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Media Create Sales: Week 20, 2012 (May 14 - May 20)

Again, we've long since passed the point where that E3 2010 list can be considered relevant. If there is a Persona game for 3DS, and there may well be eventually, it won't have anything to do with whatever Atlus may have been considering for the platform two years ago.

I can guarantee you that people will be asking similar questions about a few of the titles on this E3's third-party Wii U list come 2014. Happens with just about every platform.
 

gogogow

Member
You really think Nintendo would include games that weren't planned at some point in agreement with 3rd Party publishers ? Atlus and Co. would deny those projects immediately.

Maybe the 3DS Persona title was canceled or will never be announced/released - but i doubt they would let Nintendo release such information without their okay.

Mistakes are being made all the time, nothing surprising about that. Is it wrong that I said Atlus never formally announced the game? Is that not true? There's really nothing to argue about that. And Capcom would deny MH on the Vita immediately! oh wait...
 

Kenka

Member
You really think Nintendo would include games that weren't planned at some point in agreement with 3rd Party publishers ? Atlus and Co. would deny those projects immediately.

Maybe the 3DS Persona title was canceled or will never be announced/released - but i doubt they would let Nintendo release such information without their okay.
I would tend to agree with you (also to defend what I spouted) but I don't remember having heared of a case in which a third-party company denies a game announcement made by a manufacturer. This leaves the question open. But it would only make sense that, at least, is true.
 
I always look forward to the Thursday morning for these facts and figures -- you're doing a fantastic job guys!~

Just wandering out from lurking because I'm just curious -- has Atlus ever explained why Persona games have been on Sony platforms (and Windows I guess woooo?) and more traditional SMT games have more consistently found a home on Nintendo platforms? Is it just predilection or have there been arrangements (and I seem to have a very vague memory of some sort of arrangement but SLEEP DEPRIVATION)?
 

Chris1964

Sales-Age Genius
These are Famitsu/Enterbrain numbers, because Media Create doesn't have tracking that far back.

Media Create started tracking at least since 1998 but no one was saving the data.


Famitsu Sales: Week 20, 2012 (May 07 - May 13)

