Betta Lines
Member
I thought the same, but it was strange that they didn't mention OLED at all.I don't know where people are getting that the vive uses LCD panels (I guess because HTC doesn't manufacture a phone with OLED at the moment) but I doubt it does because the dev days proto didn't use LCDs and Valve themselves are the ones who stumbled upon the utility of low persistence in VR in the first place.
The resolution difference between 1440p and dual 1200x1080 screens is negligible AFAIK. Much more important is the type of positional tracking used, and Valve's is the solution I've been advocating for years now.
As for the res difference, it seems significant to me: