The Praiseworthy said:Heavy Rain was pure epic... I don't understand why it's so cool to hate it now?
And thank god I never buys a used games.
jgminto said:Well there is also rentals and more than 1 person per household. I do hate the second hand market and try to avoid it whenever I can. Way worse than pirates.
"I can take just one example of Heavy Rain," Quantic Dream co-founder Guillaume de Fondaumiere told GamesIndustry.biz. "We basically sold to date approximately two million units.
Because being labeled independent is a bad thing? Fractional Games are independent and have financially become much stable due to the success of Amnesia after development hell related to funding. No idea how much that game was at launch, as it sits currently at $20, but I imagine it was no more than the typical $30.Castor Krieg said:Except it doesn't work - Steam prices are the same as at retail, and you do not have retail chain dominance as you have on PS360. The only games that sell for lower than 59.99MSRP are indie games.
Ice.Teknopathetic said:More like 1 million people who didn't think your game was worth keeping and 1 million people who didn't think your game was worth buying new.
GraveRobberX said:I'm going to play angel's advocate with this. By buying used games, you're encouraging the used sales market (in which the developer's have already have been paid for the 1st sale of the copy) while with piracy it doesn't benefit anybody due to no monetary exchange will ever take place. That copy belongs to me. I own the disc, box, pamphlet (used to instruction manual, ah the good days). I can burn it, smash it, destroy it. There is no law that states I can't second hand sell this, trade, give away (goodwill...go see a Free to a Good Home thread...those bastards!)
How about that B/S/T community thread, Damn those commies paying $60 then playing said $60 game, once filled up, no reason to hold on, sell it @ decent low price for others to enjoy....shocking
youre a badassJinfash said:I borrowed a friend's copy, and guess what? I'd probably do it again for your next game.
Whatever, whatever, I do what I want.
Shikamaru Ninja said:Shocked at the Heavy Rain hate.
...
I thought it was a great experience.
The Praiseworthy said:Heavy Rain was pure epic... I don't understand why it's so cool to hate it now?
And thank god I never buys a used games.
Castor Krieg said:Make a game in a timely fashion, with robust multiplayer to keep people interested, have clear DLC schedule to add features and earn money. 6 hour SP game, with no multiplayer, costing 20/30/40/50 million USD to make because of OMFG AMAZING TECH is not going to cut it anymore.
speedpop said:Because being labeled independent is a bad thing?
Clear said:I'm no fan of bolted on multiplayer modes, and I actively dislike nickel-and-diming people for minor content additions.
Time machinesGravijah said:How do you buy classic games that are no longer possible to buy new?
You wouldn't share a needle.cvxfreak said:I lent my copy of john tv. Guess that makes us evil.
This is a really good point actually. I too really enjoyed Heavy Rain but once I'd finished it (never bothered seeing all endings) and played the one measly piece of DLC, I was done with it. Once it became clear that no more DLC was coming, I sold the game. I don't buy these things to use as ornaments.The_Monk said:I really liked Heavy Rain and the voice acting (I'm not talking but english voice acting, but my own country voice acting).
Play it from start to finish in two days but I'm very angry about them for one reason:
Where is my DLC?! I bought the Limited Edition that came with one DLC they told us they would bring more DLC but nothing...then they told us they were waiting for PS MOVE so they could apply the PS Move to the upcoming DLC then... nothing.
So, let them cry all they want about second hand market, while I cry about second hand devs who can't make a promisse count.
Pffft, speak for yourself.Zero-Crescent said:You wouldn't share a needle.
You wouldn't share a significant other.
johnnysix said:Seriously, why do video game makers think they're entitled to something that no other producers are? The sense of entitlement is really off-putting. I know there are age old arguments in this area, but if I buy my house from somebody I don't have to listen to the housebuilders complain about used sales costing them so much money. I can go out, break the law, and get your game for free. In order for me to buy it second hand somebody else had to buy it so stop making people putting legit money into your industry feel guilty because of it FFS. The craziest part about the used game industry is the prices people will pay for used games. Maybe that's telling you that gaming is becoming too expensive? Be more realistic with your budgets.
GraveRobberX said:Used does not = fucking piracy
Used means one way or another at one time this item was purchased for full retail price, the person who made said item did GET PAID! Once
Piracy equals never paid for, makers seriously get hurt, cause nowhere in it's time was it purchased legally, person who made said item NEVER GETS PAID...EVER!