01./01. [WII] Mario Party 9 <ETC> (Nintendo) {2012.04.26} (¥5.800) - 37.948 / 344.241 (-73%)
02./02. [PS3] Resident Evil: Operation Raccoon City <ACT> (Capcom) {2012.04.26} (¥6.990) - 14.606 / 311.609 (-72%)
03./00. [PS3] Starhawk <ACT> (Sony Computer Entertainment) {2012.05.10} (¥5.980) - 14.177 / NEW
04./03. [3DS] Fire Emblem: Awakening <SLG> (Nintendo) {2012.04.19} (¥4.800) - 14.068 / 381.263 (-65%)
05./05. [3DS] Monster Hunter 3G # <ACT> (Capcom) {2011.12.10} (¥5.800) - 12.546 / 1.422.085 (-40%)
06./06. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) - 10.590 / 1.703.549 (-49%)
07./04. [3DS] Super Mario 3D Land # <ACT> (Nintendo) {2011.11.03} (¥4.800) - 9.946 / 1.587.564 (-55%)
08./07. [3DS] Kid Icarus: Uprising <ACT> (Nintendo) {2012.03.22} (¥5.800) - 7.447 / 284.623 (-60%)
09./08. [3DS] Mario & Sonic at the London 2012 Olympic Games <SPT> (Nintendo) {2012.03.01} (¥4.800) - 4.437 / 165.897 (-64%)
10./09. [WII] Wii Sports Resort # <SPT> (Nintendo) {2009.06.25} (¥4.800) - 4.210 / 2.879.825 (-58%)
11./11. [PSP] Conception: Please Give Birth to My Child! <RPG> (Spike Chunsoft) {2012.04.26} (¥6.279) - 4.014 / 41.399 (-57%)
12./10. [WII] Wii Party # <ETC> (Nintendo) {2010.07.08} (¥4.800) - 3.614 / 2.273.689 (-61%)
13./16. [3DS] Harvest Moon: The Land of Origin <SLG> (Marvelous AQL) {2012.02.23} (¥5.040) - 3.540 / 179.244 (-51%)
14./13. [3DS] Dynasty Warriors Vs. <ACT> (Koei Tecmo) {2012.04.26} (¥6.090) - 3.275 / 27.226 (-61%)
15./14. [PSP] Pro Baseball Spirits 2012 <SPT> (Konami) {2012.03.29} (¥5.980) - 3.237 / 127.300 (-61%)
16./23. [PSP] Monster Hunter Freedom 3 (PSP the Best) <ACT> (Capcom) {2011.09.22} (¥2.990) - 3.230 / 249.983 (-36%)
17./17. [PS3] Pro Baseball Spirits 2012 <SPT> (Konami) {2012.03.29} (¥7.980) - 3.010 / 153.353 (-53%)
18./22. [WII] Just Dance Wii <ACT> (Nintendo) {2011.10.13} (¥5.800) - 2.996 / 600.291 (-45%)
19./15. [3DS] Kingdom Hearts 3D -Dream Drop Distance- # <RPG> (Square Enix) {2012.03.29} (¥6.090) - 2.856 / 318.486 (-65%)
20./12. [NDS] Pokemon Conquest <SLG> (Pokemon Co.) {2012.03.17} (¥5.800) - 2.719 / 320.182 (-68%)
21./19. [PSP] 2nd Super Robot Wars Z: Saisei-hen <SLG> (Bandai Namco Games) {2012.04.05} (¥7.330) - 2.657 / 309.642 (-56%)
22./21. [WII] Mario Kart Wii <RCE> (Nintendo) {2008.04.10} (¥5.800) - 2.603 / 3.505.392 (-55%)
23./18. [3DS] Cho-ricchi! Tamagotchi no Puchi Puchi Omisecchi <ETC> (Bandai Namco Games) {2012.04.19} (¥5.040) - 2.570 / 21.973 (-59%)
24./24. [3DS] Nintendogs + Cats: French Bulldog / Shiba / Toy Poodle & New Friends <ETC> (Nintendo) {2011.02.26} (¥4.800) - 2.363 / 528.917 (-53%)
25./27. [NDS] Pokemon Black / White # <RPG> (Pokemon Co.) {2010.09.18} (¥4.800) - 2.286 / 5.442.071 (-42%)
26./00. [PSP] Black Panther 2: Yakuza Ashura Chapter <ADV> (Sega) {2012.03.22} (¥6.279) - 2.092 / 156.758 (-39%)
27./20. [WII] Go Vacation <ETC> (Bandai Namco Games) {2011.10.20} (¥5.800) - 2.087 / 293.233 (-65%)
28./25. [PSP] Steins;Gate: Hiyoku Renri no Darling # <ADV> (5pb.) {2012.04.26} (¥6.090) - 2.049 / 33.587 (-59%)
29./00. [PS3] Devil May Cry HD Collection <ACT> (Capcom) {2012.03.22} (¥4.990) - 2.048 / 72.897
30./26. [3DS] One Piece: Unlimited Cruise SP <ADV> (Bandai Namco Games) {2011.05.26} (¥6.090) - 2.024 / 267.450 (-49%)

Top 30

3DS - 12
PSP - 6
WII - 6
PS3 - 4
NDS - 2

SOFTWARE
Code:
------------------------------------------------
|System | This Week  | Last Week  | Last Year  |
------------------------------------------------
|  3DS  |      28,3% |      28,7% |      10,6% |
|  PS3  |      22,2% |      17,0% |      18,5% |
|  WII  |      20,6% |      29,0% |      11,9% |
|  PSP  |      16,6% |      13,8% |      35,1% |
|  NDS  |       7,4% |       7,4% |      20,9% |
|  PSV  |       2,9% |       2,5% |       0,0% |
|  360  |       1,7% |       1,4% |       2,3% |
|  OTH  |       0,2% |       0,1% |       0,1% |
------------------------------------------------

