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Metacritic should just remove the user ratings at this point and follow OpenCritic as a Critics Only Aggregate.

Ten_Fold

Member
I disagree, user score to me is better than seeing ign’s score. If they was to do that I think they should just not even post reviews of any games. Also it’s not just people being homophobic, it’s just not what people expected since the first game is soo different. The first game felt more like a good post apocalyptic story. This one is SJW to the max for really no reason. I don’t think anyone would have a problem with LGBTQ themes in the game, it’s just the way Neil went about it. Lastly if this was a completely new IP ND was putting out I doubt anyone would complain.
 
The only reviews I give any credence are user reviews. And even with those, you often have to sift through a good number before you are able to get some aggregate quality insight. But if given the choice, I'd nuke the critic side of the site first, lol. It's not even there as far as I'm concerned anyway.
 

ZehDon

Member
From my perspective, the last thing you want to do is further ostracize the public from discussions about the works of their own culture. There's already an ocean between the Critical Response™ and the actual public - let's not make it a planet-sized one. Why? These critics have positioned themselves as the cultural gate keepers, who determine what "matters" and what doesn't. In film and cinema, they're losing relevancy, as people who actually have educated opinions or who can offer thought-provoking insight aren't the ones doing movie reviews for the BBC or Kotaku. No, they're off on their own YouTube channels or writing for their own sites, making money off of their talent and knowledge. This leaves the second-tier or lower writers to pump out the professional reviews. Gaming "critics" are a rung lower than that, practicing the adage "write for the audience you want" and, essentially, writing for other critics, all of whom seem to want to be writing about something other than the games they have to review.

For me, I want to know when critics call something "the best [thing] ever" while audiences resoundingly respond otherwise. If for no other reason than to highlight that the divisive ocean is fucking real. There's a real, concerted, on-going, multi-level effort to gas-light the shit out of the general audience on some of this stuff.
"Oh, you didn't like [thing]? Everyone loves it! Something might be wrong with you - are you sure you're not [random derogatory term]-ist?".
"Wait, you enjoyed [thing]? Everyone hates it - what's wrong with you?"
Open Critic took the easy way out, because it requires effort and execution to let the audience have their voice, while also ensuring it can't be hijacked by assholes. It's cheaper, easier and more comforting to silence the public, because the same critics who'll come up with gems like "it's a story that NEEDED to be told" to justify an unjustified review, are the same ones who'll pat you on the back for shutting the audience up, leaving their voice as the only ones in the room.

I'm all for additional restrictions for these types of systems, as it means the end result is more meaningful. But remove user ratings all together, to "protect" stuff that people genuinely dislike? Fuck that noise.
 

Shai-Tan

Banned
i don’t know how affected by self selection the user scores are on that site compared to e.g. steam but at the very least most games aren’t brigaded for ideological reasons so why design a site around that? they should just do what Steam does to combat it
 
While I can agree to an extent, you really need to stop worrying about what other people think about the game. There are legit reasons to not like the game and this comes from someone who loved the story from the first game. You make a thread every time people don't like a game you like. Go outside and take a deep breath.
 

Umbral

Member
From my perspective, the last thing you want to do is further ostracize the public from discussions about the works of their own culture. There's already an ocean between the Critical Response™ and the actual public - let's not make it a planet-sized one. Why? These critics have positioned themselves as the cultural gate keepers, who determine what "matters" and what doesn't. In film and cinema, they're losing relevancy, as people who actually have educated opinions or who can offer thought-provoking insight aren't the ones doing movie reviews for the BBC or Kotaku. No, they're off on their own YouTube channels or writing for their own sites, making money off of their talent and knowledge. This leaves the second-tier or lower writers to pump out the professional reviews. Gaming "critics" are a rung lower than that, practicing the adage "write for the audience you want" and, essentially, writing for other critics, all of whom seem to want to be writing about something other than the games they have to review.

