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Tropes Vs. Women Episode 2 - Damsels In Distress Part [spoiler warning]

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I'm not talking about building up the world, just building up characters. There is a difference and giving other characters their own actual character wouldn't take away from the main character. It wouldn't have to be obtrusive, just establish Jenny as her own person outside of Jackie.

It's been a while, but I think Alan Wake does this.
Alan definitely thinks of Alice as 'his' but it's made clear that Alice has her own character outside of Alan. It's even implied that Alan made Alice his by writing the story that way. It added to Alan's character rather than took away that she has her own character.

The wrtting is focused of showing them as a couple and how important is Jenny to Jackie. Is can't be compared to AW which has way more dialogues and focus on plot and characters.

Dosn't mean the game presented her as a possesion of Jackies. Is just a draw and limited script.
 
I'm amazed that nobody seems to be picking up on the fact that Anita's work is undergraduate-level, non-scholarly analysis. She doesn't draw on a single piece of literature, and while she may want to play the 'Oh, this is a space for the layman!' card, it seriously damages the integrity of her arguments.

This is all a storm in a teacup. What we have here is 25 minutes of 'But, here's what I think!', and her analysis consists of smugly talking over the top of game footage, declaring various things sexist based on little more than her opinion.

Perhaps the majority of the gaming community have no prior experience with research, or have never done a literature review, but - honestly? People are getting steamed up over content that would be laughed out of any serious journal, conference, or postgraduate department.

Well, it does have to be watchable.

If I was going to fund someone to go on a crusade against [videogame] storytelling, I would have funded a book and not some Youtube videos. A book with notable resources, probably sociology and psychology studies, with a dose of literature analysis to really get a handle of the historical context and proliferation of these tropes.

Being kind of contrary, but I want what you want. I didn't expect what you seem to have expected though.
 
I'm amazed that nobody seems to be picking up on the fact that Anita's work is undergraduate-level, non-scholarly analysis. She doesn't draw on a single piece of literature, and while she may want to play the 'Oh, this is a space for the layman!' card, it seriously damages the integrity of her arguments.

This is all a storm in a teacup. What we have here is 25 minutes of 'But, here's what I think!', and her analysis consists of smugly talking over the top of game footage, declaring various things sexist based on little more than her opinion.

Perhaps the majority of the gaming community have no prior experience with research, or have never done a literature review, but - honestly? People are getting steamed up over content that would be laughed out of any serious journal, conference, or postgraduate department.

She never claimed to be doing a scientific analysis, these videos being just her opinion doesn't detract from what she's trying to do, draw attention to these issues. I thought her first video was a good introduction and had hoped the second would finally go into some depth, I'm dissappointed in her arguments, but ultimately I'm still glad she's making these.
 

Riposte

Member
I'm not talking about building up the world, just building up characters. There is a difference and giving other characters their own actual character wouldn't take away from the main character. It wouldn't have to be obtrusive, just establish Jenny as her own person outside of Jackie.

It's been a while, but I think Alan Wake does this.
Alan definitely thinks of Alice as 'his' but it's made clear that Alice has her own character outside of Alan. It's even implied that Alan made Alice his by writing the story that way. It added to Alan's character rather than took away that she has her own character.

The characters outside the Darkness and Jackie is the "world". In these games every character is defined by their relationship to either. You are asking for the game to include elements that don't involve either, when it isn't trying to do that.
 

richiek

steals Justin Bieber DVDs
From the video:
Of course, if you look at any of these games in isolation, you will be able to find incidental narrative circumstances that can be used to explain away the inclusion of violence against women as a plot device. But just because a particular event might “makes sense” within the internal logic of a fictional narrative – that doesn’t, in and of itself justify its use. Games don’t exist in a vacuum and therefore can’t be divorced from the larger cultural context of the real world.

And naturally, the majority of the rebuttals in this thread can be boiled down to "...because the game's plot demanded it."
 

hachi

Banned
I also think it would have been worth exploring the point that perhaps it's not really about treatment of women at all, but that lots of AAA games use violence as their primary problem-solving mechanic full stop. It gives an easy win/loss scenario, health allows for degrees of loss, and conflict breeds drama. It's just a shame we aren't really moved past the kill-or-be-killed stage of conflict resolution that appeals to teenagers.

