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Shuhei Yoshida: "We believe in the premium release of a title" before subscriptions

I mean your originally argument that 2023 will be ps5s best year... Maybe in sales but you an I both know this conversation is not only about sales. Your proving my point gor me, those games are not as anticipated as gow and horizon fw hence why I think 2023 will be slight weaker the 22.

If it's not about sales then it's about opinion. So what's the point in arguing opinion?
 

RoboFu

One of the green rats
What’s a “ premium “ release? Lol premium for whom exactly? Sonys pockets? Is he trying to say games like gears of war 5 and forza horizon 5 are not premium?? 😂 That’s pretty arrogant shu.
 
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GHG

Member
Do you actually believe what you just wrote? Youre describing materialism or consumerism more than enthusiasm. Enthusiasm has to do with interest rather than how much money you spend. What a weird way to try and gatekeep.

Nowhere is any of that about materialism or how much money is spent. Read, look up the prices of some of the things I mentioned, look at what some of the things I mentioned even are and try again.

Well I think we need to part ways here as I'm not seeing "blah blah blah" as an argument and I think all current signs for their future games look high quality and big investment.

So because your delusional reality is being questioned you want to run away from the discussion? Can't say I'm surprised unfortunately.

Allow me to illustrate my point perfectly:


Gamepass launched in 2017. It's now 2022. It's been 5 years and nothing has changed. That's how long they've had to sort out their first party since launching the service but yet the same old pattern still repeats. "next year", "oh but the pipeline", "etc etc". They have had years like last year before, unfortunately those are fleeting and not the norm, so why should people suddenly believe it's going to be different this time when we've seen no evidence to suggest it will be? Show don't tell.

Nintendo didn't win publisher of the year last year either, do they also need to start copying the company who has shown they can't get quality games out to market on a consistent basis?

Does Xbox revenue numbers show things are going backwards? I thought they were earning more now than ever before.


On top of that, content and services revenue is down by 6 percent due to lower engagement hours and lackluster monetization across both first and third-party titles.

The Q2 2022 earnings report makes a point to note that Game Pass has grown and has helped to offset the gaming division's losses. However, this may prove to be a double-edged sword, as a massive Game Pass library doesn't leave much incentive to spend money... well... anywhere in the Xbox sphere, really. Anecdotally speaking, it's easier to bounce around from Game Pass title to Game Pass title than to stick to one and drop money on cosmetics or DLC.

Like I referenced in a post above, less money overall going in to the industry over time. The increase in gamepass subs is not offsetting spend on games and dlc being down. This is what happens when you condition your customers to not spend money.

Yeah, sounds like one company has a vision and the other is just 'me too' responding for the most part.

This whole thread is about them expressing their vision and not copying Xbox but yet people like you are up in arms about it. Keep up.

How many years of Gamepass does one need to lock themselves in to that results in this level of hopium and delusion?
 
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His point was that Sony is taking risks with their AAA games, which they are clearly not doing. PSVR2 is risky, I agree.
I'd say releasing 12 live service games might be the riskiest thing they've ever done. Plus they already mentioned like half of the games they have in development are new IPs.
Investing in new studios that have no games released and creating some of those new IPs as well:

Deviation Studios - Unnannounced new IP
Firewalk Studios - Unnanounced new multiplayer IP
Haven Studios - New multiplayer IP from a studio PS bought without releasing a single game.
London Studio - AAA Multiplayer Project
Housemarque - New IP
Sony Santa Monica has Cory (GOW 2018 producer) developing a new IP with a secondary team right now
Bend Studio is developing a new IP
Insomniac in addition of Wolverine and SM2 is developing a multiplayer project. Not sure if is attached to these IPs or new.
Pixelopus is developing a new project in collaboration with Sony Pictures Animations.
Bluepoint, a remake studio is developing their first original project.
Firesprite is developing multiple projects, all of them new apart from Horizon Call of the Mountain
Bungie is developing a new IP.

"No risks Playstation" in full swing huh

edit: Forgot about how xDev Japan just signed on a Team Ninja project that's also a new IP, Rise of the Ronin, plus Stellar Blade, another new IP.
 