For me, I want to know when critics call something "the best [thing] ever" while audiences resoundingly respond otherwise. If for no other reason than to highlight that the divisive ocean is fucking real. There's a real, concerted, on-going, multi-level effort to gas-light the shit out of the general audience on some of this stuff.
"Oh, you didn't like [thing]? Everyone loves it! Something might be wrong with you - are you sure you're not [random derogatory term]-ist?".
"Wait, you enjoyed [thing]? Everyone hates it - what's wrong with you?"
Open Critic took the easy way out, because it requires effort and execution to let the audience have their voice, while also ensuring it can't be hijacked by assholes. It's cheaper, easier and more comforting to silence the public, because the same critics who'll come up with gems like "it's a story that NEEDED to be told" to justify an unjustified review, are the same ones who'll pat you on the back for shutting the audience up, leaving their voice as the only ones in the room.

I'm all for additional restrictions for these types of systems, as it means the end result is more meaningful. But remove user ratings all together, to "protect" stuff that people genuinely dislike? Fuck that noise.
Well said.
 
What's the point when you can predict everything? TLOU 2 good. Black Panther good. Captain Marvel good. Oh boy I'm sure glad I looked at the critics reviews!!!

99OE8TQ.png
 

Hobbygaming

has been asked to post in 'Grounded' mode.
I don't think user reviews should go away, but I do think that they should lock them until people could have realistically finished the game. Obviously TLoU2 hasn't been out long enough for people to finish it.

So seeing so many negative reviews is kinda dumb because obviously they haven't finished it, if they have even played it at all.
Yeah, you should at least have to own the game to review it
 

Vandole

Member
I would suggest they at least delay the opportunity for users to submit a rating. Since they can't verify whether someone has actually played the game, they need to at least take into account time needed to play a game.

I think a safe rule of thumb would be open up user scores and ratings two weeks after an official launch date. Even a month might be reasonable length of time to wait.
 
As we all know by now, The Last of Us Part II is being user review bombed on Metacritic for mainly homophobic reasons and nothing to do with the game per say.

As someone who advocated for the value of critics aggregate websites like Metacritic for many years, I believe their decision to keep the user ratings have done more harm than good, not necessarily to the developer but to the ever increasing toxicity that plagues the gaming community.

It's become the equivalent of Twitter's toxic "Cancel Culture" and it needs to stop. I'm pretty sure Metacritic will never remove it because it brings Ad revenue and whatnot, but I wish they can keep the user ratings toggled off automatically so that readers can have a chance to read the critics reviews first.

Now, I understand it's important not to shut down gamer's reviews themselves, but lets be honest: they're usually uninformed and filled to the brim with bias.

It's bad enough that game critics are not as reliable and credible as they should be, but atleast there is some form of objectivity behind their reviews. User reviews tend to be significantly less refined, especially when reading them from Metacritic.

As someone who would advocate this for games that come from all platforms (Portal 2 suffered a similar fate on the PC Metacritic page), I hope gamers understand the reasons why Metacritic's user ratings are undeniably biased, unreliable, and uninformed reviews of a game.

no you're trying to defend the negative reviews by saying it's about something it's not. it has nothing to do with anything other than how poorly they handled a beloved character that most people wanted to play as and then make you play as a character you now hate. absolutely nothing to do with anything other than crap story. halo2 made me play as the arbiter and it sucked. i only wanted to play as master chief. metal gear solid 2 made me play as raiden and i only wanted to play as snake. they advertised and showed trailers with joel that ended up being a completely different character. it was misleading to say the least. nothing to be with homophobic at all.
 

Kumomeme

Member
remove user review?



professional critics also can be very bias and it could be abused..and dont forget there a games that get proper spotlight due to user review despite profesional review saying otherwise..in the end...what matter is mass consumers..the game made for them
 
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TLZ

Banned
no you're trying to defend the negative reviews by saying it's about something it's not. it has nothing to do with anything other than how poorly they handled a beloved character that most people wanted to play as and then make you play as a character you now hate. absolutely nothing to do with anything other than crap story. halo2 made me play as the arbiter and it sucked. i only wanted to play as master chief. metal gear solid 2 made me play as raiden and i only wanted to play as snake. they advertised and showed trailers with joel that ended up being a completely different character. it was misleading to say the least. nothing to be with homophobic at all.
Maybe for the next game they should just make it an Origins version and just have Joel playable.
 
