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Horizon Forbidden West - Digital Foundry Tech Review - A PS5 Graphics Masterclass

ABnormal

Member
But I don't think the settings are scaled back in the performance mode?

Just generally, I don't really get why Sony doesn't just roll out Inomniac's temporal injection technique across their studios. It seems like easily the best of the software reconstructions.
Digital Foundry said that, making a list of the missing graphical features, leading them to prefer quality mode (which is significant, since they usually choose performance). I think the list has been quoted some times in this tread too.

And yes, it would really good to see Insomniacs technique here. But who knows: maybe it's not easy to implement in Decima.
 

Ivan

Member
I get you. I absolutely don’t understand how bad 30 fps original mode feels in God of war. Like wtf. I finished it this way and it was great in 2018 lol. My stupid brain

For some reason GOW feels much, much worse at 30 fps than some other games. I couldn't play it that way and I don't have a problem with good 30 fps games.
 
Digital Foundry said that, making a list of the missing graphical features, leading them to prefer quality mode (which is significant, since they usually choose performance). I think the list has been quoted some times in this tread too.

And yes, it would really good to see Insomniacs technique here. But who knows: maybe it's not easy to implement in Decima.
“Graphical features” are missing in perf mode on PS5?

Nevermind, just went back a few pages and it seems it’s just lower res. Will be fantastic on OLED.
 
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Tchu-Espresso

likes mayo on everthing and can't dance
Too high? It is 1800p CBR… actually 1600x1800 render… it is near 1 million pixels than 1440p.

Even account for the performance hit to use CBR the 1440p native should not reach that 60fps like 1800p CBR did.

From another angle… half of 4k is around 1530p that is higher than 1440p… in that angle 1440p 60fps was possible if it was only a GPU case.
I’m finding it hard to reconcile Ratchet being also 4k30 (or 40) with RT and it’s non RT 60fps mode being at a much higher resolution than 1800pCBR.
 

ethomaz

Banned
I’m finding it hard to reconcile Ratchet being also 4k30 (or 40) with RT and it’s non RT 60fps mode being at a much higher resolution than 1800pCBR.
The fact it could reach 40fps stable already tells you that R&C had headroom in DRS 4k30 and it ran between 1800p and 2160p.

BTW R&C uses temporal injection for resolution too… and 60fps mode runs at 1440p.
 
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G-Bus

Banned
I hope this looks good at performance mode in a 1080p TV. I’m not upgrading my set before the C2s are released. I want that EVO panel.

You are stronger than me. Bit the bullet and updated my 15 year old set with a C1 last week. No regrets.

Made sure to get it before this released.
 

j0hnnix

Member
Christian Bale GIF by PeacockTV
 
Will this finally make people shut up about cross-gen games now?

I hope so. I truly hope so.

Masterful decision making by Sony. Delivering outstanding visuals on the PS5 and still not neglecting the huge install base of the PS4.
No. It depends on the developer. Now go watch GoW to see what every other developer is doing with cross gen titles.
 
Just watched this on 4k TV. The graphics are astonishing, mind-blowing,.
The ps5 and series x are producing some fantastic graphics, despite apprantly being "memory bandwidth starved" oh well they seem to be coping so far!
It's just that in order to get the astonishing visuals on ps5 you have to play in fidelity, 30 fps mode. I've not bought a single ps5 game where there hasn't been a big hit to resolution in the 60 fps mode...and Forbidden West is no different.
 
Digital Foundry said that, making a list of the missing graphical features, leading them to prefer quality mode (which is significant, since they usually choose performance). I think the list has been quoted some times in this tread too.

And yes, it would really good to see Insomniacs technique here. But who knows: maybe it's not easy to implement in Decima.
Also Returnals upscaling is unbelievable!
 
Every mode will have compromises over 30fps.

This generation was set to be 2x the mid-gen refresh of last gen… so if you want 30fps games in Pro or XB1 X to have sequels at 60fps on Series X or PS5 you will faded to accept very small IQ improvement.

30fps is where you see games shinning.