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Lasha

Member
Nowhere is any of that about materialism or how much money is spent. Read, look up the prices of some of the things I mentioned, look at what some of the things I mentioned even are and try again.



So because your delusional reality is being questioned you want to run away from the discussion? Can't say I'm surprised unfortunately.

Allow me to illustrate my point perfectly:


Gamepass launched in 2017. It's now 2022. It's been 5 years and nothing has changed. That's how long they've had to sort out their first party since launching the service but yet the same old pattern still repeats. "next year", "oh but the pipeline", "etc etc". They have had years like last year before, unfortunately those are fleeting and not the norm, so why should people suddenly believe it's going to be different this time when we've seen no evidence to suggest it will be? Show don't tell.

Nintendo didn't win publisher of the year last year either, do they also need to start copying the company who has shown they can't get quality games out to market on a consistent basis?








Like I referenced in a post above, less money overall going in to the industry over time. The increase in gamepass subs is not offsetting spend on games and dlc being down. This is what happens when you condition your customers to not spend money.



This whole thread is about them expressing their vision and not copying Xbox but yet people like you are up in arms about it. Keep up.

How many years of Gamepass does one need to lock themselves in to that results in this level of hopium and delusion?

I'm not the one who needs to break down tiers of enthusiasm to justify wanting to pay more for a product. We're cool.
 

GHG

Member
I'm not the one who needs to break down tiers of enthusiasm to justify wanting to pay more for a product. We're cool.

Again, try again. It's not about the amount of money you spend as an individual that determines any of what I said. There are people who are the biggest enthusiasts possible and spend less than those who are not. As an example, building out a physical library of games can prove to be much cheaper than building out that same library digitally (same goes for my previous movie example, a Kaleidescape is orders of magnitude more expensive than physical media). PC gamers can prove to be bigger enthusiasts than console gamers and spend less money overall in the process due to the nature of digital pricing on the platform.

Actions and attitudes matter. I'm seeing people who are quite literally going on record saying they don't give a shit about this industry (or even what they are getting) as long as their dealer hooks them up with games as cheaply as possible. Enthusiasts my arse.
 
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Menzies

Banned
So because your delusional reality is being questioned you want to run away from the discussion? Can't say I'm surprised unfortunately.

Allow me to illustrate my point perfectly:


Gamepass launched in 2017. It's now 2022. It's been 5 years and nothing has changed. That's how long they've had to sort out their first party since launching the service but yet the same old pattern still repeats. "next year", "oh but the pipeline", "etc etc". They have had years like last year before, unfortunately those are fleeting and not the norm, so why should people suddenly believe it's going to be different this time when we've seen no evidence to suggest it will be? Show don't tell.

Nintendo didn't win publisher of the year last year either, do they also need to start copying the company who has shown they can't get quality games out to market on a consistent basis?








Like I referenced in a post above, less money overall going in to the industry over time. The increase in gamepass subs is not offsetting spend on games and dlc being down. This is what happens when you condition your customers to not spend money.



This whole thread is about them expressing their vision and not copying Xbox but yet people like you are up in arms about it. Keep up.

How many years of Gamepass does one need to lock themselves in to that results in this level of hopium and delusion?
Wow, the inflammatory pejoratives are actually increasing, amazing. Your discourse is always quickly reduced to mudslinging.

It's been 5 years and nothing has changed

Well, considering that they started at 5 studios 5 years ago and have ramped up acquisitions since then, it's fair and logical to suggest good things are actually on the horizon, unless you've got your head in the sand. But keep going with the "next year", "oh but the pipeline" quotes whilst conveniently "blah blah blahing" and utterly dismissing their last year. A good amount of AAA development these days is taking 5-6 years, not just inside Microsoft office halls.

It looks like Sony also had a dip in revenue last quarter, most likely hardware scarcity is the biggest factor here.

Yep, so Sony felt compelled to just rebrand their subscription service, increase their games portfolio, and enable game downloads because that was always their vision. I'm keeping up fine, thanks.
 

