I love Death Stranding and it was original and really innovative in many ways. I loved the meta-commentary it had on gaming....with each item requiring to be physically brought around with you instead of having a magic pocket like most gaming hero's, the princess beach / peach stuff and the hat with abilities to float in water etc.
The game was picturesque and interesting and the combat was quite MGS-like in many ways, I think that the inconvenience of the consequences of combat turned many casual Kojima fans off though.
This is a true Kojima game, for true fans of his ideas and gameplay. Of course some people were going to be turned off by it but there is a huge number of gamers who are unhappy nomatter what you do....
Maybe if it had more constant shooty shooty bang bang, it might have been more popular, if it had the slow motion headshots with gore and awarded you for kills or something..... but don't we have enough of those games?
People constantly say we don't get enough different, original stuff but then when someone invests and makes something truly risky, the same people are there to shit on that too.... truly frustrating.
Sitting in the corner getting most shit right?
I'm beginning to think the Xbox rumours are a load of rubbish to be honest.So is Hideo Kojima doing a smaller project for Microsoft and a big Death Stranding sequel for Sony? All the Kojima name drops in Sony interviews would suggest as much.
Would you say he’s Abamdonded Xbox users?I'm beginning to think the Xbox rumours are a load of rubbish to be honest.
I'm thinking between the translation andConsidering this review was translated from Portuguese, I'm wondering if he was just referring to a new Kojima game.
I'm thinking between the translation and
What Norman Reedus knows about gaming( not much) and
What he's told ( probably not much)
And if Sony is willing to publish a sequel or an entirely new game
If I'm a betting man I'm thinking this is an entirely new Kojima game with Norman Reedus in it.
With the creative freedom Kojima has now I'm willing to think he's not going to be a sequel man.
Because he might not want to do sequels? What you say would be true for any future game Kojima Productions puts out.It sold 5 million copies, and the Director's Cut sales will be on top of that. 5 million copies at $40 each is $200,000,000. Assuming it cost them $100 million (which is considerably more for a game developed by ~60 people in 3 years), that's an ROI of 200%.
For comparison, Bloodborne sold around 3 million copies. Control sold 2 million copies. Sekiro sold 5 million copies on all platforms. All these games are celebrated and considered successful. Remedy is even working on a bigger Control sequel now. So why not another game in the Death Stranding universe by Kojima?
If he wants to move on to a new IP, that's cool as well. I was replying to the person who thought the game didn't sell well, and that's why it doesn't warrant a sequel. That's not true. The game may not get a sequel, but that'd be more of a creative choice, not because of its lack of commercial success.Because he might not want to do sequels? What you say would be true for any future game Kojima Productions puts out.
Death Stranding 2: Overnight shipping!
I think this may be true as well. I don't think a man like Kojima will want to do sequels.Because he might not want to do sequels? What you say would be true for any future game Kojima Productions puts out.
What mules? those npcs where so inept that the arsenal you get becomes irrelevant a couple of hours in, if anything, the mules should've of been a stronger threat.Would love to see another one. Worst part of DS was the MULEs. Hopefully they either aren’t in the second game or aren’t as annoying and tedious.
The best comment out of the absolute pile of garbage that are most of the replies in this thread.Please be set in space and travel to different planets.
Sadly some project of his feel through at some point in the meantime, so it could be a time sink. Still hope you're right.So we could have a project already 3 years into dev... or two projects, who knows.
For sure he did not spent last 2 years idle. The directors cut, however cool it is, is not 2 years of work for the whole team.
It's been 2 years since Death Stranding and I bet he already started work on project before finishing DS.
So we could have a project already 3 years into dev... or two projects, who knows.
For sure he did not spent last 2 years idle. The directors cut, however cool it is, is not 2 years of work for the whole team.
Side note, would a completely different environment work? Desert? Flooded plains?The game is just so good… one of the very best I ever played.
A sequel is really something to look at.
Doubtful, preproduction usually can run parallel to things like DLC in most studios, if anything, the preproduction for next game pitches probably started before shipping Death Stranding.I think all of that ended up consuming two years. Unfortunate, but it is what it is.
- One horror project that fell through
- Death Stranding PC port and support
- Death Stranding Director's Cut
- Preparing pitch for this second game
- COVID and lockdown