Indeed. The obsession with increasingly detailed violence in gaming is the biggest problem of them all (this recent x-ray damage fetish of games like Sniper Elite--ugh, worst thing I've seen in gaming to date), and merely asking for our violent simulations to start forcing into their framing narratives a few more empowered female characters will accomplish absolutely nothing. It only further obfuscates the problem.

At least violence was partly the focus this time, so it's a minor improvement, though she still stubbornly attempts derive all violence from a simplified gender drama, when in fact it seems the violence obsession in the medium is the catalyst for these kinds of simplified and gendered revenge narratives, not the other way around.
 

PK Gaming

Member
Have you played JRPG's? Men, women, boys, girls, all of them have this weird attitude shift halfway through a game. Go through the most popular shonen, you see this all the time in Japan, with personality shifts.

That's kind of a weak counterargument dude.

Tetra had her own defined personality - kickass, sassy pirate

When she turns into Zelda (which happens at around 60% of the game) they complete drop her old persona, and she's becomes this boring princess who sits around in a dank ass temple waiting for link to beat Ganondorf (If Tetra retained her personality, I guarantee she'd go on the quest with him)
 
I assure you she'll give you some rationalization why it doesn't count.
Honestly, I *do* think it was lame that Tetra was locked up for the second half of the game, because I liked her and wanted her to have more screen time. The final boss battle, though? I see nothing objectionable in the least, I thought it was great. WW's Zelda was a character I'd rather fight side-by-side with instead of saving, and the climax provided just that.
I'm amazed that nobody seems to be picking up on the fact that Anita's work is undergraduate-level, non-scholarly analysis. She doesn't draw on a single piece of literature, and while she may want to play the 'Oh, this is a space for the layman!' card, it seriously damages the integrity of her arguments.

This is all a storm in a teacup. What we have here is 25 minutes of 'But, here's what I think!', and her analysis consists of smugly talking over the top of game footage, declaring various things sexist based on little more than her opinion.

Perhaps the majority of the gaming community have no prior experience with research, or have never done a literature review, but - honestly? People are getting steamed up over content that would be laughed out of any serious journal, conference, or postgraduate department.
People are siding with her to such an extent because they want to distance themselves from those who spammed her with misogyny. I'm 100% sure people would have been far more critical of a lot of her points otherwise - she's said a LOT of outright silly, illogical things, like "torrent sites have porn ads to systematically keep out women".

Of course, there are still plenty of people who think the 4chan spam was awful (including a huge chunk of 4chan itself) while still criticizing her videos.
 

oneils

Member
I feel bad saying this, but, please, before criticising the video - maybe do a little research on feminist criticism. The ultimate goal is to increase awareness about sexual politics in either literature or popular culture. It is not necessarily to paint everyone and every medium and every message as sexist.

Sarkeesian should probably spend a little more time fleshing that out and explaining the purpose of the videos. Right now it seems that a lot of gamers think the point is to go on a witch hunt. But that really isn't the point. Right now she seems to be simply trying to establish that a problem does exist.

I'm getting the impression that there are four reactions to that:

1. Nope! No problems here!
2. There might be a problem, but she is doing a piss poor job at demonstrating or explaining them (some of these are genuine, and I think some are disingenuous).
3. You are only allowed to critique video games as self-contained and self-referential works.
4. Yes, we do need to make more people aware about the problems with power relations in video games.

I think if she focussed a little more attention on addressing those reactions she might mollify a lot of people. But she really shouldn't have to. I think it should go without saying. We need to kind of take a deep breath and understand the tradition within which her videos are being developed.
 

Shinta

Banned
here we go again

she's not making anything for serious journals, conferences, or postgraduate departments

she's making a series of basic youtube videos

i'm not going to go around complaining that this video about the UK wouldn't stand up to rigorous scholarly review, because who gives a shit?

Actually, she's making them for use in classrooms too. Watch the first 3 minutes again. It should be extremely obvious. She has stated this before.

