Vick
Member
I mean if you take into consideration the poor animations uc3 has, it doesn't need to render as much between frame times. When you suddenly teleport Nathan to the enemy NPC, and have a jerky animation, of course you can reduce input latency.
When Unchrted 3 lauched it had some of the best animations on any third person game, while maintaining a higher responsiveness. Threads are still here on Gaf for you to check out, people were impressed with them.
Also the game came out 10 years ago and still look better than a shameful amount of current gen games. Outside of animations, it made extensive use of global illumination, HDR, volumetric lighting, used an ambient occlusion with less artifacts than SSAO on some current gen games, water was more dynamic than any game i’ve played this generation (only Watch Dogs excluded) and had actual reflections with no visible artifacts (unlike most games on PS4, exclusives included), had clothing simulations, had the very highest resolution textures on the system, made extensive use of an insanely high quality POM, high quality DOF, lots of samples for it’s per object and camera motion blur, had the best sand simulation on any game on any platform to this day (with grains of sand falling into Drake’s footsteps!), had the most mindblowing levels i’ll probably ever experience in a game like the burning chateau, sinking ship and falling plane, and still felt fluid and run at a stable framerate. Sure, MLAA, texture filtering and shadows haven’t aged too well, but that game was MENTAL technically. To be as impressed as i was with that game on a 500MB Ram system, i’d probably have to play Avatar in real time on current gen. Maybe if PS4 went with Cell processor again, costed 600€ and ND team stayed the same.. who knows.
I agree, shooting in Gears always felt spot on, and that reloading mechanic is still so satisfying. But on the other hand, with Uncharted you feel you’re controlling a human with bones and muscles, with Gears you’re controlling a tank. And mind you, i don’t dislike that feeling at all, i still love replaying RE4 like no other game, but it is a completely different feel.Gears of war had better consistency with going in and out of cover for instance, and shooting between cover. (regarding your post in the other thread.)
RDR2 version 1.01 on Xbox One X, before they downgraded the AO, reduced light sources and who knows what else, looked more pleasing to me than current PC version vanilla. But i know this is very subjective since i personally love aggressives AO ala Uncharted 2 (PS3 cell rendered version of the AO) and RDR2 1.01. and have a preference for slightly less raw image quality on this game (4k output of PC version looks different than the native 4K output of One X). But on PC you can mod and go for 60fps, so i recognize that’s the better version.Also, I'm pretty sure you are comparing console to console release of the games you have compared.
In terms of input lag/responsiveness in third person games, RDR2 is the worst controlling game i played on PS4 (but still don’t have many issues with it). Uncharted 4 is at the opposite end of the spectrum on this matter, and i’m not talking about the 60fps multiplayer.I'm pretty sure RDR2 has lower input lag than the games you mentioned,
Well, since 2013 everytime i played games outside of my house i’m always stunned by how awful games can feel and look on uncalibrated LCD’s. Anything that isn’t a plasma or crt will introduce motion blur and increase input lag no matter what, while also looking worse (OLED excluded). So there’s that.Have I played uncharted games, you bet your ass I have. It wasn't until bloodborne when i sold my ps4 and extensively played on PC. I've played other titles at a friend's spot afterwards. The sub 30fps games killed my drive to keep playing these games. Why sacrifice fidelity and framerate, when you can have both?