Sosokrates

Report me if I continue to console war
The point of my original post is that cumulatively 2023 has the potential to be one of their biggest years ever
And I think cumulatively it won't be, why would you think what I was saying is not cumulative? After all I address the same things you did.
you seem to be arguing that each individual thing needs to be THE major thing that "propels PlayStation in 2023" when in fact it's everything combined.
Well each individual makes up the whole... You address each individual thing as well....
I said, "2023 has the potential to be one of their biggest years every, if not THE biggest year ever." Key word potential. Also, I'm unsure why you're focusing only on the games and PSVR side of my original post and ignoring the potentially record breaking console figures and the possibility of 3 major PlayStation Productions projects drop in a single year. Again, all of this before they've even had their showcase which would introduce the next wave of games for them to market after God of War.
Games, VR and sales are all taken into account and overall I still think 2023 will be a weaker year for PlayStation 5.

Your arguments seems designed to downplay and dismiss points using speculation and your personal feelings to try and support what you're saying.
Nothing I've said about PSVR2 has been speculative. And it's not designed to downplay, it's just the reality of the situation, Also you yourself even quoted weaker social media metrics for half of Sony's 2023 line up...
Either way, I'm done speaking with you on this. Have a good day :)
You disagree and that's fine. But you should not just dismiss facts as opinion. I mean prove me wrong, what is PSVR2 doing that new and exciting? Foveated rendering has been done before, it's a great technology, no doubt image quality will be far superior, I think it will be probably the best headset available. But those are nice evolutionary improvements, at the end of the day it's the games that are the most important and from what we have seen there has been nothing better then what has already come. It needs something like half life alyx.

The best years for the PS5 will be when we get games from naughty dog, SSM, insomniac, sucker punch and others that are made from the ground up for the PS5 and take full advantage of its hardware. 2021,2022 have been good and 2023 looks to be similar but if these are it's best years then it will be the most disappointing generation ever.
 

Menzies

Banned
Again, try again. It's not about the amount of money you spend as an individual that determines any of what I said. There are people who are the biggest enthusiasts possible and spend less than those who are not. As an example, building out a physical library of games can prove to be much cheaper than building out that same library digitally (same goes for my previous movie example, a Kaleidescape is orders of magnitude more expensive than physical media). PC gamers can prove to be bigger enthusiasts than console gamers and spend less money overall in the process due to the nature of digital pricing on the platform.

Actions and attitudes matter. I'm seeing people who are quite literally going on record saying they don't give a shit about this industry (or even what they are getting) as long as their dealer hooks them up with games as cheaply as possible. Enthusiasts my arse.
I'll say it again, I'll start up a gofundme for Sony. They're clearly struggling.

All entertainment has moved to subscriptions, if it wasn't Microsoft first someone else would have come in and done the same.

Because the margins aren't as much of a feast, doesn't mean it's a famine.
 

Gone

Banned
As they should. It makes them so much money and fans will buy anything they put out.

However, fans defending this are the worst. Believing excuses like "our games are so good we can't put them on subscription service" is laughable at best. They can comfortably put them there and make tons of money but it'll be like giving up on hundreds of millions of dollars and that doesn't make sense from a business perspective.
 
I wonder what changed between 2017 and 2022... oh right, they quadrupled the amount of studios they own, not even counting the upcoming ABK deal. Yeah you're right, it's probably nothing :messenger_smirking:
And yet they are going through one of the biggest droughts the company has ever seen with the last big AAA game they released already dead...developed by a studio they owned for years. It'll probably take another 9 months for their next big release as well. (either Forza or Starfield)

So much for big changes in 5 years.

if releasing live services is a risky business, Ubisoft is the riskiest publisher out there. If 1 of the 12 live services nails it, they will recoup all the investment in those games.
If you read that list and all you read was "live games" then i can't help you.
 
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And yet they are going through one of the biggest droughts the company has ever seen with the last big AAA game they released already dead...developed by a studio they owned for years. It'll probably take another 9 months for their next big release as well. (either Forza or Starfield)

So much for big changes in 5 years.
They had the best year in Metacritic history last year. And I know many here wish for it to be true, but Halo is not dead :messenger_smiling_with_eyes:
 

GHG

Member
it's fair and logical to suggest good things are actually on the horizon,

As always.

