• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

[NXGamer] The Matrix Awakens: Tech-Demo Analysis - PS5 | SX | SS

sinnergy

Member
Hi! It's not just the resolution though. Actually, I would agree that the resolution is the least of the problem!

Instead it's the asset reduction and less populated map in terms of dynamic entities populating the streets in this case. These are things which could start to impact game design, level design and creativity and how the gameplay evolves. You can't lose a police tail in a crowd when there's 2 people on the whole street.

So, these are the things I'm referring to. Anyways, have a nice day!
It’s good enough , you probably won’t buy a Series S. But for people who do , you can enjoy all the games made with UE5 the coming years .

Who would have thought it would look this good on a 4 TF, yes 4 TF machine … while PCs are going to 24 TF soon ..
 
Last edited:

Panajev2001a

GAF's Pleasant Genius
It’s good enough , you probably won’t buy a Series S. But for people who do , you can enjoy all the games made with UE5 the coming years .

Who would have thought it would look this good on a 4 TF, yes 4 TF machine … while PCs are going to 24 TF soon ..
Almost as if TF were not the whole story :p. Is there any game built to max any of those 20+ TFLOPS PC GPU’s? Not likely, you get average settings and brute force resolution and framerate and some quality sliders up from them.

it depends on how much they push XSX and PS5 to see if the XSS experience remains decently playable. It is also curious how 4K monitors/TV’s are so rare when people talk about Series S and on the other side VRR is such a common and easy to target lifesaver (even though there are likely far more monitors TV’s with 4K or 1440p support), but that is another can of worms.

If at some point you would reach an XSX and PS5 experience that pushed those consoles to the limits, further than this demo, you would find a point that XSS would not cope with and that is one of the restraints it has on the generation. We are already at 30 FPS, well below 1080p, and with reduced details and overall quality and there is headroom in the big machines to spare apparently (one of the studio with greatest UE experience has been working directly on this demo to optimise it too).
 

sinnergy

Member
Almost as if TF were not the whole story :p. Is there any game built to max any of those 20+ TFLOPS PC GPU’s? Not likely, you get average settings and brute force resolution and framerate and some quality sliders up from them.

it depends on how much they push XSX and PS5 to see if the XSS experience remains decently playable. It is also curious how 4K monitors/TV’s are so rare when people talk about Series S and on the other side VRR is such a common and easy to target lifesaver (even though there are likely far more monitors TV’s with 4K or 1440p support), but that is another can of worms.

If at some point you would reach an XSX and PS5 experience that pushed those consoles to the limits, further than this demo, you would find a point that XSS would not cope with and that is one of the restraints it has on the generation. We are already at 30 FPS, well below 1080p, and with reduced details and overall quality and there is headroom in the big machines to spare apparently (one of the studio with greatest UE experience has been working directly on this demo to optimise it too).
The people that buy a S won’t care .. if they don’t like it , they would buy a PS5 or series X or a Pro console in the future..
 
1080P
khk0Uh0.gif
And cinematic sub 30fps
Is this how future games will run and look? Smh
 

Panajev2001a

GAF's Pleasant Genius
The people that buy a S won’t care .. if they don’t like it , they would buy a PS5 or series X or a Pro console in the future..
The people that bought an XSX and PS5 do. The people that bought an XSS because they could not get an XSX caring or not caring does not make much of a difference to them, the others … well there is quite a lot to say about that but there is a topic in and of itself (would they be much better served by a cheaper digital only XSX? Cheerful if they do not see how downscaling from 4K to 1080p and having better effects and textures makes the graphics look better? Cheerful they get One S versions of BC titles and not the One X? Etc…) … still not sure how this sounds anything less than a corporate “machine is selling, it is good because it is selling” way to go around the point.

Xbox Series S was a strategic pincher movement thought to hurt a single expensive PS5 SKU, but while it has some pros it also has some cons.
 
Last edited:

yamaci17

Member
will this tflops talk never end? really??

