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Why don't you like/play 2D sprite based fighters?

Ferrio

Banned
Where did all you people go? I know there was a lot of you when SFII came out... but you all vanished... why... what happened? Small attention span, what?

Stupid answers are unforgivable!
 

bheemer

Member
i deem this topic as stupid

guilty gear x2 is the best fighting game ever and its 2d sprite based. and soon it will be the best online fighter.
 

bob_arctor

Tough_Smooth
I play them all the time. Saturn Capcom stuff mostly, DC for 3rd Strike and CvsSNK2 (prefer the visuals to the Xbox version--that, and Agetec stick of course). As I always say:

There's always room for Street Fighter (or any reasonable facsimile thereof).
 

jooey

The Motorcycle That Wouldn't Slow Down
bheemer said:
guilty gear x2 is the best fighting game ever and its 2d sprite based. and soon it will be the best online fighter.

...until kof 2003. OH IT'S ON BITCH
 

evil ways

Member
Outdated visuals and almost 10 year old sprites.

I love Guilty Gear X/X2 and will definitely get Isuka, but the rest of the 2D fighters are currently unappealing to me.

When Capcom decides to update the character sprites and SNK finally makes the jump into the 20th century, I'll get more excited about 2D fighters.
 

belgurdo

Banned
Outside of SF/versus games and KOF, I don't play them much because most everything on the market is some variation of the two (even GG, which is just Vs. game gameplay+SNK characters/fighting styles.)
 

ourumov

Member
The question should be: Why don't we play the 2D fighters you like ???

Everybody has his own preferences...I play a lot of Kof 96, SFIII 2nd Impact and Street Fighter Zero 2 while I don't touch 3S and GGXX2... :)
There has been a lost in the feeling that fighters transmit to me...For me it's not only about the gameplay but also about the art, the music and the whole package...And I don't like how the last 2D fighters turned to be...
 

Ferrio

Banned
ourumov said:
The question should be: Why don't we play the 2D fighters you like ???

Everybody has his own preferences...I play a lot of Kof 96, SFIII 2nd Impact and Street Fighter Zero 2 while I don't touch 3S and GGXX2... :)
There has been a lost in the feeling that fighters transmit to me...For me it's not only about the gameplay but also about the art, the music and the whole package...And I don't like how the last 2D fighters turned to be...

Don't see how you could not like 3S if you like 2nd.
 

belgurdo

Banned
Ferrio said:
Don't see how you could not like 3S if you like 2nd.


Me neither, considering 3rd Strike is a noticable improvement over 2nd Impact.

And I also think that people base a lot of their hate of recent fighters (SVC, CVS2) based on what the tourney whores are thinking at the moment. Don't like game X at the moment, but love game Y's top-tier characters? Fuck it; game X doesn't exist, I'll just practice game Y. But wait! Some tourney finalist decided to take a crack at game X and used a couple of "low tier" characters to win a couple of tourneys! Game Y can wait, I'll just play game X for the next six months. It's tiresome.
 

ourumov

Member
This has been discussed a lot of times but although I give you the reason about 3S improved system and refined gameplay there are a lot of things I never liked:

1. Horrible music...
2. Simplistic Backgrounds.
3. Changed voices.
4. Worse graphics due to IQ issues...


Anyways, I don't hate 3S. I even have it and play it regularly...just that in my case 2nd Impact is the one that's always on the DC. Another thing I faced when playing 3S were problems in the parrying execution...I can't parry enough good...
My case is strange since I just play 2D fighting games with only one person. We started playing 2D fighters on the SNES when we were children and never stopped playing them till this day.
We know how each other plays and combats are more about prediction than tech...That's the reason why I love 2D fighters so much.
 

bob_arctor

Tough_Smooth
ourumov said:
My case is strange since I just play 2D fighting games with only one person. We started playing 2D fighters on the SNES when we were children and never stopped playing them till this day.
We know how each other plays and combats are more about prediction than tech...That's the reason why I love 2D fighters so much.

That's exactly my story. Exactly.
 

Sho Nuff

Banned
Because most of the sprites were drawn back when I was in high school.
Because except for Guilty Gear, they're all running in shit res.
 