That's kind of a weak counterargument dude.

Tetra had her own defined personality - kickass, sassy pirate

When she turns into Zelda (which happens at around 60% of the game) they complete drop her old persona, and she's becomes this boring princess who sits around in a dank ass temple waiting for link to beat Ganondorf (If Tetra retained her personality, I guarantee she'd go on the quest with him)

She's in a fucking throne room, where she can rule the world after the castle rises. So disempowered.
 

cicero

Member
I also think it would have been worth exploring the point that perhaps it's not really about treatment of women at all, but that lots of AAA games use violence as their primary problem-solving mechanic full stop. It gives an easy win/loss scenario, health allows for degrees of loss, and conflict breeds drama. It's just a shame we aren't really moved past the kill-or-be-killed stage of conflict resolution that appeals to teenagers.
This is just delusional. What should games be then? Competitive group therapy sessions where dungeon masters/therapists lead parties of excited players through the tangles of their own minds and personal motivations? FPS games that don't involve killing but are games of virtual Tag on digital playgrounds?
 
Try to address mine. They are exactly the same.

You don't think Aragorn acts more passive, and regal in the ending of RotK when he's crowned? It's a total personality shift. For most of the trilogy he specifically avoids being king.

I seriously want you to stop and ask yourself where the quality of your argument is. You are arguing right now that Aragorn has the intelligence and mental faculties of a preteen.

The comparison is garbage because, as a matter of fact, Aragorn is far more capable of modifying his personality in order to be a king. In fact, it is evident that he does this specifically to make himself more regal for his position.

Tetra immediately becomes the Princess archtype. She takes a complete 180 from the character design that actually made Tetra interesting. And she isn't doing it for the sake of her people, because she HAS no people. She is being regal in an empty kingdom, for two people, both of whom know her as Tetra perfectly well.

1. Go on then, what else?

2. Fair point, but an alternative interpretation.

3. "By the way, it's pretty curious that you suggest a need for Ueda to explain why a strong female character can exist, as if every - or hell, ANY - video game featuring a strong lead female had to do anything of the sort."

Now, which hasn't? Sitting here, I can't think of any. Powersuit? Super-powers? Being a god? I can't think of any female characters being presented with comparable physical strength to a male, without exposition being needed.

(Also, I updated my post shortly after posting it to deal with the skirt issue).

Yorda is weak, not for "some reason", but to serve a narrative purpose.

Funny that you mentioned Power Suit, Samus'. Samus' combat ability is established to be so good that without her suit she is more powerful than any human being in our world. She could very well overpower anyone who challenged her. Lara Croft is established as a perfectly capable character, who takes on many males throughout her entire franchise. Seriously, stop trying to justify someone saying that females who are strong are not believable.

As for your skirt update, your point is valid for a poor producer of content. Which I don't think Ueda is.

Have you played JRPG's? Men, women, boys, girls, all of them have this weird attitude shift halfway through a game. Go through the most popular shonen, you see this all the time in Japan, with personality shifts.

My argument is that someone said that TWW avoids these tropes. I'm demonstrating that it doesn't. Would you agree?
 
We can show by physics that the force of the punch barely adds to the force of the impact on the floor.

If the girl was smart she wouldn't have punched the robot like that she could have hurt her back.

Nice try.

Not unless we know what the distant between the height of the fall and planet, and the mass of the planet and the robot.

Plus, we have no clue what kind of impact the robot can survive. I will side with the more positive charactisitc and assume the woman was smart and knew what she was doing. Especially considering there was signs of additional force being exerted from her hand that was very impressive.

However, I do find it strange that you assuming that the woman was being dumb, that seems very abnormal for someone who support's Anita's videos.

Nice try.
 

casabolg

Banned
I wrote my response down in 4chan. I'll just copy/paste.

>trigger warning
Lets not baby. People know what they are getting into.

>male power fantasy
Get this. The male power fantasy is when a male is needed or wanted and had no fear of rejection and must risk his life and sometimes sacrifice his life to gain acceptance and identity. But yes, lets demonize the men for making this stereotype, it's not like men have a large issue with acceptance or anything.