30 tflops rtx 3080 is barely pushing %40-50 more fps than series x in halo infinite/forza horizon 5. its a useless and bloated metric that nvidia boosted to get a hold in "muh tflops wars". it cannot even realistically push actual 2x performance over series x, despite having "2.5x" tflops.


look at this sweet 4.2 tflops kepler monster, its fire and lit, it must match ps4 pro right?

oh... it barely matches the 1.8 tflops ps4... okay...



i guess...

how about horizon zero dawn at medium settings (original ps4 preset). can the mighty 4.2 tflops super mega beast gtx 780 can handle that?



whoops. this is literally worse performance than 1.8 tflops ps4. nice, i guess. stuff happens huh?

im pretty sure matrix awakens demo if released right now would run horrible on ampere GPUs. their async implementation is still wonky/kind of fake. they don't even have a proper hardware scheduler and instead relies on CPU cycles to do the task.

ampere is kepler all over again. stop using the bloated tflops numbers as a argument to downplay 4/12 tflopos that consoles range. 1.8 tflops ps4 survived the entire gen at respectable resolutions. new consoles have even much stronger CPU that would scale the playing field
 

ToTTenTranz

Banned
Yep. Resolution is the most overrated thing about video game graphics. I'd take higher fidelity assets over resolution any day.
I'm not so sure about that. I see Doom Eternal and Witcher 3 on the Switch and the native resolution there is so bad it looks like we're looking at blobs of paint.



30 tflops rtx 3080 is barely pushing %40-50 more fps than series x in halo infinite/forza horizon 5. its a useless and bloated metric that nvidia boosted to get a hold in "muh tflops wars". it cannot even realistically push actual 2x performance over series x, despite having "2.5x" tflops.

The theoretical TFLOPs in Ampere GPUs are completely bloated in comparison to other architectures, yes.
Turing had separate FP32 and INT32 units, both sharing the same work distributors, L2 caches and other resources. With Ampere they upgraded the INT32 units to support FP32 as well, but they still share the same resources. They may have gained some performance with the transition, but they have no practical means to utilize all those FP32 ALUs.
 
Last edited:

azertydu91

Hard to Kill
will this tflops talk never end? really??

30 tflops rtx 3080 is barely pushing %40-50 more fps than series x in halo infinite/forza horizon 5. its a useless and bloated metric that nvidia boosted to get a hold in "muh tflops wars". it cannot even realistically push actual 2x performance over series x, despite having "2.5x" tflops.


look at this sweet 4.2 tflops kepler monster, its fire and lit, it must match ps4 pro right?

oh... it barely matches the 1.8 tflops ps4... okay...



i guess...

how about horizon zero dawn at medium settings (original ps4 preset). can the mighty 4.2 tflops super mega beast gtx 780 can handle that?



whoops. this is literally worse performance than 1.8 tflops ps4. nice, i guess. stuff happens huh?

im pretty sure matrix awakens demo if released right now would run horrible on ampere GPUs. their async implementation is still wonky/kind of fake. they don't even have a proper hardware scheduler and instead relies on CPU cycles to do the task.

ampere is kepler all over again. stop using the bloated tflops numbers as a argument to downplay 4/12 tflopos that consoles range. 1.8 tflops ps4 survived the entire gen at respectable resolutions. new consoles have even much stronger CPU that would scale the playing field

Sure TF don't mean much but your examples don't take a few varyng factors in account.
1.On console optimisation is done to said specific console, I remember sme time ago an enginer said that you lost about 40% perf from not coding closer to the metal.
2.Architectures are important that's why you can have better looking games on Nvidia card at the same TF than AMD.
3.It can give a general idea idea of the power of cards/console within the same architecture but even then it doesn't mean much as we can see with ps5/xsx.
So while I do agree, I'm not sure those examples are fitting.
 

Heisenberg007

Gold Journalism
I'm not so sure about that. I see Doom Eternal and Witcher 3 on the Switch and the native resolution there is so bad it looks like we're looking at blobs of paint.
I mean there is a massive difference b/w 360p and 480p, but that's not the same perceivable difference b/w 1400p and 1520p. The law of diminishing returns kicks in, and at some point, it just becomes a waste of resources.