Ferrio

Banned
Sho Nuff said:
Because most of the sprites were drawn back when I was in high school.
Because except for Guilty Gear, they're all running in shit res.

Stupid answers are unforgivable!
 

belgurdo

Banned
Sho Nuff said:
Because most of the sprites were drawn back when I was in high school.
Because except for Guilty Gear, they're all running in shit res.

Even in hi-res, GG characters still only animate about as well as the people in SF Alpha.

I'd rather have fluid animations instead, even if I have to deal with lo-res or 16-bit colors
 

MoxManiac

Member
So outdated sprites are the reason? Pretty lame if you ask me. I play them for the gameplay, myself. And i'm not the biggest fan of GGX, despite it's graphics.
 

Grifter

Member
But there's only about 1.5 major fighters released per year now...

Between 2D and 3D there's so many styles of fighters that there's really something for everything if you like the genre. Maybe it's the depth, how many people are scared off by the investment needed to be a decent player? Back in the day, people just played for the hell of it but now that arcades are near dead, the Internet is helping to maintain the community for those left while scaring some people off due to the elitism and egos.
 

Ferrio

Banned
Grifter said:
But there's only about 1.5 major fighters released per year now...

Between 2D and 3D there's so many styles of fighters that there's really something for everything if you like the genre. Maybe it's the depth, how many people are scared off by the investment needed to be a decent player? Back in the day, people just played for the hell of it but now that arcades are near dead, the Internet is helping to maintain the community for those left while scaring some people off due to the elitism and egos.

SCRUB!
 

slayn

needs to show more effort.
I do, and they are awesome, and much superior to 3d fighters. My roomate was the one with GGXX and I miss it :(
 

User 406

Banned
Stupid topics are unforgivable!

But hey, I'll rain on your 2D parade here a little, specifically Guilty Gear X2. We had a Armored Core party this last weekend and GGX2 got played for a little bit. I completely HATE the graphics and character design. All the fawning over "beautiful hand drawn animation frames" I've read about this game, and yet what I saw was just more of the horrific "lots of randomly wacky stuff is good" shonen fighting anime character design so preposterously overanimated that it all just becomes a big Fruity Pebbles colored mess. If there's a simple attack in there that didn't involve some strap & buckle laden character doing two backflips, a twist, and contortions a yoga master would wince at all within a fraction of a second, I sure didn't see one. I suppose it could have been a real visual treat if I had thought to buy and consume a vendor sized box of Pixie Stix from Sam's Club beforehand, but as it was, I was just glad I don't have epilepsy. There's beautiful animation, and there's spastic overdesigned garbage. GGX2 is the latter.
 

Ferrio

Banned
Sea Manky said:
Stupid topics are unforgivable!

But hey, I'll rain on your 2D parade here a little, specifically Guilty Gear X2. We had a Armored Core party this last weekend and GGX2 got played for a little bit. I completely HATE the graphics and character design. All the fawning over "beautiful hand drawn animation frames" I've read about this game, and yet what I saw was just more of the horrific "lots of randomly wacky stuff is good" shonen fighting anime character design so preposterously overanimated that it all just becomes a big Fruity Pebbles colored mess. If there's a simple attack in there that didn't involve some strap & buckle laden character doing two backflips, a twist, and contortions a yoga master would wince at all within a fraction of a second, I sure didn't see one. I suppose it could have been a real visual treat if I had thought to buy and consume a vendor sized box of Pixie Stix from Sam's Club beforehand, but as it was, I was just glad I don't have epilepsy. There's beautiful animation, and there's spastic overdesigned garbage. GGX2 is the latter.


GGX2 animation is far from beautiful. Nice exaggeration too!
 
Don't like it??? I LOVE IT!! Street Fighter II is and was one of the greatest games of all time! And that's only one of thousands......
 

belgurdo

Banned
Sea Manky said:
Stupid topics are unforgivable!

