Ok, but that's your issue not the game's.
Serious business right here, I think he knows its his issue with the game. Lighten up.
Ok, but that's your issue not the game's.
I had absolutely no idea this was an RPG.
My interest in this game just went from 0 to 100%.
Came here to argue this. No sword-sponge or spell-sponge. Only bullet prejudice.
I dont think their message was as clear as they wanted it to be.
I mean they gotta have some PR guy amongst them who tells them that most people will watch the trailers and not the interviews accompanying it.
And the first trailers totally looked like a team based TPS and not a RPG. Doesnt matter what you say the day after. over 90% of the people who saw the trailer wont watch the interview.
I had a quick look at youtube. The most viewed E3 2013 trailer has over 5 million views. The most watched interview of 2013 just over 70 k.
And you still wonder why people were misinformed?
Ok, but that's your issue not the game's.
Is it? If we look at other games they all have at least Rocket Launchers and big Machine Guns for rapid firepower. Even plain online shooters have them!
A few words vs a 7 minute long trailer of a game that looks very similar to almost any shooter these days.E3 2013 trailer totally made their message clear. It said:
Online | Open World | RPG.
Not even there they used the word "shooter".
And already in the this very first trailer they showed the damage numbers flying around and the enemies didn't die with 1 shot.
This isn't other games. It's The Division.
Oh, we wont play this game. Yes its the division, so why not have the humans fly? Lets make it ALL different!
Because small pox killed the winged ones.
Oh, we wont play this game. Yes its the division, so why not have the humans fly? Lets make it ALL different!
There are LMG in the game. No RPG (well in the beta) but there is a sticky bomb skill, grenades of all kind and rolling mines. Things go boom in the game!
Yes you are right about the LMGs. Im just not impressed from the ''Peak'' firepower. When you are in a pinch, it's good to have something Big to bail you out. The session escalates quickly and you get more satisfaction(in general terms).
What can I say? I like the adrenaline from a high stakes encounter
Is it? If we look at other games they all have at least Rocket Launchers and big Machine Guns for rapid firepower. Even plain online shooters have them!
Do we even know what the end game skills do?
I never looked it up, maybe there is something that fits your style.
If the beta is anything to by, I'd certainly not call it an RPG. It's Gears of War with 2 RPG elements at best.
If the beta is anything to by, I'd certainly not call it an RPG. It's Gears of War with 2 RPG elements at best.
If the beta is anything to by, I'd certainly not call it an RPG. It's Gears of War with 2 RPG elements at best.
So what you're saying is you didn't play the beta?
Yes you are right about the LMGs. Im just not impressed from the ''Peak'' firepower. When you are in a pinch, it's good to have something Big to bail you out. The session escalates quickly and you get more satisfaction(in general terms).
What can I say? I like the adrenaline from a high stakes encounter
Yeah, the part where you make your own character, level up and pick new skills and hunt for better gear is soooo Gears.
Can't believe I didn't see the resemblance earlier.
I played the beta. It's not a RPG. It' a third-person cover shooter.
This thread is ridiculous.
I played the beta. It's not a RPG. It' a third-person cover shooter.
This thread is ridiculous.
I played the beta. It's not a RPG. It' a third-person cover shooter.
This thread is ridiculous.
I played the beta. It's not a RPG. It' a third-person cover shooter.
This thread is ridiculous.
Doesn't asking for "panic button" contradict liking high stakes encounters that make adrenaline run?
Destiny has 2 "panic buttons" / class, super ability and heavy weapon, and that game lacks in high stakes encounters imo. If you got into remotely sticky situation you just pop one or both of those and win automatically 9 out of 10 times. In Taken King I never bothered to use heavy weapons that much because power boost from them feels lacking, but then anything does after Godhorn.
And I have done 100% in PvE content of Destiny: TTK.
All that said Division will have 1 signature skill / specialization and you can have 1 signature skill active. That is intended to be your "super skill / panic button" that can swing outcome of encounter into your favor, e.g. Stamina trees signature skill revives downed players, heals and over heals other players. Stuff like that can be and is game changers during sticky encounter.
Edit: On topic of thread itself. I put 30+ hours into the beta and didn't really encounter this so called bullet sponge. Normal enemies dropped in few seconds where elites and bosses took quite a bit longer, but nothing like Strike bosses in Destiny. When being at same gear level as content that you are doing. Shit got so out of hand when I was stacked in purple gear, enemies did no damage to me while I rekt them in just few hits.
don't do that, trying to pull the "you're a junior comment" will get you juniored for a WHILE, believe me, i've been thereClassic Junior.
Τhis is a well-constructed answer! Thats what I like here, some people know what they re talking about! So, yes I really liked Destiny's system. Needless to say in many occasions I couldnt get out of a sticky situation even with a Rocket Launcher because of the ammo limitations.
I really liked that I had the option for high burst damage, but when you are surrounded by many high-level minions either in Destiny or Division nothing can save you. Take the Raids for example, shit gets serious and even with infinite ammo you cannot escape! Even more so, when you encounter a Boss. No way your Assault Rifle can bring him down! And by extension, because the Division is an RPG, how are we going to fight bosses? Only with an LMG?