And for TW3 on Switch (not sure about Doom Eternal, as I haven't seen it), they have lowered almost everything (not just resolution) on the Switch version. And that's my point. Higher poly assets and texture quality make much more difference (IMO) than resolution. That's why the PS5 UE5 Demo looks better than almost all native 4K games, even though it runs at 1440p. That's only because of the high poly 8K assets it uses.
 

ToTTenTranz

Banned
I think i said this in another thread but i don’t think other engines can do this. Nanite is in a league of its own and You will not get unlimited deal like this in other engines unless they create their own mesh or primitive shader based engines.
I think the BubbleBath engine from Dreams takes a similar approach to Nanite, but it's more flexible and less performant. It was designed for the PS4, after all.
 

Rea

Member
LoL. Even though this demo looks good and UE5 Nanite is impressive, I wouldn't rule out other Devs such as Naughty Dog and Rock star. We still don't know what they are cooking under their sleeves. They might have even better Geometry rendering technology than Nanite and we are gonna blow away.
 

OmegaSupreme

advanced basic bitch
Just look at the screens, I've played it and it's very impressive for such a cheap, compact, low power draw box.
For people who have only a Series S they at least get to see some next gen software, as DF said "feature complete".
Looks fine in screenshots but here's the funny thing about video games. They require the image to move. I'm sure it looks great for people who still have 720p screens or who are still rocking a 19-inch crt monitor.
 

kikkis

Member
LoL. Even though this demo looks good and UE5 Nanite is impressive, I wouldn't rule out other Devs such as Naughty Dog and Rock star. We still don't know what they are cooking under their sleeves. They might have even better Geometry rendering technology than Nanite and we are gonna blow away.
Fun fact, nanite lead engineer worked a couple of months on naughty dog before going back to epic. Quite frankly epic can pay the best wages and much less crunch, so epic has the best talent really.
 

Topher

Gold Member
Fun fact, nanite lead engineer worked a couple of months on naughty dog before going back to epic. Quite frankly epic can pay the best wages and much less crunch, so epic has the best talent really.

That may or may not be true, but one engineer returning to his prior job doesn't prove that. I think the best looking games this past generation were from studios like Naughty Dog and Rockstar which is the point Rea Rea was making. Would not be a bit surprised to see that repeated this gen.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I’d love to see a one X try and run this demo.

The One X would fail immediately because of all the RT.

They can cut out the RT for a more baked in solution but then it wouldn't look anything like this demo.

I tried this yesterday it was really mind blowing

The thing is free, anyone with a PS5 or a Series console owes it to themselves to try this.

I've spent more time on this 'tech demo' than most games this year.
 
Last edited:

DaGwaphics

Member
If at some point you would reach an XSX and PS5 experience that pushed those consoles to the limits, further than this demo, you would find a point that XSS would not cope with and that is one of the restraints it has on the generation. We are already at 30 FPS, well below 1080p, and with reduced details and overall quality and there is headroom in the big machines to spare apparently (one of the studio with greatest UE experience has been working directly on this demo to optimise it too).

The question becomes how much harder can XSX and PS5 be pushed and players still be happy with the result. I'm not saying that games won't get released with a lot more polish after years of development (obviously they will), but that will just be devs doing more with the resources available, which should hold true to an extent on the XSS as well. The big boys are down to sub 20fps here already. Time will tell I guess, but it looks like MS did a good job guesstimating what the specs needed to be in regards to the resolution tradeoffs.

Regarding VRR on 1080p/1440p displays, that's why I think XSS is such a perfect fit for players using it on a desk with a monitor. Cheap freesync premium monitors are everywhere in the 1080p to 1440p range.
 
Last edited:

rofif

Banned
The question becomes how much harder can XSX and PS5 be pushed and players still be happy with the result. I'm not saying that games won't get released with a lot more polish after years of development (obviously they will), but that will just be devs doing more with the resources available, which should hold true to an extent on the XSS as well. The big boys are down to sub 20fps here already. Time will tell I guess, but it looks like MS did a good job guesstimating what the specs needed to be in regards to the resolution tradeoffs.