But hey, I'll rain on your 2D parade here a little, specifically Guilty Gear X2. We had a Armored Core party this last weekend and GGX2 got played for a little bit. I completely HATE the graphics and character design. All the fawning over "beautiful hand drawn animation frames" I've read about this game, and yet what I saw was just more of the horrific "lots of randomly wacky stuff is good" shonen fighting anime character design so preposterously overanimated that it all just becomes a big Fruity Pebbles colored mess. If there's a simple attack in there that didn't involve some strap & buckle laden character doing two backflips, a twist, and contortions a yoga master would wince at all within a fraction of a second, I sure didn't see one. I suppose it could have been a real visual treat if I had thought to buy and consume a vendor sized box of Pixie Stix from Sam's Club beforehand, but as it was, I was just glad I don't have epilepsy. There's beautiful animation, and there's spastic overdesigned garbage. GGX2 is the latter.


I don't know what game you were playing, since you don't really see all of spastic, hyper, squash n stretch insanity stuff unless you're doing special moves, and that's only with a handful of characters. Try again
 

belgurdo

Banned
Grifter said:
But there's only about 1.5 major fighters released per year now...

Between 2D and 3D there's so many styles of fighters that there's really something for everything if you like the genre. Maybe it's the depth, how many people are scared off by the investment needed to be a decent player? Back in the day, people just played for the hell of it but now that arcades are near dead, the Internet is helping to maintain the community for those left while scaring some people off due to the elitism and egos.

That's how I feel...tourney whores and egomaniacs are helping to kill the genre. A fighter can't JUST be fun anymore...people go nuts now if a game isn't "tourney ready" (i.e., characters do/take more than %10 damage with an attack) or if their pet characters aren't "top tier" (despite the fact that they'll never win/place/show in a tournament no matter what guys they use.)
 
There's a kind of purity in the best 2D fighters that I really admire.

For most people, I think that the 2D fighter simply moves too fast and requires such specialized input (QCF) to play. Sure, anybody can pick one up and press some buttons, but I think that getting truely versed in a game like KOF and SF3rd seems unachievable to many. Especially when there are very good 3D fighters like SC2 that are easier to play.

I've seen a lot of people drop the controller when I explained how to perform a super motion.
 

jett

D-Member
Sea Manky said:
Stupid topics are unforgivable!

But hey, I'll rain on your 2D parade here a little, specifically Guilty Gear X2. We had a Armored Core party this last weekend and GGX2 got played for a little bit. I completely HATE the graphics and character design. All the fawning over "beautiful hand drawn animation frames" I've read about this game, and yet what I saw was just more of the horrific "lots of randomly wacky stuff is good" shonen fighting anime character design so preposterously overanimated that it all just becomes a big Fruity Pebbles colored mess. If there's a simple attack in there that didn't involve some strap & buckle laden character doing two backflips, a twist, and contortions a yoga master would wince at all within a fraction of a second, I sure didn't see one. I suppose it could have been a real visual treat if I had thought to buy and consume a vendor sized box of Pixie Stix from Sam's Club beforehand, but as it was, I was just glad I don't have epilepsy. There's beautiful animation, and there's spastic overdesigned garbage. GGX2 is the latter.

Hehe, I hate the artstyle and design of the GGX series as well. Nevermind the erratic quality of the animation. 3rd Strike FOREVAH!
 

Grifter

Member
belgurdo said:
That's how I feel...tourney whores and egomaniacs are helping to kill the genre. A fighter can't JUST be fun anymore...people go nuts now if a game isn't "tourney ready" (i.e., characters do/take more than %10 damage with an attack) or if their pet characters aren't "top tier" (despite the fact that they'll never win/place/show in a tournament no matter what guys they use.)

Enough of the thinly veiled jabs at Ferrio!
 

mint

Banned
The best animation is meltyblood react. Same goes for music.

And KOF2003, I'll own anyone. Too bad we can't discuss how to play online..cuz I wouldn't mind to post one up.
 

WarPig

Member
When I was getting to know Guilty Gear XX, I thought about this a lot. The best reckoning I could come up with is that Capcom killed its own cash cow in a couple of ways back in the mid-'90s.

Street Fighter III is a good game. But it was too expensive, which was bad for operators -- the same thing that killed Virtua Fighter 3 in the states. So that limited its audience. And then the complexity of the game created a huge gap in that limited audience between beginners and experts. You don't meet many fair-to-middling Street Fighter III players. You're either really good, or you're getting whupped on by someone who's really good, and the latter ain't much fun.