Pranay_ said:Heavy rain was a really good game
Jarmel said:If 10 million people buy used and 10 million people pirate, that means roughly an equal amount of money lost for the developer. While it also means in the first case that there were 10 million sales anyway, that is still lost revenue for the developer.
BLagiver said:Its just sad that haters gonna hate though.
Jarmel said:If 10 million people buy used and 10 million people pirate, that means roughly an equal amount of money lost for the developer. While it also means in the first case that there were 10 million sales anyway, that is still lost revenue for the developer.
Jarmel said:so I'm guessing there is a closer relation to used=lost sale compared to pirate=lost sale.
_Alkaline_ said:This is the worst fucking meme and I am tired of hearing it.
Q8D3vil said:i'm ashamed to say i'm one of the 2 millions who bought it
Ask him how the used time machine market is killing his joy of buying games new.Michan said:Time machines
A new one every time
amdnv said:You lose way more money from not making your game multiplatform. What's with this pathetic complaining?
Night_Trekker said:Not unless all of the people who bought used were going to buy new instead, which just isn't the case. (Just as many pirates wouldn't have paid a dime for the game if they couldn't pirate.) I buy used because I can afford it. I can't afford all the games I want new. If I couldn't buy used, I would be less likely to buy a console in the first place because I wouldn't be able to afford many games.
And if I pirated instead of buying used, I would pirate the new releases, too. Why wouldn't I? But since I buy games used, I do buy consoles and I do buy the occasional new game.
Castor Krieg said:No. People buy used because they refuse to pay for a new copy. You cannot say if used sales were impossible people would buy new at once. Most likely they would wait more for a price drop on new copies.
The Praiseworthy said:Heavy Rain was pure epic... I don't understand why it's so cool to hate it now?
And thank god I never buys a used games.
that would be one way.I stopped buying games at full price last year but I don't buy them used, I wait for price drops so that I still give money to developpers ( and I know that the box will be brand new ).
Jarmel said:If 10 million people buy used and 10 million people pirate, that means roughly an equal amount of money lost for the developer. While it also means in the first case that there were 10 million sales anyway, that is still lost revenue for the developer. Not to mention a person buying used is more likely to buy new compared to a pirate(price difference for used vs. new) so I'm guessing there is a closer relation to used=lost sale compared to pirate=lost sale.
Jarmel said:If 10 million people buy used and 10 million people pirate, that means roughly an equal amount of money lost for the developer. While it also means in the first case that there were 10 million sales anyway, that is still lost revenue for the developer. Not to mention a person buying used is more likely to buy new compared to a pirate(price difference for used vs. new) so I'm guessing there is a closer relation to used=lost sale compared to pirate=lost sale.
tzare said:because its the internetz . Second hand gaming or lending is a problem for pulishers as someone enjoys (or hates like in this thread) but in the end, plays, the game and the ones that made it receive nothing. That must be adressed somehow. I guess people here enjoy working for free.
BatmanBatmanBatman said:Rain rain 2 will feature online death match now.
tzare said:That must be adressed somehow. I guess people here enjoy working for free.that would be one way.
johnnysix said:There's that entitlement again.
Ummm... I'm not sure about using the word "lost". To loose something you must first possess it. Lost revenue is counting money you never had to begin with. If you think the same people that bought your game used, or pirated it would have paid full retail price for it, you're kidding yourselves. I don't like to lump those two groups together because one is contributing money to the industry and the other is committing a crime. Look at Steam sales. How many copies of games get sold for $10 that nobody would have considered at full retail? Is it lost revenue to count those sales if you never had them?
BigNastyCurve said:Wrong. Where do you think the money came from to buy all of those new 10 million copies? How many fewer would have been sold if a person couldn't have used trade-in credit to procure a copy?
Gacha-pin said:a bit off topic.
I wonder if they managed to make any profit. Ninja Theory couldn't with about 2m seller PS3 exclusive title, right? And what about Sucker Punch? isn't infamous's sales around 2m as well?
you know, this is how companies work, someone puts their money to win more money. Employees work for money. If it wasn't for that no one would do anything and games would not exist. Games are no different.BigNastyCurve said:What I enjoy getting paid for is my time. If my company makes millions off of my hard work (and they do) I don't go knocking on the boss' door for my cut of the excess profits because that's not in the agreement.
and who decides the value?Castor Krieg said:How about giving me better value-for-money?