Regarding VRR on 1080p/1440p displays, that's why I think XSS is such a perfect fit for players using it on a desk with a monitor. Cheap freesync premium monitors are everywhere in the 1080p to 1440p range.
Nah. You want best clarity possible close to the monitor. None of the cheap vrr monitors work below 40 hz anyway. No lfc.
The whole xss makes no sense. It’s not much cheaper than full consoles and you have to spend more money on games because no used market… and the price to performance pales compared to full console.
 

DaGwaphics

Member
Nah. You want best clarity possible close to the monitor. None of the cheap vrr monitors work below 40 hz anyway. No lfc.
The whole xss makes no sense. It’s not much cheaper than full consoles and you have to spend more money on games because no used market… and the price to performance pales compared to full console.

Every Freesync premium monitor supports LFC, that's literally part of the specification. :messenger_winking_tongue:

I would never underestimate the weight of a $100 price differential in regards to a game console. Same people that buy 750Tis or 950s instead of spending a $100 more might want this setup.
 

Panajev2001a

GAF's Pleasant Genius
The question becomes how much harder can XSX and PS5 be pushed and players still be happy with the result. I'm not saying that games won't get released with a lot more polish after years of development (obviously they will), but that will just be devs doing more with the resources available, which should hold true to an extent on the XSS as well. The big boys are down to sub 20fps here already. Time will tell I guess, but it looks like MS did a good job guesstimating what the specs needed to be in regards to the resolution tradeoffs.

Regarding VRR on 1080p/1440p displays, that's why I think XSS is such a perfect fit for players using it on a desk with a monitor. Cheap freesync premium monitors are everywhere in the 1080p to 1440p range.

I think that it makes the case for a $349-399 512 GB SSD digital only XSX, supports the best version of the BC titles and downsamples to 1440p or 1080p (as well as provide devs with a single unique HW target, well worth the premium over a $299 XSS)… but then it would have not been the (expected) ideal pincher movement against the single SKU PS5.
 
Nah. You want best clarity possible close to the monitor. None of the cheap vrr monitors work below 40 hz anyway. No lfc.
The whole xss makes no sense. It’s not much cheaper than full consoles and you have to spend more money on games because no used market… and the price to performance pales compared to full console.
It's a Gamepass machine.
 

avin

Member
I think some of you guys repeatedly overlook one critical detail. Most people can't get one of the big consoles. I'm not sure it'll be so different for most of next year either. But regular people can actually buy an XSS, right now.

Instead of acknowledging that essential issue, some of you prefer to talk about imaginary consoles that most people can't get. In between, I imagine you serenade unicorns and dance to sprays of pixie dust.

avin
 

VFXVeteran

Banned
I'm not surprised that the CTO of Epic made this demo since we all worked for him on these films back in the day. It's good to see it being made by the very talent that worked on it before - film makers. As I said many years ago, game and film are merging. It would be nice for a lot of these gaming studios to start picking up film engineers that programmed this stuff. Our bar is already set high, so we could absolutely make these games look better from generation to generation.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I think some of you guys repeatedly overlook one critical detail. Most people can't get one of the big consoles. I'm not sure it'll be so different for most of next year either. But regular people can actually buy an XSS, right now.

Instead of acknowledging that essential issue, some of you prefer to talk about imaginary consoles that most people can't get. In between, I imagine you serenade unicorns and dance to sprays of pixie dust.

avin

What does that have anything to do with the discussion at hand ?

You want them to not enhance the UE5 engine set because not enough people have the newer consoles ? That´s not how any of this works ...
 

yurinka

Member
1080p... But, but all the fidelity (4K) guys said this were the best graphics they've ever seen..

Captain America Lol GIF by mtv
There is no doubt that these are the best graphics we have ever seen. If instead of graphics you want resolution, they go and play Pong at 8K.

The fact that this was created by, as he said, creative film makers, shows me hat video game developers need to step their game up.