A good amount of AAA development these days is taking 5-6 years, not just inside Microsoft office halls.

I'm glad you acknowledged this as a universal thing. But yet it seems Microsoft seem to be the only ones who chronically have the problems they have, funny that.

It looks like Sony also had a dip in revenue last quarter, most likely hardware scarcity is the biggest factor here.

Nope, hardware was actually up for them:

Sales: ¥2.3 trillion ($17.3 billion), up 2% year on year

PlayStation 5 units shipped: 2.4 million, up 4%

However it's the same old sad picture on the software/subscription front:

Full game PS4/PS5 software sold: 47.1 million, down 26%

PlayStation Plus subscribers: 47.3 million, up 2%


I'll say it again, I'll start up a gofundme for Sony. They're clearly struggling.

All entertainment has moved to subscriptions, if it wasn't Microsoft first someone else would have come in and done the same.

Because the margins aren't as much of a feast, doesn't mean it's a famine.

This is the problem, over time it does end up being a famine as proven by other entertainment industries that have gone down this road. It's all about control, both on the consumer and producer side - subscription services provide the perfect avenue for companies who have the capacity to loss lead to do so.

No need to set up a gofundme, just buy some games :)
 

DenchDeckard

Moderated wildly
Oh come on man, get over yourself…
Come on man, search deep within yourself and you know its true. Those two games are bog standed ubisoft assassins creed games with a Sony budget to polish the visuals, audio, etc.

Gameplay and mission structure they are not on the level of other games. Solid 7 to 8 out of tens. Good games, definitely but not on the level of a god of war.

I have a feeling HFW bombed.
Game is 29.99€ everywhere here in the EU now, plus download codes (from the PS5 bundle) can be had for 20€ on eBay.

Says alot that people rather want 20€ than play HFW on their brand new PS5.

Definitely, this is the sad truth. The game must have cost a fortune and I can't see how it has performed well with so many codes available and cheap new and used copies on disk.


The big question is for me now is what does Sony do if and I say IF the majority of its player base skip the big titles day one due to the 70 pound prices and show that they are happy to wait until games reach ps plus extra? Or cheap second hand copies.

I feel with launching their ps plus extra service and not going all in, they risk making their dedicated fan base feel a little robbed when games come to ps plus and nurturing a mentality that players should wait. Which would affect ROI more and damage their ability to invest in big blockbusters the same way.

It's potentially just as dangerous as the fears people have over game pass.
 
Is there any update on how sonys big blockbusters are performing right now. What's the completion percentage vs units sold on Horizon. God of war will be truly great I think but spending 200 million to make horizon for it to swim in 8 out of tens and not sell too well is not sustainable either, right? How often will we receive 200 million dollar budget games that are truly exclusive if this trend continues.

I think sonys model shows as much uncertainty as any sub service right now. Sure, God of war will sell millions, so will spider man 2 but I truly believe last of us 2 hasn't performed as well as they hoped. What else is there that is truly an blockbuster experience. Games like ghost of tsushima and horizon are only as good as a decent assassins creed really imo and many, many others from what I can gather.

When they go ps5 exclusive they will be lucky to sell 3 to 5 million copies for the next couple of years. That ain't going to break even, never mind make a profit. I don't think PC can bolster that number.
Imagine saying "Sony's model" which is the same model the industry has always operated, is "uncertain".

About Horizon Forbidden West, i didn't see Sony desperate to decrease the game's price did you? It's still the 4th biggest game in the USA and only another exclusive game is ahead of it: A Pokemon game. About its completion rate...a third of everyone that clicked "new game" has finished that +50 hour single player experience. That includes everyone that received it in their PS5 bundle. That's actually an exceptionally high amount of people for a huge open world experience that has been included in hardware bundles.

So much for no one wanting to have the game i guess.

And PS5 games won't surpass 3 to 5M copies sold for the next couple years? You're saying PS5 games will only sell over 5M copies by 2025? Are you okay?

Gaf bubble really is something...
 

Winter John

Gold Member
"The game must have cost a fortune and I can't see how it has performed well with so many codes available"

Those codes were part of the recent PS5 bundle. I don't how the fuck you can use a bunch of stolen codes as evidence of a game's poor sales.
 

