Bernd Lauert
Banned
The cache scrubbers made the 3.2 gb/s WD run at 10 gb/s. Cerny magic!It obviously didnt do much since a slower off the shelf WD 3.2 gb/s SSD ran R&C just as good as the internal SSD.
The cache scrubbers made the 3.2 gb/s WD run at 10 gb/s. Cerny magic!It obviously didnt do much since a slower off the shelf WD 3.2 gb/s SSD ran R&C just as good as the internal SSD.
Both the internal SSD and any external SSD connect to the same SSD Controller which goes through the same I/O Complex in the APU… so, your argument here makes little sense.It obviously didnt do much since a slower off the shelf WD 3.2 gb/s SSD ran R&C just as good as the internal SSD.
The cache scrubbers made the 3.2 gb/s WD run at 10 gb/s. Cerny magic!
Both the internal SSD and any external SSD connect to the same SSD Controller which goes through the same I/O Complex in the APU… so, your argument here makes little sense.
The most console warty argument one can take out of it (ignoring any performance dips in the game the article seems to mention, etc…) is that Insomniac has not tapped out the disk yet throughput wise (which they admitted early on). Free to stretch it into “Cerny over specced the SSD by 2+ times, what a fool”, it kind of helps framing the posts and posters that do so.
Edit: oh well, speaking of which…
Great! So PS5's awesome SSD controller I/O is so good it can make slow PC SSDs work just as well as internal. No wonder a 3.2 gb/s SSD did just as well for R&C for loading and gameplay. Dont need an external 5.5gb/s SSD after all.Both the internal SSD and any external SSD connect to the same SSD Controller which goes through the same I/O Complex in the APU… so, your argument here makes little sense.
The most console warty argument one can take out of it (ignoring any performance dips in the game the article seems to mention, etc…) is that Insomniac has not tapped out the disk yet throughput wise (which they admitted early on). Free to stretch it into “Cerny over specced the SSD by 2+ times, what a fool”, it kind of helps framing the posts and posters that do so.
Edit: oh well, speaking of which…
Which devs say Internal only or 7GB/s drive.The devs says that this game is scratching the performance of the SSD/IO and some expect to only run on PS5 SSD or a 7gb SSD. If it would fully utilize it then yes i would believe that until proven wrong.
Unreal Engine 5 says helloSSD is just on part of the puzzle. The another big part is the I/O Complex and the systematic elimination of with all bottlencks. (File I/O, mapping and co)
MS didnt remove this bottlenecks.
Last big part is lossless decompression Kraken + Oodle with way faster than ZLIB.
We haven't seen anything similar to anything or anywhere until today, instant charging times in a completely new (asset) world with consistent quality. And we will that not see on Series X/S. That's why developers have called the PS5 SSD/iO complex a gamechanger
People are going back to the Cerny presentation where he had the SSD slide and talked about PC SSDs in fall 2020 hitting 7 gb/s, so get ready for compatible SSDs. So it was hinted to get a working PC SSD, you might need to top up to a 7 gb/s model.Which devs say Internal only or 7GB/s drive.
Considering Cerny has said 5.5GB/s is sufficient?
Hell Cerny has a SN850 himself which doesnt actually hit 7GB/s.
You think Sony is going to backtrack the whole 5.5GB/s thing?
People are going back to the Cerny presentation where he had the SSD slide and talked about PC SSDs in fall 2020 hitting 7 gb/s, so get ready for compatible SSDs. So it was hinted to get a working PC SSD, you might need to top up to a 7 gb/s model.
Now what Cerny could had said is PC SSDs at 5.5 gb/s like the PS5 SSD would be fine and coming out (or maybe already out at the time?), or that slower speed SSDs work fine too. But he overshot it at 7 gb/s for the power halo effect.
It's like a hardware maker saying their system uses USB 3. But if you want to add external storage, USB 4 devices are coming out end of year. But in reality, turns out USB 2 devices work just as good. But not until 10 months later did people find out USB 2 actually works after all.
He's the chief engineer. He knows what works or not. But not once did he say slower ones work fine.
But this is the game everybody was saying wasn’t possible on other hardware. Go back look at the threads on it, no game this gen will fully utilise that speed on the SSD, loading will always be quicker with a faster SSD but in game 5.5gb per second of data is a huge amount of data and unless we expecting game sizes to massivelay expand then it will more likely be next gen that we see that kinda speed utilised other than loading
Imagine beating your chest and punching the air thinking that Ratchet & Clank has tapped out the PS5 and Cerny was telling porkies at what the I/O could do. Hasn't even been a year yet. Glorious GAF at it's finest
I think people are bored and frustrated and fanning the flames of console wars is an easy way to vent some of that energy.What is this? Dumb people season? WTF is going on?
Actually FS was damn impressive and by far the best looking console game this year.Xbox has yet to show anything that was really impressive. Halo isn't going to do that and the new Forza doesn't do much more than whatever the previous Forza did only with higher details.
