guess that's my Slav nature, so I guess I need more uplifting experince. Some pinacle of this is, something which is not even game, but ad for B748-i, which for some reason deleted by Boeing:
This tone, this presence which put you into scene and evoke something, the music, voice, everything works together. Something akin to this would be great for some ending, where you would feel like you achieve something, but thanks to "DLC culture" some satisfing end is really not trend.
I think The Journey has all of this, music works with scene and when you reach the mouitain and fly, it kind of emotionally broke me. That game has bad situation and great situations so the contrast where you feel hopelessnes and happiness are in really good balance and when the credits rolls out. I was like "that was one hell of ride".
I mean this:
Dust: The Elysian Tail has perfect ending song:
It just works so well, with the ending. And back then I know nothing about furry culture, so it was not in my mind.
Ori has suber soundtrack, first one more so than second one. It has melody it has some feel to it and it works really well through the first game perfectly with the context of the game.
Another great example is whole Mass Effect trilogy, so many songs, I cannot post them, because it would be too long.
MGR: Revengeance has killer sountrack which works even with lyrics amazingly with the game. One example which stood out to me with it's lyrics and also creator, trance legend Ferry Corsten is this:
It's from DLC, but that does not matter OST has no weak track and with the gameplay, I was on the edge of the seat the whole time.
I cannot not mention Forza Horizon 3 intro, I can watch it million times and still got the perfect feel of the game.
Also this is not exactly about music, but 'member that moment with giraffe in TLoU, depressing game, but that moment was pure magic.
And many other great examples, but this is what stand out to me. Well Nier: Automata did this good too, but nothing amazing in my opinion.
Also how can I forget about Condemned: Criminals Origins. The main menu theme, set the scene perfectly and works well with the context of the game:
Games are mostly plain with hardly any atmosphere, switch to more orchestral soundtrack with many layers and hardly any feel was a mistake. Well some good examples exist like Nate Theme from Uncharted:
It too does a great job with set the scene and tone of the game.
Maybe I through to the mix Max Payne 3, that games knows what it wants to say and despite being depressive as fuck, it feels like something special. Writing goes hand in hand with gameplay, voice over and theme of the game, everything is coherent.
Maybe I liked Control that much, because of Ashtray Maze and TAKE CONTROL, best moment in the game....in fucking years. Especially "oh fuck some stupid boring puzzle awaits". Then you have amazing setpiece, which I played through many times and still it was badass as fuck.
I want to emotionally stimulated, I don't want to bland game, I don't want to be hopeless all the time or play something which I am playing just because it's a game. Gameplay is important, but hardly any game have coherent vision of what they creating. Many games are hauled like a "writing masterpiece", but same games suffer from lack of something which grabs you and keep you playing. Hardly any game is "experience" which you remember.
It's easy to create music with many layers so it sounds big but it's bland, lack melody, atmosphere. I know because I struggle with creating music pretty hard, even though I have something under my belt, for me it's about atmosphere and flow, melody, lyrics...something where you can find yourself (or not, but at least emphasize) and maybe I am too far in the rabbit hole of this music creating mindset.
My message is take it easy, few tones in the right time does far more than some bombastic orchestral music.
Obviously I want to shoehorn Doom 2k16 and Doom: Eternal into this, because without music, that game is...half of what it is with music. But I find music to be samey thoughtout the game and it's nice background stimulant, but it does not have the moments which I would say stands out. But hell of a games.
This is maybe important for next gen, because as you can see there are more examples from PS3/X360 era, then current era. Something changes, gaming industry produces more shallow games, which simply does not grab me. And I don't like it.
Maybe no one cares, but I might not be only one, with this.
Discuss...
Many people told me that I am negative with everything, but I guess that's my Slav nature, so I guess I need more uplifting experince. Some pinacle of this is, something which is not even game, but ad for B748-i, which for some reason deleted by Boeing:
This tone, this presence which put you into scene and evoke something, the music, voice, everything works together. Something akin to this would be great for some ending, where you would feel like you achieve something, but thanks to "DLC culture" some satisfing end is really not trend.
I think The Journey has all of this, music works with scene and when you reach the mouitain and fly, it kind of emotionally broke me. That game has bad situation and great situations so the contrast where you feel hopelessnes and happiness are in really good balance and when the credits rolls out. I was like "that was one hell of ride".
I mean this:
Dust: The Elysian Tail has perfect ending song:
It just works so well, with the ending. And back then I know nothing about furry culture, so it was not in my mind.
Ori has suber soundtrack, first one more so than second one. It has melody it has some feel to it and it works really well through the first game perfectly with the context of the game.
Another great example is whole Mass Effect trilogy, so many songs, I cannot post them, because it would be too long.
MGR: Revengeance has killer sountrack which works even with lyrics amazingly with the game. One example which stood out to me with it's lyrics and also creator, trance legend Ferry Corsten is this:
It's from DLC, but that does not matter OST has no weak track and with the gameplay, I was on the edge of the seat the whole time.
I cannot not mention Forza Horizon 3 intro, I can watch it million times and still got the perfect feel of the game.
Also this is not exactly about music, but 'member that moment with giraffe in TLoU, depressing game, but that moment was pure magic.
And many other great examples, but this is what stand out to me. Well Nier: Automata did this good too, but nothing amazing in my opinion.
Also how can I forget about Condemned: Criminals Origins. The main menu theme, set the scene perfectly and works well with the context of the game:
Games are mostly plain with hardly any atmosphere, switch to more orchestral soundtrack with many layers and hardly any feel was a mistake. Well some good examples exist like Nate Theme from Uncharted:
It too does a great job with set the scene and tone of the game.
Maybe I through to the mix Max Payne 3, that games knows what it wants to say and despite being depressive as fuck, it feels like something special. Writing goes hand in hand with gameplay, voice over and theme of the game, everything is coherent.
Maybe I liked Control that much, because of Ashtray Maze and TAKE CONTROL, best moment in the game....in fucking years. Especially "oh fuck some stupid boring puzzle awaits". Then you have amazing setpiece, which I played through many times and still it was badass as fuck.
I want to emotionally stimulated, I don't want to bland game, I don't want to be hopeless all the time or play something which I am playing just because it's a game. Gameplay is important, but hardly any game have coherent vision of what they creating. Many games are hauled like a "writing masterpiece", but same games suffer from lack of something which grabs you and keep you playing. Hardly any game is "experience" which you remember.
It's easy to create music with many layers so it sounds big but it's bland, lack melody, atmosphere. I know because I struggle with creating music pretty hard, even though I have something under my belt, for me it's about atmosphere and flow, melody, lyrics...something where you can find yourself (or not, but at least emphasize) and maybe I am too far in the rabbit hole of this music creating mindset.
My message is take it easy, few tones in the right time does far more than some bombastic orchestral music.
Obviously I want to shoehorn Doom 2k16 and Doom: Eternal into this, because without music, that game is...half of what it is with music. But I find music to be samey thoughtout the game and it's nice background stimulant, but it does not have the moments which I would say stands out. But hell of a games.
This is maybe important for next gen, because as you can see there are more examples from PS3/X360 era, then current era. Something changes, gaming industry produces more shallow games, which simply does not grab me. And I don't like it.
Maybe no one cares, but I might not be only one, with this.
Discuss...
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