So, I would really like to have access in such weaponery and decide for myself how im gonna use it in a battle!
Man, it really pissed me off when Barret had to pump a million rounds into the Shinra soldiers. And with a minigun no doubt.
Ennemies in Final Fantasy should die in one hit too.
Because that someone is capable of thinking beyond the box and use his/her imagination?
Real life setting does not prevent Godzilla or Cloverfield or other giant monster from coming out of nowhere in many films
Real life setting does not prevent cities around the world to be taken over by zombies
Real life setting never stops those action hero stars like Willis or Statham act like they can avoid situations that normally kills RL people
Real life setting does not prevent cars in racing games from flipping like a barrel and still survive to continue the race
It's a stylistic approach called "hyper-realistic", a work of art that based most of its elements on the real world but modified some of the elements to make things interesting. This is an approach that most fictional works like movies and video games tend to use.
Dont you think not having the option of rocket your way out or massive nukes adds a more tactical layer?
You need to plan ahead, have abilities that helps both you and the team out as a whole to survive.
You cant just rush in and 'meh' the encounters as much since you could rocket everything to oblivion and back.
No, but since this is an RPG, I would like to have the ability to Spec for heavy gear. Same as to have the ability to spec for stealth, for run and gun etc
Thats the point of an RPG, to give you the option to play it how you like it!
To a certain degree.
I dont see how peacekeepers use RPGs and GLs to keep civil order.
The furthest I'd see that do is perhaps some Gas GL, but thats about it.
After all we are in a city and trying to protect the civilians and restore order/find out whos behind it, not trying to level the entire thing.
Αnd that's exactly why their Genre doesnt suit with the setting. New York is a bad setting for the RPG aspect of their game. Also they are limited in damage, because you only try to kill people, so 1 shot in the head is enough to kill him. Ok maybe 2 because it's a game, but 6?? Nope thats just wrong. Its a mortal contadiction, game-breaking for many people!
Bosses-wise, it's really wrong! How can you fight Boss-humans? They will still die with a shot on the head! Abilities-wise? They are humans in the near future, nothing fancy should exist, and bacause of that, the RPG-element becomes really restricted.
Sorry for rambling but their intentions contradict their actual desicions. Dont get me wrong, I enjoyed the beta, I even wrote a positive article on it, but I have to point out the negatives!
Αnd that's exactly why their Genre doesnt suit with the setting. New York is a bad setting for the RPG aspect of their game. Also they are limited in damage, because you only try to kill people, so 1 shot in the head is enough to kill him. Ok maybe 2 because it's a game, but 6?? Nope thats just wrong. Its a mortal contadiction, game-breaking for many people!
Bosses-wise, it's really wrong! How can you fight Boss-humans? They will still die with a shot on the head! Abilities-wise? They are humans in the near future, nothing fancy should exist, and bacause of that, the RPG-element becomes really restricted.
Sorry for rambling but their intentions contradict their actual desicions. Dont get me wrong, I enjoyed the beta, I even wrote a positive article on it, but I have to point out the negatives!
And it's a shooter. It might be a shooter with rpg elements but if what you do is mostly shooting then it's a shooter.
Αnd that's exactly why their Genre doesnt suit with the setting. New York is a bad setting for the RPG aspect of their game. Also they are limited in damage, because you only try to kill people, so 1 shot in the head is enough to kill him. Ok maybe 2 because it's a game, but 6?? Nope thats just wrong. Its a mortal contadiction, game-breaking for many people!
Bosses-wise, it's really wrong! How can you fight Boss-humans? They will still die with a shot on the head! Abilities-wise? They are humans in the near future, nothing fancy should exist, and bacause of that, the RPG-element becomes really restricted.
Sorry for rambling but their intentions contradict their actual desicions. Dont get me wrong, I enjoyed the beta, I even wrote a positive article on it, but I have to point out the negatives!
If the beta is anything to by, I'd certainly not call it an RPG. It's Gears of War with 2 RPG elements at best.
Games can be pretty AND fun too. I enjoy Counter Strike and Siege but I like games where there's more to it than 1-shot kills
Τhis is a well-constructed answer! Thats what I like here, some people know what they re talking about! So, yes I really liked Destiny's system. Needless to say in many occasions I couldnt get out of a sticky situation even with a Rocket Launcher because of the ammo limitations.
I really liked that I had the option for high burst damage, but when you are surrounded by many high-level minions either in Destiny or Division nothing can save you. Take the Raids for example, shit gets serious and even with infinite ammo you cannot escape! Even more so, when you encounter a Boss. No way your Assault Rifle can bring him down! And by extension, because the Division is an RPG, how are we going to fight bosses? Only with an LMG?
So, I would really like to have access in such weaponery and decide for myself how im gonna use it in a battle!
No, but since this is an RPG, I would like to have the ability to Spec for heavy gear. Same as to have the ability to spec for stealth, for run and gun etc
Thats the point of an RPG, to give you the option to play it how you like it!
So your again telling us you weren't in the Beta?I played the beta. It's not a RPG. It' a third-person cover shooter.
This thread is ridiculous.