Imagine beating your chest and punching the air thinking that Ratchet & Clank has tapped out the PS5 and Cerny was telling porkies at what the I/O could do. Hasn't even been a year yet. Glorious GAF at it's finest
Actually FS was damn impressive and by far the best looking console game this year.
The SSD speed does matter though. I have a Samsung 970 Evo and a 980 Pro in my PC and I can tell you I can notice the difference between the two I'm surprised there isn't a bigger difference in DF's tests between the tested SSDs but that does not automatically mean that the one Sony used is useless considering how early we are in the generation and how game development has been messed with by Covid. I for one I'm happy that both new consoles have SSDs in them and I'm excited to see how devs start taking advantage of them in the coming years.No one is ignoring it. The entire point is that if the I/O was enough as these tests suggest then why go with a 5.5 GBps SSD instead of a slower 3.2 GBps ssd that can do the same thing with the help of the I/O.
They had no problems going with a slower RAM bandwidth. Shouldve gone with a slower SSD and faster ram bandwidth or bigger SSD.
Actually FS was damn impressive and by far the best looking console game this year.
Exactly the online streaming tech was the only next gen software we've seen this gen.
Time for the i/o to take the wheel now.
The console itself isn't doing much impressive things then showing some vfx, planes. Without the internet connection, FS doesn't look so hot anymore. FS was completely hyped up around the clouds, but ultimately that's not what you play FS for.
I played FS2020 on pc, it's playable on Series S and it doesn't shown anything that is not possible on something else. FS doesn't even require a fast SSD or something to play.
Something that is not handled by the console, pc or whatever, but your internet connection. So it could easily been done on the PS5 is MS wants to bring it to the PS5.
What is with this false narrative that somehow the IO part of the equation is something new? Both Sony and Microsoft have harped on the IO aspect of their SSD implementation since they started talking about their SSD tech. And you guys are just now realizing what was being discussed for over a year now?
This thread in a nutshell.
Member when we had 5 ssd threads a day? I member lol. Time for the i/o to take the wheel now.
Member when Ratchet wasn't possible on pc or any other console?
pls stop embarassing yourself ....PC could run rachet without any problem
This thread has nothing to do with Xbox.....why bring it up?People act as if by december 31 this year. It will be the end of the current gen hardware and we can start pre-ordering the PS6.
Why people care so much about the PS5 hardware and what it shows. The PS5 is so far the only console that has shown us next-gen games in its first year.
Xbox has yet to show anything that was really impressive. Halo isn't going to do that and the new Forza doesn't do much more than whatever the previous Forza did only with higher details.
eeeh I think the problem instead is that the new reality does not appeal to those who did not think like me, that is, they simply liked to dreamYou know the flies really have gathered around the shit when MonarchJT starts posting fanboy drivel
before you hit the max you will be so fuckin GPU bound as always VFXVeteran and me tried to told you guysThis is a first generation game on the PS5, of course it’s not going to be pushing the console to the max. Everyone should know this by now. This test should be redone in about 3 years to really get the right results.
The real problem is the fanboys on each side that either parrot the what the platform holders say or that look for anything to attack.
eeeh I think the problem instead is that the new reality does not appeal to those who did not think like me, that is, they simply liked to dream
you realize that PS5 I/O nearly doubles the speed of internal/external SSD? so your slower 3.2GB/s is actually 6.4GB/s expecting that R&C wouldn't run perfectly at this speed is ludicrous.It obviously didnt do much since a slower off the shelf WD 3.2 gb/s SSD ran R&C just as good as the internal SSD.
if you expect all coming years just to play R&C or games prior then you'll be fine, though games evolve throughout the generation.Great! So PS5's awesome SSD controller I/O is so good it can make slow PC SSDs work just as well as internal. No wonder a 3.2 gb/s SSD did just as well for R&C for loading and gameplay. Dont need an external 5.5gb/s SSD after all.
did you watched road to PS5? Cerny perfectly explained why such speeds is required for next-gen.But this is the game everybody was saying wasn’t possible on other hardware. Go back look at the threads on it, no game this gen will fully utilise that speed on the SSD, loading will always be quicker with a faster SSD but in game 5.5gb per second of data is a huge amount of data and unless we expecting game sizes to massivelay expand then it will more likely be next gen that we see that kinda speed utilised other than loading
i don't know who claimed "it wasn't possible to run on PC and others consoles" it as far as i member argument was "it wasn't possible exactly as it was on PS5" which is true because PC SSD's is limited without decompressors and other ASIC HW and on top on that it underperforms of it's manufacturers estimated speeds because of OS data restrictions, so your PC version of R&C wouldn't be the same as PS5's going thru portal would not be up to 2s and experience would be different.This thread in a nutshell.
Member when we had 5 ssd threads a day? I member lol. Time for the i/o to take the wheel now.
