Well I don't really play those type of games. Interms of action rpgs they are much better and so are action games they are no longer in easy mode and actually require skill.Nah, even then most rpgs you had control over the entire party but by the end of that gen you started to only have some control over you party. Now you don’t even have full control over your player in rpgs. Only a weapon and an accessory in most.
And i do find it a bit ironic that the people who keep wanting the best graphics, are also pushing full path tracing, somehting that will keep overall graphics levels low.
Full path tracing with games that look like games from this gen, at 60fps if we are lucky but probably 30fps with most of them, and 1080p-1440p resolutions.As they should. We are talking 2028, full path tracing will definitely be the norm by then and will lift, not compromise other visual areas.
Next generation will be UE6. Every generation UE jumps to a whole new version and this is a hard cold fact, not an opinion or an assumption. PS3/360 was UE3, PS4/X1 was UE4, PS5/XSX was UE5 and PS6/NextXbox will be UE6. Unreal Engine 5 is actually on version 5.3 already.I think we will be even more disappointed by the jump from PS5 to PS6 and XSX to Xbox Next than we were this gen.
All we can expect is more 60fps, more RT and games struggling on UE5 for another generation.
Yep there will def be UE6 early on in the gen. But there will also be a lot of UE5 games too, like there is with UE4 games this gen.Next generation will be UE6. Every generation UE jumps to a whole new version and this is a hard cold fact, not an opinion or an assumption. PS3/360 was UE3, PS4/X1 was UE4, PS5/XSX was UE5 and PS6/NextXbox will be UE6. Unreal Engine 5 is actually on version 5.3 already.
AMD is too far behind to get full path tracing at decent frame rates.As they should. We are talking 2028, full path tracing will definitely be the norm by then and will lift, not compromise other visual areas.
I think this will go longer.Next generation will be UE6. Every generation UE jumps to a whole new version and this is a hard cold fact, not an opinion or an assumption. PS3/360 was UE3, PS4/X1 was UE4, PS5/XSX was UE5 and PS6/NextXbox will be UE6. Unreal Engine 5 is actually on version 5.3 already.
Take a look at AVATAR this year, Horizon DLC, and you'll find the same level of last gen Tech Demo, finally in real time...
Epic doesn't care what tflops next gen consoles will be. Plenty of games ran well on UE4 at measly 1.3 teraflops of the PS4. Consoles don't determine how powerful the next engine will be. UE is very scaleable and has been for decades now.I think this will go longer.
The roll out of UE5 took longer than they expected, and no hardware is powerful enough to exploit it to any degree yet.
For a game to look like the Matrix, running at 60fps, full lumen and high res textures, we will needing GPUs of 50tflops at this point, minimum. The next gen of consoles will be lucky to be half that.
Normally another evolution of UE doesn't happen until there are enough new feature sets to vindicate the new generation.
The jump from UE4 to UE5 has been the biggest so far with Lumen and Nanite.
Game design boils down to a certain number of things. Lighting, textures, animation and Al amongst them.
UE5 brought out Nanite to cull triangles and address LOD, and Luman was their lighting solution for GI, which is a massive resource hog. I have heard it said it is as bad as RT.
So what could be new for UE to vindicate the new generation?
I'm not saying you are wrong, far from it, and I don't know what's in the Unreal pipeline, I just see we are half way through the generation now, maybe 2 or 3 games have released on UE5, and they have been rough to say the least.
I just think that the power the next gen consoles have, still won't be enough to exploit UE5.
we've recently touched the INFILTRATOR and Agni's Philosophy Tech Demos in real time gameplay.What last gen tech demo? I think Batman AK is around Samaritan level, Infiltrator is harder to say but i think many last gen games reached that level of quality and maybe with even better photorealism like The Order 1866, UC4 or TLoU2 no?
I think next gen consoles MUST go full on AI rendering, both resolution and RT reconstruction. Full Pathtracing totally achieves a next gen look.
So we'll see some open world GTA like game, with MATRIX AWAKENS level graphics only on next consoles, cause as we all know Spider Man 2 and GTA 6 won't touch that level yet...
We have the AMD roadmap and they aren't doing that.I’m going to go against the grain here and say the PS6 / Xbox? will bring one of the biggest visual jumps we’ve seen in a long time. Reason being A.I. updates and new advancements in A.I. tools for upscaling, frame generation and other aspects of visuals that will no doubt come between now and 2028. The rumors about the Switch 2 are showing the potential already. A system with power comparable to the PS4 can theoretically push graphics that “appear” to be near the same level as the much more powerful PS5 all because the A.I. can do most of the heavy lifting to achieve a higher resolution without bogging down the GPU. For systems like the Switch 2 these A.I. additions provide an easy way to catch up visually without needing the raw power. For the PS6 generation, these same tools can be used along with higher raw power.
Just imagine if AMD gets their FSR system closer to Nvidia levels. Better up scaling, frame generation that can take a 30fps game and make it smooth 60-90, raytracing, etc. Now combine that technology with systems specs that far outclass the current PS5 or the future PS5 Pro. Now you have a system that can surpass the current gen with raw power alone but with A.I. that raw power can be used in a different way while A.I. does the rest. I think the PS5 and Series X will be the last consoles to push visuals on raw power alone.
It’s time to work smarter not harder. I’ll bet the new consoles have an A.I. chip built right in.
Yeah i get your point. I agree GTA level game with Matrix Awakens graphics may be too crazy for this gen, but a linear game with Hellblade 2 trailer like graphics maaaay be possible by the end of gen if we are lucky no? I don't know about those face animations but i have faith in optimized RTGI/Lumen by end of generation (2027/2028).But my point is, making a GTA game with exactly the same MATRIX AWAKENS level with all those buildings and car physics crashing, as a full game with all elements and features that GTA use to have, is something only possible on the next PLAYSTATION/XBOX, you know?
Or a linear game that looks like the first HELLBLADE 2 trailer from 2019, all those animations and motion captures or meta human from UE5 whatever!
well, if HELLBLADE 2 is not at the same level of it's own CGi from 2019, I don't think we'll see some big surprises at this generation...Yeah i get your point. I agree GTA level game with Matrix Awakens graphics may be too crazy for this gen, but a linear game with Hellblade 2 trailer like graphics maaaay be possible by the end of gen if we are lucky no? I don't know about those face animations but i have faith in optimized RTGI/Lumen by end of generation (2027/2028).