bitbydeath
Gold Member
I see you edited the post now, and RDR2 still looks better... Again, not sure what this is is supposed to be proving. Scenery and details are much more defined on RDR2...
Got any comparable images where RDR2 comes close?
I see you edited the post now, and RDR2 still looks better... Again, not sure what this is is supposed to be proving. Scenery and details are much more defined on RDR2...
Ugh god,so predictable. someone's pc master race is yet again threatened. But maaah pee seeeAssassin's Creed, Tomb Raider, RE2-3 Remake, Modern Warfare, RDR2 and Zelda: BoTW. All have incredible animation keys, excellent physics-based follow-through and some have more keys than UC4.
Zelda. RDR2. Any PC racing simulation game.
All of the PC racing sims. All based on real physics.
How many polygons does Thunderjaw have? That wouldn't be hard at all. How about measuring all the polygons in a given frame from the entire scene where tessellation can factor in? Why does the PS4 have a very crude LOD system where it can't display as much detail in a 3rd party game as a PC @ Ultra settings?
No, do go on and on. I have an answer for every single technical thing you are trying to throw out there.
While we are at it ---
PS4 games lack
.. 16X anisotropic filtering
.. true 4k resolution
.. RTX lighting and shadowing
.. High resolution textures
.. physics-based ambient occlusion
.. high sampled shader materials
.. far LOD loading
Please tell me you are joking right now?! Why is there a repeat of the same zombies, over and over with little to no variety? Left for dead had more variety, and was an Xbox 360 game. This features low polygon models, non existent to sub par shadowing? You are not helping yourself right now, by the way...We’re talking best graphics right?
Doesn’t need to be native 8K to be the best looking.
Here’s a gameplay shot.
RDR2 doesn’t hold a candle to Days Gone graphically.
PS4 games lack
1. .. 16X anisotropic filtering
2. .. true 4k resolution
3. .. RTX lighting and shadowing
4. .. High resolution textures
5. .. physics-based ambient occlusion
6. .. high sampled shader materials
7. .. far LOD loading
I've.Maybe you should experience it first, to have an opinion on it, instead of speculating.
Please tell me you are joking right now?! Why is there a repeat of the same zombies, over and over with little to no variety? Left for dead had more variety, and was an Xbox 360 game. This features low polygon models, non existent to sub par shadowing? You are not helping yourself right now, by the way...
The first Google resultGot any comparable images where RDR2 comes close?
N64 framerate was passable back then, 20 years ago. Fast forward 20 years, and the same framerate, and even worse drops, is unacceptable.I've.
In vr you have to have high framerate. Outside of vr it is not that important. I imagine the n64 with its sub 30fps would be unplayable to you. But most people managed to play and enjoy the n64.
N64 framerate was passable back then, 20 years ago. Fast forward 20 years, and the same framerate, and even worse drops, is unacceptable.
Animated, washed out? What? I feel like I'm getting trolled right now. These are in game shots. No after effects or editing the photos besides in game filters and photo mode. Why not just select the best days gone and best RDR2 pc shot you can find. Compare similar things such as textures, lighting, ambient occlusion, etc.Yeah, but what about good screenshots like the ones I posted above? Those look heavily animated and washed out.
And so did n64, what is the excuse for sub 30fps 20 years later?The psone had 30fps and even some solid 60fps titles back then.
outside of bloodborne most console exclusives have solid framerate. That was probably a result of either short dev. time or bad programming.And so did n64, what is the excuse for sub 30fps 20 years later?
Bloodborne had it's game blessed with the best developers in the world, Sony. You can't use excuses for that. And there were more games with frame drops than consistent framerate. Are all Sony devs bad programmers now? You can't be consistently, inconsistent now...outside of bloodborne most console exclusives have solid framerate. That was probably a result of either short dev. time or bad programming.
sony has many developers, it isn't one developer called sony.Bloodborne had it's game blessed with the best developers in the world, Sony. You can't use excuses for that. And there were more games with frame drops than consistent framerate. Are all Sony devs bad programmers now? You can't be consistently, inconsistent now...
Animated, washed out? What? I feel like I'm getting trolled right now. These are in game shots. No after effects or editing the photos besides in game filters and photo mode. Why not just select the best days gone and best RDR2 pc shot you can find. Compare similar things such as textures, lighting, ambient occlusion, etc.
Dude have you ever played days gone? That game is probably top 3 open world on console if we talk about graphics.So? Real-time graphics has nothing to do with movie production.
Most movie production pipelines even never use any GPUs.
I have already gave an example: FFVII Remake having unbelievably uneven quality across the board.