Are all the bright, young creative minds going into the film world rather than video game development?
I'm not surprised that the CTO of Epic made this demo since we all worked for him on these films back in the day. It's good to see it being made by the very talent that worked on it before - film makers. As I said many years ago, game and film are merging. It would be nice for a lot of these gaming studios to start picking up film engineers that programmed this stuff. Our bar is already set high, so we could absolutely make these games look better from generation to generation.
Game companies hired many talent from other industries for decades: animation, cinema, comic, novels, music and so on. Games also did use movie IPs since forever to get extra attention and sales (see E.T. the videogame). There is nothing new related to movie and gaming industries working together in this project. Obviously they got references from the movies to replicate them, got the actors for the voice/motion capture and I assume they agreed/negotiated/licensed the story/dialogs shown here. As happens with any licensed product.

This demo has been made by game developers: Epic (with support from other studios like The Coalition) and uses the tech from Epic (UE5 and all its features), which is what they are showcasing here.
 
Last edited:

avin

Member
What does that have anything to do with the discussion at hand ?

You want them to not enhance the UE5 engine set because not enough people have the newer consoles ? That´s not how any of this works ...

But I didn't say that.

Leave me out of the argument you seem to want to have with yourself.

avin
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
But I didn't say that.

Leave me out of the argument you seem to want to have with yourself.

avin
No one is having an argument, friend, lol.

You're bringing up stock and availability in a topic about a tech demo. It's like comparing apples to Chihuahuas.
 

Fredrik

Member
I wish more people would just appreciate what Series S is capable of considering its size and price point. But I guess that's not gonna happen. Ever.


nZ21at7.jpg


DSTna95.jpg


RoNeuzi.jpg



Looks good on a 1080p monitor. Not so much on a 4K TV, but that's a given.
I’m extremely impressed tbh.

How does the best looking in-game Matrix demo screens from Series S compare to the best looking in-game screens from Cyberpunk 2077 maxed out on a 3090 PC?

Can’t do the comparison myself, genuinely interested in this.
 
Last edited:
If it feels like that, wasn't my intention. But, again, their point has nothing to do with this topic.
You might not have been following the thread but yes it started about the demo. Then of course it moved to the topic of if the XSS could actually run this particular demo. Then after seeing the demo running on XSS at a good framerate and lower resolution like all XSS games, XSS critics began to criticize the existence of the XSS at all. Then people that actually have the console or understand why it was created chimed in. In that discussion some people questioned why MS didn't make only the XSX as if MS has tons of extra XSX SOCs laying around but they refused to use them and focused on the XSS instead.

avin avin was simply pointing out that if people actually had the options XSS critics talk about people might take them but MS currently is the only company able to get out plenty of current generation consoles in the form of XSS to people who are interested in gaming. It followed the path of the thread and was not off topic as you claim. Almost every thread that compares the XSS to the more expensive consoles takes this same path. XSS performs well and XSS critics create a new standard it fails, or it has some sort of issue and XSS critics have an 'I told you so' moment. It most likely will be this way the entire generation no matter how well or poorly the XSS performs.
 

adamsapple

Or is it just one of Phil's balls in my throat?
You might not have been following the thread but yes it started about the demo. Then of course it moved to the topic of if the XSS could actually run this particular demo. Then after seeing the demo running on XSS at a good framerate and lower resolution like all XSS games, XSS critics began to criticize the existence of the XSS at all. Then people that actually have the console or understand why it was created chimed in. In that discussion some people questioned why MS didn't make only the XSX as if MS has tons of extra XSX SOCs laying around but they refused to use them and focused on the XSS instead.

avin avin was simply pointing out that if people actually had the options XSS critics talk about people might take them but MS currently is the only company able to get out plenty of current generation consoles in the form of XSS to people who are interested in gaming. It followed the path of the thread and was not off topic as you claim. Almost every thread that compares the XSS to the more expensive consoles takes this same path. XSS performs well and XSS critics create a new standard it fails, or it has some sort of issue and XSS critics have an 'I told you so' moment. It most likely will be this way the entire generation no matter how well or poorly the XSS performs.
Thanks for the explainers... Yeah many topics do tend to go wildly off topic very quick.
 
Top Bottom