HARDWARE
Code:
----------------------------------------------------------------------------------------
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |     LTD     |
----------------------------------------------------------------------------------------
|  3DS  |     45.063 |     88.226 |     16.379 |  1.839.755 |    991.772 |   5.975.494 |
|  PS3  |     15.272 |     26.339 |     13.536 |    604.207 |    531.288 |   8.021.355 |
| PSP # |     11.605 |     19.856 |     32.417 |    435.217 |    904.928 |  18.672.325 |
|  WII  |      6.443 |     15.198 |      6.301 |    229.945 |    369.109 |  12.397.688 |
|  PSV  |      5.849 |      9.141 |            |    279.263 |            |     682.057 |
|  360  |        758 |      1.293 |      2.597 |     24.076 |     57.686 |   1.544.814 |
|  PS2  |        493 |        738 |      1.170 |     11.032 |     28.044 |  21.965.323 |
| NDS # |        466 |        843 |      6.961 |     17.934 |    573.555 |  32.853.436 |
----------------------------------------------------------------------------------------
|  ALL  |     85.949 |    161.634 |     79.361 |  3.441.429 |  3.456.382 | 102.112.492 |
----------------------------------------------------------------------------------------
|  DSi  |        466 |        843 |      6.592 |     17.934 |    550.069 |   8.263.132 |
|  PSP  |     11.605 |     19.856 |     32.102 |    435.217 |    886.916 |  18.511.750 |
----------------------------------------------------------------------------------------
 

extralite

Member
I always look forward to the Thursday morning for these facts and figures -- you're doing a fantastic job guys!~

Just wandering out from lurking because I'm just curious -- has Atlus ever explained why Persona games have been on Sony platforms (and Windows I guess woooo?) and more traditional SMT games have more consistently found a home on Nintendo platforms? Is it just predilection or have there been arrangements (and I seem to have a very vague memory of some sort of arrangement but SLEEP DEPRIVATION)?

Traditional SMTs are a rare commodity nowadays, most were made for SNES (3 original ones, two ports). After that only two other were made, one for PS2. Persona was a new franchise on PS and the most successful RPG one so far for Atlus. After three on PS and PS2 maintaining market leadership it's no surprise the two further sequels went to the next PS as well.

All the SNES SMTs were remade for PS1 though (as well as for MD, PC-Engine, and others), I expect the same to happen to some Personas on 3DS at some point.
 
Read what I said, and then read the link again. Don't be dumb.
You really think Nintendo would include games that weren't planned at some point in agreement with 3rd Party publishers? Atlus and Co. would deny those projects immediately.

Maybe the 3DS Persona title was canceled or will never be announced/released - but i doubt they would let Nintendo release such information without their okay.
Thank you.

It's like saying MH will be coming for the Vita with that pamphlet Sony released.
Except we don't know if that pamphlet is real or not. (or do we?)
 

duckroll

Member
Thank you.

That has nothing to do with what we're saying. Atlus never announced the game. You will never find a single press release or any Atlus employee talking about a Persona game for the 3DS. Hence Kenka claiming that fans are upset that the 3DS Persona game is "vaporware" is nonsense.
 

Stumpokapow

listen to the mad man
What's more likely is that Nintendo asks publishers if they would like to develop and what kinds of games or franchises they're ready to commit. For publishers who are developing launch-window titles, they go for specific titles. For publishers who don't expect to be in the launch window or don't have active projects, they ask for more abstract commitments. Sometimes that's a list of IPs, sometimes it's even more abstract ("Untitled Action Game").

Atlus felt, correctly, that the 3DS would be a good platform for titles from its IPs; Shin Megami Tensei, Persona, and Etrian Odyssey. That doesn't mean they have a specific development order or teams allocated or even prototypes or ideas.

This happens with every single new platform released by every single company.
 
Traditional SMTs are a rare commodity nowadays, most were made for SNES (3 original ones, two ports). After that only two other were made, one for PS2. Persona was a new franchise on PS and the most successful RPG one so far for Atlus. After three on PS and PS2 maintaining market leadership it's no surprise the two further sequels went to the next PS as well.

All the SNES SMTs were remade for PS1 though (as well as for MD, PC-Engine, and others), I expect the same to happen to some Personas on 3DS at some point.
I thought Devil Summoner on Saturn was equally successful sales wise way back? I was always a little surprised Atlus never really attempted to transition to Dreamcast given their heavy Saturn support (Maken X was pretty half baked and Sega funded it iirc).
 

