Vandal Hearts on Saturn has a ton of transparency effects, but what you can you hope to know, since you haven't played the game ? A few effects might be missing, but remember the subject was that the Saturn was not able to do transparency at all according to you. Which is a blatant lie, of course.
Yes I haven't seen and played every single Saturn game in existence you fucking ass, only enough to at least understand the console clearly has issues with transparency. A "few effects" huh? Like the fucking transparency you spoke about as an example of Saturn transparency? Moron. Don't bring up shit examples.
This is proper transparency handled by VDP2. You are making wrong guesses, but what else can you do ? Since you don't know anything about the console...
No. You don't know how that effect was achieved or its limitations. And there's no reason to use transparency effects like that selectively in VH, but apparently even the developers didn't know anything about the console.
Most of the time they did not bother trying to use the hardware correctly. Which doesn't mean the console can't do it.
Ah ok. They "did not bother". Even Sega, who made the hardware, couldn't "bother" with transparency in games like Night or object fading in Daytona, possibly because it's tricky as shit and the effect is still quite limited with only 8 transparency levels, and only affecting background layers, as explained in the video up top. By the way, look at those lovely dithered shadows below Sonic and Tails, clearly that developer had no idea what he was doing.
Since you seem to be just as ignorant as all these people stating the console can't do transparency, here is one quick example that you could have found by yourself...
Or, rather than being an ass, you could have show examples from the beginning instead of berating people.
This also shows a usage of infinite VDP2 layers that cannot be achieved by PS1, by the way.
Not even relevant. The discussion is about transparency and you being an irritable ass about it.