That is why I find 120fps a waste for consoles because i
pro was 4 2 TF and ps5 is 10 TF on rdna 2 though
I have a 120 fps TV but only at 1080p and yeah, no desire to play games that are so scaled back
will back us to PS3 IQ level
 
I watched the gamersyde video uncompressed. 4K mode looks absolutely phenomenal. For me it basically doesn't exist though (imagine playing 30 fps on an OLED...) so I was more interested in the 60 fps mode. It's still a jump compared to HZD, but not a big one. When's that PS5 pro coming?

Same thing applies to FH5 btw, quality mode looks a lot better but I just couldn't stomach the 30 fps.
 
No chance dude, i'm gonna play at very hard and i need that sweet fluidity, i'm too used to play 95% of games at 60 on my pc (without renouncing too much at the eye candy)

Since you can switch on the fly between perf and res mode, i'm gonna explore more quiet places like temples, submarine locations, villages etc. in res mode, and when there is combat or exploration\climbing i'm gonna switch to perf mode, if i already know that there is a big reveal or cutscene, boom, switch to res mode.

Like the motto says, when life gives you various graphic modes, make lemonade...
Having to switch like that sounds exhausting
 
Doom on switch, sure :p.

No doubt horizon is technically above what the switch can do i’m only saying that it’s nothing I haven’t seen before. It’s a technically competent cross gen game, no more no less.

Though from an artistic perspective I don’t like it at all.
Whats not to like from an artistic perspective?
 
Screen Space not going anywhere. Guerrilla could have leveraged the extra power to do raytraced lighting making the PS5 version look vastly different from the PS4 version yet they opted for the same old ass Light Probe GI paired with SSAO we've been seeing used since Xbox360/PS3 era.
They could've just done RT GI no problem huh then? Yeah, no big deal if it wasn't for the damned ps4. Full RT lighting in this detailed an open world game on a ps5? I think not. Not even when the mythical fully next gen games period begins and the engine gets updated would that have been possible
 

ChiefDada

Gold Member
They could've just done RT GI no problem huh then? Yeah, no big deal if it wasn't for the damned ps4. Full RT lighting in this detailed an open world game on a ps5? I think not. Not even when the mythical fully next gen games period begins and the engine gets updated would that have been possible

I think NX Gamer mentioned somewhere GoW Ragnarok on PS5 is using RT GI based on bts discussions. Hopefully I'm not misremembering, I don't want to put words in his mouth.
 

Tschumi

Member
the first one was worse than the ubisoft checklist style games
This again. You and so many others...

One day when i cbf I'm going to make a thread and tear apart this fallacy that hzd is a Ubisoft game full of map icons and checklisting... I've played hzd through, almost entirely skipping all side content , nothing fucking went wrong, it wasn't necessary to progress, you didn't need shark skin for expanded ammo capacity... Witcher 3 was dense with map icons and you had to farm drops for gear upgrades, but it's a goat game... I mean for real... adopting convenient, but false, criticisms just to justify your reluctance to praise a solid but flawed debut open world rpg can only be justified by the suggestion that undersized reproductive organs have caused you to resent the world.
 
Good artstyle?

Games with lots of color like mario odyssey are an easy win, 2d sprites like muramasa the demon blade but I also like more muted styles like ico/shadow of the colossus.

But tbh I can name a crap ton of games I found more appealing than hzd.
 

ABnormal

Member
“Graphical features” are missing in perf mode on PS5?

Nevermind, just went back a few pages and it seems it’s just lower res. Will be fantastic on OLED.
I don't know what you did read, but this is what DF writes about:
However, curiously, similar to Forza Horizon 5, the choice between gaming at 30fps and 60fps may not be as straightforward as it sounds. While 60fps may seem like the obvious choice bearing in mind the 2160p vs 1800p checkerboard difference, it's actually the case that the graphical quality is far richer in the 30fps mode. Both myself and Rich Leadbetter (who also played the game) opted to play at 30fps. Double the frame-rate is nice, but you're missing out on a decently-sized chunk of the next-gen (current-gen?) experience. Whichever way you choose to play, however, we highly recommend that you buy this game.

I would be really happy if it was just lower res, but unless they are lying (on a thing that would be visible by others and that would harm their image), it's like I reported. They even say that's "far" richer, so it doesn't even look a negligible thing.
I'm sure it will be a looker anyway even at 60 fps, tough.
 