Member when Ratchet wasn't possible on pc or any other console?
no no don't play with words))) the new reality is that you don't need any special ssd to run that portal effect...and technically certainly PC and probably Xbox would have zero problem to run it too. which is the opposite of what many fanboys were hoping and screaming for months and monthsWhat new reality exactly? The unsurprising notion that a 1st gen PS5 game doesn't max out the PS5? How unsurprising
you realize that PS5 I/O nearly doubles the speed of internal/external SSD? so your slower 3.2GB/s is actually 6.4GB/s expecting that R&C wouldn't run perfectly at this speed is ludicrous.
if you expect all coming years just to play R&C or games prior then you'll be fine, though games evolve throughout the generation.
did you watched road to PS5? Cerny perfectly explained why such speeds is required for next-gen.
i don't know who claimed "it wasn't possible to run on PC and others consoles" it as far as i member argument was "it wasn't possible exactly as it was on PS5" which is true because PC SSD's is limited without decompressors and other ASIC HW and on top on that it underperforms of it's manufacturers estimated speeds because of OS data restrictions, so your PC version of R&C wouldn't be the same as PS5's going thru portal would not be up to 2s and experience would be different.
This thread has nothing to do with Xbox.....why bring it up?
before you hit the max you will be so fuckin GPU bound as always VFXVeteran and me tried to told you guys
and in any case I understand that one can always invent novelties but what kind of use people expect is GREATER to change the whole scene in a second? exactly there isn't ...or rather there would be ... change the whole scene with let's say 1.5x more polygons ... but as I said the PS5 gpu would not hold up. Let's face it all the PS5 ssd is great but it is obvious that naming it so much has served to make up for other hw deficits
What new reality exactly? The unsurprising notion that a 1st gen PS5 game doesn't max out the PS5? How unsurprising
no no don't play with words))) the new reality is that you don't need any special ssd to run that portal effect...and technically certainly PC and probably Xbox would have zero problem to run it too. which is the opposite of what many fanboys were hoping and screaming for months and months
Sorry that someone mentioned your precious console
no no don't play with words))) the new reality is that you don't need any special ssd to run that portal effect...and technically certainly PC and probably Xbox would have zero problem to run it too. which is the opposite of what many fanboys were hoping and screaming for months and months
What an idiotic conclusion to come to.Great! So PS5's awesome SSD controller I/O is so good it can make slow PC SSDs work just as well as internal. No wonder a 3.2 gb/s SSD did just as well for R&C for loading and gameplay. Dont need an external 5.5gb/s SSD after all.
What? You probably haven't heard of RTX IO which brings GPU-based decompression because CPUs alone can't handle everything even on PC.stop it PC use CPU to decompress CPU that are LOTS more powerful than those in the consoles and have certainly spare power to do it
What play on words exactly? The reality is what I posted.
Why even listen to fanboys? There was Xbox fanboys claiming the Series X would be a generation ahead with those extra two tuddies, or marketing actually saying its 25tf when raytracing, but you don't see folk clinging to those in the way posters like yourself cling to PS5 fanboy pre launch hype. The gen has barely started for either console, stop getting ahead of yourself
stop it PC use CPU to decompress CPU that are LOTS more powerful than those in the consoles and have certainly spare power to do it
stop it PC use CPU to decompress CPU that are LOTS more powerful than those in the consoles and have certainly spare power to do it
Ehhh, you think year one games are maxing out either of these consoles, you simply are dreaming.eeeh I think the problem instead is that the new reality does not appeal to those who did not think like me, that is, they simply liked to dream
What about Cracktown 3 and Drivertards? Power of the Cloud (tm)
you and many other just drink the kool aid too much ..topic closed this test done by DF it only shows that the ssd (contrary to what was said before) can also be decidedly slower. When someone proves that with the i/o, or of the PS5 there will be that they can not be done in anything else so I'll come back to apologize .... in the meantime maybe it would be time for some of you to learn to do the same.Sorry that someone mentioned your precious console It's never about another console only when it suits you guys.
Aah shit, this guy with his shit again. Frustrated again?
I was thinking exactly the same thing. This guy is literally a shit fly.
As if the PS5 has a special SSD? The chips are just nothing special, it's all about the I/O complex, not the SSD itself. And since you still don't know it. The added SSD need to access the I/O complex to take advantage of all the features. It is totally irrelevant in this case that a slower ssd can run it because it gets help from the I/O complex and THAT is what matters. You and many others still don't understand and just want to push your own gut feelings as facts.
Fortunately you are not an engineer otherwise you would be someone who had not thought ahead to the future. You would have put in a 1GB/s SSD and said (this is fine for the next 6 years). Something about being future proof and having headroom for future games? You stare purely blind on launch titles namely but that is totally irrelevant to the future.
Crackdown 3 certainly streamed the destruction geometry….Poor troll.
Those don't stream any geometry.