Kenka

Member
That has nothing to do with what we're saying. Atlus never announced the game. You will never find a single press release or any Atlus employee talking about a Persona game for the 3DS. Hence Kenka claiming that fans are upset that the 3DS Persona game is "vaporware" is nonsense.
It's undisputably understandable though to base one's assumptions on very official statements by a manufacturer.

Anyway, that vaporware thing is maybe not the sole explanation as to why Persona 2 sold only 20k in its first week. Previous explanations may be the key, I don't see the series suffering from any kind of fatigue.
 

gogogow

Member
Except we don't know if that pamphlet is real or not. (or do we?)

Does it really matter?

- Let's say it is not real, MH still doesn't exists, since it has never been announced for the Vita by Capcom, there's no press release or whatsoever.

- Let's say it is real, Capcom didn't (immediately) deny the project, but doesn't mean it exists.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
What's more likely is that Nintendo asks publishers if they would like to develop and what kinds of games or franchises they're ready to commit. For publishers who are developing launch-window titles, they go for specific titles. For publishers who don't expect to be in the launch window or don't have active projects, they ask for more abstract commitments. Sometimes that's a list of IPs, sometimes it's even more abstract ("Untitled Action Game").

Atlus felt, correctly, that the 3DS would be a good platform for titles from its IPs; Shin Megami Tensei, Persona, and Etrian Odyssey. That doesn't mean they have a specific development order or teams allocated or even prototypes or ideas.

This happens with every single new platform released by every single company.

This.
Bandai Namco "Dragon Ball" Titel still hasnt been announced either and surely wasnt in development at that time but since its expected and very likely to show up at some point on 3DS, Bamco had no problem letting Nintendo put it on there list.

Does it really matter?

- Let's say it is not real, MH still doesn't exists, since it has never been announced for the Vita by Capcom, there's no press release or whatsoever.

- Let's say it is real, Capcom didn't (immediately) deny the project, but doesn't mean it exists.

I think there is a difference between a official release list published directly from nintendo and some pamphlet that got distributed at a small event.

Sony/Capcom made it clear that there is no MH in development for Vita.
 
What's more likely is that Nintendo asks publishers if they would like to develop and what kinds of games or franchises they're ready to commit. For publishers who are developing launch-window titles, they go for specific titles. For publishers who don't expect to be in the launch window or don't have active projects, they ask for more abstract commitments. Sometimes that's a list of IPs, sometimes it's even more abstract ("Untitled Action Game").

Atlus felt, correctly, that the 3DS would be a good platform for titles from its IPs; Shin Megami Tensei, Persona, and Etrian Odyssey. That doesn't mean they have a specific development order or teams allocated or even prototypes or ideas.

This happens with every single new platform released by every single company.

This is true.
But it's also true that 3 out of 4 titles they had on that list are on 3DS: Etrian Odyssey IV (Etrian Odyssey); Devil Survivor: Overclocked (Devil Survivor); Devil Summoner: Soul Hackers (Shin Megami Tensei). The only one that still lacks is Persona, and I can totally see something from such brand on 3DS.
 

duckroll

Member
This argument is going to get really dumb because no one here is arguing for or against the fact that a Persona game might come out on the 3DS. The debate started when Kenka said that Persona 2 EP is selling poorly on the PSP because somehow fans are pissed off at the vaporware promises from Atlus due to there being no Persona 3DS. Let's focus on that ridiculous claim instead. :p
 

Dascu

Member
This argument is going to get really dumb because no one here is arguing for or against the fact that a Persona game might come out on the 3DS. The debate started when Kenka said that Persona 2 EP is selling poorly on the PSP because somehow fans are pissed off at the vaporware promises from Atlus due to there being no Persona 3DS. Let's focus on that ridiculous claim instead. :p

I thought he meant that fans are fatigued at the constant string of ports and "remakes" instead of what most of them are really waiting for, Persona 5 (regardless of platform). A bit similar like with the Kingdom Hearts franchise.
 
