Wario64 said:i have a feeling that nintendogs won't do as well as japan's release. it'll still sell a good number of copies, but i dont think it'll take over as the ds killer app. but what the hell do i know
Rhindle said:June Hardware Sales
PSP = 294,000
PS2 = 355,000
Xbox = 168,000
GCN = 70,000
GBA/DS = 400,000 (approx)
donny2112 said:Predictions
Hardware
PS2 - 225K
PSP - 190K
GBA - 180K
Xbox - 130K
DS - 120K
GCN - 50K
Mrbob said:Oh really? Interesting. Too bad Pokemon will be out next year for DS. PSP is starting to get some huge momentum in the USA.
Barrage said:I'm still shocked by how well the GBA continues to sell. When will the GBA fall behind the PSP and DS? It's already happened in Japan, but here, who knows. Especially considering when the GB Micro comes out. I can see Game Boy sales going strong well into 2006.
Rhindle said:DS sales got a weak bump due to free games + new color. That should dissipate fairly rapidly.
Rhindle said:PSP weekly sales are tapering off slightly, but reaching a steady state at a very high level. PSP could be the dominant platform over the holidays with a price cut, GTA and the UMD format taking off.
I wasn't paying attention to sales when Pokemon was first released on GameBoy, so I don't have first-hand info on how Pokemon release affects a new system (DS != GB/GBC/GBA). I hope you're right, but by the PSP would probably have long passed the DS, if all the stuff in June didn't get up the DS sales that much. :-/
Does this mean that non-games (UMD Movies) are pushing PSP sales!?
LM4sure said:That's funny that the PSP is doing so well in the states but bombing over in Japan. Crazy.
I guess prettier graphics over gameplay is considered to be a "nice stride forward" then.
Cooltrick, whose pro DS trolling is like clockwork. If there was a PSP vs. DS thread and they weren't there or they supported the PSP, I'd be worried.
donny2112 said:With continued sales this high, what are the real possibilities of a Christmas PSP price cut? It seems they would want to let the $250 launch price ride at least through one Christmas.
CoolTrick said:Considering how often you are branded a troll yourself, you are one to talk. Again, I do not even have a DS.
An attack against the DS is an attack against you personally.
Donnie said:Ok, so we're supposed to believe DS numbers with no official source what so ever, coming from a guy called Sonycowboy? :lol
First of all, why do these numbers(the seperate DS numbers from June) come from a user that - as far as I know - has never posted any NPD numbers before?
Drinky Crow said:No, the PSP is graphics AND gameplay over crap. I'd much rather play one of my PSP games over ANYTHING on the DS save maybe Castlevania and Advance Wars, and neither of those two titles require anything resembling special controls to be as fun as hell.
GBA games aren't just GBA games anymore, they can be considered DS games too.
kaching said:There's 4 Japanese developed games in the NA LTD top ten for PSP:
3, if you want to leave Ape Escape off for being an SCE title. Japanese devs aren't dominating the charts but I wouldn't call it a "pointless" endeavor either.Code:NEED SPEED:UND RIVALS EA 300,259 TWISTED METAL:HEAD ON SCEA 275,402 UNTOLD LEGENDS:BTHRHD SOE 260,135 WIPEOUT PURE SCEA 195,993 RIDGE RACER Namco 185,951 METAL GEAR ACID Konami 184,202 T.HAWK UNDGRND2 REMIX Activision 158,952 LUMINES Ubisoft 156,356 APE ESCAPE:ON LOOSE SCEA 127,104 NBA SCEA 123,407
A few things:Frankfurter said:I'm new to this forum(have been reading throw it for the last months, so I'm not entirely new, but... yeah it's just my first post), but I choose this sensitive topic to ask questions concerning the DS hardware numbers:
First of all, why do these numbers(the seperate DS numbers from June) come from a user that - as far as I know - has never posted any NPD numbers before? So why does this user know numbers that Bunkum and Co. don't know, even though they always post everything from NPD?
Second thing is, how reliable was this blog for the May numbers of the DS(these 57k)?
I just think that these hw numbers aren't that probable cause of the software sales. May software sales for the DS were ~200k which would mean that the DS had a monthly tie ratio of 3.5 in such an early stage, with nearly no new games in that month(who the hell should buy that many games?). June software sales for the DS were ~441k which would mean that it had a monthly tie ratio of nearly 4 with of course a few new games but 3 out of 5 released in the last 10 days of the month.
On the other hand we have the PSP with a monthly tie ratio of about ~2,4(except for the launch month which had about 1,7) WHICH IS ALLREADY INCREDIBLE GOOD. So why the hell should the DS have a that much better tie ratio in May and June(at least may is a very slow month where I see no reason for people buying relatively much software) with a... quite crappy lineup.
Sorry for the long post, I couldn't do it any shorter
Ah, I'm from Germany so please don't ride on my mistakes(I really hope everything I wrote is understandable)
Yes, Frankfurter, apparently people think this is an absurd question.
A few things: NPD releases three different sets of numbers: one is for software, one is for hardware and one is for accessoires. bunkum only has access to one of them (software) or he is only allowed to post the software numbers and can't post hardware numbers. Also, like someone mentioned in this topic, sc does not lie about NPD numbers. So when he confirms the numbers of someone else saying they are '100 % real', they are real. He also said something similar in the topic about the 57k number of the DS in May.