User reviews help people who are reluctant to buy a game that the critics can't tell people of, i.e. political bias or straight up poor decisions. Reviewers obviously gave this game a positive rating because the devs pandered to them, when in actuality the plot is trash and the gameplay itself is overly linear.
 
Maybe for the next game they should just make it an Origins version and just have Joel playable.
to me it was more than just joel though. it was a beautiful story about joel and ellie's relationship and growing together. i can't defend negative user reviews without giving substantial spoilers, but playing as joel for 5 minutes in a 25 hour last of us game just feels like a rip off.
 

VAVA Mk2

Member
As we all know by now, The Last of Us Part II is being user review bombed on Metacritic for mainly homophobic reasons and nothing to do with the game per say.

As someone who advocated for the value of critics aggregate websites like Metacritic for many years, I believe their decision to keep the user ratings have done more harm than good, not necessarily to the developer but to the ever increasing toxicity that plagues the gaming community.

It's become the equivalent of Twitter's toxic "Cancel Culture" and it needs to stop. I'm pretty sure Metacritic will never remove it because it brings Ad revenue and whatnot, but I wish they can keep the user ratings toggled off automatically so that readers can have a chance to read the critics reviews first.

Now, I understand it's important not to shut down gamer's reviews themselves, but lets be honest: they're usually uninformed and filled to the brim with bias.

It's bad enough that game critics are not as reliable and credible as they should be, but atleast there is some form of objectivity behind their reviews. User reviews tend to be significantly less refined, especially when reading them from Metacritic.

As someone who would advocate this for games that come from all platforms (Portal 2 suffered a similar fate on the PC Metacritic page), I hope gamers understand the reasons why Metacritic's user ratings are undeniably biased, unreliable, and uninformed reviews of a game.
Can we downvote your post?
 

KiNeMz

Banned
The issue is the internet, anonymity and the ability to make multiple accounts.

People are allowed an opinion, but the data can't be skewed. So the site is just flawed.
 

BRZBlue

Member
I would be OK with user reviews if they were actually. reviews. Instead they're usually weaponized to make statements, and don't actually review the relevant material.

"My waifu's boobs are smaller in this game, 0/10"

"This game is fun because the main character is badass, 10/10"


The more a game's user reviews are like this, the more it edges the game towards a 5/10, with people bombing and people trying to boost to counteract, and it isn't really indicative of the quality of the game in the first place.

Rating a game 0/10 because you're a special snowflake that don't like the story of the game... no bueno. Everything has to be either a 0/10 or a 10/10. Everything has to be the most amazing story every created by man to grace this earth, or the absolute worst piece of trash to ever be copied onto a hard drive. It's all hyperbole. People in this thread are going on about how trash the story is, when other people heartily disagree, and everyone is snuggled up in their own little safe spaces, circle jerking about how amazing the game is, or circle jerking about how horrendous it is.
 
I think it'd be cool if someone set up a site where you reviewed games but you were forced to link an account to it whether it be PSN Xbox live or something else and prove you played the game. If you want to be able to review a game than anyone can see what achievements you grabbed and how long you played it and so forth. I think it'd make things a lot better.
 
to be honest i've played almost 4 hours of the game now. if i knew nothing about the first game, this game is great. it's all because they destroyed crushed gave 0 shits about what fans want from a sequel. their golf game is really good though

I feel like games like The last of us aren't for people who want sequels that just give you more of the same. when they first announced they were working on a sequel I wasn't even sure it would have Joel and Ellie in it because I wasn't sure their story had more to tell. when I found out it would have them I didn't assume anything conventional like a retread of the first game would be occurring. This is not a cash in sequel this is a work of passion from an artist whether or not you agree with that artist. even though I think for instance BioShock infinite misses the mark of it it's still way more interesting than BioShock 2. The analogy being BioShock 2 was made to just make more money by giving you more of what you already got and BioShock infinite was made from actual artistic inspiration. It was more ambitious but arguably it was an ambitious failure still more interesting to me than just more of the same.
 
