Lionel Richie
Member
I felt like pacing was the biggest flaw in the game. From a gameplay perspective, you get overleveled quickly, and the vast majority of the game becomes approaches story mode difficulty, even on death march. Granted this is not unique in RPGs. However, the stories and characters are so good that you do get in this sort of zen state and lose track of time experiencing everything.
The game is much more of an anthology than a focused story. Personally, I enjoy the latter.
I meant narrative pacing. In a game you usually don't know where you are in the story, like it could last for another hour or 10. TW3 lasts just the perfect amount, you can see it when the story is wrapping up and getting to that ending sequence never feels like you're wasting time. I don't know how to explain this properly, but TW3 felt like looking at a watch. You don't have to guess what time it is, it tells you that and you can check if that information is correct based on your surroundings. TW3 main quest feels tight and concise and yet expansive and surprising. It truly is a masterpiece.