This argument is going to get really dumb because no one here is arguing for or against the fact that a Persona game might come out on the 3DS. The debate started when Kenka said that Persona 2 EP is selling poorly on the PSP because somehow fans are pissed off at the vaporware promises from Atlus due to there being no Persona 3DS. Let's focus on that ridiculous claim instead. :p

Oh! Yeah, that's ridiculous.
 

duckroll

Member
I thought he meant that fans are fatigued at the constant string of ports and "remakes" instead of what most of them are really waiting for, Persona 5 (regardless of platform). A bit similar like with the Kingdom Hearts franchise.

We'll know if that's the case soon enough. If people are sick of ports and remakes and are waiting for Persona 5 instead, then both Persona 4 Golden and Persona 4 Ultimate Fightmans should do very poorly as well right?
 

Dascu

Member
We'll know if that's the case soon enough. If people are sick of ports and remakes and are waiting for Persona 5 instead, then both Persona 4 Golden and Persona 4 Ultimate Fightmans should do very poorly as well right?
I don't know, maybe. At the very least, it's the reason why I don't care a lot about all the SMT-related releases and announcements lately.
 

Man God

Non-Canon Member
We'll know if that's the case soon enough. If people are sick of ports and remakes and are waiting for Persona 5 instead, then both Persona 4 Golden and Persona 4 Ultimate Fightmans should do very poorly as well right?

The fighting game has a chance but the more time passes the less rosy the outlook on the Vita game looks.

Of course if that does poorly you might see them bringing that game over to 3DS, thus completing the prophecy!
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
The fighting game has a chance but the more time passes the less rosy the outlook on the Vita game looks.

Of course if that does poorly you might see them bringing that game over to 3DS, thus completing the prophecy!

I doesnt look like that at all - P4 The Golden is probably the most wanted Vita title right now and will sell better because its a Remake of a modern Persona title on a plattform where customers are hungry.

I would be shocked if P4 underperforms.
 
After playing Dragon's Dogma for quite a bit I don't see it becoming any kind of sleeper hit; and it certainly wont hit a million units sold or whatever that Capcom guy was dreaming of.
I like the game despite it's issues, but I don't think it'll get any kind of "flawed gem" cult following. It's just a good game that could have been better and it doesn't have any apparent elements that could really catch on with the mass market and give it considerable legs.

Maybe I'm wrong, but it makes me wonder why Capcom decided that this kind of game should become their most expensive project ever.
 

extralite

Member
I thought Devil Summoner on Saturn was equally successful sales wise way back? I was always a little surprised Atlus never really attempted to transition to Dreamcast given their heavy Saturn support (Maken X was pretty half baked and Sega funded it iirc).
How much did it sell exactly? It's no surprise as Atlus had supported Sega with ports before and the Saturn also had a head start to the PS which only dwindled thanks to RE, Tekken and Ridge Racer. And then the eventual FFVII sealed PS success.

Maken X on DC is I think comparable to YukeYuke Trouble Makers and Wonder Project J2 on N64. Enix also tried to support their previous friendly hardware maker with minor titles but never published anything big as the N64 didn't deliver on the promise of becoming the next big thing.

Dreamcast never even had that outlook. All the other RPGs were on PS by that point.

Actually with IS and EP Persona's sales declined even though they changed the gameplay further to appeal to an even broader JRPG audience.

The sequel to Devil Summoner came to PS2, very late though. Persona also took a break, after they returned to SMT with Nocturne on PS2. I guess nothing ever lived up to the early CD age games for Atlus.
 

LayLa

Member
I doesnt look like that at all - P4 The Golden is probably the most wanted Vita title right now and will sell better because its a Remake of a modern Persona title on a plattform where customers are hungry.

I would be shocked if P4 underperforms.

The anime version of P4 finished recently and was quite popular, I imagine there were quite a few people who watched that and never played the original game. Sony should really be targeting those sort of people with ads on anime blogs etc. I too will be a bit surprised if P4 Vita underperforms.
 

duckroll

Member
The anime version of P4 finished recently and was quite popular, I imagine there were quite a few people who watched that and never played the original game. Sony should really be targeting those sort of people with ads on anime blogs etc. I too will be a bit surprised if P4 Vita underperforms.