The "secret" of UE (was the same in UE2 or 3) is that it works well in small scale (all these "impressive" demos with one model or one room) but when scaled to a full game you get into problems.
After all it was made for corridor shooters and it hasn't changed, under all that flair you still see a Skaarj.
Which is why I specifically said Sony developers. Developers who work for Sony. Point still remains though.sony has many developers, it isn't one developer called sony.
Horizon and spiderman have mostly solid framerate.
Not the best shot, as there's no background in the first. But just on character models alone, look at the fingers, and hands/weapons. Then focus on the lighting and soft shadowing. The details. There's no way you can say the second shot looks better, especially with a more comparable shot.Try this as it also incorporates a good shot of both character models.
Dude not to defend sony games, but rdr2 has the most shitty and restrictive mission design of any open world game with ultra shitty aim and cover system and except for physics, zelda has some ultra basic melee combat, samey shrines with mostly piss easy level of puzzles and with some of the worst dungeon and boss fight in the entire saga.RDR2 will destroy any gameplay mechanics of any 1st party exclusive. Zelda: BoTW is another one that has significantly better gameplay mechanics than any Sony title.
Now you name one?
Dude not to defend sony games, but rdr2 has the most shitty and restrictive mission design of any open world games with ultra shotty aim and cover system and except for physics, zelda has some ultra basic melee combat,samey shrines with 5 years old level of puzzles and with some of the worst dungeon and boss fight in the entire saga.
Spiderman melee combat, horizon ranged combat and days gone libert of approach destroy both zelda and rdr2 in terms of gameplay.
Dude have you ever played days gone?
Using a magnete to throw a piece of metal in some enemies head or other physics gimmick get stale very fast when the core gameplay is some basic shit, gimmicks can only get you so far imo.
Days gone liberty of approach is probably why i prefer it to all the other open world from sony (even if horizon when fighting big dinosaur has a thing).
but i don't agree zelda botw liberty of approach with its gameplay is far far from any other proposition
And it's not only using the tool you have it's how you combine them with the environment or context, youtube is a huge witness of this.
In this game a lof of the time it's player the limit of the possibilities.
So you don't know what are you talking about, got it.Nope. But I don't have high hopes there.
It's kind of like RDR2. A lot of low quality assets, main target: terrain render.
I would say it's like Uncharted 2, just face-lifted for more RAM/TF.
So you don't know what are you talking about, got it.
All i see in that thread is people enjoying the game and saying its one of the best ff games released. I see nothing in there that links any complaints to the fact unreal supports cell phone hardware. You fail to make your point! If people say it looks AAA in places and mediocre in others that has nothing to do with the engines scalability and more to do with compromises they made to make the release date. It has Nothing to do with unreal supporting cell phones!You have plenty of information on how bad FFVIIR is. Read the thread.
Dont pull that garbage. We are still waiting for a single example to support your opinion that low end hardware holds games back on high end hardware.Strawman.
worst at what? You fail to prove your point again!Unity is used even in more cell phone games. And it's even worse than UE.
Scalability does NOT kill performance. You clearly don't know what i mean. Physic engines are scalable. The amount and size of shaders/textures, geometry you can use is scaleable. The amount of characters you can have on screen is scalable. The amount of bones you can animate is scaleable. The quality of ai you can use is scaleable. The size of game you can make is scaleable. Do you understand where im going with this?You cannot possibly scale that far. Not to mention that any "scalable" part kills performance. Cost of Abstraction.
UE was made in the age when data-oriented design was not fleshed out, and therefore used plenty of inheritance and encapsulation.
That's good for hiding low level complexity, but leads to a bad performance across the board.
Which is why I specifically said Sony developers. Developers who work for Sony. Point still remains though.
Not the best shot, as there's no background in the first. But just on character models alone, look at the fingers, and hands/weapons. Then focus on the lighting and soft shadowing. The details. There's no way you can say the second shot looks better, especially with a more comparable shot.
Edit:
https://www.neogaf.com/threads/2020-pc-screenshot-thread-of-no-compromises.1518478/post-258051075
https://www.neogaf.com/threads/2020-pc-screenshot-thread-of-no-compromises.1518478/post-257951517
It takes Digital Foundry for the average person to tell the difference between the SAME game running on both machines.
Comparing graphics from two different exclusives is going to be completely subjective. The current PlayStation fans will think the PS5 games look better and the current Xbox fans will say the Series X games look better.
If people say it looks AAA in places and mediocre in others that has nothing to do with the engines scalability and more to do with compromises they made to make the release date.
We are still waiting for a single example to support your opinion that low end hardware holds games back on high end hardware.
worst at what?