I feel like games like The last of us aren't for people who want sequels that just give you more of the same. when they first announced they were working on a sequel I wasn't even sure it would have Joel and Ellie in it because I wasn't sure their story had more to tell. when I found out it would have them I didn't assume anything conventional like a retread of the first game would be occurring. This is not a cash in sequel this is a work of passion from an artist whether or not you agree with that artist. even though I think for instance BioShock infinite misses the mark of it it's still way more interesting than BioShock 2. The analogy being BioShock 2 was made to just make more money by giving you more of what you already got and BioShock infinite was made from actual artistic inspiration. It was more ambitious but arguably it was an ambitious failure still more interesting to me than just more of the same.

While i don't disagree with you. i feel like they should have been more transparent about that. instead they showed trailers of mid game with Joel when in fact in the game it's actually a different character. very misleading.
 
While i don't disagree with you. i feel like they should have been more transparent about that. instead they showed trailers of mid game with Joel when in fact in the game it's actually a different character. very misleading.
I don't really have a problem with misleading advertising for my entertainment a great example is Godzilla 2014 where the trailer is digitally edit out the other monsters from scenes to make it look like Godzilla is the only monster in the film it was a pretty nice surprise when you got to the theater.
 

StreetsofBeige

Gold Member
While i don't disagree with you. i feel like they should have been more transparent about that. instead they showed trailers of mid game with Joel when in fact in the game it's actually a different character. very misleading.
Movies do that all the time. The old bait and switch. Must be marketing's most longstanding tactic going back to the first caveman trying to sell a bear skin. Guy shows him a nice brown pelt, freezing caveman buys it for a bunch of bananas and the the guy slips him a shitty pelt covered in wolf shit.

There was that Will Smith movie with his son where he was tv ads, trailers and posters had him all over it, but the movie had hardly any Will.
 
Movies do that all the time. The old bait and switch. Must be marketing's most longstanding tactic going back to the first caveman trying to sell a bear skin. Guy shows him a nice brown pelt, freezing caveman buys it for a bunch of bananas and the the guy slips him a shitty pelt covered in wolf shit.

There was that Will Smith movie with his son where he was tv ads, trailers and posters had him all over it, but the movie had hardly any Will.
Or the scream posters that have Drew Barrymore front and center but had they not done that you would have already known the outcome of the opening scene
 

Bkdk

Member
I have to say the user review is kind of accurate usually. The metacritic user score for FF7R, Doom Eternal, Persona 5 royal are all pretty in line with the score I'd give after I complete these games. It's just that for super popular AAA games, a unusually low score doesn't mean the game is this bad, but has major flaws that make it super disappointing. This is quite true for the most part. Games like Bioware's recent titles, some EA star wars battlefront games and now the last of us 2 all have some very major flaws that can't be overlook for most.
 
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TreyCinco

Neo Member
So it’s ok for paid biased shill media to give favorable opinions on a product that they’re getting for free and early, but not ok for regular people to give their options on something they’ve all seen or played themselves lmao. I’ll go by user reviews any day over these alphabet media idiots
 

wzy

Member
Isn't it, uh, more than a little pathetic that your ability to enjoy TLOU2 is somehow bound up in the general public's approval of the game? I don't make a habit of using this term but I also don't know of any other way to characterize that specific variety of impotence: it's a cuck fetish. You can't want it unless someone else does first.
 
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wzy

Member
Also it's a little bit stupid to even attempt to have this conversation if we can't discuss the substance of what makes TLOU2 so hated.
 

samporter

Banned
If the shill game journalist weren't so dishonest and crooked, you wouldn't have this type of situation, where users feel compelled to push back against the false narrative. If this game was rated correctly, given 8/10 or 9/10, you wouldn't hear much issues. However, this game was rated 10/10 by almost every shill game journalists, and now that actual players get to see if it lives up to expectations, it does not.

Yea, these 0/10 scores are hyperbolic, perhaps metacritic can correct this by setting the user scale from 5-10. This game was divisive, and to shutdown opposing views or remove means to push back, is simply reactionary, counterproductive, and dangerous.
 
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