The anime might have finished airing on TV, but the Blu-rays and DVDs are still being released. They're selling really well, and the final volumes are coming with special director's cut versions of episodes as well as a new "true ending" final episode exclusive to the home video release.

While P4G is coming out in June, the BD/DVD release of P4A will continue its monthly release all the way to the end of August, which is the same month the P4 fighting game is out. Atlus and Sony definitely planned this entire campaign very carefully with regards to P4, which is another reason why I made the point that I feel that old school Persona has basically fallen out of favor completely since it's so different from the big mainstream push which is modern Persona today.
 
How much did it sell exactly? Atlus had supported Sega with ports before and the Saturn also had a head start to the PS which only dwindled thanks to RE, Tekken and Ridge Racer. And then the eventual FFVII sealed PS success.

Maken X on DC is I think comparable to YukeYuke Trouble Makers and Wonder Project J2 on N64. Enix also tried to support their previous friendly hardware maker with minor titles but never published anything big as the N64 didn't deliver on the promise of becoming the next big thing.

Dreamcast never even had that outlook. All the other RPGs were on PS by that point.

Actually with IS and EP Persona's sales declined even though they changed the gameplay further to appeal to an even broader JRPG audience.

The sequel to Devil Summoner came to PS2, very late though. Persona also took a break, after they returned to SMT with Nocturne on PS2. I guess nothing lived up to the early CD age Atlus games.
Looking up the Famitsu sales:

Devil Summoner [SS] 355,656
Soul Hackers [SS] 258,679
Soul Hackers [PS] 137,414

Persona [PS] 391,556
Persona 2 IS [PS] 274,804
Persona 2 EP [PS] 200,103
 

LayLa

Member
The anime might have finished airing on TV, but the Blu-rays and DVDs are still being released. They're selling really well, and the final volumes are coming with special director's cut versions of episodes as well as a new "true ending" final episode exclusive to the home video release.

While P4G is coming out in June, the BD/DVD release of P4A will continue its monthly release all the way to the end of August, which is the same month the P4 fighting game is out. Atlus and Sony definitely planned this entire campaign very carefully with regards to P4, which is another reason why I made the point that I feel that old school Persona has basically fallen out of favor completely since it's so different from the big mainstream push which is modern Persona today.

yeh i was including the BD sales in the "quite popular" bit :p
and i'd definitely count myself as part of the crowd that loved P3 and P4 but have no interest in revisiting the earlier games, partly because PS1 games are kind of hard to go back to and partly cos my PSP1000 nub is screwed, ugh what a terrible piece of design that was.
 

extralite

Member
Looking up the Famitsu sales:

Devil Summoner [SS] 355,656
Soul Hackers [SS] 258,679
Soul Hackers [PS] 137,414

Persona [PS] 391,556
Persona 2 IS [PS] 274,804
Persona 2 EP [PS] 200,103

Thanks! That's indeed pretty close. Do these numbers include the The Best and PS one Books budget re-releases? I think I recently saw Persona at over 500.000 but I don't remember where.
 

kunonabi

Member
How much did it sell exactly? It's no surprise as Atlus had supported Sega with ports before and the Saturn also had a head start to the PS which only dwindled thanks to RE, Tekken and Ridge Racer. And then the eventual FFVII sealed PS success.

Maken X on DC is I think comparable to YukeYuke Trouble Makers and Wonder Project J2 on N64. Enix also tried to support their previous friendly hardware maker with minor titles but never published anything big as the N64 didn't deliver on the promise of becoming the next big thing.

Dreamcast never even had that outlook. All the other RPGs were on PS by that point.

Actually with IS and EP Persona's sales declined even though they changed the gameplay further to appeal to an even broader JRPG audience.

The sequel to Devil Summoner came to PS2, very late though. Persona also took a break, after they returned to SMT with Nocturne on PS2. I guess nothing ever lived up to the early CD age games for Atlus.

What exactly did they do? I'm planning on picking up IS since we never got it before but I don't want more dumbed down nonsense.
 

muu

Member
The anime might have finished airing on TV, but the Blu-rays and DVDs are still being released. They're selling really well, and the final volumes are coming with special director's cut versions of episodes as well as a new "true ending" final episode exclusive to the home video release.