Lognor

Banned
People aren't collectively suffering from Alzheimer's and forget what they're paying for.....
It's evidenced. People will stay subscribed for ages. Again, this is why do many companies are moving to subscription services. I know so many people that are subscribed to Netflix, Disney plus, Hulu, espn plus, prime video, and HBO max. All of them. Do you think they're watching content on all of them every month? Of course not! Who has the time?! And they're certainly not unsunscribing and resistivity resubscribing when a show they're interested in is released. That's fringe behavior. You're in the minority.
 

Three

Member
If you think that Returnal had 100-200 million budget I have bridge to sell to you.

It's funny that people are using Returnal when talking about how Sony "can't afford to put their games into PS Plus day one" when Returnal is prime example of low-erish budget game that is so focused in what they tried to do, that it is best game from last year from Sony first-party and would probably hugely benefited from increased exposure through sub service. Especially when many people glossed through it because of insane 80€ pricetag.
Define "would have hugely benefitted from increased exposure", benefitted in what way? Returnal released more than a year ago and is now on PS+ Extra for "free". It's getting its exposure but it's also getting its sales and dev budget. This is exactly what Yoshida is referring to.
 

Lognor

Banned
Again, try again. It's not about the amount of money you spend as an individual that determines any of what I said. There are people who are the biggest enthusiasts possible and spend less than those who are not. As an example, building out a physical library of games can prove to be much cheaper than building out that same library digitally (same goes for my previous movie example, a Kaleidescape is orders of magnitude more expensive than physical media). PC gamers can prove to be bigger enthusiasts than console gamers and spend less money overall in the process due to the nature of digital pricing on the platform.

Actions and attitudes matter. I'm seeing people who are quite literally going on record saying they don't give a shit about this industry (or even what they are getting) as long as their dealer hooks them up with games as cheaply as possible. Enthusiasts my arse.
Hate it break it to you, but you're not an enthusiast.

If you think that Returnal had 100-200 million budget I have bridge to sell to you.

It's funny that people are using Returnal when talking about how Sony "can't afford to put their games into PS Plus day one" when Returnal is prime example of low-erish budget game that is so focused in what they tried to do, that it is best game from last year from Sony first-party and would probably hugely benefited from increased exposure through sub service. Especially when many people glossed through it because of insane 80€ pricetag.

Returnal and tlou part1 are both games that should have been on ps plus day one. Big missed opportunity for Sony to try to drum up subscription numbers.
 
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Plenty of 3rd party games hit Game pass every month as well. I still have found no evidence that Game pass games are lower quality than games that cost $70 as people keep saying. If Starfield, Forza Horizon 5, and Flight Simulator are low quality games what is considered high quality? Do people realize that all Game pass games can be purchased normally too? How would low quality retail games even work?
Yeah thats true a lot of 3rd party games are hitting GamePass every month. But most of them are games are 1 year ore older. Indie games are also a big part of the games in GamePass.
So you also can buy those bigger games in the gameshops and on Consolestores at a heavy discounted price. And that is what you are saying in the first part of your last line. And yes low quality games you can buy in gamestores for a very low price.
 

Panajev2001a

GAF's Pleasant Genius
Come on man, search deep within yourself and you know its true. Those two games are bog standed ubisoft assassins creed games with a Sony budget to polish the visuals, audio, etc.

Gameplay and mission structure they are not on the level of other games. Solid 7 to 8 out of tens. Good games, definitely but not on the level of a god of war.
Lol, nope. Just because GoW is a great game does not mean GoT does not compare, for me it far far far better than you give it justice and one of the most fun and engaging open world games I have ever played.
 

GHG

Member
It's evidenced. People will stay subscribed for ages. Again, this is why do many companies are moving to subscription services. I know so many people that are subscribed to Netflix, Disney plus, Hulu, espn plus, prime video, and HBO max. All of them. Do you think they're watching content on all of them every month? Of course not! Who has the time?! And they're certainly not unsunscribing and resistivity resubscribing when a show they're interested in is released. That's fringe behavior. You're in the minority.

