samoilaaa
Member
Every time when a new generation comes everyone measures how big of a jump it is only by graphics , nobody cares about the mechanics , level design , complexity and interactivity of the world/npcs , AI , better/more realistic destructible environments
As long as its more beautiful than the previous gen its doesnt matter that underneath its the same game the we played last gen , i think that this gen we got the biggest ( if im not mistaken ) upgrade ever when it comes to cpu and storage , even if we remain at the same graphics as last gen ( which we wont ) the cpu and the storage will allow to create worlds and game mechanics like never before as long the the developers want to do it and not make the same crap
lets look at ratchet and clank ( i didnt play the game so i dont know if its good or not ) , so many stuff happening on the screen most of the time , i saw a scene with a cyberpunk city it looked amazing , and this is just a small game at early gen , imagine a game developed in 5-6 years
and this video explains how the level design helps so much with immersion and storytelling
As long as its more beautiful than the previous gen its doesnt matter that underneath its the same game the we played last gen , i think that this gen we got the biggest ( if im not mistaken ) upgrade ever when it comes to cpu and storage , even if we remain at the same graphics as last gen ( which we wont ) the cpu and the storage will allow to create worlds and game mechanics like never before as long the the developers want to do it and not make the same crap
lets look at ratchet and clank ( i didnt play the game so i dont know if its good or not ) , so many stuff happening on the screen most of the time , i saw a scene with a cyberpunk city it looked amazing , and this is just a small game at early gen , imagine a game developed in 5-6 years
and this video explains how the level design helps so much with immersion and storytelling
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