Everything else u wrote is pure bull$hit.
You haven't played the PC version, which has been very obvious from this past, and several other posts in various threads. Might as well just admit it now. I don't think RDR2 was really built for indoors, similar to GTA series, which is also by the same devs as RDR2. Why not just stick to the script and compare models, terrain, LOD, etc, instead of trying to nitpick here?Yep, terrain render and 2-3 pretty low poly characters (compare to HZD where one robot has the whole polygonal budget of the pictures above)
Any indoor lighting in RDR2 looks straight from XB360/PS3. (that's why there are almost no such shots in that thread, just find the indoor ones and compare to outdoor)
Polygonal LoD is not there: even close objects are pretty low poly, look at anything that should be round - it ain't.
Quick question, why does the ground look flat and not moist, as if it's not mud? How do you turn dry dirt into mud? No tire marks or tracks, compared to the mud tracks in RDR2 swamp areas? No smoke from mufflers, mud looks stringy and inconsistent to what real mud would look like? You are doing yourself a disservice right now with these shots. And i pray this is photo mode to begin with.The deer shot was nice but it certainly lacks a lot of minuscule details and finer textures compared to Days Gone.
I don't wanna sound like a jackass, i'm sorry, but just look at the photo topic on reeee for days gone (they are mental but they know how to make good screenshot with photomode), if that is not an impressive open world on console i really don't know what game is...Yup. I don't.
Rdr2 is the better lookingand interactive game overall, i'm with you, but terrain details is where days gone shine, the other member is just choosing shitty screenshot, like i said, the photo mode topic on ree is much better to get an idea of how good days gone is in terms of graphics.You haven't played the PC version, which has been very obvious from this past, and several other posts in various threads. Might as well just admit it now. I don't think RDR2 was really built for indoors, similar to GTA series, which is also by the same devs as RDR2. Why not just stick to the script and compare models, terrain, LOD, etc, instead of trying to nitpick here?
What if I told you a secret, HZD polygon count isn't that impressive on a model missing numerous graphical features. Why not compare the pc to ps4 pro version? Can you guess which will look better, with all the graphical features enabled? Especially on a game which isn't as technically complex as RDR2?
Quick question, why does the ground look flat and not moist, as if it's not mud? How do you turn dry dirt into mud? No tire marks or tracks, compared to the mud tracks in RDR2 swamp areas? No smoke from mufflers, mud looks stringy and inconsistent to what real mud would look like? You are doing yourself a disservice right now with these shots. And i pray this is photo mode to begin with.
There's no way you believe days gone has better terrain than RDR2 in PC. I respect you and your opinions on this forum. But I'm calling b.s. on that, and I've seen numbers shots and played a bit of the game (never completed it). But RDR2 has some amazing terrain detail. Especially with us good lighting and shadowing (not even raytraced). I'm going to post some shots from my pc when I get up tomorrow.Rdr2 is the better lookingand interactive game overall, i'm with you, but terrain details is where days gone shine, the other member is just choosing shitty screenshot, like i said, the photo mode topic on ree is much better to get an idea of how good days gone is in terms of graphics.
Just google photo mode days gone resetera.
In an ideal world, every dev has the time\money\manpower of rockstar to really show how capable they are with basically infinite resources.
You haven't played the PC version
What if I told you a secret, HZD polygon count isn't that impressive on a model missing numerous graphical features.
Why not compare the pc to ps4 pro version?
Especially on a game which isn't as technically complex as RDR2?
The only problem with the game are the not locked framerate and the aggressive lod but in terms of details that game is crazy good looking for a small studio like bend at their first home console game without a proprietwry engine.
Rdr2 has better mud and mud deformation, but for example the asphalt street on days gone are some of the best i saw during this gen for open world game, you just have to find the right screenshot.There's no way you believe days gone has better terrain than RDR2 in PC. I respect you and your opinions on this forum. But I'm calling b.s. on that, and I've seen numbers shots and played a bit of the game (never completed it). But RDR2 has some amazing terrain detail. Especially with us good lighting and shadowing (not even raytraced). I'm going to post some shots from my pc when I get up tomorrow.
You haven't played the PC version, which has been very obvious from this past, and several other posts in various threads. Might as well just admit it now. I don't think RDR2 was really built for indoors, similar to GTA series, which is also by the same devs as RDR2. Why not just stick to the script and compare models, terrain, LOD, etc, instead of trying to nitpick here?
What if I told you a secret, HZD polygon count isn't that impressive on a model missing numerous graphical features. Why not compare the pc to ps4 pro version? Can you guess which will look better, with all the graphical features enabled? Especially on a game which isn't as technically complex as RDR2?
Quick question, why does the ground look flat and not moist, as if it's not mud? How do you turn dry dirt into mud? No tire marks or tracks, compared to the mud tracks in RDR2 swamp areas? No smoke from mufflers, mud looks stringy and inconsistent to what real mud would look like? You are doing yourself a disservice right now with these shots. And i pray this is photo mode to begin with.
Nope. It has everything to do with engine scalability. It's bad at streaming data.
an actual example of a game held back on newer hardware due to it supporting older or low end hardware. You completely ignore my point of different render paths optimal for different hardware.What will you accept as an answer?
Wrong. You haven't proved that point.At graphics.
Of course you don't. If you dont know what you are talking about, then why bother replying. Its not helping prove your mission to downplay ms still supporting older hardware with games that scale (which is still better then what sony is doing imo)I'm not sure I want to have that level of discussion.
Just launched it to see if I'm remembering things right. Yup. It's still the same.
Which ones? Materials on robots are top notch in HZD.
Human models are so-so. But I have no complaints about robots, maybe the self-collisions are weird sometimes.
I'm waiting for it. If you mean HZD(PC).
Again, launched it right now. Don't see anything complex.
Pretty good art direction.
I'm not saying that it's bad. After all Uncharted 2 was enormously good at its time.
Both RDR2 and Days Gone seem to take the U2 setup and run it to perfection. But it's still nothing new.
Let's see how games will build on U4 next gen, will be so much fun to watch. (verticality, faster traverse, fast-paced chases, terrain traverse, etc.)
Rdr2 has better mud and mud deformation, but fro example the asphalt street on days gone are some of the best i saw during this gen for open world game, you just have to find the right screenshot.
Rdr2 remain the better and more consistent good looking game of this gen, you bash an open door with me.
an actual example of a game held back on newer hardware due to it supporting older or low end hardware.
Simply taking the first comparison found on YouTube, check this out. This is comparing console to console footage of the game.
Simply taking the first comparison found on YouTube, check this out. This is comparing console to console footage of the game. (Not taking into consideration of the graphical features enabled, framerate, or even the resolution of the pc version)
The console version of RDR2 looks better in just about all aspects compared to Days Gone. Terrain, character models, lighting, view distance, etc. How many possible ways can you flip this around at this point?! P psorcererAlmost identical. The only difference is asset quality is higher in RDR2 overall because traverse speed is at least 2x lower.
Both do not use RSM for flashlight though (Uncharted 2 did)
Simply taking the first comparison found on YouTube, check this out. This is comparing console to console footage of the game. (Not taking into consideration of the graphical features enabled, framerate, or even the resolution of the pc version)
You are asking me what you should show?? Backup a moment and recall your argument.That's not concrete enough. What should I show exactly?
And how to compare?
No, they are publishing a few PS4 exclusives this year, and maybe next year as well, after a few years with quality exclusives in a row. They released GT6 on the PS3 after the PS4 came out, and GoWII on the PS2 after the PS3 came out. Sony has a track record of keeping a console in the market after the new one comes out.You have Sony saying, hey you 100 million playstation owners, we are ending support this year, but we still have a few 1st party exclusives for you (that we will likely re-release on the PS5 as a remaster).
Because their track record on OG Xbox and 360 shows that? They are releasing everything over the next couple of years as cross-gen to maximize sales and because they need the time, not out of consideration.You have MS saying, all of our 1st party exclusives are going to continue to support Xbox One, & Xbox One S until the end of 2021. we are not abandoning you, and all your games will get upgrades if you move to the new console
Uncompressed actual footage of rdr2 still looks better though. You may like the art style in that game better, which is perfectly fine, but RDR2 is still technically better. I have plenty of shots in a previous post of mine.High quality screenshot are a better form of comparison, youtube compression kill a lot of details.
It's like to bathe a cat with him. You prove him wrong, and he'll move the goal posts. Just look at our conversation so far, or previous posts. If it's not praising a Sony game, you might as well quit while ahead.You are asking me what you should show?? Backup a moment and recall your argument.
Its your argument that older xbox hardware is going to hold back XbSX and that ps5 exclusives built from the ground up will look better, right?
I asked you for examples of this happening and you said the new ff7 game. It didnt prove your point. Look if u cant prove your own point the why bother claiming things like that?
The point is there is little basis for anyone to say a game is held back by older hardware unless they can explain why or how. There is even less point in saying ps5 games will look better then xbsx games especially when you haven't seen a single ps5 game.
Btw the visuals in gears 5 blows away most of the games you have been listing