This went from "we care about value" to "we're happy to milk consumers that aren't paying attention" real quick.

Hate it break it to you, but you're not an enthusiast.

Well shit, going to subscribe to every gaming online rental service possible. I'll buy all the doritos necessary to get years worth of Gamepass vouchers. Please change your mind, I need you to believe in me.
 

Godot25

Banned
Define "would have hugely benefitted from increased exposure", benefitted in what way? Returnal released more than a year ago and is now on PS+ Extra for "free". It's getting its exposure but it's also getting its sales and dev budget. This is exactly what Yoshida is referring to.
Do I really need to tell you benefits of increased exposure? Just look what PS Plus launch did to Rocket League or Fall Guys :). Even Yoshida admitted that.
Have this type of game in PS Plus at launch - many people would try a sub just to try this game because they were afraid to shell out 80€ for roguelike game - they will find out many great games that PS Plus have and stay subbed for a long time because there are always new games to play.

Instead Sony dumped Returnal into PS Plus at start of "new PS Plus" along with clusterfuck of games so many people don't even know it is there.

I mean it's not that hard. How do you think Game Pass grew it's subscriber base?

All that crap about "we can't afford to put our games into sub service" is just that. Crap. Or you want to pretend that TLOU Part 1 had insane budget that could not be covered by putting that game into PS Plus day one?
It's all about maximising profits. Which is cool for Sony and they are business after all. But let's not pretend that their excuses are valid.

But at the end of the day, it's great for Microsoft. They have undisputed best sub service in gaming. So let's see in few years how Sony's 80€ model would stack up against Game Pass with Call of Duty, Diablo, Fable, Indiana Jones, Forza, Gears and clusterfuck of other games day one. Because right now Game Pass grew in every quarter of 2022 and that's without even one AAA first-party game released. I guess market will decide.
 
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drganon

Member
This went from "we care about value" to "we're happy to milk consumers that aren't paying attention" real quick.



Well shit, going to subscribe to every gaming online rental service possible. I'll buy all the doritos necessary to get years worth of Gamepass vouchers. Please change your mind, I need you to believe in me.
Make sure to also tell all your friends, loved ones and random strangers on the street about gamepass and how it will save their lives.
 
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Three

Member
Do I really need to tell you benefits of increased exposure? Just look what PS Plus launch did to Rocket League or Fall Guys :). Even Yoshida admitted that.
Have this type of game in PS Plus at launch - many people would try a sub just to try this game because they were afraid to shell out 80€ for roguelike game - they will find out many great games that PS Plus have and stay subbed for a long time because there are always new games to play.
Both of which are mutliplayer games with mtxs and Rocket League has loot boxes even. Returnal in its current state would not have benefitted from increased exposure in any way. Not in its current single player no mtxs state.

Gamepass grew its base by doing the same, dumping their old single player ones with a clusterfuck of games. Not sure what you're complaining about.
 
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jm89

Member
"Premium release"
BeneficialUnconsciousDugong-size_restricted.gif
 

Lognor

Banned
This went from "we care about value" to "we're happy to milk consumers that aren't paying attention" real quick.



Well shit, going to subscribe to every gaming online rental service possible. I'll buy all the doritos necessary to get years worth of Gamepass vouchers. Please change your mind, I need you to believe in me.
-says the non-enthusiast

But to the first part of your quote, no shit? Which company actually cares about their customers? Don't say Sony or you'll get laughed out of here. Are you seriously asking this? Lol wut
 

Godot25

Banned
Both of which are mutliplayer games with mtxs and Rocket League has loot boxes even. Returnal in its current state would not have benefitted from increased exposure in any way. Not in its current single player no mtxs state.
You put Returnal into PS Plus day one - Many people will pay a sub so they can try it for cheap. Since many people are trying a game, many people are talking about a game, which is bringing attention to your game/sub service - Many people stay subbed because they will find out there is XYZ other games in sub service they would like to play after Returnal - you have subbed person that is paying you 13,99€ per month. See?
That's exactly what Microsoft is doing. They released Psychonauts 2 (for example) into Game Pass. Many people subbed and stayed subbed because next month they had Forza Horizon 5. And next moth another game etc.
You are effectively using your first-party games as a bait for people to sub into your service and then you are making sure they stay subbed by offering them more first-party/third-party content.

