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Ghost of Tsushima |OT| - Summer blade cuts through, the PlayStation shall go on, this is its swan song

Collin

Banned
this game is beautiful but i struggle with open world games like this a lot. i always buy them thinking this will be the one that clicks but they just overwhelm me, with all this shit i’m picking up and quests being thrown at me. it gets repetitive constantly fighting mongols, following birds, foxes, talking to random bozos, finding little shrines. it starts to feel a lot like a chore and only occasionally fun for me. often i’m just kinda bored. beautiful environments, can’t deny that, but the towns have sucked so far though (only seen a few but i’m not getting my hopes up too much) and that’s a tough dealbreaker for me.

I just way prefer rpg-like games to have a little more focus like FF7R or something i guess. but if you’re the kind of person who likes open world games of this nature, then i’m sure you’ll love it.
 
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J3nga

Member
Pre-ordered my copy before I've decided to get Death Stranding on pc, so I have to make some deliveries before I jump into this.
 

Komatsu

Member
this game is beautiful but i struggle with open world games like this a lot. i always buy them thinking this will be the one that clicks but they just overwhelm me, with all this shit i’m picking up and quests being thrown at me. it gets repetitive constantly fighting mongols, following birds, foxes, talking to random bozos, finding little shrines. it starts to feel a lot like a chore and only occasionally fun for me. often i’m just kinda bored. beautiful environments, can’t deny that, but the towns have sucked so far though (only seen a few but i’m not getting my hopes up too much) and that’s a tough dealbreaker for me.

I just way prefer rpg-like games to have a little more focus like FF7R or something i guess. but if you’re the kind of person who likes open world games of this nature, then i’m sure you’ll love it.

What I usually do in open world games such as this is to simply ignore most of the side content and go straight for the plot. Stick to the "Tales" and ignore almost everything else and you'll still have a 20h-25h journey to entertain you.
 

Danjin44

The nicest person on this forum
I guess just like God of War I didn't have worry about enemies just standing around and waiting their turn, I'm playing on hard and none of the enemies wait their turn, they can easily overwhelm you if you give them the chance.

What I usually do in open world games such as this is to simply ignore most of the side content and go straight for the plot. Stick to the "Tales" and ignore almost everything else and you'll still have a 20h-25h journey to entertain you.
I'm really bad at that! I get easily distracted by point of interest and quests.
 
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Keihart

Member
While i'm enjoying the game, the narrative aspect feels very disjointed or cluncky , i don't it expect to be as smooth as TLoU2 but i'm surprised to find that even the arcadey nature of Death Stranding feels more cohesive in a sandbox.

Combat it's fun, i'm really relieved that this didn't ended up being some kind of Assassin's creed in that department. Feels very much like a SuckerPunch game movement wise, very sad that the hookshot it's not an universal mechanic tho.
 
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Peroroncino

Member
I mean whenever i bow to someone i want them to bow back to me. And then sometime we can spent 15 minutes just bowing each other like real life japanese lol.
Like i just saved a woman on the road and bow to her but she ignored me. Filthy peasant!!!

I only bow to people who bow to me, then they return the gesture with a second, more shallow, bow. Neat mechanic.

But the best mechanic has to be shaking off blood from your sword. <3
 
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My copy arrived earlier :) been playing for 2 hours with japanese voices on. Love it so far, started on hard mode and we'll see how it goes. I wish there was a lock-on enemies though.
 

Saruhashi

Banned
Really enjoying this one.

Its good to have a Samurai/Japan themed game that doesn't involve demons and giant monsters and shit. :)

I much prefer this to RDR2 just based on the setting alone as westerns were never really my thing but I love myself a good Saumrai story.

Loving the stand off mechanic even though its a bit basic right now.

Combat is fun. Traversal is done really well.

The approach to exploration here is spot on. Exactly how I think open worlds should be done. Love the mechanic of letting the wind guide you.

Its great that the different stealth and open combat mechanics are baked into the story. With Jin really feeling like sneaky assassinations are against his code and dishonorable it give them an interesting weight. I love that when a game can tie aspects of its main character to the actual gameplay choices.

I could easily see myself reading up on the Mongols, their history, culture and the invasions of Japan after this.

