Castor Krieg said:You for real? Perfect consumer right there.
it was sarcasm, sorry.ThoseDeafMutes said:Increased share, definitely. Lower prices, very unlikely. With Steam it works because there's competition and aggressive sales but on the closed ecosystem of consoles, DD is probably going to be 50/60USD for new releases for a long time.
Zaptruder said:ITT: Neogaffers claw wildly at the proverbial face of another developer who speaks out against the used game market.
My take: Whether the developers are right or wrong on the subject, you're already seeing economic pressure towards developers to shaft the used games market, be it the use of single use codes or an increased emphasis on digital distribution. This pressure will simply continue to grow, until we reach the point where the physical games market is deprecated and the issue of used games and the brick and mortar stores that carry them, brushed aside into niches - as the market's ability to economically support the large gaming chains of today continue to dry up.
The Praiseworthy said:Heavy Rain was pure epic... I don't understand why it's so cool to hate it now?
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StuBurns said:He sounds like a communist.
It's a free market brah.
The Praiseworthy said:Heavy Rain was pure epic
No, you're just making hundreds of copies of one game instead of just one.Jarmel said:I'm going to play devil's advocate with this. By buying used games, you're encouraging the used sales market(in which the developer's don't get anything) while with piracy it doesn't benefit any sort of corporation.
Meisadragon said:
Jarmel said:I'm going to play devil's advocate with this. By buying used games, you're encouraging the used sales market(in which the developer's don't get anything) while with piracy it doesn't benefit any sort of corporation.
zoner said:No, you're just making hundreds of copies of one game instead of just one.
boris feinbrand said:The moment gaming goes all digital will be the moment I quit it for good. Unless consumer rights get completely revamped for such a shift, I won't spend money to rent licenses.
This is GAF. Hyperbole rules here. With enough time you can find hatred for any popular game from Mass Effect to - it's not there yet but we're gettng there - Deus Ex: Human Revolution.The Praiseworthy said:Heavy Rain was pure epic... I don't understand why it's so cool to hate it now?
Zaptruder said:ITT: Neogaffers claw wildly at the proverbial face of another developer who speaks out against the used game market.
My take: Whether the developers are right or wrong on the subject, you're already seeing economic pressure towards developers to shaft the used games market, be it the use of single use codes or an increased emphasis on digital distribution. This pressure will simply continue to grow, until we reach the point where the physical games market is deprecated and the issue of used games and the brick and mortar stores that carry them, brushed aside into niches - as the market's ability to economically support the large gaming chains of today continue to dry up.
cvxfreak said:I lent my copy of john tv. Guess that makes us evil.
It's not fine if they use different PSN accounts. That would lead to the situation described in the OP.Dunan said:I'll never understand this ridiculous argument. So if a game disc stays in the same home and is played over and over again, that's fine...
G_Berry said:Press X for...
Massa said:PC digital model is the best model. Direct channel between developer and consumer; developer makes more money per copy sold, consumer pays less.
Clear said:For those people saying "he doesn't get it", I'd say to them: You don't understand the economics of the business. Bottom line is games are high-risk ventures, and if the return on investment isn't enticing enough to attract the money they will simply stop being made.
No matter what you think of the quality of Heavy Rain, if you didn't trade it in, sell it, or give it away after finishing it you are an idiot. It's a fairly short game where the creator demands you don't play it through a second time. Once you're done it's just an expensive coaster.Nugg said:One million people believe your game isn't worth keeping? Seems about right.
Air Zombie Meat said:Because they don't factor this kind of thing into the steep rrp already. It's your industries business model dude, deal with it.
Castor Krieg said:Developers need to understand games are commodity as any other. They can think of themselves as second coming of Jesus, gift to masses, but for majority of people games are a product, not Holy Grail. Developers feel as entitled in this industry as gamers do.
In the end developers have a right to limit used games sales any way they want. EA made 10-15 million EUR on Online Passes. I would argue loss of goodwill has been many times that.
Jarmel said:I'm going to play devil's advocate with this. By buying used games, you're encouraging the used sales market(in which the developer's don't get anything) while with piracy it doesn't benefit any sort of corporation.
Castor Krieg said:Except it doesn't work - Steam prices are the same as at retail, and you do not have retail chain dominance as you have on PS360. The only games that sell for lower than 59.99MSRP are indie games.
Clear said:I fail to see anything wrong with the quoted comments.
For those people saying "he doesn't get it", I'd say to them: You don't understand the economics of the business. Bottom line is games are high-risk ventures, and if the return on investment isn't enticing enough to attract the money they will simply stop being made.
The thin end of the wedge is what we're seeing now, extreme risk aversion in publisher commissioning, making any title that isn't aimed at the bullseye of the mass market extremely hard to get funded. The thick-end is a situation where outside of massive franchises like Madden/Fifa/CoD/Halo etc. there is nothing else worthy of a retail release.
Night_Trekker said:4) Have a good, long cry that they can't stop people from re-selling their own fucking property.