The Experiment said::lol for Littlewig, BuzzJive, and Cooltrick, whose pro DS trolling is like clockwork. If there was a PSP vs. DS thread and they weren't there or they supported the PSP, I'd be worried.
Rhindle posts the numbers as they are reported by CSFB. That firm just posts some NPD numbers (or just the change (+/- %) in sales compared to the previous month / year) and adds their comments I think and they apparently don't see the need to post GBA / DS numbers seperately. Rhindle does not have access to NPD numbers directly I think.Frankfurter said:Hmm, so Bunkum isn't the one to ask for hardware numbers, that's okay. But Rhindle posted them, so he of course seems to get the numbers. Now I have to ask why he didn't post the seperate DS/GBA numbers in it's initial post? Or why didn't he edit his post as the other user posted the seperate DS numbers? I for my part think that's a bit strange!
CVXFREAK said:We said that about Pokemon.........
dun dun dun
Rhindle posts the numbers as they are reported by CSFB. That firm just posts some NPD numbers (or just the change (+/- %) in sales compared to the previous month / year) and adds their comments I think and they apparently don't see the need to post GBA / DS numbers seperately. Rhindle does not have access to NPD numbers directly I think.
Rhindle has access to the CSFB (Credit Suisse First Boston ?) numbers (a group that has access to the NPD numbers and posts a summary of the sales), and CSFB combined GBA/DS numbers.
Lindsay said:POKéMON had the anime running 5 days a week for a couple of months in advance of its US release. Nintendon't have that for the dogs.
Frankfurter said:Edit: I almost give up in terms of the May and June numbers..., gamefront.de now has the 57k and 112k in their list(and I think they didn't just write these numbers in the list cause of a post in this forum )
It's from GAF, as usual. (although, the first person to "break" the May numbers was the writer from the SJ Mercury). Don't you find it strange how they haven't listed April's? The 112k came from this forum.
JAHRESVERGLEICH HARDWARE-ABSATZ 2002 - 2005 (Januar - Juni)
Zeitraum Playstation2 Xbox Gamecube
--------------------------------------------------------------------
2002 Jan-Juni 2.481.071 970.672 644.936
2003 Jan-Juni 2.319.026 936.912 716.178
2004 Jan-Juni 1.847.507 1.364.859 712.651
2005 Jan-Juni 2.480.501 1.131.871 502.418
=================================================================================
* Hochrechnungen
Sonycowboy said:PS2 is on essentially track to match it's best year ever - 2002. Of course, it would have to sell almost 4M units in November & December to do so (like in 2002), but if it drops to $99...
Jan-Jun for each of these years.
Code:Year PS2 XBX GCN 2002 2,481,071 970,672 644,936 2003 2,319,026 936,912 716,178 2004 1,847,507 1,364,859 712,651 2005 2,480,501 1,131,871 502,418
Frankfurter said:Btw. is there any chance that CSFB could change their system and give single numbers for DS and GBA(as it was in November and December 2004 and atleast we got numbers for January and Feb/Mar combined very lately)? Perhaps when the overall performance is getting better(so if we approach christmas) or if GBA's sales are getting worse and worse?
Drinky Crow said:No, the PSP is graphics AND gameplay over crap. I'd much rather play one of my PSP games over ANYTHING on the DS save maybe Castlevania and Advance Wars, and neither of those two titles require anything resembling special controls to be as fun as hell.
Of course you were. Nice job on qualifying a pretty unequivocal statement after the fact.michael000 said:I was more commenting on if they have an initial choice of working on DS and PSP if they're making a game.
Yes, and the PS2 wiping its ass with the GC AND Xbox in Japan sure did stop all original content production by Japanese devs for those two platforms, didn't it?ATM the DS is wiping it's ass with the PSP in JP and things will only get worse over there since there are no high profile games even on the horizon to slow the DS down. That being the case the choice is a no brainer on which system to dev for. Of course if they port it over here anything can happen but most JP dev teams don't really take that into account.
jett said:You know, at the end of the day, it's ugly 3D vs. uglier 3D. I'm sticking to mah consoles.
Nintendogs will be successful in America but it won't be the OMGSUCCESSAWESOME that most people here are hoping. I'd say at the very most 300,000 or 400,000 per Dog game and thats throughout a course of months into years, not right away.
PezRadar said:Really this game is aiming toward the people who own Pokemon games, ...
The Experiment said:I'd say at the very most 300,000 or 400,000 per Dog game and thats throughout a course of months into years, not right away.
Frankfurter said:I would say that 300-400k per version would a absolutely great success - I think all the three versions combined will have an LTD of 1-1.5 millions in a few years, which would mean that they'll sell more than in Japan(they will probably end up at 0.8-1.0 million there).
Frankfurter said:@The Experiment
I would say that 300-400k per version would a absolutely great success - I think all the three versions combined will have an LTD of 1-1.5 millions in a few years, which would mean that they'll sell more than in Japan(they will probably end up at 0.8-1.0 million there).
And I really don't see them selling that much right from the start. Perhaps the dogs will start with about 100k combined in August(which of course isn't bad, as they release at Aug ~22), but if they get a few great reviews(and it's quite sure that the average of the reviews will be about 85-90%) they probably will sell quite constantly.
No. It's aiming towards people who love puppies whether they play video games now or not
The Experiment said:I have a puppy and don't intend to get Nintendogs.
The Experiment said:The market here is children.
The Experiment said:Don't expect teenagers and above to be loud and proud at owning Nintendogs.