A really well put together game that is up there with the best of this gen on first impressions, at least.

Kurosawa mode is great in short bursts just when exploring and getting into the odd scuffle.

Great game.
 
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S

Steve.1981

Unconfirmed Member
I much prefer this to RDR2 just based on the setting alone as westerns were never really my thing but I love myself a good Saumrai story.

Not trying to convert you or anything, but man, the classic Westerns that made the genre popular wouldn't have existed without Samurai stories. They were either made by people who loved Kurosawa, or were outright remakes of his films! Seven Samurai = The Magnificent Seven!

So much of the DNA of Westerns is taken directly from Samurai stories & just placed in a different setting. The cowboy with a deep sense of honour who defends people, who can't defend themselves, from the dishonourable bad guys?
 

Saruhashi

Banned
Not trying to convert you or anything, but man, the classic Westerns that made the genre popular wouldn't have existed without Samurai stories. They were either made by people who loved Kurosawa, or were outright remakes of his films! Seven Samurai = The Magnificent Seven!

So much of the DNA of Westerns is taken directly from Samurai stories & just placed in a different setting. The cowboy with a deep sense of honour who defends people, who can't defend themselves, from the dishonourable bad guys?

Oh, I know that.

I guess I always just preferred the Samurai setting.
 

DavidGzz

Member
Went back to the broken armor, I got the clan armor and then upgraded it, way too tanky. I like having to heal constantly. Fighting for your resolve to heal, taking a hit, rinsing and repeating. Much more fun.
 

Saruhashi

Banned
Early combat, for me it's already 10/10 and strongest GOTY contender yet from games I've played.



Yeah so far this is easily my GOTY contender. 2020 has been a bit strange though.

Totally unrelated but what's kind of crazy is how long ago this game was announced.

I wish that Sony would keep their announcements under wraps until games are maybe 12 months away at most.
 
Yeah so far this is easily my GOTY contender. 2020 has been a bit strange though.

Totally unrelated but what's kind of crazy is how long ago this game was announced.

I wish that Sony would keep their announcements under wraps until games are maybe 12 months away at most.

Yeah of what I’ve played so far it’s the best open world game since Botw for me and goty front runner.

I even stop and fight the random encounters instead of running past and skipping them which I tend to do in most open world games.

I really like the feel of the combat in this game, even if it’s not from soft tier it’s really good.
 
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GymWolf

Gold Member
Soooo, impressions after 3+ hours


Menus are slick, clear, responsive and stylish, i love it

There is a FUCKTON of stuff to upgrade between ninja stuff, samurai stuff, exploration stuff, charmes stuff, stance stuff, super moves stuff, armour stuff, weapon stuff, so much stuff, i'm absolutely stuffed with joy like a turkey on thanksgiving.

Graphics is kinda of a mixed bag for the first hours, then the game opens up and there is a clear improvement, surely among the prettiest open world games of this gen, probably number 1 or 2 if we talk about wow effect of the locations and artstyle.

The guide wind is pretty cool and i didn't had any problem like some other people, like i said in a previous post, the wind still guide you even if you don't swipe the touchpad, just watch where the particles goes.

Controls are snappy and gamey enough, totally different from rdr2, more similar to horizon, for some reason i love the jump and climb feeling, he is a little bit floaty but the good type of floaty for lack of better explanation, also no stamina and jin runs fast so even exploration on foot is pleasant, better than fucking zelda botw if not for free climbing (but you can still climb a lot of things)

Combat is fun, not braindead easy at least for now, i had almost zero problem with the lack of lock on and the camera (but i haven't fought in small spaces yet).
People who shit on the camera probably don't remember the camera in games like souls or bloodborne, i recently did a second run with the latter and tsushima has a far better camera.
You just have to understand that this is not a souls type of combat, when you wanna strike an enemy be sure to point the stick toward him and maybe make a step or two if you are distant, it is very similar to mad max but with swords, also counter and evade style is more proficient than attack button smashing style, parry is fairly easy to pull off after playing sekiro, still not easy enough to be brainless, i died at least 5-6 times already, the secret is to try to separate the enemies and create more space between them before attacking.