>women are appealing for their powerlessness
I like to link this back to women calling babies cute. Does that mean they put themselves over the baby or like them because they're powerless or is it just that it instills the idea they're wanted.
Actually, we'd have a good discussion figuring out the significance of "cute".

>women in refridgerators
You kill the person you cared for. The person is most likely to be female since it's a mainly male market. It's an identifiable issue for men.

>helpless deaths
There is a lot of men being killed in helpless situations. A whole lot, actually. The big difference is that when the women get killed they're usually cared about.

>GTA "misogynist joke"
It has nothing to do with the fact she's a woman. She's just talking about trivial things and he doesn't like it. There is plenty women in GTA that are treated well by one another.

>women asking for pain
This totally doesn't happen to men a lot. Ever. Totally. Yep.
Hurt me more, Snake.

>domestic violence
Does this make exorcisms domestic abuse now?

>violence is the only game mechanic
So you want more text choices? Okay, that's fine.

>she belongs to him
Relationships show mutual ownership. It is silly to play the victim here. Very silly.

>men as the protector
Correct, but it's not protect women and children alone. It's just be the protector. People forget that the Legend of Zelda is basically selling the male traditional role to men.

>violence against women
Violence in general is an issue.
 

Optimus Lime

(L3) + (R3) | Spartan rage activated
It's mainly because, given the price tag on this analysis ($160,000), people have the expectation of something less personal, and more analytically orientated.

Oh, I agree.

But, they should have used their heads. Anita has always been a lightweight. I've not seen a single piece of serious, scholarly research from her. This is her biggest weakness - throughout all of the controversy, the histrionics and hysteria from the stupider members of the gaming community, and her ill-conceived Kickstarter, she's never quite managed to figure out that academic credibility requires a little more work. She's not a social scientist, a social researcher, or a gender theorist. She's a new media brat who is comfortable taking short cuts.

I'm not saying that this kind of work isn't important. Of course, gender in gaming is a fascinating area requiring serious scholarly inquiry. Anita, however, is not up for the job - and her videos are staggeringly vacuous. That people take them seriously, as though Henry Jenkins is lecturing them, is very, very funny.
 
I'm amazed that nobody seems to be picking up on the fact that Anita's work is undergraduate-level, non-scholarly analysis. She doesn't draw on a single piece of literature, and while she may want to play the 'Oh, this is a space for the layman!' card, it seriously damages the integrity of her arguments.

This is all a storm in a teacup. What we have here is 25 minutes of 'But, here's what I think!', and her analysis consists of smugly talking over the top of game footage, declaring various things sexist based on little more than her opinion.

Perhaps the majority of the gaming community have no prior experience with research, or have never done a literature review, but - honestly? People are getting steamed up over content that would be laughed out of any serious journal, conference, or postgraduate department.

Don't you worry your little head about that! Cymbal Head's super-ultra-mega-useful, not-in-anyway-obnoxious ur-response already covered that angle:

Objection: This youtube video is not a scholarly thesis.

You are correct, and it was never claimed as such, so your objection doesn't do anything useful for the conversation.

Yeah! Take that, random person who may or may not have participated in the clusterfuck of a thread that happened the last time Sarkeesian put up a video! You just got told off from the past!
 

K.Sabot

Member
It's mainly because, given the price tag on this analysis ($160,000), people have the expectation of something less personal, and more analytically orientated.
MXDd8gb.png


It's not her fault honestly, we can't expect her to put on a production worth $158,922 when the original intent was a production worth $6000. Without any sort of stretch goal promises, I stand by my assertion that people who gave money past the $6000 were misguided fools with a good intention.
 
here we go again

she's not making anything for serious journals, conferences, or postgraduate departments

she's making a series of basic youtube videos

i'm not going to go around complaining that this video about the UK wouldn't stand up to rigorous scholarly review, because who gives a shit?

She wants to used them in classroms. She even adress little kids at the beginning of her video issuing a content warning... after a introductory montage of torture scenes...
 