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Vick

Member
Exactly what are you bragging about in this picture. If you zoom it up to it's original size in 4k, you can see the following:

* Low res shadow maps cast from the rocks
* Low poly rocks themselves
* A very aggressive texture filtering that removes all high frequency details of the sand relatively quickly (the falloff is extremely rapid) and the rock in the background looks standard fair. It's not tessellated and the texture on the rock doesn't have high frequency micro details blended into the macro normal texture.

The only thing I see implemented well is the fresnel affect on the water and the water shading itself where it goes from transparent to murky.
Man you really are something.. you asked in what way clouds and geometry are superior to Zero Dawn, so i posted that picture, of which limitations i'm perfectly aware, to showcase the sequel advancements in those parameterers, as clearly stated in the post. I asked you to post an equal picture of Zero Dawn, since you're stating there's no improvement whatsoever in those two parameters in the sequel.. which is laughable just as much as you trying to spin this as general bragging of sort.

Here is your favorite reviewer reviewing the PC version of HZD (early version)



He mentions how these enhancements to the PC will be migrated to the PS5 for FW. He's correct.

Here is where he mentions how a native 4k makes the rendering quality sharper (i.e. just like the PS5's native 4k version of HFW):

"Textures are better, filtering is better, objects are finer, and the hair and character detail and the shadow maps are all improved".

Oh, i see. So Guerilla made every single one of these technical things better NOT because they are tech wizards working on a next generation machine.. but because they were impressed by what was done by Virtuous, in one of the worst PC port ever, on the PC release they had to fix themselves.

I don't want to take this further. You are going to believe what you want to believe which is the MO every single time an exclusive PS5 game comes out. You ignore the reality and try to push screenshots down people's throats assuming that people will suddenly believe the rendering is doing something it is not. It's the same story as R&C. So I'm out of this thread..catch you on the next exclusive thread.
And that's what you always do, use every trick in the book to make others appear as fanboys while painting yourself as the misunderstood and nobile expert, to then disappear/go crying to Mods..

But it ain't working dude, i'm not the one a step close to a Perm due to fanboyism. I'm not the one who said Horizon 2 on PS5 was never going to be native 4K, nor that it was going to look inferior to Zero Dawn on PC even before any clue of the game being Cross-Gen. You said all that ridiculous bullshit. And are now doubling down instead of simply admitting you were wrong.. which would be the adult and respected behaviour nobody is expecting from you for a reason.

So remember before trying to spin this in the future, this is how you're leaving this Thread, by saying that Zero Dawn on PC still offers a better graphical experience than the sequel on PS5, and that the only technical advancement made on Forbidden West is water rendering.
 

Dr Bass

Member
You don’t like colorful games?
I do. But you don't?

I'm just wondering on what planet that HFW isn't "colorful"?

P.S. if you haven't seen many of my previous posts Nintendo is my favorite gaming company and the Switch is my favorite console.
 
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Dr Bass

Member
Horizon is pretty muted looking, but I also don’t like how some colors clash.

I don’t know why you’re so bothered.
I'm not. I was just making jokes, as I like to do, then you asked me a serious question.

So I gave you a serious answer.

But since you "went there," I do think some of the things you are saying here are a bit shall we say ... "chicken :poop:" I mean this is a shot of your "muted, clashing colors.":

horizon-forbidden-west-screenshot-2.original.jpg


That's bordering on rainbow visual diarrhea in terms of colors and saturation. And it's a cohesive color scheme. And there are examples of this all over with different biomes. I don't think Guerrilla hired artists that don't know how to put good color schemes together or how to pick proper color saturation. If they did, are you suggesting they should contact "StateofMajora" and you would inevitably get them higher accolades for visuals?

Can I go back to making jokes now? I kinda prefer that.
 

DenchDeckard

Moderated wildly
The fact it could reach 40fps stable already tells you that R&C had headroom in DRS 4k30 and it ran between 1800p and 2160p.

BTW R&C uses temporal injection for resolution too… and 60fps mode runs at 1440p.