It's really not that hard to understand. Just look how many people subbed to PS Now compared to Game Pass. That's what inclusion of first-party into your sub service will bring you.
 
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Three

Member
You put Returnal into PS Plus day one - Many people will pay a sub so they can try it for cheap. Since many people are trying a game, many people are talking about a game, which is bringing attention to your game/sub service - Many people stay subbed because they will find out there is XYZ other games in sub service they would like to play after Returnal - you have subbed person that is paying you 13,99€ per month. See?
That's exactly what Microsoft is doing. They released Psychonauts 2 (for example) into Game Pass. Many people subbed and stayed subbed because next month they had Forza Horizon 5. And next moth another game etc.
You are effectively using your first-party games as a bait for people to sub into your service and then you are making sure they stay subbed by offering them more first-party/third-party content.

It's really not that hard to understand. Just look how many people subbed to PS Now compared to Game Pass. That's what inclusion of first-party into your sub service will bring you.
So you are saying it will benefit the growth of the sub and not the game, yeah no shit, and once subs saturate? You said increased exposure will benefit the game, it doesnt in any way and sometimes even makes the game worse depending on how they decide to monetise it .

Yoshida said:

"The new PS Plus has tiers and essentially it’s like the old PS Plus, we still release two or three new games every month and a new tier, Extra, has a catalogue of hundreds of games for people to play. For Extra, our approach [is] we like to help the publishers [with] lifecycle management. I was managing first-party [at PlayStation] so I know that it’s like in the movies — a movie comes out at the theatre first, then goes to pay per view, or a subscription service, or free TV, every time generating new revenue and reaching out to a broader audience."

That's it. He believes in selling games instead of a sub and using a sub to increase exposure during a games life cycle (ie selling games when sales have dried).
 
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GHG

Member
-says the non-enthusiast

But to the first part of your quote, no shit? Which company actually cares about their customers? Don't say Sony or you'll get laughed out of here. Are you seriously asking this? Lol wut

They are all in it for the business of making money first and foremost.

However, some companies are confident enough in their games that they are happy to sell them directly to the consumer without needing to subsidise them or give them away via a subscription service. Some companies don't need to create the illusion of "value" in order to justify their existence. Hence this thread.
 

Godot25

Banned
So you are saying it will benefit the growth of the sub and not the game, yeah no shit, and once subs saturate? You said increased exposure will benefit the game studio/publisher, it doesnt in any way and sometimes even makes the game worse depending on how they decide to monetise it .

Yoshida said:

"The new PS Plus has tiers and essentially it’s like the old PS Plus, we still release two or three new games every month and a new tier, Extra, has a catalogue of hundreds of games for people to play. For Extra, our approach [is] we like to help the publishers [with] lifecycle management. I was managing first-party [at PlayStation] so I know that it’s like in the movies — a movie comes out at the theatre first, then goes to pay per view, or a subscription service, or free TV, every time generating new revenue and reaching out to a broader audience."

That's it. He believes in selling games instead of a sub and using a sub to increase exposure during a games life cycle (ie selling games when sales have dried).
Yeah. We already saw how Sony's sub service is increasing exposure of games during live cycle with PS Now. Service that almost everybody ignored and which had beautiful attach ratio to PS4 consoles sold of 2% :messenger_grinning:

Look. It's not that hard to understand. Sony wants to maximise profits. It is not about "we can't afford it." It's about "we want maximum amount of money from sales and then hope to increase popularity of our sub service by dumping that game into PS Plus." And I said that it is cool, because they are business. But right now they can't compete with Game Pass even with Microsoft dropping a huge ball with first-party games in 2022. So how tf they want to build a solid subscription service when Microsoft will finally get their shit together next year?

Sony thinks that they magically can do both things at once. But they can't be done. You either "sacrifice" part of sales of your first-party games to build continuous revenue stream through subscription service or you are relying on standard "we are selling our games for 80€" model that won't grow your service.
 