PK Gaming

Member
Actually, she's making them for use in classrooms too. Watch the first 3 minutes again. It should be extremely obvious. She has stated this before.



She's in a fucking throne room, where she can rule the world after the castle rises. So disempowered.

...

You do realize that the castle she's staying in is completely empty right. Oh well I guess there are random enemies hanging around, but they don't count!

Tetra goes back to being regular old Tetra at the end of WW, so she rules for approximately 0% of the game.
 

Optimus Lime

(L3) + (R3) | Spartan rage activated
People are siding with her to such an extent because they want to distance themselves from those who spammed her with misogyny. I'm 100% sure people would have been far more critical of a lot of her points otherwise - she's said a LOT of outright silly, illogical things, like "torrent sites have porn ads to systematically keep out women".

Of course, there are still plenty of people who think the 4chan spam was awful (including a huge chunk of 4chan itself) while still criticizing her videos.

Oh - I in no way endorse the way she was treated at the hands of 4chan, or Reddit. That was horrible, despicable, and she didn't do anything to deserve a single second of it. It was, however, her greatest contribution to academic critique - her actual content may be nonsense, but she created a living, reactive illustration of the torrent of misogyny that runs beneath the surface of the gaming community. Which wasn't her mission, but which was a fascinating and depressing display nonetheless.
 

mnz

Unconfirmed Member
Most of the examples just tell me how lazy and bad video game writing in general is. I find her conclusions as to why this is now sexist, because a man is the protagonist, way too flat.
 
To casablog.

1. Male power fantasy - let's not get too deep into this. Most male characters that are power fantasies, are so because the designers want to give players a powerful character to become.

2. Powerlessness - You compared men's appeal to powerless women to women's appeal to babies...
 
From the video:


And naturally, the majority of the rebuttals in this thread can be boiled down to "...because the game's plot demanded it."

She's talking about "violence against women", of course that can be considered wrong regarding the plot requirements. I can agree with that in that particular point. Is not true in any other case.
 

Riposte

Member
The differente is that 95% of the time it is a women and we live in a world where violence against women is common place because "she was asking for it".

Lets imagine people X is not a racist, but it would not be a little bit problematic if he does not employ ANY people of color in his company even if he receives lots of good curriculums ?

If we live in a racism free world nobody would think it was racism and would believe that all those curriculums were bad so there would not be a problem.
If he hired the good ones it would also not be a problem because he would treat everyone equaly

The connection to that and just about all the games she mentioned is pretty flimsy. The victimization (in this case "kill me so you have to save me") in games is usually there to torture the main character (who is most often male) and to give him a motive, not to demonize women as acceptable targets of violence. There is no significant connection between people playing videogames and people committing violence against women. Her talking violence against women in the real world is weird because it makes it look like she is subtly trying to link the two in your mind.
 

Optimus Lime

(L3) + (R3) | Spartan rage activated
here we go again

she's not making anything for serious journals, conferences, or postgraduate departments

she's making a series of basic youtube videos

i'm not going to go around complaining that this video about the UK wouldn't stand up to rigorous scholarly review, because who gives a shit?

So, your defence of her content is 'LOL ITS NOT SUPPOSED TO BE TAKEN SERIOUSLY'?

Sounds like you don't believe in what she's doing, either. Why shouldn't the kind of analysis she's attempting fulfil the basic academic charter, while simultaneously being accessible to a generalist audience?

James Paul Gee manages to do it. Could you explain to me why Anita should be exempt?
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
I wonder if she got a copyright notice. Which is kind of bogus, because I think fair use principle would apply. Maybe she got trolled?

lol... what if it had to do with all the recent copyright stuff going on with the LetsPlayers and people showing games on YouTube. That'd be hilariously unfortunate.

Highly doubt that is the case though.
 

Shinta

Banned
I seriously want you to stop and ask yourself where the quality of your argument is. You are arguing right now that Aragorn has the intelligence and mental faculties of a preteen.

I have no idea what you're even talking about here.

The comparison is garbage because, as a matter of fact, Aragorn is far more capable of modifying his personality in order to be a king.