I still hate to death the precanned deathanimations and the total lack of ragdoll, yeah they looks fine the first 10-20 times, not after hundreds or thousand of enemies killed, and some moves like the kick and the shoulder bump screams "give me the fucking ragdoll, boy"

The horse is a joy to control, who said that it was some of the best horse in gaming wasn't wrong, mine is a huge black stallion with skinny legs so i called it jon jones, only flaw is that or you walk or you run, no mid speed.

I only did 1 camp with stealth and it was pretty easy, very convenient enemy placement and deaf enemies.

Bow is good to use if not for the usual precanned animations, after tlou2 or rdr2 i'm spoiled.

Story and charas are solid enough, i'm not a kurosawa or even a samurai fans so the fact that i'm still liking the plot is nice, jin is not exactly the most charming protagonist ever but he is okay, he is kinda of a dumbdumb sometimes :lollipop_squinting: , the villain is okay too.
Obviously digital acting and face expression are not even on the same realm of tlou2, sometimes are over-animated and funny looking, especially jin that sometimes look stoned as fuck (they probably have good shit on tsushima island:pie_smirking:)

I was onestly expecting more jank, it is less janky than days gone and almost at the level of horizon for now.



I'm probably gonna enjoy the shit out this one for 50-60 hours, but i still hope for an infamous 4 for their next game.
 
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Controls are snappy and gamey enough, totally different from rdr2, more similar to horizon, for some reason i love the jump and climb feeling, he is a little bit floaty but the good type of floaty for lack of better explanation, also no stamina and jin runs fast so even exploration on foot is pleasant, better than fucking zelda botw if not for free climbing (but you can still climb a lot of things)

Just want to add that If Jin were running for too long he will get tired and start walking and exhausted. But yeah our samurai has stamina of the beast not human lol.
 
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Bitmap Frogs

Mr. Community
I bought it yesterday but didn't have a chance til today.

Just got to the title screen and I was getting chills. Game is just beautiful - the colors, the way the world is rendered, the cinematography...
 

Cracklox

Member
Yeah, I haven't used the horse much. Aside from the fact I try to chop its head off every time I try to get on, I like just getting around on foot and having a bit of an explore. If I charge around everywhere on the horse, I feel like I'm missing stuff. I do like you can loot and pick up collectables on horseback though

Anyway back to it. I may be able to finish the first act tonight. If I don't get too distracted that is
 

SkylineRKR

Member
Now about 10 hours in and I think this is my favourite open world game Sony has published. I place it above Horizon and Spiderman.

I think this game has better gameplay than Horizon for instance. The horse controls, the combat, the NPC side missions, I like all of this better than Horizon. The combat clicked. Its another game that starts off difficult because of a gimped and broken lead character but get some fixed armor, some charms and find some Fox Dens. You'll be a powerhouse soon enough tossing smoke bombs, throwing 4 Kunai, deflecting blue attacks and have enough orbs to do both healing and special attacks. There are charms that heal you after a kill, or those that restore resolve after being hit. In fact I put the game back on Hard.

I love the combat. And no, lock on should NOT be in this game. You don't want to be locked to one guy while others are closing in on you. You want to be able to roll to the desired direction and attack who you want at all times..This combat is a grounded version of Batman/Spiderman/Mordor. You don't need lock on in those. You need to act upon the cues, red flash from anywhere around you means you're going to step or roll away, arrow indicator means you're going to evade. Lock on would fuck this up.

This game borrowed a lot, obviously. It borrowed stealth and basic combat from Mordor et al. Enemy camps with captains roaming around probably from Mordor as well. Gear system seems to be from Horizon, with gear that specializes in stealth, archery, combat and exploration. But the good thing all of this has been set into a grounded Samurai era open world, which is unique on itself. What I really like, is the fast travel feature. You'll encounter a fox but don't feel like it? No problem, you've discovered it and can fast travel back any time.

The assassinations, kunai and bombs remainded me of Tenchu, Jin looks like a samurai trying to be a ninja

Its cool that this is pretty much the narrative. He's throwing aside his Samurai code since the Mongols fight like dirty fucks. But you can still fight them head on and initiate stand offs. Spec yourself as such as well.
 
