A lot more opinions than facts there, fueled by a predetermined bias and a lot of imagination.
Again, the initiative was just formed 4 years ago and I think a certain amount of setup time is a given there before serious works starts. Again, they have released no games, so they have been neither a success or failure at this point.
I think it's fair to say they're somewhat a failure because of the talent the studio had lined up at it, which was supposed to circumvent a lot of the usual problems with starting up new AAA studios. Turns out that doesn't work if you don't have cohesion, a unified vision and strong leadership along the chain.
To even think that a brand new studio starting from scratch is somehow a mess because they didn't immediately drop a AAA game in 4yrs is beyond ridiculous.
That's not the reason why; it's because of the other stuff I just mentioned
It took Interior Night about 5yrs to get As Dusk Falls out the door and that is a narrative experience with a smaller scope and without the same kind of level design/technology requirements. Games take time to build. Period. If you give them a couple years for proper studio setup, this game hasn't been in development for long.
I don't think As Dusk Falls is the best example to use here, because that game would've came off as underwhelming no matter when it released, releasing the way it did. I honestly thought those were still concept art pieces, not the final presentation of the game. Even with the last trailer, I kept asking "Where's the gameplay?". Well, that
was the gameplay, little did I know.
More impressive games have been developed in a similar or shorter period of time than As Dusk Falls, honestly.
Do you ever ask yourself how many years of development occurred before you ever got a look at HFW? (hint it was more than 2 or 3)
I know that. But the bulk of HFW's work took place between 2017 and late 2021. That's about 4, maybe 4.5 years of the bulk of work. They probably started planning the game in 2016 so add another year to that, doing small pre-production during the tail end of HZD's development.
Hellblade was released in 2017, same year as HFW. Did Ninja Theory not conceptualize the game until 2019? What took them so long, then? Bleeding Edge?
Regarding Ninja Theory, I don't believe there is a law that says because Gorilla (a completely unrelated and irrelevant dev to the discussion at hand) went straight to work on a sequel that NT had to do the same. News flash, they didn't and their sequel was in "very early development" in Dec 19. How many years did Gorilla spend on HFW again? LOL If it isn't out over the next 2 years you can start to talk about it.
No, there isn't any such law, you're right about that. I'm just pointing out the difference in priorities between the two studios. Given what a nothingburger Bleeding Edge turned out to be, it really makes you wonder why Microsoft even kept that game going along in the first place and didn't terminate it. Why not encourage and help Ninja Theory move on to Hellblade II earlier if they obviously had an interest in doing so?
Also it's Guerrilla, not Gorilla.
Rare is just a matter of opinion again, because we've heard nothing from them regarding management at MS being a problem for them creatively.
Well they've had so much turnover over the past twenty years any employees who'd have such an issue likely didn't stay long enough to speak out about it
While they did have hits under Nintendo it's important to note that they always liked to take risks and try new ideas, of which many didn't exactly light the sales charts on fire. Their release cadence has drastically slowed in recent years, but the same can be said for Rockstar and the majority of devs, the result of the increased time and money needed to build modern games and the fact that SoT is a GaaS game that has required a fair bit of attention after release.
Bro, almost every game they put out on the N64 saw big sales, usually at least 2nd-biggest sales next to Nintendo's own games. Diddy Kong Racing, GoldenEye 007, Perfect Dark...even if you want to break it down to just genre-specific stuff, Killer Instinct Gold was one of the best selling fighting games on N64, period. Don't even get me started with the DKC trilogy on SNES, the first game single-handedly helped the SNES finally pull ahead of Genesis in NA.
That's selling power.
With Nintendo, during the SNES and N64 years Rare had way more hits than misses, and quite a number of games that helped push some aspect of the industry forward. They've had virtually none of that while under Microsoft, despite being with MS longer than they've been with Nintendo at this point. Going by frequency of releases is silly; sure R* have also scaled back their number of releases but look at the scale of what they've released. GTA V is an industry leader in open-world game design, let alone revenue and sales, and RDR2 set a new standard for visual fidelity and art design in open-world games.
What has Sea of Thieves been a leader in since release? Exactly.
To say that MS had over hyped Starfield before they showed it, when they had barely even talked about it before hand (in typical Bethesda fashion), what can you even say to that. I guess even a quick splash screen is too much hype from MS. LOL
So we're going to forget about the roundtables? The developer diaries? Do those not count as building up hype?
And then you bring in Fable, a game that got a reveal trailer in 2020 that did nothing more than announce its existence. Also, a game that was actively still hiring for key positions after that CGI trailer was released. And now that is a problem because it didn't release less than two years later? That's a clown show level argument, nothing more can be said about that. Again, maybe the announcement was early, but let's be realistic the announcement was nothing more than letting the public know that Playground was making a Fable game, nothing more, nothing less.
Then maybe they should've withheld announcing it too soon. MS already screwed up that May showcase earlier on by touting "gameplay" when there was very little if any actual gameplay there, certainly of anything running on a Series X. Then for their only actual gameplay at that June Showcase to be Halo Infinite, yeah, I think the fact practically everything else 1P-wise shown there was a CG trailer, left a sour taste in a lot of mouths.
If the Halo Infinite gameplay demo went off well, the abundance of CG trailers wouldn't have stood out. But it didn't, so they did. Too many games revealed too soon, that's my personal issue here.
Somehow you've built a narrative in your mind that makes it okay for Sony to take 5 or 6 years to release games but MS needs to push a much more aggressive schedule. MS did announce several projects much earlier on than Sony ever would, it's one thing to disagree with that choice. It's a completely different thing to complain about MS not releasing the finished games in the same time frame from these very early announcements as Sony typically would from their much later announcements.
Because Sony managed to begin improving their 1P output and exclusive games output in the late 2000s when Microsoft was cockblocking them from getting many of the big Western 3P exclusives and even preventing them from doing that for a lot of Japanese 3P games (tho in that case it was mostly thanks to 360 being wildly popular in the US & UK). Sony have earned the right to show CG trailers for big new games and take even 7 years to bring a game out such as the case with TLOU Part 2. Even then, though, they can overdo it sometimes; I think the time between them showing off Dreams and actually bringing it out was criminal. That was a mistake, hopefully they never reveal something so early ever again.
Microsoft...have not earned that right, that patience and leniency with most gamers yet. This doesn't have anything to do with games taking 5-6 years btw; for AAA that's expected. The problem is it became pretty evident during mid 2020 (before the Zenimax announcement) and early 2021 that MS still didn't do much in the way of securing any big 3P AAA exclusives (timed or full), and had a majority of new 1P AAA games not Halo/Gears/Forza in the over that wouldn't see release until 2022 or (as it turned out) even later.
Microsoft lapsed to the point of letting that gap create itself in their release schedule, when they didn't have to.