Explosive Zombie
Banned
It 'seeming' larger is meaningless until ND show off something that proves that's a gameplay thing and not just smarter art direction doing a better job of hiding area boundaries.
I broke down my reasoning and gave you a logical explanation for my take. You meanwhile have been throwing a tantrum and projecting bias because someone dared to express something other than unconditional love for your Next Favourite Game.
I've already watched that footage today for the sake of giving your point a fair shake. Doesn't look like it was worth the time though, since you're falling back on this pathetic stan behaviour. HUR DUR IT'S CLEAR AS DAY I CAN'T UNDERSTAND THE IDEA OF PEOPLE HAVING DIFFERENT PERSPECTIVES. Yeah, no. Explain yourself or fuck off.
Though before you attempt that, how about you explain for the room what exactly you think emergent gameplay is? All this Last of Us flag-waving is making me think you don't actually have a clue what you're talking about.
This is what we call goalpost moving. I linked a video where multiple alternate paths are shown, where stealth is attempted and eventually fails and the gameplay is different due to the failed stealth vs perfect stealth, just as it would have been different if they never even attempted stealth. TLOU wasn't a game with invisible barriers so all those clear alternate routes are going to be just that... alternate routes, if you seriously are going to argue a ND game is going to launch with invisible walls to block you from taking other paths that's just nuts. You used as an example the footage of Norman Reedus in an open field being spotted by dudes he could have avoided on patrol... the whole video I linked is patrolling enemies you can sneak by, kill stealthily or outright murder loudly. There was even verticality in the choices of where to go in the TLOU footage, which is absent from the Death Stranding example you used.
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