Why? They're both fully capable of trying to act regal when they're dressed up in royal gear, wearing crowns, and in their throne rooms.

In fact, it is evident that he does this specifically to make himself more regal for his position.

I don't even know what this means.

Tetra immediately becomes the Princess archtype. She takes a complete 180 from the character design that actually made Tetra interesting. And she isn't doing it for the sake of her people, because she HAS no people. She is being regal in an empty kingdom, for two people, both of whom know her as Tetra perfectly well.
She's the princess of all of Hyrule. Every person in Wind Waker is one of her subjects. The kingdom is fragmented though and needs to be reunited, almost exactly like Lord of the Rings. She returns to her lost throne almost exactly like Aragorn. She then starts to act more regal almost exactly like Aragorn.

She is then instrumental in finishing the final boss. Even Aragorn doesn't do that, Frodo does.

Nothing about it sexist in any way. You have no point at all. Zero.
 
Indeed. The obsession with increasingly detailed violence in gaming is the biggest problem of them all (this recent x-ray damage fetish of games like Sniper Elite--ugh, worst thing I've seen in gaming to date), and merely asking for our violent simulations to start forcing into their framing narratives a few more empowered female characters will accomplish absolutely nothing. It only further obfuscates the problem.

At least violence was partly the focus this time, so it's a minor improvement, though she still stubbornly attempts derive all violence from a simplified gender drama, when in fact it seems the violence obsession in the medium is the catalyst for these kinds of simplified and gendered revenge narratives, not the other way around.

As usually, you are on point.
 

Mesoian

Member
lol... what if it had to do with all the recent copyright stuff going on with the LetsPlayers and people showing games on YouTube. That'd be hilariously unfortunate.

Highly doubt that is the case though.

Fair use would apply, but it's a hellish fight.
 
MXDd8gb.png


It's not her fault honestly, we can't expect her to put on a production worth $158,922 when the original intent was a production worth $6000. Without any sort of stretch goal promises, I stand by my assertion that people who gave money past the $6000 were misguided fools with a good intention.

holy shit, $160.000?

maybe her next video can touch on how white knight nerds will gladly give their money to random white women on the internet because they put them on a pedestal.

$160.000... i'm stunned and i've seen a 155lb man submit a 420lb giant in a televised fight.
 

Riposte

Member
YouTube is actually dumb enough to take down videos for no reason other than that people reported it.

I agree with hachi that this gender stuff gets in the way of the actual topic trying to be said here: "violence" and mechanics. I couldn't disagree more with hachi on the topic though. Anti-violence puritanism is a blight videogames is going to have to face.
 

ElFly

Member
Not unless we know what the distant between the height of the fall and planet, and the mass of the planet and the robot.

Plus, we have no clue what kind of impact the robot can survive. I will side with the more positive charactisitc and assume the woman was smart and knew what she was doing.

However, I do find it strange that you assuming that the woman was being dumb, that seems very abnormal for someone who support's Anita's videos.

Nice try.

Don't want to do the math but based on the parallax I assume the robot had reached terminal velocity already cause by the end it was falling at constant speed. There's no need to calculate the gravity or distance or anything, just how many robot-bodies per second the robot was moving at.

On the other hand we can see that the punches of the billy and jimmy don't break the robot in half yet the punch of this girl does which gives us one of two options

-The girl is stronger than the guys who rescued her and she only thought of punching the robot once the heroes had thrown her out of a black hole or something, which is sexist because it portrays the girl as incapable of her own rescue even when she had the means for it.

-The girl is weaker than the heroes and the robot breaks because he impacted a solid body at terminal velocity; in this case the girl punch didn't add nothing and it is sexist cause the girl's actions are of no consequence. The robot would have died anyway.

Nice try.
 
I wonder if she got a copyright notice. Which is kind of bogus, because I think fair use principle would apply. Maybe she got trolled?

There are all kinds of limitations to fair use, though. Purpose and character, amount and substantiality, effect upon the copyrighted work's value, etc....

I'd be really surprised if that's what happened considering the last video never got pulled.

Yeah, calling bullshit on this.
 
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