The Versus games had a certain amount of appeal to casual players because of the licenses and the flash and the speed and all that, but again I think they offered too much complexity in certain areas. Marvel Vs. Capcom 2 has enough characters to make your head spin. The Capcom Vs. SNK games have all these Grooves and this Ratio horseshit to the point where just selecting your goddamn characters without a FAQ handy is a complete crapshoot. A beginning player's going to drop a quarter down one of these games, wind up completely confused, possibly get beaten stupid by the local hardcore players, and never come back.

So then you've kinda got a downward spiral starting there. The general decline of American arcades gives it another push. The fewer people you've got playing fighting games, the less chance a new fighter has to succeed. And so on down the spiral, until Guilty Gear XX comes out and nobody cares.

GGXX I thought represented a lot of smart design decisions as far as making a game that could appeal to casual players. It's good-looking, it's flashy, it's fast. It's not that complex on the surface -- you just pick your character from a decent-sized lineup and go. It's fun to play at a beginning to medium level of skill while you're learning the deeper aspects of it. It does a lot of the right things in a 2D setting that Soul Calibur does in 3D, SC being a lot friendlier to newer players than Tekken or Virtua Fighter (although I was extremely impressed by the many ways in which the PlayStation 2 version of VF4 did its best to accomodate beginning players -- Guilty Gear would do well to follow its lead with a more detailed training mode, more single-player modes, maybe an AI mode, other cool stuff like that).

But like I say, the genre's been in decline so long that there aren't enough people left to give it a chance.

DFS.
 

8bit

Knows the Score
I like paying MvC2, but that's probably more to do with it featuring superheroes. It's more of a spastic shoot-em-up than a fighter, IMO.
 

Archaix

Drunky McMurder
RiZ III said:
Cause no matter how hard I try, I still suck at em.

Damn. Somebody always posts my reply just before I get to a thread.

But I don't really play that many 3d fighters either.
 

shuri

Banned
the SF2 series was simple enough yet *PERFECT*. SF3 and SFA and everything after that became so fucking complicated, I just never had the time to learn all the new fucking terms and techniques and frame counting and blalbalblala.

Life is too short, and I dont have 90h to spend on the new iteration of Ryu.
 

pixelated

Member
Every Thursday night I pretty much have 2-D fight night with select few of my buds that are actually good at them. We play eveything from KOF2003 to Darkstalkers. 3-D fighters too everything from SC2 to Last Bronx haha. Though I wish I knew more people into these games as well.
 
The problem is that it is supposed to be a skill based game because of its arcade roots, that by design must be made deep enough so that players don't get bored with it or find horribly broken tactics. Thats why everyone seems to hate DOA because lack of depth, yet it appeals to everyone.
This is where its a balancing act.. you either make it easy for a noob to play (CvS2 GC mode) thus frustrating the average players or make it so that the easy player who doesn't know how to play gets completely owned if they're just mashing buttons.
You also need the tourney scene / high level play there in order to keep the interest around, just look at CvS2 and MvC2 still being used in tourney what being 2-3 years old each. Stuff like Roll canceling and infinities gives average players reasons to improve and learn new strategies, also for the most part (as far as head to head play goes) it keeps the competition for the game 'alive'. Sure you and a buddy might be the only playing it left, but eventually there will be no competition for it, like playing cricket when everyone else is playing baseball.
Now i see the complaints with CvS2 to the casual player being too confusing but as a seasoned player i find it rather lacking (maybe because its soo old now), but how would you solve that? Simplicity? well we already have Street Fighter 2.. and most people won't play a simply rehashed game, you'd have to completely change the 2d fighting 2/3 rounds with life bars concept.
Another sad but true thing is that alot of casual gamers are lazy to learn and just want a to jump in and beat the best player, unfortunately that won't happen unless the outcome is like completely random like paper scissor rock.. (aka DOA heh, don't hurt me DOA [boobies] fans)

That being said, I myself was a very serious tournament level player for a while and I still am in a way (competing in CvS2 mainly) tho tourney mentally and playing for fun is completely different. Sure of course I play to win, but I'll pick characters who are fun to use, however that being said I'll use every tactic I can with my choosen character. Totally avoiding the top tier to be like an underdog only user is foolhardy too, you should atleast know why they are good and how to play against them with your weaker characters.

We have local tourneys every few months here in the NW and I play casually every couple days.
 
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