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Yeah, I haven't used the horse much. Aside from the fact I try to chop its head off every time I try to get on, I like just getting around on foot and having a bit of an explore. If I charge around everywhere on the horse, I feel like I'm missing stuff. I do like you can loot and pick up collectables on horseback though

Anyway back to it. I may be able to finish the first act tonight. If I don't get too distracted that is

I don't use the horse at all, either. Nearly everything on the map is a fast travel location, load times are amazing, and I want to take my time exploring.
 

John Day

Member
Started last night, loving it so far. My biggest concern was the combat, and i’m loving it. Need to play more but praises to Sucker Punch!
 

Fake

Member
Metacritic must be trolling us. They said on day 18 users review could give a shot.

Now they're saying only day 19. Lmao.
Are they afraid of review user giving high score?
 
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Exentryk

Member
Was expecting a higher quality game tbh, but this seems rough.
  • The facial animations are quite poor, and having zoomed in shots of the face during cutscenes highlights that more.
  • The game also feels really dull, probably coz of the way Jin talks and the cutscenes are directed?
  • The combat is mostly just sword attacks, which is okay so far, but I'm missing some magic spells or variety from sword attacks as the primary way to kill enemies. Crowd control options also feel lacking and fighting a crowd is less enjoyable.
  • Also, exploration seems dull because the houses you come across can just be empty or only have few resources. Feel like they should have thrown in some stories in there as well if nothing else. Another issue with exploration is that climbing a long cliff or following the bird might only result in some cosmetic stuff, which feels like a waste of time.
  • Also feel like the game needs a scouting field or something that shows every talkable NPC or important thing in the area. Since most houses look the same, it can become confusing what you've already searched and what you haven't.
Having said that, the side quests are better than the AC games. I also like the aspect about Jin battling with his emotions about his code and his past. That stuff is good.

Let's see how it continues.
 

Bryank75

Banned
Was expecting a higher quality game tbh, but this seems rough.
  • The facial animations are quite poor, and having zoomed in shots of the face during cutscenes highlights that more.
  • The game also feels really dull, probably coz of the way Jin talks and the cutscenes are directed?
  • The combat is mostly just sword attacks, which is okay so far, but I'm missing some magic spells or variety from sword attacks as the primary way to kill enemies. Crowd control options also feel lacking and fighting a crowd is less enjoyable.
  • Also, exploration seems dull because the houses you come across can just be empty or only have few resources. Feel like they should have thrown in some stories in there as well if nothing else. Another issue with exploration is that climbing a long cliff or following the bird might only result in some cosmetic stuff, which feels like a waste of time.
  • Also feel like the game needs a scouting field or something that shows every talkable NPC or important thing in the area. Since most houses look the same, it can become confusing what you've already searched and what you haven't.
Having said that, the side quests are better than the AC games. I also like the aspect about Jin battling with his emotions about his code and his past. That stuff is good.

Let's see how it continues.
The ghost combat is basically a stand-in for magic... if you unlock a few ghost abilities you can mix them seamlessly into your normal combat.
The sword combat has the 4 stances and you can unlock new combinations, moves like sweeps and double thrusts and different flurries etc.

Animations seemed fine for me, since it's open world...it was never going to be at ND level. Thing I did find was some textures in some places were low quality.

If you don't have kunai...get them for crowd control. Also upgrade them.
 
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Was expecting a higher quality game tbh, but this seems rough.
  • The facial animations are quite poor, and having zoomed in shots of the face during cutscenes highlights that more.
  • The game also feels really dull, probably coz of the way Jin talks and the cutscenes are directed?
  • The combat is mostly just sword attacks, which is okay so far, but I'm missing some magic spells or variety from sword attacks as the primary way to kill enemies. Crowd control options also feel lacking and fighting a crowd is less enjoyable.
  • Also, exploration seems dull because the houses you come across can just be empty or only have few resources. Feel like they should have thrown in some stories in there as well if nothing else. Another issue with exploration is that climbing a long cliff or following the bird might only result in some cosmetic stuff, which feels like a waste of time.
  • Also feel like the game needs a scouting field or something that shows every talkable NPC or important thing in the area. Since most houses look the same, it can become confusing what you've already searched and what you haven't.
Having said that, the side quests are better than the AC games. I also like the aspect about Jin battling with his emotions about his code and his past. That stuff is good.

