I want a direct 3D sequel to SF2, in the same timeline. no SF3 crap, and no SuperSF2.
give me a SF4 that is really a remake of SF2 in 3D, that is my ultimate wish for SF4.
SiegfriedFM said:Okay, people like this should be permanently locked away from Shoryuken.com, GAF, and anywhere where they might have an impact on SF4.
People who obviously haven't been playing Street Fighter (or any fighter?) for the last ten years since it went out of fashion only want the same old. They're the ones who write stupid reviews of SF2 re-re-re-re-re-re-releases and praise them (especially the "arcade perfect" SNES version), while they look down on games like Street Fighter Alpha 2, Alpha 3 or Third Strike as "another Capcom rehash". Yes, we all read the reviews of these games when they were new, scorn and contempt were all they got.
I want Capcom to do something really new. Heck, I want them to throw out everyone but Ryu, make him twenty years older (see Samurai Shodown: Warrior's Rage 2) and make a super-tight gameplay system (see not SS:WR2). Get Senri Kita (oh, see SS:WR2 again) or Akiman or Ikeno or any other of the artists they actually still have, to make 20 brand new cool characters.
Sure, it will take 5 years for the hardcore to embrace it and 10 years for the casuals to actually like it (and buy the re-re-releases), but that's the Street Fighter 4 I want.
SiegfriedFM said:Okay, people like this should be permanently locked away from Shoryuken.com, GAF, and anywhere where they might have an impact on SF4.
:lolU.2.K. Tha Greate$t said:The street fighter series is ok, street fighter II arcade version is still the king tho. Well, hold up, street fighter the movie is the best street fighter game ever made in my opinion, but Part II is close second.
Still, both the characters and the backstory smed more palpable to me. I could kinda connect with the characters. Alpha seemed more detached, Like Jesus/Rose and freaks like Sodom/Karin.SiegfriedFM said:So the game with the rubber man, the electric hulk, a mysterious masked guy and the gay Russian, most of them shooting fireballs, was any more realistic than the game with the purple haired psychic, the wannabe Japanese and a huge cannon hidden in a Buddha statue, or a game with a Russian electric rubber man, a mysterious masked guy, a really old guy and a experimental cyborg thingie? :lol
Besides, Street Fighter 2 had no story. It had loads of BACK story, which Capcom then built on and expanded with Alpha (and then left for dead with SF3), but within SF2, pretty much nothing officially happens.
Okamoto left before Street Fighter Zero came out.WordofGod said:So it seems SF4 can never be as good as the previous games since none of the original designers are @ capcom. =[
Bluemercury said:I dont understand how can anyone say SF3 is a rehash, heck Third strike is probably the best streetfighter ever............
The reviewers that said it was a rehash probably just picked Ryu, beat the game on 1 star and called it a day :lolBluemercury said:I dont understand how can anyone say SF3 is a rehash, heck Third strike is probably the best streetfighter ever............
heidern said:What happened with that rumour going round that Streetfighter 4 would be targeted to the DS?
heidern said:What happened with that rumour going round that Streetfighter 4 would be targeted to the DS?
too late.. i found it.heidern said:What happened with that rumour going round that Streetfighter 4 would be targeted to the DS?
anotheriori said:not really sure what they can improve upon besides parrying.. its like the ultimate gameplay mechanic that fits SF's style a huge poke fest. For SF4 to really be the successor it needs to atleast have the same thing that SF3 has which is good animation and the parry system. Genei-Jin gave Yun an advantage of 'different' gameplay juggle mechanism. Maybe they'll incorporate something like custom combos as alpha (and cvs2 Agroove) fans like that.
Although alot of recent games revolve too much around building meter then depleting it, they should make supers less useful in that aspect. Maybe require super meter for parries? So it doesn't boil down to turtle+throwing. There should also be something that the players can do besides waiting/dancing around too much. More canned attack strings or atleast some kind of chain ability.
As for major gameplay change.. what about move cancel type deal so at the cost of super meter you could recover instantly.
its pretty simple.. its basically move cancel. it adds alot of variety into combos and possibly setups for feint like moves, like Sol uppercut xx command throw or something.G-Fex said:I still can't get roman canceling.
Ferrio said:I've always been warying about custom combos. Seems everytime their implimented they turn out incredibly fucking strong, even if they are difficult.
Chain combos, meh I'm pretty happy with Capcom's moderate use of them in SF3.
THe move cancel would be nice (ala GGXX), but who knows how well it'd work especially due to no chain combos.
G-Fex said:same move twice to cancel correct? I see, it'll be harder to pull off than I thought.
G-Fex said:and three buttons during say...a gunflame?
CO_Andy said:Doubt it. Capcom has learn its lesson for putting Street Fighter in 3D.
My prediction is that we'll be seeing an original Street Fighter developed entirely by Udon.
xexex said:Capcom needs to make SF4 a 3D game on the same level as Virtua Fighter and Dead or Alive but with much tighter gameplay, like you would have with sprites. Capcom USA should work with a Japanese team like Team Ninja, SEGA's AM2 or Digital Rex, or even NAMCO.SF4.
heidern said:What happened with that rumour going round that Streetfighter 4 would be targeted to the DS?
xexex said:Capcom needs to make SF4 a 3D game on the same level as Virtua Fighter and Dead or Alive but with much tighter gameplay, like you would have with sprites. Capcom USA should work with a Japanese team like Team Ninja, SEGA's AM2 or Digital Rex, or even NAMCO.
SF4 needs to be as great as SF2 was in 1991-1992
I want a direct 3D sequel to SF2, in the same timeline. no SF3 crap, and no SuperSF2.
give me a SF4 that is really a remake of SF2 in 3D, that is my ultimate wish for SF4.
G-Fex said:and three buttons during say...a gunflame?
(my original joke was that they need to make a SF4 with all new, hi-res sprites, but put Morrigan as a secret character with the same old sprite still in there)
blackadde said:That's a FRC. The input window is 2-3 frames, the training mode should give you a blue flash when you execute to show you the timing iirc.
oniman said:They should definitely advance the timeline. The fighters are past their prime. Make it darker, more hardcore.
-- Ryu: older and meaner. Being a 40-year-old virgin will do that to you.
-- Ken: CEO of Ken Industries. Like Iron Man. Maybe augments his aging body w/ robotics, nano-technology, something.
-- Chun-li: older but still fine as hell. Still kicks ass.
-- Blanka: found a partial cure so he's less feral, more intelligent and human looking.
-- Vega: lost his mind and is a deranged psychopath. He was going that route anyway. Attach the claw to his hand so it'll never fall off.
-- Balrog: lost his title to a buster. His son now fights in the UFC circuit.
Make this SF for the heads, for the people who was playing SF since SF1. If it was up to me, I'd bring back:
Ryu, Ken, Chun-Li, Blanka, Vega, Balrog, Sagat, Zangief, Hugo, M. Bison, Fei-Long, Akuma, Alex, Makoto, Dhaslim/Necro, Cammy, Guile (SF2T), Gen (SF1), Birdie (SF1)
Oh yeah, a Zangief vs. Hugo match isn't optional, you gotta bring back both.
You can't bring back everybody because it would be hard to balance the game, then we'd have another SF4 3rd Strike. Keep it tight and focused. Bring back parries definitely. Hopefully this'll happen in my lifetime....