Nah. Nioh 2 plays significantly differently.
Nioh is relatively straightforward insofar as its all about triggering the living weapons and bursting enemies down whilst in that mode.
Nioh2's equivalent, Yokai shift, is way less powerful as a dps boost and acts more like a desperation move in order to save yourself. The key to success generally in combat is triggering and maintaining stagger on the enemies using complementary elemental attacks, whilst employing your loadout of yokai abilities (think Blue magic from FF) in order to do burst damage, stuns, interrupts and self-buffs.
On top of that the Souls-like corpse-run element is massively reduced making it much more of a traditional action-RPG where the key to success is understanding the mechanics and elemental interactions.
Objectively, the wheel isn't reinvented by the sequel, but if you try to play it in the same style as the first game you will find it way harder than it should be.
The only thing I'd say Nioh has an advantage in is that its environments feel more distinctly themed. Its not that Nioh 2 has less variety (it has more of everything) just that most areas in it tend to comprise multiple themed sections, so they tend to feel less based around a specific gimmick.