Three

Member
Yeah. We already saw how Sony's sub service is increasing exposure of games during live cycle with PS Now. Service that almost everybody ignored and which had beautiful attach ratio to PS4 consoles sold of 2% :messenger_grinning:

Look. It's not that hard to understand. Sony wants to maximise profits. It is not about "we can't afford it." It's about "we want maximum amount of money from sales and then hope to increase popularity of our sub service by dumping that game into PS Plus." And I said that it is cool, because they are business. But right now they can't compete with Game Pass even with Microsoft dropping a huge ball with first-party games in 2022. So how tf they want to build a solid subscription service when Microsoft will finally get their shit together next year?

Sony thinks that they magically can do both things at once. But they can't be done. You either "sacrifice" part of sales of your first-party games to build continuous revenue stream through subscription service or you are relying on standard "we are selling our games for 80€" model that won't grow your service.

So your logic is taking the piss that attach rate is 2% so go hail mary and lose your main source of income for successful games too. Great idea.

Arguably this year PS+ Extra has been better than GP in terms of library of games added but there has been little benefit. PS+ Extra doesn't have the GP Jehovah's Witnesses or marketers who seem so invested.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
They are all in it for the business of making money first and foremost.

However, some companies are confident enough in their games that they are happy to sell them directly to the consumer without needing to subsidise them or give them away via a subscription service. Some companies don't need to create the illusion of "value" in order to justify their existence. Hence this thread.

Every game on either platforms services also directly sells to the customer from day 1.

The subscription model is not replacing the retail model. Not any time soon at least.
 
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Godot25

Banned
So your logic is taking the piss that attach rate is 2% so go hail mary and lose your main source of income for successful games too. Great idea.

Arguably this year PS+ Extra has been better than GP in terms of library of games added but there has been little benefit. PS+ Extra doesn't have the GP Jehovah's Witnesses or marketers who seem so invested.
Ehh, nope.

Because inclusion of your game into sub service day one does not mean that game will sold 0 copies. Which is obvious when you go to SteamDB and see how popular are games like Sea of Thieves, Forza Horizon or Flight Sim on Steam despite them being in Game Pass at release. So yeah, you are sacrificing part of sales of your first-party games to build your sub service, but not all sales of course.

Of course PS+ Extra had better dump of content. Because PS Now had shovelware so Sony had so much to catch up that they end up adding games that already are or were on Game Pass eons ago (games like Metro Exodus, Guardians of the Galaxy etc.). But at the end of the day, it's about Day One stuff. Nobody cares that you can watch Witcher in your local TV in 2 years after Netflix airing. You want to watch it when it is out.
 

yurinka

Member
What’s a “ premium “ release? Lol premium for whom exactly? Sonys pockets? Is he trying to say games like gears of war 5 and forza horizon 5 are not premium?? 😂 That’s pretty arrogant shu.
It means the business model:
  • Premium: paid games (focus on game purchase)
  • Freemium: F2P games (focus on microtansactions/DLC/season passes)
  • GaaS: game as a service (periodical post launch content, focus on microtansactions/DLC/season passes)
He meant that Sony prefers the business model of focusing on selling games particularly at launch, and then after some time maybe to include it (or not) on their game subs as a secondary revenue source bump once the sales of that game are basically done.

Which makes sense because their main games sell over 10-20M copies, they are market leaders in console install base, selling games for consoles and console game subs, plus they generate more revenue than any console maker in gaming history and are making more profit than they ever had.

It would be really stupid to reject all the money and success and copy instead the financially suicide, unprofitable financial strategy of the third/last guys on the console (and particularly console game subs too) race.
 
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However, some companies are confident enough in their games that they are happy to sell them directly to the consumer without needing to subsidise them or give them away via a subscription service. Some companies don't need to create the illusion of "value" in order to justify their existence. Hence this thread.
Yet again you're acting like Xbox games aren't being sold. Must be the UK boxed sales Neogaf bubble or something.

Speaking of the illusion of value, Sony does it too by doing deep sales and bundles. The only company who is 100% confident in its games is Nintendo. Just looked up Zelda on the eshop, still €70 lmao
 
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