Didnt ratchet have raytracing at 60 fps too? I’m sure it had raytracing and I played it solely in 60fps mode. Also, the game had a crazy sharp look to it for 1440p

i think it’s geurillas shit checkerboard technique that’s ruined this games 60fps mode not the ps5 or it’s tech. Geurilla should have teamed up with insomniac and gone with a better option imo.
 

Heisenberg007

Gold Journalism
I'm not. I was just making jokes, as I like to do, then you asked me a serious question.

So I gave you a serious answer.

But since you "went there," I do think some of the things you are saying here are a bit shall we say ... "chicken :poop:" I mean this is a shot of your "muted, clashing colors.":

horizon-forbidden-west-screenshot-2.original.jpg


That's bordering on rainbow visual diarrhea in terms of colors and saturation. And it's a cohesive color scheme. And there are examples of this all over with different biomes. I don't think Guerrilla hired artists that don't know how to put good color schemes together or how to pick proper color saturation. If they did, are you suggesting they should contact "StateofMajora" and you would inevitably get them higher accolades for visuals?

Can I go back to making jokes now? I kinda prefer that.
So muted and colorless. They should have just canceled the game and issued a written apology to everyone instead. /s

KugK7Ti.jpg
 

Bo_Hazem

Banned
I can tell drops in framerate but I can’t say if a game of running in lower framerate (30?) or higher framerate (60?) if I not see both in sequence.

I need to shift in a timeframe of few minutes to another to see the difference if not my eyes will already be fine with any.

For example if I wake up and start to play I can’t say if what I’m playing is 30 or 60fps but after play a game few minutes and shift to another game with different framerateI can tell right way which one have higher or lower framerate.

It doesn’t have difference in graphics for me… it is the movement sensation that makes me realize the framerates are different… and that only happens if I play both in sequence without time break.

I personally can noticw if it's 30fps or 60fps in a blink of an eye, it's so massively obvious. 40fps though as stated by others is kinda tricky. Also drops in 60fps or 30fps modes are as well pretty noticeable.

60fps gameplay looks massively cleaner and lively, while 30fps is kinda blurry and "cinematic".
 

rofif

Banned
I'm not. I was just making jokes, as I like to do, then you asked me a serious question.

So I gave you a serious answer.

But since you "went there," I do think some of the things you are saying here are a bit shall we say ... "chicken :poop:" I mean this is a shot of your "muted, clashing colors.":

horizon-forbidden-west-screenshot-2.original.jpg


That's bordering on rainbow visual diarrhea in terms of colors and saturation. And it's a cohesive color scheme. And there are examples of this all over with different biomes. I don't think Guerrilla hired artists that don't know how to put good color schemes together or how to pick proper color saturation. If they did, are you suggesting they should contact "StateofMajora" and you would inevitably get them higher accolades for visuals?

Can I go back to making jokes now? I kinda prefer that.
Not like they are going to make water black and trees blue
 
I do. But you don't?

I'm just wondering on what planet that HFW isn't "colorful"?

P.S. if you haven't seen many of my previous posts Nintendo is my favorite gaming company and the Switch is my favorite console.
I'm not. I was just making jokes, as I like to do, then you asked me a serious question.

So I gave you a serious answer.

But since you "went there," I do think some of the things you are saying here are a bit shall we say ... "chicken :poop:" I mean this is a shot of your "muted, clashing colors.":

horizon-forbidden-west-screenshot-2.original.jpg


That's bordering on rainbow visual diarrhea in terms of colors and saturation. And it's a cohesive color scheme. And there are examples of this all over with different biomes. I don't think Guerrilla hired artists that don't know how to put good color schemes together or how to pick proper color saturation. If they did, are you suggesting they should contact "StateofMajora" and you would inevitably get them higher accolades for visuals?

Can I go back to making jokes now? I kinda prefer that.
First off all that pic doesn’t pop out at me. Just because it has literally some color does not make it colorful in the way that I mean.

I don’t think Wilma flinstone running around shooting robosaurs with jj abrams lens flare is cohesive either.

I dogged on your precious game and you got bothered.

I don’t know what you are insinuating but since you’re not coming out and saying it doesn’t that make you the chicken shit?

A forum member asked me a question and I answered. Fuck off with your “devs should ask stateofmajora” whiny bs.
 
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