I don't know what happens if you run out of ammo at the end, but I feel like I might have read there's some code in place to help you along as it were. Maybe I imagined that, though. This is unrelated, but did you find the various Custom Parts as Leon? Handgun, Shotgun, and Magnum. Magnum is very easy to miss.2. Resident Evil 2
And Claire B is done ! Overall the idea of the A/B scenario is really cool. You go through some similar areas but not in the same order and you have unique areas to each of them. This goes for the puzzles too.
Small complaint about the endgame of Claire B : the fact that you need 2 slots available at the end is a bit annoying when you don't know it. I packed myself with weapons and healing items, leaving just 1 slot for a potential key item. The countdown triggers, I take 1 plug, bring it to the other room and then "You need to plug them simultaneously" -_-. Now just go back to the train for the item box and lose 1min30/2 min on the 5 min countdown...
I get that they want to be sure we have 2 free slots for the fight but it was annoying. Fun fact, I beat the boss (I like the reminiscence of RE final fight) and end up with no healing item and low life. I was then sure that I just need to open the barrier and the game was done... But they putted some zombies on the way and I got kill by it (because the clock was ticking and I just ran without thinking)....
Also I am puzzle by the surprise in the train. What happen if you don't have ammo left ? I used the second rocket to kill the zombies because I was sure it was over. Hopefully I had my grenade launcher with some ammos but I almost run out of them during the fight. Is the game giving you something, if you have no weapons, to beat it ? Would be pretty frustrating to get an auto lose there.
Amazing game anyway. RE1 is still above for me (because less action, more survival horror and it's difficult to beat the mansion's atmosphere) but it definitely deserves its reputation. I get all the fuzz about it in 1998. The 2 characters/2 scenarios is a neat idea. I love the small interaction between then like the machine gun/bag.
It's crazy how such a short game gives you a lot of interesting content : 4 playthroughs, secrets to find and new stuff after finish it (I got the message about Brad and the special key once I finished Claire B).
Don't want to start a "old school VS modern gaming" discussion but I prefer this way of adding content and replayability rather than just adding tons of "collect all this stuff on a map" we get a lot today.
I'll not go for Claire A/Leon B (at least now) and jump directly into Resident Evil 3 Nemesis.
On top of the 4 scenarios you have two challenge modes: Hunk and Tofu, where you have to get from the sewers to the helipad. Hunk has a full inventory of weaponry and healing, and Tofu just has a knife and a lot of healing. On top of that, in later releases (Dual Shock, GameCube, PC) there's also Ex Battle mode, where you choose one of 4 characters (Leon, Claire, Ada, or a returning Chris) and have to work your way from the lab to the RPD but it's a much more long form mode where you can explore, find items, and even save; and it's split into 3 stages. Then of course you have the rank-based unlocks for the main game, so you get to have fun with those. Later releases also include Arrange mode, which makes life very easy for you by giving you a machine gun and whatnot.
I actually started a new run of RE3 inspired by this thread, and I plan to take it nice and slow to appreciate the details.
Before you start, 3 has two difficulties: Easy and Hard. Hard is actually just your standard mode. Easy mode, like RE2's arrange mode, gives you an entire arsenal from the start of the game. The only drawback is that you don't get access to a series of boss drops. To help you decide if you might want to do it, some of the earlier drops are parts to make a unique handgun and a unique shotgun. Part of me thinks you might prefer Easy so you can get through it and not get series fatigue, but if you prefer the survival horror side you might find it too easy to have access to that much so early.
Changes are explained by the 2 guide items when you start the game, but I don't remember how much the game explains dodging to you. I didn't know what I was doing at all back at release, but it's nice to be able to use it. Dodging is something that happens if you correctly time pressing R1, or tapping X while R1 is held, just before an enemy hits you. It's easier with smaller weapons. Ammo crafting is not essential on Easy mode, which you might find good to know as someone who prefers the survival horror side more than the action side, but there are benefits to crafting ammo.
Have fun! Resident Evil 2 takes place on September 29th, by the way.