Let's see how it continues.
Oh the crown control comes later dawg. Just wait lol you’re about to become the Tsushiman.
 

Rikoi

Member
Was expecting a higher quality game tbh, but this seems rough.
  • The facial animations are quite poor, and having zoomed in shots of the face during cutscenes highlights that more.
  • The game also feels really dull, probably coz of the way Jin talks and the cutscenes are directed?
  • The combat is mostly just sword attacks, which is okay so far, but I'm missing some magic spells or variety from sword attacks as the primary way to kill enemies. Crowd control options also feel lacking and fighting a crowd is less enjoyable.
  • Also, exploration seems dull because the houses you come across can just be empty or only have few resources. Feel like they should have thrown in some stories in there as well if nothing else. Another issue with exploration is that climbing a long cliff or following the bird might only result in some cosmetic stuff, which feels like a waste of time.
  • Also feel like the game needs a scouting field or something that shows every talkable NPC or important thing in the area. Since most houses look the same, it can become confusing what you've already searched and what you haven't.
Having said that, the side quests are better than the AC games. I also like the aspect about Jin battling with his emotions about his code and his past. That stuff is good.

Let's see how it continues.
You have bow, kunai(which is basically the crowd control), 3 different kind of bombs, sword, different stances, special attacks,....not sure what else you would include.

The wind can give you the direction to collectibles items. The controller vibration does this too.
For NPCs yes you will need to backtrack to different zones and check the NPCs for the three dots to see if a new quest is available. If there is a way to discover new quests from the map I haven't found it.
 
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tassletine

Member
Not trying to convert you or anything, but man, the classic Westerns that made the genre popular wouldn't have existed without Samurai stories. They were either made by people who loved Kurosawa, or were outright remakes of his films! Seven Samurai = The Magnificent Seven!

So much of the DNA of Westerns is taken directly from Samurai stories & just placed in a different setting. The cowboy with a deep sense of honour who defends people, who can't defend themselves, from the dishonourable bad guys?
That's not really true. Samurai films were Japan's response to American westerns -- Although as you've said they were then repurposed again for western audiences. Definitely, some of the Japanese stories were ripped off, including most famously Star Wars.
 

Bryank75

Banned
That's not really true. Samurai films were Japan's response to American westerns -- Although as you've said they were then repurposed again for western audiences. Definitely, some of the Japanese stories were ripped off, including most famously Star Wars.
Funny that you can feel the influence from RDR in this (at least I do), like history repeating itself.
 

tassletine

Member
The game is superb so far. I'm playing it on hard and the combat is superb.

I'm surprised it's getting less than stellar scores though -- It's not perfect, but I have a feeling that it could be down to the fact the Samurai genre is very male, and that isn't seen as woke enough.
The Eurogamer review was very weird in this regard. They had such odd criticisms like the game is too beautiful, and that it wasn't really open world (?) It was like they were trying to find fault with it. The same thing happened with Red Dead 2 review. I wouldn't have noticed this normally but it stands out as LOU2 was obviously marked up recently because of it's politics.
 

tassletine

Member
Funny that you can feel the influence from RDR in this (at least I do), like history repeating itself.
Yes, also Zelda and especially The Witcher -- which both owe a lot to red dead anyway. This is a very good game and very respectful of the genre. So much so that I find myself trying to play like a samurai, with clean accurate strikes, not just button mashing -- and it works! I find the combat very rewarding.
 

cormack12

Gold Member
Ok i keep getting nagged that my travellers attire will pulse when im near an artefact. Its early game so I assume its meant to be pulsing to lead me somewhere but nothing is pulsing or changing. What happens when it pulses. Does it change colour or something?

I like after all the hoohah about the dogs in tlou you just kunai the fuckers without a thought. And there is no deep articles about how aghast people were.

Lastly I was skeptical about the guiding wind and foxes/birds but yeah its really well done. Enough to tease you somewhere but also easy to ignore.

Only criticism really is sucker punch arent quite there with their transitions. There is a lot of fade to black between linked scenes which makes the game feel cheaper than it obviously is.
 
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