While P4G is coming out in June, the BD/DVD release of P4A will continue its monthly release all the way to the end of August, which is the same month the P4 fighting game is out. Atlus and Sony definitely planned this entire campaign very carefully with regards to P4, which is another reason why I made the point that I feel that old school Persona has basically fallen out of favor completely since it's so different from the big mainstream push which is modern Persona today.

I don't completely agree with this. "True ending on DVD," or the "anone" sales method (&#12354;&#12398;&#12397;&#21830;&#27861; coined after Kashimashi pulled it off years ago) isn't exactly welcomed with open arms. Diehard fans that buy discs won't mind, but in general the labels are pressured to air the episodes prior to release of the DVD/BD for those that do not. This is a way of boosting DVD/BD sales, not mindshare in the series that will lead to increased game sales.

For maximum effect from the anime series P4G should have been out 2 months ago, while the series was airing. Would not be surprised if this 3month gap between the TV series and the game is pushing people to go buy the original PS2 game instead.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Preorders on Amazon for Samurai Warriors Chronicles 2nd started very well. After less than one day, it's near the top 10. The exact opposite of Dynasty Warriors Vs. , Samurai Warriors 3Z Special and many other PSP releases. In fact, the multiplayer based Musou released in April at first reached as highest peak in preorders positions between 200 and 250. Maybe, giving people content do the trick?
 

nordique

Member
Just a little thing I noticed. The 3DS-PSV difference recently passed the Wii-PS3 difference at its peak (5.2m).

I really wonder just how "done" Vita is in Japan, and what that means for the rest of the world

I mean, if Sony somehow salvages the Vita software situation to a degree where games get announced a year or two from now, does the Vita have a chance of carving out a solid market even if its small, and getting some decently charting software like the Gamecube was able to?
 

nordique

Member
Preorders on Amazon for Samurai Warriors Chronicles 2nd started very well. After less than one day, it's near the top 10. The exact opposite of Dynasty Warriors Vs. , Samurai Warriors 3Z Special and many other PSP releases. In fact, the multiplayer based Musou released in April at first reached as highest peak in preorders positions between 200 and 250. Maybe, giving people content do the trick?

I don't know much about these series, but good news


I think the 3DS has a chance of becoming one of the greatest software environments ever, and I hope this happens. Indicators like this may not mean much now, but I hope this game does well unlike Vs. which seems like it underperformed
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
I don't know much about these series, but good news


I think the 3DS has a chance of becoming one of the greatest software environments ever, and I hope this happens. Indicators like this may not mean much now, but I hope this game does well unlike Vs. which tanked so bad to put in a good light every PSP porting, besides DW Volume 2

Fixed
 

saichi

Member
Just a little thing I noticed. The 3DS-PSV difference recently passed the Wii-PS3 difference at its peak (5.2m).

I really wonder just how "done" Vita is in Japan, and what that means for the rest of the world


Wii didn't have a year headstart though.

I do wonder what the biggest diffence will be though.

not sure if the situation is comparable though since DS has almost 14 million lead over PSP in Japan right now.
 
I would be shocked if P4 underperforms.

What is underperforming for that title though? When it releases Vita will be lucky to have sold 630,000 units total. I would consider anything under 150,000 to be underperforming so they need to sell to ~25% of the install base just to break that which seems like a very difficult task.
 

Bruno MB

Member
Mario Tennis Open will probably have a soft first week with a low sell-through since Nintendo usually ships a lot of units for these kind of releases. Anyway it shouldn't have any trouble outselling Mario Tennis GB, the Nintendo 64 title is out of its reach.

Mario Tennis series:

[N64] Mario Tennis 64 (Nintendo) {2000.07.21} - 213,422 / 969,888
[NGB] Mario Tennis GB (Nintendo) {2000.10.30} - 108,870 / 357,983
[GCN] Mario Tennis (Nintendo) {2004.10.28} - 139,826 / 377,172
[GBA] Mario Tennis: Power Tour (Nintendo) {2005.09.13} - 42,857 / 135,815
[Wii] New Play Control! Mario Tennis GC (Nintendo) {2009.01.15} - 55,391 / 236,715
 
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